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xcessive

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Everything posted by xcessive

  1. haha moroyas fire sword is one of the few legendaries I got just by playing regularly xD and I just found another mutation set 2 hours ago. yes they really seem too common now. I like your ideas and hope that they will be implemented. this would definetly be a big improvement.
  2. Yeah I heard that sound a lot, when I was farming "the power of NIF" every few levels for my grim-resilience-boosted-high-willpower-dual-lightsaber-SW I bacame so fast, I could get a new lightsaber in only a few minutes (there was some mountain-jump-glitching involved)
  3. when we think back at the beginning of sacred, when every char had 3 or later 6 sets and the amount of uniques was also (very) small, compared to what we have now with the CM Patch (+Items mod), the weighted modifier of the legendaries didnt have to "compete" against so many other items. so limiting them to special droplists wasnt a bug, I think. Now that we have all this stuff, adding them to other droplists should be fine. as long as they only drop from bosses. otherwise they lose their value. a little bit off topic: the droprates of the mutation sets where increased with the last CM patch, right? I did only find 2 or 3 before the patch and was VERY happy when I got them. Now I got a few in just a few days. In my opinion their droprates became too high. Its not so "special" anymore to find one. And I dont want the same to happen with legendaries.
  4. I actually just cleaned my inventory. I created "chest chars" for all the set items and I also have an excel document with all the sets I have stored away. I hold on to one piece of every set item on each level it can drop. when I began with this, I created only char-specific "chest-chars", like "seraphim sets", and put all my sets for the seraphim into that char. the space on these chars was all used up way to soon, so I reorganised: I created set specific chest-chars. so I named a char "endijians sets" for example and put all the items of that set in there. this system was good for quite a while, but had some problems: when u play a char on a specific level u get items from different sets. putting them all away in different chest chars needs a lot of time. also when I reached a new level and wanted to upgrade my armor, I had to search through various chars. this was even worse, when I wanted to compare items. I had to put one item into the shared-chest, relog with another chest char, compare the items, and then put the item I didnt want to use back into the chest it came from. unfortunatly the space in one chest is too small to hold all the different pieces of one set when u collect them on every level they drop. so I had to find a new system, that could hold all the items it should and was not only collect-and-store-away-friendly, but also effective, when I wanted to use the items and blacksmith a whole armor. what I did then was creating chars for ALL the different set items that drop every 15 level. so now I have chars called "seraphim level 15", "seraphim level 30".... this way I can put away all items that I find (the items that drop with one char are all around the same level) all at once AND I can compare the items, that one char could use, directly in the inventory of the chest char. so for all of u, who still dont know how they should organize thei stuff. learn from my mistakes Edit: I attached my excel document with all the sets I have already collected (its still WIP, I only finished SW and seraphim. and since I´m german, all the item names are in german as well) Set Items etc..rar
  5. haha everything I did was correcting 2 typos xD still didnt find the time to really get into the whole wiki-stuff...
  6. hey guys, I am on the hunt for legendary drops now. my SW is level 154 and has 400+% MF equipped and another 80+% with EP at level 240. I just wanted to bring the topic back up again. maybe I can get someone interested. I play with CM Patch 150 and I am in the Sacred 2:Ice & Blood room in tunngle most of the time, even if I dont play. so feel free to add me there. I already did 20 runs and was more or less lucky in the 3rd and 13th run: I already saw that promising orange color on the floor, but it was just an unlock item that dropped as "legendary" both times. so that doesnt count.^^ Edit: 31st run: the amulet of the kira-set dropped. had to check first, if that counts. aaaaand yes, its tier 15 Edit 2: 13 runs after Kiras Iridescent Shard: a wild "grumas insignia of power" appeared
  7. I think the level of the enemies doesnt grow with your level in Bronze at all (like it does in the other difficulties). This means, if u enter an area at level 20, the enemies will stay around 20 all the time. Even if u leave that area and come back later (for example at level 30 - enemies will still be at 20). On the other difficulties the enemies grow with your level. If u leave an area at 20 and come back at 30, the enemies are at 30 as well. This is just another mechanic that applies only in bronze and has nothing to do with level cap ( I guess). It could be tested if u start a new campaign on bronze with a higher level char
  8. I had that error when I tested the first release candidate. just disable the cmpatch140 and check your installation in the steam library. I think ist called "verify the cache of the game" in english. It should download the missing files. the installation will work fine afterwards. PS: I really hope to see some of u guys in tunngle
  9. Buffsuits are also nice, if u dont like the regtime penalty
  10. I can help u with this. I have a seraphim with 96 % damage mitigation. I can bring it up to 100 % and we can test it on a pvp server. Just send me a PN, if yo are interested.
  11. great idea! I like that that style and hope it can be integrated on the wiki
  12. Maybe it could be a city on a GIANT pirate ship. I have something like this http://tardis.wikia.com/wiki/Starship_UK in mind In the series the ship/city was moved by a "star whale".
  13. The SW already has Ranged Weapons as secondary skill...
  14. Wow the item boni fit the names and descriptions perfectly. And they are so good for the Dryad. I dont like the look of the helmet. Maybe the names and item modifiers of the helmet and shoulders could be exchanged and then the Dryad could get her own mane. Looks awesome in my imagination^^
  15. Just as I expected. The CA is transformed into an Area of Effect spell. So it either hits a single target, or is executed as Area of Effect spell and hits everything in range. But never both at the same time.
  16. Another awesome project. Nice! I like the idea to get that elite mount later in the campaign. But it should still be very hard to get, because it has to be something special, something not every player has. In order to achieve that, the quest should take around twice as long as the Unique Mounts quest. Maybe you also have another solution for that, but I cant think of any right now.
  17. Nice. You did (and still do) a great job I also dont think that tables of the rune page should be changed. They give the best overview. And I like what you did on the Exaltet Warrior page.
  18. In my opinion DOT is damage that "sticks" to the target. The target gets hit one time but receives damage multiple times over time (that sounded weird xD). The only confusing thing is, that the clearly non-DOT CAs are referred to as "pseudo DOT" here. We should just stop calling them like that. Maybe there could be a camparison in the first lines of the DOT wiki site between DOT (true DOT) and Multi-Hit Damage (pseudo DOT). Radiant Pillar and Raging Nimbus are clearly no DOTs. I dont think that beginners would mix that up, because these two spells dont "stick" to the target. They stay where they are (more or less) and damage everything in a certain radius multiple times.
  19. Nice. I hope this will fill the tunngle lobby again
  20. Hey guys, I played Sacred a little bit more frequently in the past days and I am also very active in Tunngle and I like helping the new players there with their first steps in Ancaria There are still some things that could improve the game, unfortunately I didnt directly post them here when they came into my mind, but I want to do that from now on. Here are some of my ideas: 1. A lot (if not all) weapon damage based CAs and the 3 hybrid CAs give an innate bonus to the attack value. Since this influence on your chance to hit your opponents is (as far as I know) not visible on any status screen in the game, it is hard to tell how big that influence is. Is it possible to change that? Maybe the CAs attack value bonus could be added to your normal attack value in the weapon section of the "F"-screen, as long as the CA is the current active CA. I dont know how the game works with these values (attack value from (str+dxt+armor & weapon) *percentual boni +AV from CAs or attack value from (str+dxt+armor & weapon+ AV from CAs) *percentual boni). Maybe even something else? And how does it influence the overall chance to hit (referring to the "last opponent" screen, (which generally lacks of accuracy btw))? 2. I like to use a single CA in a Combo to get the regtime bonus from combat discipline, but I dont like that I cant see the damage values anymore, unless I open the "E"-screen. Is it possible to display the damage of a single CA as combo-damage, if there is only one CA in that combo? Both, in the "F"-screen and in the combo-icon itself? 3. Currently I am playing a Spectral Hand SW. When I use a hafted weapon and the Spectral Hand crits, the typical "shaking effect" of the whole area appears, which often makes other opponents untargetable. This is really annoying, when I want to kill groups of enemies with my 0,5 sec regtime Spectral Hand. Can you disable that "shaking effect" of hafted weapons for for the Spectral Hand, or maybe the effect for hafted weapons in general? 4. In my opinion the %LL effect is too strong. It should be used in a defensive way only and not to shred bosses. I think the values of tom Felde's Thunderous Voice are acceptable and could be used as benchmark for other weapons and set boni. 5. The XP modifications of the DMs "Familiar" and the SWs "Augmenting Guidon" are bugged, as we all know. I suggest to replace them with another gereral bonus. Maybe "chance to find valuables". This would be especially nice for the SW, because he has Enhanced Percetion only as secondary skill choice. For the "Familiar" a bonus to light range or visibility range would also make sense, as he could be considered to be a kind of "scout". Of course other boni would be possible as well. Feel free to discuss my ideas. Some feedback would be nice. x-cessive
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