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Nihilith

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  1. Hey there I used to play piano when I was a child, but don't have one at this time. I'm also a self teached crappy guitar player lol. I wish I could buy myself a piano right now... You could take everything off of my life except my wife, my son and music.
  2. victim or villain.... a villain victim, try to always see pros and cons, and adjust according to them... I can be a real bad guy if something is p......g me off High heels in the mud or Rubber boots on the dance floor ?
  3. Sure ! He may bring Csas' seraphim back, but level 1
  4. Hey Too bad Sacred doesn't manage Clan alliances as we had in D.a.r.k Age of Camelot (D.a.r.k version of DAOC). We could create a [(DA).r.k] Alliance lol (D.a.r.k version of Baldur's Gate Dark Alliance maybe ) Anyway this was a good feature in DAOC, each guild remaining its own entity, with its own rules but allied all together to face the adversity in pvp/rvr (realm versus realm) sessions, to share goods, experience, and to help each other. My 2 cents
  5. Oh, I'm so sorry to hear that... I hope Ascaron will resurrect your wonderbabe Csaszar ! Sorry I never encountered any time distortion as you, maybe Hiro Nakamura could help you though I love this show
  6. Hi and thanks for the link... too bad I can't read german, I'd really like to have a look at Sacred Underworld modding abilities. If someone could release an english version or give the code for it to be translated, this would be so great ! Cya
  7. I gave a try to CoD, the damage output is absolutely amazing, but the boost goes off too fast. If for any reason I have to cast poison form again, CoD bonus is out ! I don't know if a higher level in this CA add to the "between two death reset time". Any Idea ? I boosted split to approx. 15 %. With tentacles on, at level 88, I take a 15 level 102 goblin pack in one shot, making two waves of monsters for a total of 20/25 gobs if lucky. I just have to cast poison ring and enjoy. Gobliiins, Goblins everywhere. Cya
  8. Thank You so much mates I'm really happy to be an official member now. @Vampie : Congrats to you, welcome onboard:p *goes back to his papers and pen* Well now, time to finish the guide
  9. Knock on my door this day Indy Well I Just wanted to add a pic of my son, Hugo Voila. Cheers PS : Take a look at his t-shirt, got a serie of these with ecological messages on them. They must learn soon how to save their planet !
  10. Lol You forgot the candlelight dinner between daffodils and bath Evil, time to go get some money, real money, not Ancarian Gold
  11. Hi there After reading this guide over and over, I tried a poison lady, just to have fun... and how much fun.. wooot !! However I left COD for Tentacles. Poison ring in itself handles foes 10-15 level higher than my toon in gold, with a quite good amount of split (average : 10%). and this is where tentacles come into action. Poison ring triggers a DOT for 5 seconds (at my level). During these 5 seconds, you can't poison the foe again with a poison ring. During these 5 seconds, Split does its work. Some of the foes will die within the 5 seconds, some won't. The splitted monsters are not poisonned when spawning. The tentacles will then take care of the resisting monsters and the splitted monsters. This way, I don't have to cast another poison ring very often to finish a mob and I can have a 4.8 seconds regen on a 5 second poison ring, achieving a nice damage output and start to run to the next mob . This also add some magic damage, and this helps when dealing with skellies for example. Anyway, Crit takes care of everything in the way . Just my two cent over a wonderful guide. I will try to direct my build to a COD/Poison Ring to see how it works on very hard areas like HR or VOT. But HR is a piece of cake at level 40 in bronze with my variation of the build. Cheers Nihi
  12. Gratz Ari Oh Captain my captain ! Beers are on me !
  13. Hi Vampie May your toon rest in peace. Sorry to hear about that. If I can give a a lil point of advice, for a perma melee vamp, pump up Str as attribute, and first of all, pump up Vampirism AND Constitution. Both help you getting good regen and constit also increases your HP. Look for items with +%%Str to damage. If I see you online, be sure I will give you stuff. As far as I remember, my cheap vamp (see the guide in Vampiress section) handled Orc Cave at level 12 bronze and at level 24 in silver with really no problem at all ! If you go for Fire damage with a weapon, there's a cave below jacquaire's first appearance spot that is worth having a look, xp and item wise. Only undead in there. And it's a cave, always midnight. I'll try to show you on a map. I overspawned this cave in Gold last night : 3 champions just in front of the stairs, level 70 to 75, mostly resistant to poison and taken down with my level 65 poison daemon.. Piece of cake. The outside of the cave is 9/10 of the time clear of all foe, so you can quickly run to safety. EDIT with the map The cave is on the southern part of the map, just above the river, below Jacquaire's clearing (Unknown Warrior Quest) Hope to see you soon, stronger and more cruel then never. Hugs *Puts a flower on the grave* Nihi
  14. Salut ici, un grand bonjour de France I live in Tours, just 55 minutes away from Paris if you take the TGV (fastest train in the world to go to the most beautiful town in the world). Isn't life beautiful Cya
  15. Ok, always trying to tweak my guide, I really need info about CAs Max duration (all CAs if any) Type of Damage (all CAs, if any) Type of target (Need a target, can be shot anywhere, area of effect, point blank, can be cast on player, npc etc.) This is a template that could be use (No valid info in this template, just examples) CA Name : Ring of Ice CA Type : Offensive - Point blank area of effect (no target needed) Distance : Point blank (90 in the case of Phase shift for example) Radius : Melee range Type of damage : Magic Max duration / level : 30 seconds at level 60 Comments : Slows enemy. does not trigger split or life leech This would be a really good way to achieve a complete desc of the CAs in the game. How many of you have tried DS Glad and found that LL didn't work with it... Mankind must know about it lol Hope you understand what I mean with my template Thanks by advance, I won't have time to test all CAs
  16. Far Sight or When the crappiest mod becomes the best MF/Rune hunt ally. Far sight mod allows the player to see further on the mini map. With no Far Sight, if you open the mini map, you will only see the closest monsters as red dots. With a high amount of Far sight (500+) you will see red dots on the border of the mini map. This will make your hunting day easy, as you will be able to anticipate your movement to jump from a mob to another. But this mod doesn't only improve the distance you detect the monsters at, it also increase the number of monsters that spawn. According to some theory, Far sight also interacts with some CA like Dagger Stare, improving the action radius of the CA. A high level DS with a big Far sight and monsters die before you even see them. The good recipe : Overspawn a cave like the orc cave with a big amount of far sight, and prepare for the ultimate monster bashing mayhem. Back to TOC - Next article
  17. Main Quest Ancarian Campaign (According to the Official Sacred Site) Act 1 : Paths of Destiny In his fortress of Shaddar-Nur, the necromancer Shaddar, a pariah of the Band of Mages from Mystdale Castle, plans his triumphant return to the world of Ancaria: To strengthen his magic powers, he summons a Sakkara Demon, whose power he will absorb himself. These Sakkara Demons rule over those damned to rot in hell, the undead. Not since the Era of the Gods have any of these creatures set foot in Ancaria, not since the Seraphim army drove them back to their dimension during the Wars of the Gods. However, Shaddar's experiment fails. The Sakkara Demon escapes and turns on his summoner… In the south of the Kingdom, the village of Bellevue is beset by robbers and slave traders sent by the Sakkara Sect to find suitable victims for their unholy magic rituals. At the same time, the Kingdom is infiltrated by Goblins, forerunners of the Orcs of Khorad-Nur. Under the command of Sergeant Treville, a loyal veteran of Prince Valor, the heroes first fight in the lands bordering the Orcish wastelands against attacks by the Goblins and the Orcs, who are leaving their desert in hordes and venturing ever deeper into the Kingdom of the dying King Aarnum. Act 2 : Banners of the blood In order to repel the enemy troops at Wyvern Pass, Prince Valor dispatches the heroes to ask Baron DeMordrey, the King's power-hungry Field Marshal, for reinforcements. However, DeMordrey orders his notorious Sharuka Guards to kill the heroes and sends the Orcs to massacre the Prince's troops at Wyvern Pass. Returning to the battlefield after narrowly escaping the assassination attempt by the Sharuka Guards, the heroes find the fatally wounded Treville, who tells them that Prince Valor managed to escape to his mistress, Vilya, Baroness of Mascarell. By the time the heroes reach the Barony of Mascarell, Baron DeMordrey has taken control of Ancaria following the death of Aarnum and his troops have occupied large areas of the country. The heroes manage to rescue Baroness Vilya, who leads them to Tyr-Fasul, a long-forgotten forest stronghold in the Land of the Elves. The Prince, who is now believed to be dead, and his few remaining followers take refuge here. Act 3 : The restless dead Acting on the orders of the court sorceress Shareefa, one of the Prince's confidantes, the heroes discover in Khorad-Nur, the fortified desert town of the Orcs, what is driving the Orcs from their homeland: The Sakkara Demon has raised hordes of the undead from their graves and they have now turned this swath of land into an anteroom of hell. Meanwhile, the Prince, who has secretly returned to his capital Braverock Castle, which is occupied by DeMordrey, is planning a rebellion against the usurper. While the Kingdom splits into regions plagued by rebellion, DeMordrey's oppression, Dark Elf opportunists, sectarians and villages overrun by the undead, the heroes and Shareefa repair to the fortified monastery of the Seraphim, a thousand-year-old bastion against the barbaric Ice Giants. There, they study the ancient scriptures of the Wars of the Gods, which describe how the Seraphim once defeated the Sakkara Demon. Five elements must be found and the heroes now search the length and breadth of the entire Kingdom and beyond for them. In the deepest recesses of Shaddar-Nur, which has been ravaged by the Demon, they finally uncover Shaddar's records describing the summoning of Demons as well as the fifth element of space... Act 4 : Turns of time However, in order to combine these elements into a weapon to be used against the Demons, they must reach the ancestral forge, located deep beneath the royal palace. Together with Prince Valor and the last of his followers, the heroes recapture the capital and kill the unlawful Regent DeMordrey and Prince Valor takes his dead father's crown. With the help of Shareefa, the heroes combine the five elements to create the Heart of Ancaria. This metaphysical soul of the world forms a nexus that can rob the Demon of its power. The heroes end up fighting the Sakkara Demon that was summoned up by Shareefa. However, the defeat of this creature sets events in motion that will change the face of Ancaria... Underworld campaign (thanks to Night Wolfe) Act 5 : Underworld Shaddar has been destroyed but Ancaria needs your help once again, more now than ever before! Valor is dead and the Baroness Vilya has been captured by Anducar. You must rescue Vilya for the fate of Ancaria lies in her hands... A dimension gate leading to the upper world has been forged, make your way through the Underworld and destroy all the dimension gates that lay along your path. Beware of Anducar's Demon Lords who guard the gates! You must collect all the gate glyphs they hold to enter the innermost circles of hell and the center of Anducar's power... Back to TOC - Next article
  18. Guide updated with : MF chapter. If any comment, feel free, this is the first version of this part. Main quest summaries, thanks to Night Wolfe. Corrections according to Schot's remarks Far Sight Chapter. Question : What is the english title for Act V (underworld campaign)
  19. Magic Find The main rules 1- The more may not be the better. 2- The percentge applies to the base chance, not to overall chance to get a better item. 3- The bigger the mob/danger/survival bonus, the bigger the chance. 4- The faster you kill, the better you get. 5- The item level depends on the level of the foe. 6- Never exclude luck, this is the main MF booster ! Let's explain these rules 1- The more may not be the better. If we set the drop mechanics onto a drop class mechanic, meaning that every item, due to its power, belongs to a power/treasure class (like in diablo2 for instance), the more MF you have, the more likely you will drop a high class item, according to your level and to the level of the foe, regarding rule #5. This way, if you try to get an item that is in a class that just fits your level, and you got a high MF, you will probably drop a superior item than the one you're looking for. So when I say "the more may not ne the better", it's in fact that the more may give you good results but maybe not the item you're looking for. Rule #6 is the only one you can rely on ! 2- The percentge applies to the base chance, not to overall chance to get a better item. Let's take a look at the chance to drop a set item. Base chance is 8 out of 1000. having 100% as MF bonus doesn't mean you will get a set item for every kill, but as it applies to the base chance, you will have 16 out of 1000 chance to get a set item, that is 1.6%. Unique base drop rate is 1 out of 1000. 3- The bigger the mob/danger/survival bonus, the bigger the chance. No formula for this one, just a simple remark made by many players. Always try to fight mobs, big mobs, with champions or bosses in the pack ! Kill a normal goblin, you will get a single item (maybe a blue/yellow/green or gold, but also potion, white, rune and so on). Kill a boss or champion, you will get 3-4 items if lucky enough (3-4 times the chance). Now add split, use a DOT (damage over time) attack (this increase the chance to split), make a nice mob by running through the whole silver creek. And enjoy ! Let's say you got 2 champions and 20 goblins in the mob. Your split is 20%. 2 champions * 3 items + 20 goblins * 1 item + 4 splitted goblins * 1 item = 30 items if lucky. 75% of crappy drop (potions, nothing), that maybe 6-7 items on the ground with one hit if you're using a strong enough Area of Effect (Area of effect) attack. 4- The faster you kill, the better you get. Stated by many player. I don't really know if this work but by a matter of fact, the faster you kill, the more you kill in the same time, so more monster equals more drops. That's a fact. 5- The item level depends on the level of the foe. All the set and unique items have a minimum level. Some mods have a minimum level too. A level 12 set (as Mammon for the BM if I remember correctly) will NOT drop from a foe weaker than level 12. Of course you can find a level 12 Mammon from a level 18 monster, but you will likely drop a level 18 Mammon from him. Getting the weaker version of a set is really hard. If for instance, you want to equip a level 12 BM with full Mammon, you will probably have to make a lot of MF characters from level 1 to approx. 12 to get the full level 12 set. Get what I mean 6- Never exclude luck, this is the main MF booster ! Even if you have a lot of MF, kill large mobs efficiently with 90% SB, you will not have any influence on luck. This can take your years to get the last piece of the set you're looking for. Beside of this, you will drop enough other items to equip every character of every member of your clan. If you get the 6 pieces of the set you want out of your 6 first set drops, don't forget to play the lottery ! Back to TOC - Next article
  20. Hi there Here's a screenie of one of the extensions I like best on FF : Showcase A Windows/Tab browser with thumbnails. And here's the list of my extensions I'm using a portable version of Firefox on my USB Key, with some of these ext. also. I don't often use Fire Ftp, prefer filezilla, and got a portable version as well. Cya
  21. I got a solution for seatbelt-unlatching. The How-to Believe me, it's child-proof. Always work against kid verbal fight ! Hope it helps
  22. Hi there Currently using a Toshiba Laptop, surfing in 1280*768 on a 15.4" wide screen. Got a Sony 17" TFT for dual screen, but no place on my desk. What a pity ! I'm working this around to get my dual screen working. By the way, 1280 is fine as a width, but no need to say that 768 is a bit short. I spend my time scrolling ! Cya
  23. Accronyms General chat CYA : See you all GG : Good game, or great game, to congratulate a player. - player : GG Nihi !! - Nihi : Thanks mate ! - player : How you feel after your first goblin ? LD : Link dead. Used when a player has been disconnected by the server or an error. - teammate1 : Hey Wait, Nihi is LD ! - teammate2 : Lol. this time he didn't even reach the tower basement ! - whole team : ROFLOL WB : Welcome back SYSIG : See you soon in game IRL : In real life. When not playing Sacred, that is ! RTFM : Read that F...... manual - Noob : Hey guys. What's a rune ? - All other players : RTFM ! LOL : Laughing out loud ROFLOL : Rolling on the floor laughing out loud ROFLOLMAO : Rolling on the floor, laughing out loud, my a.. off ROFLOLPIMPMAO : Rolling on the floor, laughing out loud, pissing in my pants, my a.. off LOLSMD : Laughing out loud, spilled my drink LSLIFOMCSMDAOMP : Laughing So Loud I Fell Off My Chair and Spilled My Drink All Over My Pants AFK : Away from keyboard - Nihi : AFK Mates - Mates : OK - Nihi : BRB - Mates : RIP man (Hardcore classic) BRB : Be right back CYATC : See you and take care TC : Take Care BBIW : Be back in a while OMG : Oh my god ATM : At the moment ASAP : As soon as possible IIRC : If I remember correctly WTS/B/T : Want to sell / buy / trade LFG : Looking for group PP : Party please Noob / Newbie / NB : beginner, rookie Uber : Extraordinary, top, super IMO : In my opinion IMHO : In my humble opinion SH : S... happens RIP : Rest in peace (last goodbye to a Hardcore char) AFAIK : As far as I know AFAIR : As far as I remember ZzzzZZ : I'm bored, that's boring jsdkllllllllllllmfsùùsdjlxvc,'iwdgkopm! : Hey you, on the other side of the screen. Yes, You, the one reading this guide ! WAAAAAAKE UUUUUP ! You're sleeping on the keyboard ! Clean all that mess immediatly ! Places Isle : The multiplayer starting island, also known as Haven Isle SC : Silver Creek OC : Orc Cave GC : Ghost Cave VOT : Valley of tears ZN : Zhurag Nar KN : Khorad Nur SN : Shaddar Nar Rims : Shaddar Rims near Valley of Zhurag Nar's Portal Classes BM : Battle Mage Glad : Gladiator seraphim : Seraphim Succubus : Daemon DE : Dark Elf WE : Wood Elf Vamp : Vampiress Enemies Cereb / Pods: Cerebropods (Valley of tears) Spiders : Giant Spider (Shaddar Nar) Rims : Shaddar Rims (Near Zhurag Nar Portal) Gobs : Goblins (Silver Creek) Combat arts and spells Seraphim CL : Celestial Light (Seraphim) RboL : Rotating blades of light SoF : Strength of Faith EB : Energy Bolts Battle Mage GM : Ghost Meadow IS : Ice Shards MS : Meteor Storm WW : WhirlWind RoI : Ring of Ice SoF : Spiral of fire CoA : Cataract of Agility FB : Fireball FS : Flame skin WF : Water form Skills WL : Weapon Lore ML : Magic Lore SL : Sword Lore AL : Axe Lore Conc : Concentration Med : Meditation Agi : Agility Mods LL / Life leech / Leech / Drain : each hit draws opponent's life Crit / Critical : Chance to land a critical hit WIDD : Wounds increase damage dealt OW : Open wounds Back to TOC - Next article
  24. Guides - Timers I wrote a guide for timer management. Here is the link (opens in a separate window). Check the HTML version at the end of the second part for a better overview of the guide. Back to TOC - Next article
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