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Grim Dawn is now content complete


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#1 Knuckles

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Posted 24 December 2015 - 12:58 AM

With Build 29, Grim Dawn is now content complete !

 

It's now just optimizing and bug fixing til the expected February official release date :D

 

Build 29 Details

 

Some Build 29 highlights:

 

1) With the release of all of the game's content, the level cap has been increased to 85. Note that the level ranges on normal have been adjusted to match the release of additional difficulties.

 

2) Legendary items are now available and will begin dropping above level 50. Over 240 Legendaries are available for you to find.

 

3) 246 low level Epic items have been recreated as Empowered high level versions to provide more loot variety above level 50 and to bring back your favorites from the lower levels.

 

4) After extensive deliberation and observation of the Community, we have decided that the best course of action for the longterm health and balance of the game is to remove Completion Bonuses from Components. The ramifications of this change are significant: Components now stack up to 1000, freeing up storage space previously taken up by countless variations of the same Components; Crafting no longer requires you to place items in the UI. Crafting materials are now automatically grabbed from your inventory, personal stash and transfer stash, in that order; With the discrepancy of Completion Bonuses removed, we can more accurately account for player power and balance the game accordingly; We can add more Components in future content without feeling like they are going to take up obscene amounts of player storage. Many Components have been buffed in light of this change.

 

5) With the defeat of the final boss, you can now restart the game on Elite and Ultimate difficulty. Expect grave challenges as you engage Grim Dawn at its most difficult.



#2 Flix

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Posted 24 December 2015 - 01:47 AM

Hallelujah. I preordered this game 4 years ago and it's finally done.

I can't imagine the community let completion bonuses go without a struggle but I'm glad to see them go, if only for the boon of more storage space.

So all that empty space at the bottom of the map is for expansion content or what?

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#3 Knuckles

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Posted 24 December 2015 - 02:08 AM

Actually the completion bonuses (while nice) were a major pain. You could easily max out stash just with components. And completing a component you really needed, only to find the bonus didn't apply to your build sucked. Sometimes it would take me 10-15 tries before I got bonus I wanted.

 

So now they are simply increasing or adding stats to the components...In the long run, I think it's the best course of action. Plus we have Devotion so there's an alternative source for buffs/bonuses.

 

Pretty sure open space on map is for future expansions.....I bought the package that included at least the 1st one.



#4 Rotluchs

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Posted 25 December 2015 - 06:59 AM

..updating via steam right now.. will check it out tonight, when my better half will be off for night shift :)


Edited by Rotluchs, 25 December 2015 - 07:00 AM.

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#5 Chrona

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Posted 26 December 2015 - 12:58 AM

deleted all characters and stash for a fresh start today 


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#6 colif

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Posted 04 January 2016 - 09:49 PM

So I got this game... where is the stash? Maybe its not in first region? I am not sure what I am looking for, I assumed a chest of some kind?

 

Not much info out there on this game yet.



#7 lujate

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Posted 04 January 2016 - 10:47 PM

So I got this game... where is the stash? Maybe its not in first region? I am not sure what I am looking for, I assumed a chest of some kind?
 
Not much info out there on this game yet.

It's an NPC I believe. In the first town, in the buildings on the left. It's been a while, but I seem to recall there was a quest to unlock the bank.
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#8 colif

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Posted 05 January 2016 - 12:55 AM

So that's what the smuggler does, I had to find a video to confirm it



#9 Knuckles

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Posted 05 January 2016 - 07:17 PM

Yeah....You will also get extra 'bags' for your character as you progress through the areas, so you can pick up more stuff before having to sell or stash too.



#10 Dorimil

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Posted 06 January 2016 - 04:15 AM

our "old man group" will open our 2016 season tomorrow evening with our first hardcore session this year. we have to clear some regions before defeating Cronley.

 

looking through devotion, there are a lot of powerful active skills. my shaman using shepherd's call and it is pretty good. but the "small" passiv buffs are sometimes much more effective or powerful. getting 10% total damage or life (!) is something no char should deny! ;)

 

looking back and thinking about the price I payed (€7,50) in a sale, this game is one of the best (play time devided with price) I have got. now enjoying the content and looking forward to addons, which I will buy at full price, just to support the team. bringing back hardcore feeling to me, is worth it!



#11 Chrona

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Posted 14 January 2016 - 12:24 AM

Build 30: Balancing Pass and Bug Fixing

http://www.grimdawn....ead.php?t=30753

 

great changes-> perfect timing- will start elite today

last night I reached elite with my summoner(self found). Final boss in normal/elite was a hard fight.

Most time I'd to kite all the spawns and wait for help from my pets... (switched them back from aggressive to normal helped a lot-> aggressive mode: sometimes they ignore the pet command)


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#12 Knuckles

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Posted 14 January 2016 - 06:25 AM

Yup....Build 30 looks pretty good so far..

 

My Warder was struggling a bit in Elite, but gained quite a bit of DPS with new build. Now in Blood Grove in Ultimate :) Still no deaths.

 

Ultimate is definitely challenging though....the resist penalty is harsh, (-50% to primary resists, and -25% to secondary). If you have negative resists you will get hit HARD.

 

Most of my focus right now is maxing resists (sometimes I'll max just one or two depending on area) and keeping OA/DA (offensive/defensive ability) as high as possible....then worry about DPS....In fact, almost all my Devotion points go to resists and OA/DA

 

@Chrona, I read somewhere on forum that the 'hitbox' for enemies was often too small for more than a couple pets to attack one at same time. Guess it mostly applied to heroes/bosses. I haven't really played a pet build yet so can't verify but I believe this build re-worked many of them. (Over 2000 hours played and still haven't made a pet build lol :P)



#13 Dorimil

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Posted 14 January 2016 - 07:25 AM

. (Over 2000 hours played and still haven't made a pet build lol :P)

 

then there is still time left and you can wait! :P

 

it's a pitty, that four members is the max group size. would like to have some of you with us! :D  the more HC experience we have, the better! (only two of us has played HC before)



#14 Knuckles

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Posted 14 January 2016 - 04:00 PM

I'm not actually playing HC yet....with the game in pre-release stage, always worried about bugs and stuff killing my characters. So I play a 'modified' version of HC...just too many balancing issues right now...Getting one-shot by bosses like Loxmere and stuff like that

 

If I die to anything other than a bug, I'll usually delete character (but I'll grab all his gear first). Once game is officially released I'll be doing another full wipe of characters and stash and will be HC'ing then.



#15 Flix

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Posted 15 January 2016 - 10:17 AM

Well, I played though build 27 once and halfway through build 28, then took a break.  Guess this is a good time to jump back in.


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#16 Dorimil

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Posted 18 January 2016 - 06:34 AM

We start playing HC with build 28 and lost two chars early in a cave in act I, which should be a bug, because they died instantly at the same time...therefor we all got twins of our main char at the same level. it is our "homework" every week to keep them on the same level, so we won't loose time if somebody dies (and in HC it is not the question "if" you die, the question is "when" :D )

 

last session we defeated Cronley. was a hard fight, even with four fighters. our arcanist gave us some aether defence by a buff, which helps a lot.

we will see what will happen this week! ;)



#17 Knuckles

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Posted 18 January 2016 - 12:38 PM

There have been some one-shot deaths from bosses...basically some type of multiple projectile Area of Effect that apparently is cast directly on the player (as he is rushing towards the boss) and not on the ground. Thus you are hit with EVERY projectile, and suffer massive amounts of damage. Most people have instantly died. Dev's are aware of issue.

 

Not sure if that might be what happened to you guys, since you said you both died at same exact time. haven't heard it occurring with Cronley before though.

 

Once it's officially released I'll be going HC.

 

@ everyone

As an FYI...As far as offense....right now OA (offensive ability is the most important stat). Also a good idea to have 2 different type of damage....if you're all Vitality for instance, and come across a boss with high resist or immunity to it, you will not beat it, especially if it has any kind of life heal.

On defense....while a high DA is nice and having high shield block is great (if you use one), really the most important stat is your resists....especially once you get into Elite and Ultimate...you get resist penalties in both....and going into a battle against a hero or boss with a neg resist to his main attack is a very quick way to die.



#18 Dorimil

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Posted 19 January 2016 - 06:58 AM

There have been some one-shot deaths from bosses...basically some type of multiple projectile Area of Effect that apparently is cast directly on the player (as he is rushing towards the boss) and not on the ground. Thus you are hit with EVERY projectile, and suffer massive amounts of damage. Most people have instantly died. Dev's are aware of issue.

 

Not sure if that might be what happened to you guys, since you said you both died at same exact time. haven't heard it occurring with Cronley before though.

 

it wasn't Cronley! ;) it was in the flooded passage where you sometimes meet "twin bosses", kind of that "dogs" in green color (sorry, I am playing the german translation). afaik this was fixed by build 28 or 29...

for me there is a special boss in that ghost cave at the beginning of act II, where now three chars (two shamans and one arcanist) of me has died... :(

 

HC = no risk no fun! ;)



#19 Knuckles

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Posted 19 January 2016 - 05:19 PM

Ah sorry misread that part in your post :(

 

Yeah I know what enemy you're referring to...called Rifthounds (least in the English version) couple Alpha Heroes would be pretty bad

 

Sounds like Staunton Mines for that ghost boss...for me...hmm my nemesis is any boss/hero that can stun...man I hate those guys...and speaking of Nemesis...anyone get high enough reputations to meet any of the Nemesis bosses? OMG lol...there's a certain one that is tough....of course end boss is pretty tough too but won't say anymore..hate to put out any spoilers

 

Edit: Not the Staunton mine...but it's one in that area



#20 Flix

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Posted 19 January 2016 - 10:16 PM

Hmm looks like there's still some bugs and balance issues to be ironed out.  Judging by the various dev posts, they're experimenting with some wild swings in balancing player skills to judge the effect from player feedback.  Maybe I should wait til official release, I've waited this long.  I'm definitely signing up for any expansions though.

 

So recommend me a class guys.   I played a Warlock through Build 27 and a Warder up to Cronley in Build 28.

 

I could browse builds on the Grim Dawn forums, but I thought I'd see what masteries you guys think I should combine.  Anyway, I don't like following builds.  I like going on my own path.  So what's a class I should take on a trip through Cairn?


Edited by Flix, 20 January 2016 - 07:57 AM.

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