Alright, I have a new one. I love Fallout 4, but it upsets my son. That little turd.... makes up his own policies. He accidentally got an eyeful of graphic violence in Walking Dead, and laughed, but got upset from Tom and Jerry playing a game of tug-o-war. That's fine, and I don't need to be playing games around him period. But sometimes, he likes to go and do his own thing, which is good; sometimes ya gotta work on social play, other times ya gotta work on independent play. Parenthood, y'all, it's like a whole thing! Anyway, I've looked at non-violent games, and that's a tough category. It was hard finding a non-violent game that encompassed building and exploration but wasn't a nauseating, "I wuv you, happy cuddle-buddy snuggle smile bubble gum graphics game". I did find one, that might be worth people looking at, called Mercury Fallen.
http://www.mercuryfallen.com
I don't have much to say, tbh, I don't read much when others report on a game; there's YouTube videos on everything these days. All I have to say is one thing; I highly disagree with comments like "after 5-10 hours of the game, I've seen all it has to offer. I treated my colonists like robots instead of people, as I was so excited that I didn't read everything, like stress levels, I didn't provide them with attire to make their jobs easier, like comfortable shoes and back braces. In fact, I did the bare minimum to get them by, because I wanted to see what the surface looked like. In short, I did everything at a rushed pace, and it still took me longer than 10 hours to see everything the game offered. This isn't a fast and furious game,and it's not supposed to be played at a fast and furious pace. The only real enemy in this game is you and impatience. Ya push these guys too fast and hard, and they do get stressed, and injuries will happen. Of course, you could let all of your colonists die and replace them with robots, but I don't know if robots can manipulate the remote controlled surface vehicles. Even if that's possible, that's not the purpose of the game. You're not trying to establish a functioning base at the cost of lives, you're trying to help a crew of explorers thrive. You're not in a rush to help this crew get off some inhospitable planet, you're trying to help these guys establish a new, permanent home. underground water is also an enemy; you can't build over it. Which means you'd better dig out an area properly before you start making plans for new rooms. Between this game and Colony Survival, I've got myself good and hooked to gaming again.