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Flix

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Everything posted by Flix

  1. People will still be pulling new Star Wars easter eggs out of this game 50 years from now.
  2. A couple things I would love: 1) Signature displays at bottom of post, not directly below post text. This could help make all the empty space (caused by the heighth of our avatars/titles) at the bottom not seem so odd and empty. Edit: 2) Thumbnails for external images. I always upload to imgur, and the forum resizes big images, but they still end up displaying as large as possible, so a multi-image thread takes a long time to load (it also ends up taking up a lot of space). Is there some way to allow for thumbnail display instead? At this point we begin a new topic about posting and customizing External Image thumbnails to be posted here on the forums. External Image Thumbnail Sizes
  3. I'm not sure I follow, Ysne. What were the circumstances there? Who was doing what?
  4. Saw this post on Imgur and thought of this thread. Geodes carved into skulls
  5. I'm glad this is happening. I don't know the history of the site (would be cool to know), but this is not a dark place. The subject matter (both Sacred and casual topics) is not dark, the community is not dark... just the color scheme is. Skin of gloom. I have no problem with dark color schemes, just the current look is like a gothic poetry site. I have no suggestions on what kind of changes to make. I'll try to think of something.
  6. Ah, another S1 item popped up. Well, in that case I guess I could try to see what could be done with it. I wonder how and why those ended up in there. Speaking of messed up animations, I tried out the two "Lashes" in the game files. Czevak reported a few years back that they needed a lot more work because the animation was all wrong. And...yep, they were. They are ball-and-chain but they just stand out straight like a stick, which means the player stabs themself in the face when they block. The attack animation is a little strange but at least it's actually present. They also make the character lay down flat on the back of their mount. Anyway, these are the NPC weapons I thought were cool enough to try unlocking for the player. I went through 30+, but many are just slight variations on existing player weapons, and most are very plain and dull. So these are those that actually look unique and interesting: 2H Ogre Swords Actually 1-handed for the Ogres, these make fine 2 handers for the players that can wield such weapons. Ogre Hammer Ogres use this hammer one-handed, and it looks as though the player has to as well (right pic), because when wielded as a 2 Hander, it's upside down (left pic). 1H Ogre Staff 2H Ogre Staff 1H Orc Axe 2H Orc Axe The Shadow Warrior gives himself brain surgery with it when using it as a 2-hander (middle pic). It could also be used as an oversized 1-Hander (right pic). 2H Orc Hammer 2H Orc Staff Right now this only works when wielded as a 1H Staff. As a 2H weapon the player grips it by the wrong part (the top), so the butt clips into the ground. 2H Blood Dryad Staff It could also be wielded as a 1H staff (not pictured). 2H Lizard Man Cobra Staff 1H Lizardman Bone Club 1H Goblin Staff NPC Long Bow I can't recall which Npc's wield this weapon but it's a very fine bow, worthy of a unique. Dragon Cultist Halberd Snickernsee I've never heard that word before but apparently it's a term for a fighing knife. These daggers are used by the Garema and some other NPC's. Troll Weapons These are just more for amusement. Their huge size caused all kinds of clipping and many are wielded backwards or upside down. Those that don't have those issues are just chunks of wood. One thing that remains is trying out the Crossbows. I don't know whether the characters will be able to wield them properly but I'm giving it a try. Pictures of success (or failure) coming at some point.
  7. Destroyers should have fire damage in addition to physical damage with CM Patch. Mind Strike is a good attack against physically resistant enemies. If I understand its mechanics correctly, the higher the physical armor of the opponent, the more damage it causes. Try the Berserk form. He chews through bosses if he's properly leveled, and he can use alchemy trophies with the CM Patch. Maelstrom is a good opener because of its weakening effect. I think it stacks so you can keep casting a new one on top of the previous ones.
  8. Back before I moved to my current location, I played the demo and thought it was ok. With all the clones I slogged through over the years, the gameplay was fine with me. Compared to D2 it looked weak though. Still, I would have liked to play it since the first two were formative experiences in my gaming life. But making it an online game was a big middle finger to those of us with slow, unreliable or intermittent internet connections. This game, is not for us. Even if I was at my previous home with a broadband connection, DRM is something I only tolerate in games if I can remove it after purchase. D3's online-only DRM is airtight, so it's not something I could justify spending money on. I hope online DRM isn't the future of games.
  9. Ok time for the smallest but still interesting weapons post: new weapons that were hidden away and unused and never-before-seen (I believe). These all have models, textures and/or itemtype ID's, but no blueprints or drop chance. I only found 3, so it seems weapons models were more thoroughly used than shields (CM Patch team probably deserves most of the credit for that). Seraphim Sword Itemtype 53 This one was a bit of a dud unfortunately. Low-res textures and a model that displays sideways. The character doesn't grip the sword, it just sticks to the top of the hand. Blowpipe Itemtype 11617 This was a neat find. Looks a bit like a radioactive cigar. 2H Axe Itemtype 11615 Definitely my favorite find. Seeing this wicked design made the whole search worth it.
  10. Ok good, I was pretty sure everything pictured there actually dropped, just wasn't certain as I don't shop much. Some of those blueprints were in a droplist called something like "droplist_rare_UNFINISHED" which made me think that was preventing drops, but then many other blueprints that are confirmed to drop were also in that list, so I don't think it's meaningful. I happen to like that Energy Weapon and Blowpipe a lot too. Those and the Scythes are good candidates to make some new uniques. That Inquisitor armor...well pious gold and white was my original intent. I think it actually enhances the effect of evil, when the evil-doer is garbed in the pure and glorious vestements of a holy man. The Inquisition (both real and in-game) embody the idea of "horror in the guise of piety." The Grand Inquisitor says something like, "There are no other gods than Ker, and even if there are, they are insignificant before her." The idea came from the version of Satan's origin that portrays him as Lucifer, "Light-bringer", the most glorious and beautiful of all angels, who fell and became lord of evil. I quickly realized there were plenty of examples of similar deities who fell, screwed up, failed, and basically just became disgraced. I wanted a "perfect" looking set for the Inquisitor, one that would say to citizens "the Inquisition is salvation, it is holy, it is supreme." And each set piece would be named to "dishonor" one of the many disgraced gods that failed, crushed under Ker's pitiless foot. When Pesmontis got me working on the skull (he also did 99% of the work to get it in implemented), it threw things off. At first I thought I'd use it for another Inquisitor set I had going called "Creeping Death" based on the biblical plagues of Egypt. It was, well, dark and toxic and green. The skull helmet seemed to match that set better, so I thought I'd use that set design, but use the Disgraced Gods set names (and just abandon Creeping Death). Because the skull helmet is so graphic (the helmet was to be named "Kingu's Bleeding Wound" and there is literally a bloody mess on the back of the head), I thought it might be most striking to try to visually represent (where possible) the various physical features of the gods the set pieces are named after. E.g., the boots "Hephaestus's Limp" could have one boot malformed, etc. So I don't know really. I haven't given in much thought lately, but the set will be coming up on my to-do list fairly soon.
  11. Not that I know of. I can take a peek. By the looks of it, it may be one of the few NPC outfits that can be transferred over without requiring any work on the meshes. I'm going to present some of the weapons I found now. I only found 4 truly unused models, and one is buggy. But more on that later. First, I'm going to post items I "discovered." By that I mean they're not documented on the Wiki, but from what I can tell they're fully implemented and should drop in-game (as rares). It may just be that the Wiki contributors just missed them. Or maybe something is preventing them from dropping, though I don't know why that could be. 1H Hammer 1H Hammer #2 2H Hammer 2H Hammer #2 2H Axe Energy Weapon Blowpipe Scythes These were implemented by the CM Patch. They're missing from the Wiki like the other new item types (Throwing Potions, Recurve Bows, Fist Weapons). I plan on adding them all soon. However I can't ever remember seeing these Scythes in-game. They seem very memorable. So that's all for now. More coming soon. BTW the golden Inquisitor armor is my old design for a new set "Disgraced Gods".
  12. Elite Mounts is what I was talking about. Their fate is uncertain right now, but work is continuing on them. I may but not now. I can't try to put too many things on my plate at once.
  13. Yeah, it looks...exactly like a Cyborg Tiger. If you make a user name for the CM Patch Mantis bugtracker you can get the "inside peek" at a lot of the stuff that is/has been planned and worked on for the CM Patch, including the Tiger, the Dragon for the High Elf, etc. It's free to sign up.
  14. Well please accept my (belated) please and thank you! That link at the top was really all I had in mind. That seems like "the spot it was missing from."
  15. SacredWiki.org is the first Google result. So no, it's not hidden from any user with basic typing skills. However, it's just obscure on this site, which is one place I'd think it would be super quick and easy to access. Just a click away, not "open a new tab, go to search engine, type in sacred wiki, click on the result" away. And even if they knew about the wiki, new visitors might not know that Darkmatters is connected to it. Now, there's only one (English) Sacred wiki (there's a wikia one too but it's a joke), but there's like 5 very comprehensive Diablo wikis, and I don't even know which is which, or who they're run by, or which is the most respectable and complete. Was my topic renamed to sound more polite? LOL. Sorry guys it was just a friendly suggestion.
  16. Oh new mounts are in progress dude. Pesmontis and Dmitriy have both made some. Dmitriy's are all extreme armored versions of all 7 versions, Pesmontis is making some brand new ones (well, one so far). The idea of a new motorized mount was mentioned but not planned. The Seraphim is still riding a Tiger though. It's unclear whether it will be in the next CM Patch, but if not, I'll try to implement and release them. It's at the bottom of my list due to the work involved and the overlap with the CM Patch.
  17. This was a problem in my earlier days on DarkMatters. There's no obvious link from DarkMatters to SacredWiki. Just imagine for a second you're new to the community, you're aware there's a wiki maybe, but how do you get to SacredWiki.org from Darkmatters.org? Gogo's signature is the only place I know of with a (tiny) link straight to that address. You could visit the SacredWiki forum section, but even then, you must browse through threads and hunt for individual posts that might have links to the Wiki. There's not even a "main" thread/post with a link to it. It seems like the kinda thing that should have at least one big proud "can't miss" button somewhere on Darkmatters.
  18. Although the TG is my favorite character after the Dragon Mage, there's nothing planned. He seems well taken care of. I was looking into some kind of Egyptian set (he's got some armor that looks like mummy wrappings, and he's basically Anubis anyway), but that was before all this other stuff came into play. Edit: One thing I do personally to my own installation is alter the Kendric's Archon set because they used the identical pieces as the Combat Modules set. But that's CM Patch territory so I'm not releasing changes to those items.
  19. At first glance, death in the Sacred games seems to be meaningless. You don't lose any quest progress, items, gold or xp, you don't have to go retrieve your corpse. You don't have to restart in some remote area and you don't have to reload a save (though at least you can in Sacred 1). And the game doesn't put survival bonus right there in your face. But once you realize how it works, it actually starts to seem one of the most rough death penalties there is. Dying with a serious character over level 15 or so is just NOT an option.
  20. The Malakim seems a little like a blend of the two. I feel like he's already my first pick. I always go for the fire mage first for any game.
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