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Is there a line in balance.txt I can modify to weaken Facetteleon


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Hi

 

I'm new

 

Thanks for your great forum!

 

Right now I'm facing impossible odds trying to defeat Facetteleon

 

 

Is there a line in balance.txt I can modify to weaken Facetteleon enough so that I can defy the odds and beat him?

 

Thank you so much!

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What sort of build are you running? Perhaps you just need to tweak your setup, rather than the game itself.

 

I know I'd feel more accomplished if I could do it that way.

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Hi Genion, welcome to DarkMatters, and the Sacred 2 Modding section!

 

I'm not a modder, but when I was attacking that boss, I just matched my own damage to check against his weakest resistances:

 

http://www.sacredwiki.org/index.php5/Sacred_2:Facettelion

 

He's tricky with his leech though ^^ Maybe one of the modders here will have code for you too as well to adjust.

 

Good luck!

 

:biggrin:

 

gogo

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Well I did an exhausting thread over at the Official Forum for gameplay and after all that their conclusion was I should start the game over with a new character.

 

So I really like the character I have with the skills I gave him and there is a lot of room for growth and improvement

 

Without modifying Balance I probably would have no choice but to start over again.

 

And I'm not trying to hold onto some competitive pride with this

 

I'm playing alone by myself and my enjoyment comes from what I stated above so please help me if possible

Edited by gogoblender
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Well you have come to the right place.

 

I am not sure though that the answer is in the balance.txt , we may have to look in the creatures.txt file for the specs on the crystal monster. I don't mod much of those files myself, but have read many a place here in these forums where that is the place for monster files.

 

Edit:

here is what I found in the creature.txt file at line 42876

mgr.createCreature {
id = 1472,
itemtype_id = 10195,
name = "Boss_tenergy_crystal",
behaviour = "Enemy_boss_crystal",
dangerclass = 10,
groupmaxcount = 1,
elite_creature_id = 1472,
probabilityforelite = 0.000000,
rank = 90,
tenergy_creature_id = 1472,
template_creature_id = 1124,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 2,
faction_id = 27,
equipset_id = 372,
modelscale = 1.000000,
rise_from_ground = 0,
has_corpse = 0,
has_soul = 0,
can_strafe = 0,
spells = {
	entry0 = { "boss_crystal_kaelteaura" },
	entry1 = { "boss_crystal_blitz" },
	entry2 = { "boss_crystal_explosion" },
	entry3 = { "boss_crystal_rammstoss" },
	entry4 = { "boss_crystal_blenden" },
	entry5 = { "boss_crystal_teleport" },
	entry6 = { "boss_crystal_regeneration" },

 

I think you could change monster type from 2 {Boss} to 0 {npc} and see if that helps. I haven't tested this so I am not 100 percent sure it would help you but it may be worth the try

 

Edit2:

 

O.k. I tried it and it made a big difference in the monsters HP. I am not sure if it still casts as strong a spells or not but here is the comparison

 

sac3fa-20100729-013139.pngsac3fa-20100729-013132.png

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He will need to do the same thing for the guardians as there is a very slim chance of surviving that encounter with his current build.

 

Sacred 2 is a game that takes a long time to master... so I realize you don't want to start again but many of us have done it before many times, as unless you follow a build the 1st time through, you are going to run into problems like this one. It is obvious you only want to play story once, which is great if Sacred 2 was about the story. But game is about character development, that is why there are 5 difficulties that all have same story, its your character that develops as you go through game.

 

His build is:

 

16 Astral Lore

3 Malevolent Champion Focus

14 Hafted Weapons

17 Riding

19 Pole Arms

33 Ranged Weapons

2 Constitution

 

That is why we suggested a rebuild.

 

I guess in theory he could take Astral Lord focus, raise level of Shadow Veil to 21 and stay hidden for rest of game, using ranged to kill things, and maybe invest in Neither Allegiance for skeletal help. Rallied souls too.

Would help to take concentration so he can use Reflective Emanation and Nether Allegiance at same time

Edited by colif
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You could also modify the combat arts of the beast in spells.txt. So if it is just a single CA doing the trouble you wouldn't have to change any other settings or mobs.

 

entry0 = { "boss_crystal_kaelteaura" },

entry1 = { "boss_crystal_blitz" },

entry2 = { "boss_crystal_explosion" },

entry3 = { "boss_crystal_rammstoss" },

entry4 = { "boss_crystal_blenden" },

entry5 = { "boss_crystal_teleport" },

entry6 = { "boss_crystal_regeneration" },

 

Just search for these CAs in spells.txt.

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O.k. I tried it and it made a big difference in the monsters HP. I am not sure if it still casts as strong a spells or not but here is the comparison

 

sac3fa-20100729-013139.pngsac3fa-20100729-013132.png

Weird. All of his stats dropped, but his armor went up? :)
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Well I did an exhausting thread over at the Official Forum for gameplay and after all that their conclusion was I should start the game over with a new character.

 

So I really like the character I have with the skills I gave him and there is a lot of room for growth and improvement

 

Without modifying Balance I probably would have no choice but to start over again.

 

And I'm not trying to hold onto some competitive pride with this

 

I'm playing alone by myself and my enjoyment comes from what I stated above so please help me if possible

 

 

You're in the right place for modding info. DarkMatters has many different sections with different groups of peeps solving this game for different reasons. Yours is your own and I do hope that someone will be able to help you with your modding to be able to help you solve this game for your own gaming reasons.

 

Some do it by way of builds, some do it by way of code, each plays this game for their own reasons.

 

Cool thing about Sacred 2 is that there is enormous space for all the different paths, none being any better, important or more correct than any other.

 

Let this discovery for Genion continue, I am hoping he will find his answer regarding his original topic question.

 

Cheers

 

:)

 

gogo

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Well you have come to the right place.

 

I am not sure though that the answer is in the balance.txt , we may have to look in the creatures.txt file for the specs on the crystal monster. I don't mod much of those files myself, but have read many a place here in these forums where that is the place for monster files.

 

Edit:

here is what I found in the creature.txt file at line 42876

mgr.createCreature {
id = 1472,
itemtype_id = 10195,
name = "Boss_tenergy_crystal",
behaviour = "Enemy_boss_crystal",
dangerclass = 10,
groupmaxcount = 1,
elite_creature_id = 1472,
probabilityforelite = 0.000000,
rank = 90,
tenergy_creature_id = 1472,
template_creature_id = 1124,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 2,
faction_id = 27,
equipset_id = 372,
modelscale = 1.000000,
rise_from_ground = 0,
has_corpse = 0,
has_soul = 0,
can_strafe = 0,
spells = {
	entry0 = { "boss_crystal_kaelteaura" },
	entry1 = { "boss_crystal_blitz" },
	entry2 = { "boss_crystal_explosion" },
	entry3 = { "boss_crystal_rammstoss" },
	entry4 = { "boss_crystal_blenden" },
	entry5 = { "boss_crystal_teleport" },
	entry6 = { "boss_crystal_regeneration" },

 

I think you could change monster type from 2 {Boss} to 0 {npc} and see if that helps. I haven't tested this so I am not 100 percent sure it would help you but it may be worth the try

 

Edit2:

 

O.k. I tried it and it made a big difference in the monsters HP. I am not sure if it still casts as strong a spells or not but here is the comparison

 

sac3fa-20100729-013139.pngsac3fa-20100729-013132.png

 

 

 

 

 

 

 

 

Thank you for your help

 

This worked very well

 

I had a question- Facetteleon didn't grant any treasure or gold or anything

 

Is that standard for him to not grant anything after he dies?

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O.k. I tried it and it made a big difference in the monsters HP. I am not sure if it still casts as strong a spells or not but here is the comparison

 

sac3fa-20100729-013139.pngsac3fa-20100729-013132.png

Weird. All of his stats dropped, but his armor went up? :evil:

 

 

k. Wow. I now understand what people are talking about when they say they can look at the last 10 opponents defeated. Just click the arrow. Doh!

 

---on topic. You can

1) copy the balance.txt file,

2) edit the balance.txt to tamp down the damage dealt by all opponents,

3) defeat the Facetelleon,

4) put the balance.txt back in place for normal game balance.

 

the lines to change are:

Enemy_weapondamage = {650,850,1000,3000,3300},

Enemy_spelldamage = {500,800,1000,4000,4400},

 

I suggest you put this:

Enemy_weapondamage = {65,85,100,300,330},

Enemy_spelldamage = {50,80,100,400,440},

 

10% of normal damage should make Facetelleon a walk through the park.

Edited by FrostElfGuard
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Well you have come to the right place.

 

I am not sure though that the answer is in the balance.txt , we may have to look in the creatures.txt file for the specs on the crystal monster. I don't mod much of those files myself, but have read many a place here in these forums where that is the place for monster files.

 

Edit:

here is what I found in the creature.txt file at line 42876

mgr.createCreature {
id = 1472,
itemtype_id = 10195,
name = "Boss_tenergy_crystal",
behaviour = "Enemy_boss_crystal",
dangerclass = 10,
groupmaxcount = 1,
elite_creature_id = 1472,
probabilityforelite = 0.000000,
rank = 90,
tenergy_creature_id = 1472,
template_creature_id = 1124,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 2,
faction_id = 27,
equipset_id = 372,
modelscale = 1.000000,
rise_from_ground = 0,
has_corpse = 0,
has_soul = 0,
can_strafe = 0,
spells = {
	entry0 = { "boss_crystal_kaelteaura" },
	entry1 = { "boss_crystal_blitz" },
	entry2 = { "boss_crystal_explosion" },
	entry3 = { "boss_crystal_rammstoss" },
	entry4 = { "boss_crystal_blenden" },
	entry5 = { "boss_crystal_teleport" },
	entry6 = { "boss_crystal_regeneration" },

 

I think you could change monster type from 2 {Boss} to 0 {npc} and see if that helps. I haven't tested this so I am not 100 percent sure it would help you but it may be worth the try

 

Edit2:

 

O.k. I tried it and it made a big difference in the monsters HP. I am not sure if it still casts as strong a spells or not but here is the comparison

 

sac3fa-20100729-013139.pngsac3fa-20100729-013132.png

 

 

 

 

 

 

 

 

Thank you for your help

 

This worked very well

 

I had a question- Facetteleon didn't grant any treasure or gold or anything

 

Is that standard for him to not grant anything after he dies?

 

Probably because we made it a type 0 instead of a type 2 . Frosts solution may be as good or better. I thought all balance.txt functions affected all characters in the game including the player, but the ones he found do say enemy damage. It may still take a while to defeat them, but at least they won't kill you in the process.

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oftopic: so for a real challenge, you could set every creature in game to type 2 and drown in the drops... though a bunch of boss level kobolds might be too hard.

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oftopic: so for a real challenge, you could set every creature in game to type 2 and drown in the drops... though a bunch of boss level kobolds might be too hard.

Might make them more interesting though... :)

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WoW! Every single creature a boss? That is a challenge I would like to try!

 

I think when I finish the build that I am doing now, I might just try that challenge. Say save a character at ?level20? perhaps to get established, then change the 'creature.txt file'. Is anyone else mad enough to try it? :)

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WoW! Every single creature a boss? That is a challenge I would like to try!

 

I think when I finish the build that I am doing now, I might just try that challenge. Say save a character at ?level20? perhaps to get established, then change the 'creature.txt file'. Is anyone else mad enough to try it? :)

 

Be sure to exclude the ones starting with "SC_" in the name, since they are the Player creatures. I dont know what will happen if you ride a Boss-Mount though. X)

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Hi thank you again

 

I am now fighting Nimonuil

 

Is there anything I could type to alter or weaken him?

 

Also,Is it possible to weaken him but still be able to get the treasure when you defeat him?

 

What would I do to make that happen?

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Hi thank you again

 

I am now fighting Nimonuil

 

Is there anything I could type to alter or weaken him?

 

Also,Is it possible to weaken him but still be able to get the treasure when you defeat him?

 

What would I do to make that happen?

Frost's idea in post 12 may be the best idea.

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Hi thank you again

 

I am now fighting Nimonuil

 

Is there anything I could type to alter or weaken him?

 

Also,Is it possible to weaken him but still be able to get the treasure when you defeat him?

 

What would I do to make that happen?

Frost's idea in post 12 may be the best idea.

 

Well at the present I changed those lines a long while back

 

They read

Enemy_armor = {0,0,0,0,0},

Enemy_weapondamage = {0,0,0,0,0},

Enemy_spelldamage = {0,0,0,0,0}

 

So one would think the monster would be a cinch

 

Yet it continues to be impossible for me

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Please help me

 

I have typed the stuff you said in post 12

 

But that is not enough

 

I need something to defeat the Nameless Guardian

 

Please tell me something I can type in to defeat Nameless Guardian

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If they have no armor and they are doing no damage, what is causing the issue?

 

Are you attempting to fight them inside the machine while the egg (big round thing in the middle of the room) is refilling their shields? If so, try leading them out into the hallways.

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