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Androdion

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Everything posted by Androdion

  1. Yeah, a warmer colour tone might help as well. I use a very cold one (bluer whites as opposed to yellower whites) and when thunder flashes at night in the Swamp my screen just flashes in white. I get a bit blind for a second there.
  2. I get your pain as the search function on the Wiki isn't awesome. But, and I know it's a but, the index page is quite intricate and leads you towards all the information you need about the game. It's all categorised and with proper shortcuts/links. It just takes a minute or two to get used to it.
  3. Usually when a quest marker isn't working correctly or a class specific enemy isn't spawning correctly you can reload a save game and it should be ok. If not then I don't know what's happening there. As for your second issue, maybe try reinstalling the game and removing the local files completely?! Sometimes some files are left there, it's worth a shot.
  4. Yeah, seems like it. Thanks for pitching in.
  5. Well the game is very intensive in that respect, so maybe you should adjust the gamma correction slider in order to make the game generally darker? I can't think of anything else right now. Try messing around in the graphics options menu to see if you can get some results that suit you.
  6. Actually Ancaria Airlines is a quest introduced by the CM Patch (don't know which iteration), so take that as you will. Only adding that you'll only know what the end game is when you reach the end game, no other way around it. But in general terms I can tell you that weapon-based builds/CAs have bigger damage variation from your base weapon rather than the corresponding lore skill, which can still be boosted via +All Skills jewellery. Magic-based builds/CAs will mostly require a lot of emphasis on both focus and lore skills to be effective later on, as well as Ancient Magic which boost spell damage big time. So again, modifications have to do with how you intend to use the CAs, with how you attack/defend, with how you configure combos, etc. It's down to personal style really. And in Niob as long as you can cause enough damage and have enough protection (armour, damage mitigation, spell resistance, etc. etc.) you won't be such an easy prey as you're anticipating. Sure, enemies scale a lot, but so does your toon and its skills. Don't be afraid of the dark.
  7. LAN sessions allow you to redo quests over and over again, so if you happen to do Ancaria Airlines over and over again the end result is a bunch of free attribute and skill points. Now if you do it or not it's your choice alone, if it "feels right or not" it's your choice alone. I usually only use LAN sessions to do Guardian runs to farm items, which the game also allows you to do. Most CA modification choices depend on your play style and what kind of choices you do will be related to your progression. Most of the time there isn't a best pick for each situation, it really depends on what your end goal is. So again it falls down to personal choice. The Wiki does state what your choices are, but it doesn't do them for you. Start a toon, make some picks and see if it works well with your play style, and if not you can always play again and learn from your mistakes. I've planned toons by the millimetre only to realize that I've adapted my play style over time to different situations and realized I should've made different choices. It happens, it's part of the fun of trying out the game over and over again. If you want to make instant millions you'll need a Platinum/Niob toon feeding your low level bargainer with high-level rare/uniques via the shared chest. Preferably weapons since armour usually sells for a lot less.
  8. http://darkmatters.org/forums/index.php?/topic/23150-cm-patch-160-hotfix/&do=findComment&comment=6997758
  9. Glad you're having fun with it. Yeah although you can change everything not everything is bound to work correctly, light side/dark side assignments being one particular case because of the quest scripting. But most if not all of the aspects related solely to the character can be changed freely without much hassle.
  10. Collect all loot is by default assigned to "Q", but you can change pretty much 99% of the commands on the options menu.
  11. Hey Gogo thanks for the heads up on Steam, I've updated the OP to have the images back again.
  12. Hey Roderick, nice to see you post here. Yeah guys, there have been some reporting on this. Marius has been receiving some contacts about this as well, which he mentioned on Discord. Maybe something is a bit off with the registration? Gogo, Schoot?!
  13. Started Gold and updated some of my gear. Nothing ridiculous really, All Skills +26 and still not huge on the remaining modifiers. Thing is I started wiping out the floor on the first area, so just for kicks I started a LAN session and teleported to the Great Machine not without casting Divine Protection first. Well, results are astounding really as I can kill the four Guardians easily. I've read several times before that a BFG build is usually very OP but given that I've skipped important skills I wasn't expecting it to hit this hard! Gold is going to be a breeze.
  14. I've finally started playing around with the BFG Seraphim this past week, and although some of the initial ideas in the OP are still present I've done a completely different build. You see, after having a bargaining tree up to level 100 and a Niob smith I was basically handpicking all the best possible gear/weaponry for my toons, and from level 1 for that matter. I started an Inquisitor build based mostly on Gruesome Inquisition but with some tinkering of the other aspects (mainly the permanent and temporary buffs) and he's so bloody offensive that it stopped being challenging quite fast. Dual wielding with a combo of Clustering Maelstrom+Ruthless Mutilation followed by a combo of Ruthless Mutilation+Callous Execution makes the ground tilt in red... So basically I thought to myself how feasible it would be to just play with all the general skills that would make my toon totally independent and autonomous, namely Enhanced Perception, Bargaining and Blacksmith. And so the adaptation towards an "all-in-one" BFG Seraphim came into place. The basic template is more or less like this: 2 Enhanced Perception 3 Ranged Weapons 5 Tactics Lore 8 Armor Lore 12 Bargaining 18 Concentration 25 Exalted Warrior Focus 35 Revered Technology Focus 50 Toughness 65 Blacksmith General skills are first in line for mastery, then Armor Lore and Toughness. Tactics Lore and both focus skills have enough points to modify Battle Stance, Soul Hammer, Pelting Strikes, BFG and Divine Protection. I'm skipping Revered Lore so no point in using Archangel's Wrath because Soul Hammer's damage trumps it. I also have no interest in using three buffs, only one point in Concentration. At first I thought this would be spreading too thin (and to a certain point I still do) but eventually the build started shaping up to be better. With lower regen times and higher ranking CAs I can wipe the floor of the Orc Cave in sometimes as little as two snaps of the SH+PS combo. I just purchased a Volcanic Tiger special mount and it covers some of the weaknesses like low HP and low shield energy. So far it's been fun and challenging in terms of approach and micromanagement. Bosses are actually easy because the BFG boost to Ranged Weapons is static, so I can just move into a different weapon slot with a throw weapon that has "+X% LL" and it'll still have the same benefits, just not the boost to Tactics Lore since that one is on the actual weapon of the BFG. So bosses are covered and crowd control is as well, mostly via gaming style instead of Area of Effect CAs. Either kill from afar or drop Divine Protection while rounding up mobs and then discharge rapid fire with the multi-hit combo. It's actually very effective since the weapon will switch between enemies very fast when casting Pelting Strikes, assuming they're in close range. Now if I can find the other five pieces of Genesis Siderea (I actually have two already but one is level 135...) I can have an always leeching BFG. Plus, at higher difficulties the BFG damage combined with the "+X% LL" bonus from the set should really help in keeping my toon alive! We'll see.
  15. Well I can't test with an OS I don't have, but anyone with a Win 10 x64 system can grab a Dryad from this file and repeat my procedure. Suit up the Detheya set, buy a weapon and some fire relics on Start Island, pick up some skills and have a go at it. The teleport even leaves you at the island where you talk to Merkil so you it's just enter the cave, turn right and then left and it's straight ahead. As for your second question, nope, I'm playing Sacred 2 Gold with only CM 1.60 on top of it. The Carnach still leeches life as usual from the fire elementals he summons after he goes below a certain HP threshold. Now if what you meant by healing is the elementals casting a healing spell on the Carnach then no they don't do that. But then again they never did as far as I can remember.
  16. So I picked up a blank Dryad and went LAN->Free Play, suited up and travelled to the Carnach's lair and beat him to the ground, four times in a row. No crashes, no hiccups and no weird stuff happening. His minion elementals do heal him as usual and I've tried running around him and making the fight longer, see him cast spells and all of that but nothing unusual happened. Seems fine on my end.
  17. Curiously enough I've started an Inquisitor recently, hopped into Gold just yesterday and had no issues like that. It's a weird thing indeed...
  18. Is it possible to test run the crash on LAN->free play or does it need to be tested in a single player toon?
  19. Does this mean that every Dryad build with CM 1.60 will crash at the Carnach, each and every time?
  20. Hey Desm. I've played the same exact alignment over the past few months and never noticed those quest givers missing. Those are the ones for Ancaria Airline and the quest where you rescue the women and children from the Kobold (Happy Farm or something like that). They've been always there in my runs so I'm not sure what's happening there. As for the drop rate, I don't think so. Full gold/legendaries at level 10 makes it seem like something is off.
  21. Yeah, armour in the game spawns with different values for regen penalty, or even without one which means that the coloured graphic near the sigma value in unaltered. That coloured graphic is like your "over 100%/below 100%" indicator, which means that you can control how the regen penalty on the armour is affecting your CAs. Armor Lore will always improve the regen penalty, I.e. make CAs regenerate faster, and to me it's pretty much a 100% needed skill on every possible build no matter how you play. It improves both your armour values and you regen penalty so it's a win win. I don't know how the exact cumulative formula works, but basically all values within the same modifier in the game are cumulative (more or less), so more is always more and less is always less.
  22. That would be visually appealing but it would have no effect in terms of modifiers since they're all formatted by class. It would be an interesting modding project, though it would require to be able to first have them available to all classes (not sure if that's even possible in the coding) and then changing all modifiers on the mounts. Maybe Flix can say if it's feasible or not, though since there are specific attack and CA animations for each class while mounted it probably isn't.
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