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Flix

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Everything posted by Flix

  1. It may just be that the picture didn't take for whatever reason. I've had Print Screen screenshots just not take occassionally with other games. EDIT: sorry you can't upload tga files to imgbox
  2. Alright I've given the Character Class page a bit of an overhaul. First, I saw the introductions for each character were from the Light Path only ("I'm a Dryad..."). So I added in the Shadow Path introductions and differentiated between the two paths (side note: looks like we need pages for Light and Shadow campaigns - haven't double checked though). Second, rather than translate Sneak0r's German I transcribed the same text for the Dragon Mage from the English manual and character creation screens. Third, about the old Dragon Mage info that reads "part of a cloak-and-dagger dragon cult," etc...I cut out and it remains on the main DM page under "The Story" like the other characters now. Next, I've cleaned up the DM's combat arts section and added links to the aspect pages. I've also added descriptions to the DM aspects on the general aspects page, the DM's CA page, and in each aspect's own page. I was thinking of doing the same for the other character classes' aspect pages. Look how barebones they are by comparison for example. I think I'll work on descriptions/pages for the transformation shapes and abilities next. There are more descriptive texts for the DM spells, I just have to get them from the game. Oh, and I'll look into the Draconicon stuff soon too. Takin' a little break now!
  3. I've got the Sacred Gold paper manual and there is text for the Dragon Mage aspects, mounts and some other stuff. I'll start filling it in tonight.
  4. Don't have the elite texture pack, just the default. I've still got the character but he's come a long way since then and I don't have a savegame from back then. I don't think I've ever changed any graphics settings, and almost definitely not in-between gaining/losing that windshield. No combat arts or weapons changes it either. I'm thinking maybe if your mount gains x amount of levels while you're riding it, maybe something happens.
  5. Latest CM Patch at all times. I thought maybe since the CM patch lets you buy mounts from both pre- and post- expansion that maybe one version has the shield but I could never get it to reappear.
  6. You don't need to install the music if you don't want it. In fact a lot of this mod package is modular. Certain files depend on each other, like new models and the textures for them, but otherwise you can just remove whatever you don't want.
  7. This one's been in the back of my mind for a while. So I bought a Lost Fusion Mobiculum for my first Temple Guardian. I kept it all throughout Silver, and when I reached Gold, I noticed I had gotten an upgrade! Here he is rolling up to a dinner party in his sweet ride. My Mobiculum now had a snazzy windscreen/shield on it. Only a cosmetic upgrade, but a very cool look. Sadly, later on while fighting the Abishai of Dissension, it was destroyed. When I bought a replacement mount, there was no shield on it anymore, and I've never seen one on any Mobiculum since. Any ideas what was going on there? Was it a bonus for keeping it alive throughout Silver? The one I bought in Gold didn't change when I entered Platinum. Do any other special mounts evolve in appearance?
  8. Yeah, it can be done, but horses are just terrible in Sacred 2. I bet someone on PC could mod it you have more capabilities and power on horseback. I am a huge fan of mounted combat in Sacred 2 however, using the special mounts. Every character I have has or will get their special mount, even if they don't always use it. All buffs and CA's available, plus boost to defense and hitpoints. They're especially good for single-aspect characters since you can get aspect mounts and you won't notice a big increase in your regen times.
  9. Thanks, once I knew the name of the helmet I was able to swap in the texture with the red wings. I had another question: did you intend for the small spiders (usually found in caves) to be completely invisible?
  10. Well, I found out the answer to my question, unfortunately quite by accident. My Inquisitor bit the dust! I was rushing through the dragon caverns, so I had about 10 of those homing fireballs from those little dragons following me. When I made for the exit I wasn't fast enough and they all hit me at once. Instant death. I didn't even know what had happened. If you die and you become the Doppelganger, it DOES count as a death and you LOSE your survival bonus. His was up to around 76%. Not impossible to gain back but it sure does suck to lose it!
  11. Great find! That was very well done.
  12. Found it! It was in mq\maps\npc\highelves\equip\t_highelf-dragoncult-helmet_do.dds I couldn't find it before because I never realized the dragon cultists were elves! I thought they were humans. I guess that makes the Dragon Mage an elf too, which makes sense considering how much he seems to hate humans. Thanks!
  13. Flix

    A Combo question

    Yeah a specialized High Elf is a good example of not really needing Combat Discipline. She can get really powerful with low regen and huge damage without it. I was mainly thinking Dragon Mage, since I've spent the most time with that character. He has some poweful spells but a lot of them have cooldowns. If you put 4 of them in a combo you can fire them all off at once without having to wait and it can make for some serious nuking. Dragon Strike+Destroyer+Energy Blaze+Gust of Wind is freakin' awesome, devastating bosses and big mobs alike. Substitute in Eternal Fire for Dragon Strike if indoors. Maelstrom goes great as an opener as well. A combo I use frequently for medium mobs is Energy Blaze+Mind Strike+Gust of Wind. For weaker groups I also like to keep Mind Strike (modded for area damage) in a combo by itself. Even mounted, I can get the regen time so low (.3 seconds) it's like an auto-attack. I can just lay on the right mouse button and hammer single enemies or groups.
  14. Yeah I hate night in S1 (except with Vampiress). Even though it's not that dark I hate having my minimap light radius so small. I tend to go do stuff in towns or caves during the night and save the exploring for the day. Luckily the night doesn't last long. I rarely see the "Extended Day" modifier on equipment though.
  15. Yeah, I had the same bug. Took a screenshot then never bothered to see if it was reported. Glad it's been caught and due to be fixed.
  16. Flix

    A Combo question

    No, not just for that. Combat Discipline also increases damage of all Combat Arts across the board, whether in or out of a combo. It also allows you to make combos with 3 or 4 combat arts. I think it's a pretty great skill. Also, there's no way I would be without Concentration. And it's really not hard to keep track of a couple quick slots.
  17. Flix

    A Combo question

    Lower regen time for combos if you have Combat Discipline. Not as important for a melee CA because of Regen per Hit, but great for spells.
  18. Flix

    A Combo question

    Generally, yeah. The one time when sitting back and letting the character try to execute the combo works against you is the aforementioned situation where you fruitlessly chase a single enemy around like a looney tunes cartoon. I kind of like being able to interrupt combos if you choose. Click at the right time and you can just spam Demonic Blow, for example, instead of launching into the whole combo. Of course you could just make a combo with only Demonic Blow and do the same, but there's only five quick slots.
  19. Flix

    A Combo question

    Yeah I sometimes get a similar problem when I use those combat arts in combos. I don't use the jump ones in combos, but for example, my Seraphim or Shadow Warrior might execute the hard hit but not the multi-hit follow up. The auto-targeting with combos can be kind of wonky. More annoying is when the combo chooses the next target and the target is running around so you sort of lose control of your character as he chases the enemy around trying to hit him. It looks very silly. You can of course take back control and just start a new attack in that scenario.
  20. Thanks, and I also did an entry on day/night for Sacred 1. While writing it, I also discovered an entry for the minimap that says Far Sight improves your vision on the minimap but doesn't affect the fog war cleared (so basically nothing does except day/night). So I think that's cleared up now.
  21. Check the SacredWiki map. If you zoom in close to that spot there's a red line drawn that shows the path to reach the swamp dragon.
  22. I checked the day/night in Sacred 1, if anyone's interested. For daytime I got 54 minutes, and for night I got 14 minutes, bringing a 24-hour day in S1 Ancaria to 68 minutes (give or take a few seconds). I didn't think to check if this info is already out there, just timed it myself. Let me clarify: I see no difference when switching between +0 bonus to Far Sight and a +186 bonus. I can take off all my equipment that gives me a bonus/set bonus and cut a swath through the fog, and when I re-equip the gear the swath I cut is exactly the same size. I thought perhaps my character gained a hidden bonus somehow, but judging by screenshots, a brand-new character clears exactly the same amount of fog.
  23. Yeah, night in Sacred 2 is only cosmetic but it is much darker. I can see how it could hamper a player's vision just by virtue of it being so dark. This makes things that give off light actually kind of valuable. By comparison night in Sacred 1 is just a slight dimness. I really only notice it because the light radius on the minimap is decreased so much. I notice absolutely no difference in the amount of fog of war cleared with Far Sight +163. That ought to be a large enough number to notice but the amount of fog cleared is identical. I've read that this bonus spawns enemies sooner (and more enemies as a consequence) and makes their red dots (and I guess blue/white dots of NPC's) visible sooner on the map. Light Radius bonuses don't seem to have an effect on minimap fog either (+80 something). I only see the light change around my character. The only thing I've seen in S1 that affects the amount of fog of war cleared is night/day.
  24. You guys are kicking butt. I've been looking through S1 material since that what I'm playing now (completely unplanned- just fired it up to look at my Wood Elf for a second and now I'm sucked back in). Anyway, Bondbug's Combo and Rune Guide is missing, just a blank page on the wiki. But I see it's still here on the forums so I'm going to copy it over I guess? Did he remove it himself for some reason? I also noticed that just about every quest entry for S1 is just a blank template with no info! Since I'm going through the game now I think I'll start to make notes and fill some of them in.
  25. Wow I was making a list the other day and a lot of stuff already seems fixed. I swear I was seeing a lot of code with or something like that I've been looking through a lot of Sacred 1 pages lately and I see a few more: The skills page is filled with [/size] and In several of the player guides you also see a lot of color coding : [/color] and substitute navy, blue, green, orange and red in as well
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