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Showing content with the highest reputation on 01/04/2019 in all areas

  1. Superspawn increases the default spawn rate on different areas. If you check out the original spawn.txt and the one from the mod you'll see that most values are around double the amount of the original, which means that the number of enemies spawned on that region increase by the same reason. It's just a mode where you get a bigger mob density per area. That results in more kills and more XP, so more levels in lesser time.
    1 point
  2. Seems Rimworld is a down trimmed Dwarffortress Less complex, but better UI. It is a bit unfair to use the 'carefully prepared mod'. Skills and traits can be given by using a points system. My colonists start tough with a good immune system. Then I let them start slightly poisoned, suffering from light heat stroke, hungry. This give bonus points and I put them mainly in medicine. So all the bad stuff is removed in the first virtual hour. Then I do a two person hunting. One uses the starting knife to stab an animal. If he doesn't kill it he runs circles around my sniper... Of cause I bought the jogging trait with the bonus points for the melee one, and carefully aiming for the sniper. And if Rimworld is too easy: there are mods for bad mood at low hygiene (you have to build toilets, baths, ...). A mod to make compost for fertilizing fields.... Of cause there are mods to ease the game. But luckily there are ones which make it more complex too
    1 point
  3. It is worth noting that Saint Libertine's Blessing grants a significant boost to Faster Increase of Survival Bonus. This makes this set even more alluring!
    1 point
  4. For years, McD's was where you ate during long driving trips. I recently discovered that Subway is nearly as common and much better IMO.
    1 point
  5. Alright, I have a new one. I love Fallout 4, but it upsets my son. That little turd.... makes up his own policies. He accidentally got an eyeful of graphic violence in Walking Dead, and laughed, but got upset from Tom and Jerry playing a game of tug-o-war. That's fine, and I don't need to be playing games around him period. But sometimes, he likes to go and do his own thing, which is good; sometimes ya gotta work on social play, other times ya gotta work on independent play. Parenthood, y'all, it's like a whole thing! Anyway, I've looked at non-violent games, and that's a tough category. It was hard finding a non-violent game that encompassed building and exploration but wasn't a nauseating, "I wuv you, happy cuddle-buddy snuggle smile bubble gum graphics game". I did find one, that might be worth people looking at, called Mercury Fallen. http://www.mercuryfallen.com I don't have much to say, tbh, I don't read much when others report on a game; there's YouTube videos on everything these days. All I have to say is one thing; I highly disagree with comments like "after 5-10 hours of the game, I've seen all it has to offer. I treated my colonists like robots instead of people, as I was so excited that I didn't read everything, like stress levels, I didn't provide them with attire to make their jobs easier, like comfortable shoes and back braces. In fact, I did the bare minimum to get them by, because I wanted to see what the surface looked like. In short, I did everything at a rushed pace, and it still took me longer than 10 hours to see everything the game offered. This isn't a fast and furious game,and it's not supposed to be played at a fast and furious pace. The only real enemy in this game is you and impatience. Ya push these guys too fast and hard, and they do get stressed, and injuries will happen. Of course, you could let all of your colonists die and replace them with robots, but I don't know if robots can manipulate the remote controlled surface vehicles. Even if that's possible, that's not the purpose of the game. You're not trying to establish a functioning base at the cost of lives, you're trying to help a crew of explorers thrive. You're not in a rush to help this crew get off some inhospitable planet, you're trying to help these guys establish a new, permanent home. underground water is also an enemy; you can't build over it. Which means you'd better dig out an area properly before you start making plans for new rooms. Between this game and Colony Survival, I've got myself good and hooked to gaming again.
    1 point
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