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Diablo III Patch 1.0.3 – v.1.0.3.10057


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General

  • To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Willow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.
  • The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies

 

Battle.net

General

  • Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag
  • The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag
  • Chat settings and preferences will now be saved whenever you log out
  • Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session

Bug Fixes

  • Using the /who command in a heavily populated chat channel should no longer cause the client to crash
  • The “Invite to Party” button should no longer become grayed-out if a player:
  • Declines a party invite
  • Requests a party invite and then declines it
  • Accepts a party invite, but immediately then leaves the party
  • The character screen should now always display the display the correct act and quest information
  • If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: “Battle.net is unable to add friends because you have Real ID disabled.”

 

Classes

Barbarian

  • Active Skills
  • Ignore Pain
  • Skill Rune – Contempt for Weakness
  • The amount of damage reflected will now cap at the player’s maximum Life
  • Overpower
  • Skill Rune – Crushing Advance
  • The amount of damage reflected will now cap at the player’s maximum Life

  • The tooltip has been updated to represent that both melee and ranged damage are reflected
  • Weapon Throw
  • Tooltip now displays the correct duration for how long a target will be slowed: “Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds.” (The functionality of the skill has not changed.)
  • Passive Skills
  • Relentless
  • Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)

Demon Hunter

  • Active Skills
  • Cluster Arrow
  • Skill Rune – Dazzling Arrow
  • Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: “Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical.” (The functionality of the skill has not changed.)
  • Grenades
  • Skill Rune – Stun Grenades
  • Tooltip now displays the correct duration for how long a target will be stunned: “Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds.” (The functionality of the skill has not changed.)
  • Bug Fixes
  • Caltrops
  • Skill Rune – Jagged Spikes
  • Effect will now only stack up to 10 times on a single target
  • Elemental Arrow
  • Skill Rune – Nether Tentacles
  • Tentacles will now only hit each target once

Monk

  • General
  • Monks can now use spears, two-handed weapons, and two-handed swords
  • Active Skills
  • Serenity
  • Skill Rune – Instant Karma
  • The amount of damage reflected will now cap at the player’s maximum Life
  • Seven-Sided Strike
  • Skill Rune – Sustained Attack
  • Tooltip has been updated for clarity: “Reduces the cooldown of Seven-Sided Strike to 23 seconds.” (The functionality of the skill has not changed.)
  • Mantra of Retribution
  • Damage will now cap based on the maximum Life of the target
  • Bug Fixes
  • Near Death Experience
  • Fatal damage absorbed by Serenity will no longer trigger Near Death Experience

Witch Doctor

  • Active Skills
  • Summon Zombie Dogs
  • Skill Rune – Leeching Beasts
  • Tooltip has been updated for clarity: “Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you.” (The functionality of the skill has not changed.)

Wizard

  • Active Skills
  • Diamond Skill
  • Skill Rune – Mirror Skin
  • The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin
  • Magic Weapon
  • When activated, a buff icon will now appear that displays the amount of time remaining
  • Meteor
  • Skill Rune – Star Pact
  • Now deals damage as Arcane instead of Fire
  • Passive Skills
  • Paralysis
  • Tooltip now displays the correct duration for how long a target will be stunned: “Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds.” (The functionality of the skill has not changed.)

 

Items

General

  • + Attack Speed bonus values on weapons and armor have been reduced by 50%
  • This change does not apply to quivers
  • High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
  • The new approximate drop rates are as follows:
  • Hell – Act III and Act IV
  • iLvl 61: 9%
  • iLvl 62: 1.9%
  • iLvl 63: 0%
  • Inferno – Act I
  • iLvl 61: 17.7%
  • iLvl 62: 7.9%
  • iLvl 63: 2.0%
  • Inferno – Act II
  • iLvl 61: 18.6%
  • iLvl 62: 12.4%
  • iLvl 63: 4.1%
  • Inferno – Act III and Act IV
  • iLvl 61: 24.1%
  • iLvl 62: 16.1%
  • iLvl 63: 8.0%
  • Please see the Patch 1.0.3 Design Preview for more information and specific details
  • Repair costs have been increased for item levels between 53 and 63
  • Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
  • The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (I.e. their item names will appear orange in color)
  • The Staff of Herding can no longer be salvaged or dropped
  • Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
  • Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
  • Weapon racks will no longer drop weapons 100% of the time
  • Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
  • Weapons and Armor
  • “Balanced” superior items (I.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
  • Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts
  • For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
  • Manticore now has one additional bonus affix

User Interface

  • Minimum damage and Maximum damage values will now display separately in an item’s tooltip (I.e. “+2-4 Damage” will now display as “+2 Minimum Damage” and “+2 Maximum Damage”)
  • Tooltips for items on the ground will now show comparison stats
  • Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
  • When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
  • When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab

Bug Fixes

  • Items level 50 and above will now display their item level in the tooltip
  • Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
  • Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
  • Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.
  • Players wearing +Life on Kill items should no longer receive a benefit from this affix when “killing” friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
  • Fixed a bug with linking items with socketed gems in chat
  • Fixed a bug where vendors would occasionally not have any items for sale
  • Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
  • Fixed a bug where swapping a 1-slot item (I.e. a ring) with 2-slot item (I.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
  • Fixed a bug that was causing Collector’s Edition dyes to sell for the same price regardless of stack size

 

Crafting

General

  • The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%

Blacksmith

  • The gold cost to level the Blacksmith has been reduced by 50%
  • The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced
  • Base levels now require 1 page/tome, down from 5
  • Milestone levels now require 2 pages/tomes, down from 5
  • The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
  • Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
  • The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
  • Weapon crafting costs have been reduced
  • The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced

Jeweler

  • The gold and material cost to combine gems ranks 2-8 has been reduced
  • Combinations for these ranks now only require 2 gems, down from 3
  • The gold cost to combine each rank of gems is now as follows:
  • Rank 2 – Flawed: 10 gold (down from 500 gold)
  • Rank 3 – Regular: 25 gold (down from 750 gold)
  • Rank 4 – Flawless: 40 gold (down from 1250 gold)
  • Rank 5 – Perfect: 55 gold (down from 2000 gold)
  • Rank 6 – Radiant: 70 gold (down from 3500 gold)
  • Rank 7 – Square: 85 gold (down from 7500 gold)
  • Rank 8 – Flawless Square: 100 gold (down from 20,000 gold)

 

Followers

Bug Fixes

  • Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
  • Enchantress
  • Skills
  • Mass Control
  • Radius reduced from 15 yards to 8 yards
  • If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
  • Skill will now correctly target enemies in all circumstances

 

Bosses

General

  • Bosses have had their pathing improved
  • The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced

Skeleton King

  • Abilities
  • Will now summon Skeletal Archers in Hell and Inferno difficulties

The Warden (mini-boss)

  • General
  • Now has Fast and Molten affixes, in addition to Jailer
  • In Inferno difficulty, the Warden will also gain the Desecrator affix

Butcher

  • Bug Fixes
  • Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended

Ghom

  • Abilities
  • Gas Cloud
  • Radius of Gas Cloud has been slightly reduced
  • Slowing effect has been removed
  • The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
  • In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly

Maghda

  • Bug Fixes
  • Punish Dust projectiles can no longer be reflected

Zoltun Kulle

  • General
  • Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
  • Abilities
  • Ceiling Collapse
  • Can now be cast at a player from any range
  • Fireball
  • Fireball attack now moves slower
  • Can now be cast at a player from any range
  • Teleport
  • Will now Teleport and run away from the player less often
  • Will now occasionally Teleport to the player

Belial

  • General
  • Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
  • Bug Fixes
  • Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances

Siegebreaker

  • General
  • Overall damage has been reduced
  • No longer vulnerable to Confuse and Charm effects
  • Will now drop a health globe every 25% health mark (I.e. at 75%, 50%, and 25% health)
  • Now enrages after 4 minutes
  • In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix

Cydaea

  • Abilities
  • Spiderlings
  • Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
  • In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often

Rakanoth

  • General
  • In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes

Izual

  • General
  • Health pool has been increased
  • The number of Oppressors that join the fight has been reduced from 4 to 2
  • Will no longer target Followers or Tyrael as frequently
  • Abilities
  • Base Attacks
  • Base attack damage has been lowered
  • No longer does Cold damage on top of base attacks
  • Charge
  • Charge damage has been reduced
  • Knockback has been removed
  • Will Charge slightly more often, but will only target players
  • Frozen Bombs
  • Frozen Bomb damage has been reduced
  • Bombs will now explode faster
  • Only 8 Bombs will now spawn around the player rather than 12
  • Bombs will spawn at Izual’s feet less often
  • Frost Explosion
  • Frost Explosion damage has been reduced by 70%
  • Duration of freeze has been increased
  • Damage dealt to players while frozen will now break the effect
  • Players can now use defensive cooldown while frozen
  • Players can no longer avoid being frozen by doing high amounts of amount to Izual
  • Bug Fixes
  • Izual will no longer spawn twice if a player skips his introductory cut-scene

Diablo

  • Bug Fixes
  • Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
  • Diablo “Stomp” ability is now correctly classified as a debuff instead of a buff
  • Fixed a bug that was causing pets to not attack Shadow Clones

 

Monsters

General

  • Champions, Rares, and Uniques have had their pathing improved
  • Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
  • Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
  • Colossal Golgor base damage has been reduced
  • Herald of Pestilence tentacle attack damage has been reduced
  • Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
  • Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
  • Succubus monsters will now run away less and for a shorter distance
  • The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
  • Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
  • Bloodclan Warriors no longer knockback when buffed and attack slightly slower
  • Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
  • Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
  • Leaders of Invulnerable Minions packs have had their health pools reduced
  • Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

Bug Fixes

  • Interrupting a monster attack before it lands will now properly trigger its cooldown
  • Treasure Goblins will now drop gold piles for all nearby players
  • Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
  • The Succubus “Blood Star” debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
  • The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player’s skill, even if the cost is reduced by items or skill runes
  • Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
  • Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
  • Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
  • Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player’s location
  • Fixed a bug where Sandwasp projectiles could sometimes become invisible

 

Bug Fixes

General

  • The experience bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
  • The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed
  • Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
  • Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
  • It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
  • It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
  • Fixed a bug where The Lyceum in the Southern Highlands was not appearing
  • Fixed a bug where players could switch their offerings in the Trade window right before clicking “Accept” and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
  • Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
  • Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an “un-walkable” location (I.e. to a barbarian in the middle of performing Leap)
  • Fixed a position desync bug (aka “rubberbanding”) that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
  • Fixed several issues where a player’s character would get stuck or “rubberband” while moving if their movement speed was slowed in any way
  • Several performance improvements have been made to both the PC and Mac client

Auction House

  • Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
  • Items with class-specific affixes should now display the class restriction properly
  • It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
  • The data displayed in each auction house tab should now properly reset when logging out

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Did my best to format it for you guys, sorry if anything became hard to read :Just_Cuz_21: Enjoy!

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Looks good to me :) nice job

 

Moved over to news/announcements

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Moved over to news/announcements

 

Thanks, I told gogo earlier that News/Announcements was locked for me so I appreciate the move :)

 

P.S. Knuckles, did you notice that the Lyceum is now spawning correctly? :woot:

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Didn't see that....will be paying it a visit very shortly now:P

 

Think that is the only place I'm missing

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Still finding some bugs though. After leaving General chat I'm unable to re-join it without restarting the game.

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Ryan, thanks for formatting work! :hugs: Glad Knuckles was able to get it moved into the announcements area, I'll see about permissions there tomorrow with day off.

 

Massive list, almost like a new game. There's one thing that was really important to me though, that it's supposed to be easier with groups playing together...

 

Anyone noticed it being more reasonable now?

 

:D

 

 

gogo

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I started my HC right about the time the patch hit and I was surprised at how much easier it seemed with four people over the sofcore side. It's possible that it's because of the patch. I found I was able to pretty easily solo blue and minion/master groups in a 4 person game, something that wasn't really possible before.

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I started my HC right about the time the patch hit and I was surprised at how much easier it seemed with four people over the sofcore side. It's possible that it's because of the patch. I found I was able to pretty easily solo blue and minion/master groups in a 4 person game, something that wasn't really possible before.

 

Yup the monsters no longer get tougher the more people in game. The only thing that now increases is their Health Points

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The "join game" button for friends is broken. Hopefully they'll get a quick fix for this, but in the meantime, you'll have to use chat to ask for an invite from friends in order to join their game.

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The "join game" button for friends is broken. Hopefully they'll get a quick fix for this, but in the meantime, you'll have to use chat to ask for an invite from friends in order to join their game.

 

It's just missing right? Not broken per se? Because I just couldn't find it! :Just_Cuz_21:

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Two things I've noticed and I'm sure it's been since the patches :-

 

A). Legendaries have become much more scarce. Very soon after starting I had found around 7 legendaries. Last couple or three weeks I haven't seen a single one drop. This is partly because I'd dropped a lot of my MF% kit, but over the last couple of weeks I've built a MF toon and found nothing of note. Maybe this is just bad luck rather than something in the patch, but seems like a coincidence ?

 

B). My toons had whizzed through the lvls with no xp stats on equipment at all, but of late that has slowed a hell of a lot. I don't think it is just my imagination.

 

Still loving the game though.

 

Steve.

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  • 4 weeks later...

Yup Legendaries are much more scarce. Pre 1.03 I found maybe 5-6 in 150 hours played. Now after the patch I have about the same hours played and no Leg's at all. Even yellows seem to be scarcer. I was used to getting 2 yellows every time I faced a boss for the first time. Now it's more common to get 1. In NM most bosses only give me blues the first time I kill them now

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Then maybe it's just me whose luck has turned around. I've gotten two legendaries after the patch, and they were only two days apart. But maybe I had a random lucky streak? :Just_Cuz_21:

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