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Silver_fox

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Everything posted by Silver_fox

  1. One more set is on the wiki now: Glimborin's Garments of Mutation
  2. Can you post a screenshot of this item so it could be added to the wiki? Most probably it's really a legendary, even though the log lists it as unique. Though maybe it's a bug. Some people reported that they had unlock items drop as legendaries with CM, even though all the unlocks are unique.
  3. That was a great work, Knuckles. Never thought there are so much of them until you put all the skins on display. Well, I knew that there are a lot of items in the game, but I never count them. And you're right, the shield page is awesome. Wolfie, this is a general page about lightsabers (not uniques and legendaries, but all of them), that is based on our dialog about them and my own experience. And there are only four types on them in game that differ in a blade colour. Also, I don't know where in the Earth you've found 20 models for Power of NIF - I checked blueprint.txt once more - this item can use only four skin types and those are blade colours. Sometimes the bugs in texture applying may cause the handle to appear in different colours, but once again - there are only four appearances that may be used for Power of NIF and Bringer of Light as well as the other lightsabers. Bringer of Light: newBlueprint = { id = 1673, name = "lightsaber_unique", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {10,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {0,500,500,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {1101,1000,1,9,0}, bonusgroup1 = {18,2000,1,9,0}, bonusgroup2 = {1102,1800,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, itemtypes = {2778,2788,2790,2791,}, - only 4 item appearances may be used for this item wearergroups = {'WEARGROUP_DEFAULT',}, } Power of NIF: newBlueprint = { id = 1674, name = "lightsaber_epic", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {10,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {0,500,500,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {831,3000,1,9,0}, bonusgroup1 = {75,1500,1,9,0}, bonusgroup2 = {887,1100,1,9,0}, bonusgroup3 = {866,600,1,9,0}, bonusgroup4 = {860,1000,1,9,0}, itemtypes = {2778,2788,2790,2791,}, - only 4 item appearances are listed wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1674, newBlueprint); Random lightsaber: newBlueprint = { id = 2945, name = "Sword_1h_lightsaber", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {10,12,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,1100,1,9,0}, bonusgroup1 = {393,1100,1,5,0}, bonusgroup2 = {392,1100,1,2,0}, itemtypes = {2778,2788,2790,2791,}, - the same item types wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2945, newBlueprint); I also checked these four item types - they have one possible skin each and share the same base model. So there is only one lightsaber model in game that can appear with four skins.
  4. New sound profiles for lightsabers are stored in the files called 'soundlq4.zip' and 'soundhq4.zip' in the game's pak folder. Deleting these two archives would reset the soundprofile to the default one that is stored in 'soundlq.zip' and 'soundhq.zip'. But in this case you'd have to restore these files before uninstalling CM (if you would uninstall it, of course). The other option includes unpacking the original files that can be found in the 'soundlq.zip\weapon\attack\lightsabre' and 'soundhq.zip\weapon\attack\lightsabre' and putting them to the pak folder (the resulting path for them when unpacked should be: 'Sacred 2 - Fallen Angel\pak\weapon\attack\lightsabre'). The game prefers unpacked content, so if you unpack the original files, they would be used in game even if you don't delete the CM ones.
  5. As Wolfie stated, it may be not enough. This setting includes only the normal damage. All the crits, secondary effects and sometimes some damage from CAs will still remain. So I went for the other way to have a God Mod - not only to make a damage low, but prohibit the enemies from hitting you. To do so you should also change the following lines: MP_damage = {1,1050,1100,1160,1220}, MP_combatvalue = {1,1100,1210,1330,1460}, normally the first number is 1000 in both strings Those numbers are multipliers for the enemy stats depending on the number of players in the party (just like MP_experience that loco described above). I changed only the first one because this setting was for the singleplayer. These two values stand for enemy attack, defence, spell intensity and damage. By making them 1 you multiply your enemies' stats by 0.001. Also for some wiki testing I used the settings that allowed me to kill all the enemies with one hit, no matter who they are (I used it to kill bosses with low level character). To do so you can change the following lines: MP_lifeHP = {1,1300,1650,2100,2650}, MP_EShieldHP = {1,1300,1650,2100,2650}, MP_armor = {1,1100,1210,1330,1460}, normally the first number is 1000 These values are multipliers for enemies' HP, shields and armor, so by making them ridiculously small you make your enemies vulnerable, so you can slay them in one hit.
  6. The character really stands out more on this background - it looks neat and doesn't distruct from character's appearance (not to mention that golden version would look much better on this background than on yellow sand). But the picture is quite broad (overall amount of the empty space exceeds the character). How about making one pic with all three views of this SW (front, side, back) on the background that consists of two images like the one you used here. It can be done without moving this one, just use a bit less space for the figure in the middle. Placing all the views on one pic would make a 'set variation' look complete and the views would really look like different angles of one item, not like different items. But maybe you have a better idea.
  7. If you take Riding for the special mount, it will decrease the penalty you get for riding it. When the mount is aroung your level, the penalty is about 50% without riding. The skill significantly reduces it (put one point into the skill, and after boost from +All Skills jewellery and/or +Riding relics you'd get 10-15% penalty or less, depending on the amount of points that would be added). When you take the mount for the aspect you use the most and Riding skill, the regen of your combat arts (of this aspect) will be less while mounted than while on foot. Also Riding increases Speed (it's true for the special mounts too) and amount of HP that the mount adds to the character.
  8. It is possible to get more than 10% by jewellery. It was tested in a party of a Dragon Mage and a High Elf of the same level - both were wearing items with +20% experience total and they got equal amount of the experience for the monsters they fought together, even though the DM had his familiar modded to +experience. So his experience bonus really was +20% that he had from items, but the bonus from familiar wasn't applied. More to come, bonuses from items and potions do add correctly. On the other side, bonuses from statues and familiar apply only if you don't have any other bonuses applied. Bonus from the familiar also can't be combined with the statue or potion.
  9. There is a thread about it in the modding section of DM, and probably it'd be good to have a page about them in the modding section of the wiki. The only trouble is - we need somebody who really knows about these setting to write it up. The list of these settings can be found in options.txt, but I'm not able to tell you which range each of the parameters has. All the times I set some options (mostly the map settings, because for some reason they are reset to default when I quit the game, so the only thing I could do is override this default) I found the values I needed only by trial-and-error.
  10. If I'm not mistaken, this familiar mod doesn't override the other bonuses, bit is overrided by them. At least when I put a +3% amulet after taking this mod, the experience went down, as if only 3% but not 10% were applied.
  11. I just saw the first wiki page for this project. It's so cool! Really, it's very interesting to see these sets displayed in all the detailes. It makes the ordinary armour look beautiful and interesting. 'Ordinary' things can become 'cool' when served right - and you serve them just right! The only small imperfection of this page is that it doesn't fit my screen horisontally. Maybe the armor pics can be a bit less broad. But anyway, it's so nice to see Knuckles creating new pages again. They are always interesting to check out.
  12. The post above is only partially true. For the first PC versions these miniboss guys weren't present at all. So the ones that were present from the very beginning and had some big quests (oftenly chains) for them were the quest bosses. It was patch 2.31 that 'Added ten new bosses to reward exploration'. And this reward was called minibosses. Minibosses have only some smalle introducing quests. Later the bosses from the Christmas Island (who appear in patch 2.34) were added to the quest section because the Christmas chain is quite long and they can't be called 'reward for the exploration'.
  13. I'm back to my usual wiki activities - I'm working with the quests and NPCs again, trying to improve the old pages. During the last two days I went through the ones from Noriath Temple - Whoops, Purification of the Temple, Impure Hands and Protecting Noriath's Corner chain. I also have the pictures collected for some quests from the Golden Coast. Maybe I'll work with their pages next.
  14. It's one of the items that were in the initial game, but they were bugged so they couldn't drop (most probably it was a side effect of one of the first patches). CM patch returns them to Ice and Blood. Since consoles have the original version this item has a chance to drop there.
  15. Thanks to lujate, the quest description for this one as well as the other Nor Plat quests are now present on the wiki. That's so cool to see them all written up! Actually, when I listed the missing side quests on the Side Quest page, I marked the ones that are about mini bosses. I'm sure that these are all of them from the original game. I forgot to mark the White Griffin quest, because it was written before me, but lujate did it. So now all the miniboss quests are marked on the side quest page now. The Ice and Blood boss listing in the bestiary seems to be complete either. All the new quest bosses from CM v100 are already listed and described together with their respective quests. There is only one boss missing for CM list - a stray onix turtle called Gartor, who doesn't have any quest. The new quest from v110 and its bosses aren't written yet, but that's mostly because the Ancient Secrets quest would most likely be modified in the next version of CM patch (there are some things that aren't right with it now). Some special category for the boss quests is a nice idea. It's not difficult to do it. Most of them are quest bosses, but their quests are not marked on the page. But anyway, I'm surprised about how fast lujate does the quest pages. I'm definitely more slow (always spend a lot of time on writing). Now the links become blue at amazing speed and with decent quality. It's so nice to see the wiki growing. Thank you for your hard work, lujate. P.S. If anybody is interested in documenting the missing CM boss, the big turtle can be found here: (Gartor is inside this cave).
  16. I'm using Chrome constantly, because it's really fast. Somehow it remains quite fast even when my connection slows down. It doesn't have any big and fancy plug-ins, but if you need a fast and easy browser for only page-viewing and skype, it's probably the best choice.
  17. I'm still working with the CA type pages. Most of them are more or less ready - I still need to work with the healing CAs page and maybe buffs. Probably would finish this work tomorrow. Also, I gathered a lot of pics for different quests (the previously written ones, since my character is still in Tyr Lysia). But I still have to spent some time on post-processing before uploading all this lot to the wiki.
  18. I remember that when I uninstalled Sacred and then installed it again it found old registry keys - so it's possible. But in my case it was OK, since I installed exactly the same game (the whole reinstall thing started because I needed to remove the 2.65.1 patch). Maybe you would need to clean the registry if you want to install it once more.
  19. Maybe some of our guesses weren't all that wrong - players from the russian forums manage to get the mutation pieces from the Ancient Secrets bosses. They also can be a quest reward, but you need to solve a lot of quests to make such a rewarding possible.
  20. CM doesn't have en_US at all, since it was released for Ice and Blood only, and there is no en_US version of Ice and Blood. But the insaller takes this info from Sacred 2 registry entry, not from the system. I had noproblem with patching my en_UK version even though my system suggests to use ru_RU instead. But according to the file the en_UK global.res was skipped - this means that there would be no new texts for the CM content in game - like empty quest dialogs and random item names. There was a discussion of this problem in the main CM thread (This post and the following ones). Probably you should take a look at it. Try the test programs, maybe they would tell you something. After all, sometimes it can be fixed by re-installing the game.
  21. Sorry that I wasn't all that active during the recent time (my first weeks on the wiki definitely were more productive). I just have more work to do in real life now. And I understood that I'm solwly losing my interest. I decided to stop editing for some time to actually play the game. Of course, it'd result in taking pics for quests and NPCs again (wiki is addictive). So you would probably see less of me during the next few days, but then I'll be back to my usual wiki activities. Sadly, all my characters are in the beginning of the campaign now (on different difficulties), and I hate rushing through it, so all I can do now is to improve some old pages. Don't worry, I didn't forget about the CA listings. I'll try the new formatting a bit later. By the way, what about the general Spell Damage Based Combat Arts and Weapon Damage Based Combat Arts pages? Do I need to change their formatting too, or it is OK now? EDIT: Made a new formatting for the Area of Effect listing. I'll wait with the others since I need to hear your opinion. And still, I think that I do better with other pages...
  22. Were there any troubles with the patch installation? It behaves like the locale files are missing or like if they were installed for the wrong language. Can you look for the lines about global.res in the file called 'Sacred 2 Fallen Angel 2.65.x Patch Log.txt' (can be found in the main folder of the game). What game version do you have?
  23. Deleting the chest delets all the achievements, but once you load your character who has earned them they would appear again, so it's not a big problem. Just deleting the chest and then loading all your characters will make you have all the achievements honestly earned by them and nothing more.
  24. OK, maybe I'll take a look at the CA listings and adding CA pics (maybe videous? I know that Schot wanted to make it this way). These CA listings are quite fun: for some reason some CAs are listed nowhere and some are listed wrong (Magic Coop isn't a Weapon Based CA, but a Hybrid Based). This would keep me busy if I start working on it. Actually, I thought about making some CA pics and vids, but never really started doing it. But since during the last days I wanted to do something that doesn't require writing, that may be a right project to start.
  25. So the tarslation work starts again. Honestly, I'm looking for some kind of an easy task now. So if you want me to look at the russian pages, I'll do it. Though I'm not sure whether or not it'd be useful. The biggest russian fan-sites have their own databases, so for the russian players our Wiki isn't the source to look for the basic stuff. Though I think that I should at least correct some things in the russian version of the wiki pages - some translations are totally different from the in-game ones.
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