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Showing content with the highest reputation on 03/18/2020 in all areas

  1. I've encountered 2 superuniques who hadn't their names displayed: Pindleskin (I remember he had it displayed on ealier versions of D2F) and Colenzo the Annihilator (D2F v13b hotfix)
    2 points
  2. Update 1.01: The Modmerge Software now supports the merging of subdata for the creatureinfo,txt. Example:
    1 point
  3. Quail is simple to cook with... you can treat the flavours about the same as you would chicken, nothing strong that will overpower it. but because they are so small, do NOT over cook it. it will dry out and be almost flavourless... a very good dish that we used to make at La Residence was a quail terrine. It required some time, but I always loved it... get as much of the meat off the bones, and make a stock with the bones. then cooked the meat with a bit of onions, the stock gets reduced a little bit, and a bit off gelatin gets added to just make it set at fridge temperature. in a bread pan lined with baking paper start layering, meat, some cooked vegetables(carrots, asparagus etc) some bread crumbs, more meat, more veg, more breadcrumbs, and finished off with more meat(which becomes the "foot" pour the stock with the dissolved gelatin in over and quickly put it in the oven for a few minutes... this helps the stock penetrate everywhere and lets it set. let it cool overnight next day you can slice it and eat it with crackers/toast/bread/whatever you feel like... or a stuffed quail... you need a deboned whole quail for this though. stuff the quail with some cranberries, breadcrumbs and if possible the mashed giblets from the quail. then roll it in plastic wrap, making sure it is sealed watertight. cook it in water (sous vide style) until the quail is cooked all the way through. Unwrap and sear of in a smoking hot pan for some colour. Serve with a starch, vegetable and sauce of your choice. Recommendation would be celeriac puree/fondant/sweet potato puree/fondant/quinoa with herbs/even couscous with herbs and finely chopped vegetables. vegetable like asparagus, tenderstem broccoli, mange tout, sugar snap peas, brussel sprouts and a sauce with a bit of brandy would not be amiss....
    1 point
  4. I just popped in for somewhere quiet to sit and contemplate my mispent youth, middle age and old age, and what the wife is busy cooking up in the kitchen, and your Kraterbeet looks about right for my purpose if I can find a space to sit. As a retired architect, town planner, conservationist, environmentalist etc etc., I am shocked to find that I have not met with this super little spot before and can't find an english name for it. I will ask wife when she emerges from the kitchen later.
    1 point
  5. March 18th. OK kids. 91 today...I've got the key of the door, never been 91 before....etc. Chocolate cake for later. I will post a slice to those of you I know, er..
    1 point
  6. Don't know what a Kraterbeet is in English: crater bed? You dig a hole and use the dug out earth to make something like a wall around the hole. Then you place big stones as a wind block in main wind direction. The stones will also store heat from sun-shine. The bottom in the hole will be wet and wind blocked and warm: tomato and paprica. top of the wall you plant herbs like thyme which doesn't like too much water. Mid high salades... We sacrifice some gras and green around the house for them. Gras is useless in these times, easily available food has higher priority. Do our former green keeper (geese) know that they are reclassified as easy avalable food?
    1 point
  7. While doing runs with the Inquisitor and the Dryad on the Seraphim's lava island and labyrinth, I have noticed that the 'wandering stone' enemies have a decent chance to stun you with their stone throws. But it seems to me that only the normal ones appear to have that stun effect, while the elite version of the 'wandering stones' dont seems to stun at all. Could there be a mix up of tokens? As to the Dryad: a) I'd suggest to remove the 'enmey_hurl' token on that 'Darting Assault'(multishot) CA, it should be only on 'Ravaged Impact' CA, as the name implies. The 'Darting Assault' already can get penetration and a hurl makes not much sense on that. b) the 'Ancient Bark' should come with some mititgation/damping for phys dot as well, to make up for the increased fire dot you are taking as well. P.S. the increased aggro range is really getting on my nerves, esp. the bow skellies in the Swap are a real pita now, resurrecting for the umptieh time and keeping to shoot you from offscreen. Maybe that could be toned down a bit. P.P.S I'm not so sure that the 'slowly increasing missile' count on the 'Darting Assault' bronze mod is a good alternative to the 'increased any damage' bronze mod. Generally, I think you want to have your CA regen as low as possible with Ravaged Imapct and Darting Assault, as this tends to turn out better than increasing the CA level, but as I lack a fully decked out test char, it might be just a conjecture. Nevertheless, I think swapping the gold mod 'max cone' with it (maybe at reduced angle of only 120 deg) would play out better and as the gold mod you could just have 2 added missiles in opposition to the 50% (+%level inc.) pierce mod. Btw, does the pierce chance roll for each individual projectile or is it rolled per hit? (I suppose the latter)
    1 point
  8. im here with everyone else to promote caution, staying in as much as possible, and ... play lots and lots of video games!! gogo
    1 point
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