Roderick 53 Posted May 3, 2018 Share Posted May 3, 2018 5 hours ago, Flix said: Hello! Actually Challenge Mode is still an additional module that should be installed on top of EE, like SuperSpawn. The base EE mod has many features of Challenge Mode, but scaled back some. So critical hit damage, speed, aggro range, fog of war are all increased in base EE, and even more in Challenge Mode. Because I made so many spells and modifiers more powerful in EE, I wanted to increase the challenge of the game so it didn't become a cakewalk. Thank you for your response. We might have missread what is included in the balance of S2EE and how much would be added in the Challange Mode. Looks like tougher times for meele (at least in the lower levels). Have a nice day! 1 Link to comment
Flix 5,116 Posted July 27, 2018 Author Share Posted July 27, 2018 I'm reviewing all the feedback from the last 6 months and working on Enhanced Edition 2.1. If anyone has any more thoughts about the mod, now's a good time to start voicing them. 1 Link to comment
gogoblender 3,070 Posted July 28, 2018 Share Posted July 28, 2018 10 hours ago, Flix said: I'm reviewing all the feedback from the last 6 months and working on Enhanced Edition 2.1. If anyone has any more thoughts about the mod, now's a good time to start voicing them. Flix, I'm stoked that you're adding more... what a gift to the fans, thank you!! gogo 1 Link to comment
Androdion 884 Posted July 28, 2018 Share Posted July 28, 2018 I agree, it's great seeing you update a lot (!) of old mods and still working out on the newer ones. The force is strong in this one! 1 Link to comment
Popular Post desm 329 Posted July 29, 2018 Popular Post Share Posted July 29, 2018 Hello dear Sacred comrades, I hope you are passing a good summer, Thanks for all the updates Flix, Sacred still the best. As you seem to be in a good period for Sacred 2 modding, maybe you could have a look on how (if possible) you could fix the "the more quests you do in the area, the more beautiful equipment you get" as it seems to not work like said Woody. Maybe in a GME way we could use, dunno. I have a char to level up to fight the Octagolamus in Platin (he one-shots me every time I try to get him). Thank you, cya! 2 Link to comment
gogoblender 3,070 Posted July 30, 2018 Share Posted July 30, 2018 18 hours ago, desm said: Hello dear Sacred comrades, I hope you are passing a good summer, Thanks for all the updates Flix, Sacred still the best. As you seem to be in a good period for Sacred 2 modding, maybe you could have a look on how (if possible) you could fix the "the more quests you do in the area, the more beautiful equipment you get" as it seems to not work like said Woody. Maybe in a GME way we could use, dunno. I have a char to level up to fight the Octagolamus in Platin (he one-shots me every time I try to get him). Thank you, cya! Desm! always happy seeing you back on the boards. Flix has been powering out a string of mods, these are great gifts for the fans, this game still lives! gogo 1 Link to comment
Popular Post Flix 5,116 Posted August 2, 2018 Author Popular Post Share Posted August 2, 2018 You know I completely forgot to document this change that was added in the previous 2.0 release: Better Quest Rewards ============================================ Sacred 2 Enhanced Edition New Quest Rewards ============================================ ---------------------------------- Tyr-Lysia ---------------------------------- Commander Lothar (Defeat The Lich): Spinebender Bow The Alchemist: Sweetie's Ring T-Energy Soldiers! (Defeat Daloriel the Depraved): Random Rare Energy Weapon and Energy Pistol The Kobold Chieftain (Defeat Gahanka): Band of Dominion The White Griffin: Wings of Death---------------------------------- Artamark --------------------------------- The Unholy Crusade: Star of Astaroth By Order of the Crown: 2 Random Rare Daggers Northland Expedition: Braggis' Law A New Hope: Disturbance in the Force The Ghost Village (Evocator Boss): Shadow Weaver The Dark Cult: Grunwald's Protection The Big Bad Werewolf (Defeat Bloodclaw): Samaur's Chains Monster in a Cave (Defeat Banshee): Elven Star Gambling Den Owner (Shadow Path only): Bar'Tender's Ring Defeat Gar'Colossus: Herakion's Ring---------------------------------- Nor-Plat ---------------------------------- The Legend of Gronkor: Gronkor's Medal The Mad Ogre (Thranak): Snowstaff of the Ogre Defeat Octagolamus: Jotun's Maw Ice Lord: Legendary Ice Relic 7 Days of Rainy Weather: 3 Attribute Points---------------------------------- Dragonsea Islands ---------------------------------- The Dragon Cult: Waton's Dreamblade Ancient Secrets: Aeon Flux Defeat Carnach: Carnach's Scorching Stake Flame Lord: Legendary Fire Relic---------------------------------- The Swamp ---------------------------------- Mummy Priests (Defeat Dark Prince): Pirita's Bone Staff Studying the Past: Swampshield of the Leech Defeat Mist of Miasma: Ring of Swirling Mist The Bloodthirsty Mercenaries: 2 Skill Points---------------------------------- Bengaresh ----------------------------------- The Paralyzer (Defeat Holos): Bergonix' Judge Find El Leigh: Djed Amulet Harpy Queen: Ring of Harpies The New Book: Kernforce's Cutlass Blinded: Nyarlathotep's Creeping Madness Defeat Garganthropod: Amulet of the Jade Scarab---------------------------------- Jungle ----------------------------------- The Impostor: Hammer of the Righteous (Kill Asmarael), Darkened Soul (Kill Failitia) Defeat Khral: Khral's Talisman Earth Lord: Legendary Magic Relic ---------------------------------- Dyr-Lain ----------------------------------- The Ancestor's Chambers: Amazonian Aegis Defeat Facetteleon: Begulor's Sparkles Poison Lord: Legendary Poison Relic The Ghost Banquet: Jugala's Necklace---------------------------------- Expansion: ----------------------------------- Entry Conditions (Defeat Narmul): Heridon's Jade Saber On the Trail (Defeat The Guardian): Glacial Defender The Cursed Forest (Defeat the Abishai): Magisil The Lost Crypt: Nitao's Ring of Suffering---------------------------------- Class Quest Rewards ----------------------------------- Dragon Mage: Stormcrow's Hat, Wisdom of Dragons (instead of Shadow Weaver) Dryad: Shaman's Mask, Kybele's Song High Elf: Thylysian Galea, Merciless Avenger Inquisitor: Helmet of Unspeakable Evil, Ker's Hand Seraphim: Valkyrie's Profile, Huntress of Light Shadow Warrior: Helm of the Einherjer, Tyranny of the Condemned Temple Guardian: The Nemes Headgear, Plasma Energy Core---------------------------------- God Quest Rewards ------------------------------------- Convert Followers (Testa): Testa's Band Parched Gods (Forens): Forens' Widsom Desecrated Gods (Lumen): Lumen's Light Torchlight Procession: Kuan's Curse Green Gods (Kybele): Kybele's Tear Desecrated Gods (Ker): Ker's Chaos Disclaimer: I can't stop you from exploiting LAN multiplayer games to run these quests over and over to stock up on nice items. If you feel that's unbalanced, then don't do it. That's not the way I play the game and not the type of gameplay I mod for. 1 1 Link to comment
happybaiya 3 Posted August 16, 2018 Share Posted August 16, 2018 The best mod I've seen so far. 1 Link to comment
Flix 5,116 Posted August 29, 2018 Author Share Posted August 29, 2018 Enhanced Edition 2.1 is nearly done. Should be ready by this weekend. Here is a last minute change I was inspired to do: New Aspect Backgrounds for Enhanced Spells module The Original Spells module will keep the original backgrounds. I'm also going to make it easier to install the classic icons + backgrounds on top of the Enhanced Spells version as an optional patch. Link to comment
gogoblender 3,070 Posted August 29, 2018 Share Posted August 29, 2018 I know how busy you are Flix, what a great, new and fresh gift you've updated for Sacred Fans... Thank you! gogo 1 Link to comment
Flix 5,116 Posted August 29, 2018 Author Share Posted August 29, 2018 16 minutes ago, gogoblender said: I know how busy you are Flix, what a great, new and fresh gift you've updated for Sacred Fans... Thank you! gogo I had 2 days paid time off work Monday and today... spent yesterday with family... spent today with my love Sacred 2. Link to comment
gogoblender 3,070 Posted August 29, 2018 Share Posted August 29, 2018 Just now, Flix said: I had 2 days paid time off work Monday and today... spent yesterday with family... spent today with my love Sacred 2. Woo Hoo... We made second place! gogo Link to comment
Androdion 884 Posted August 29, 2018 Share Posted August 29, 2018 Those background images are rad! 1 Link to comment
desm 329 Posted August 29, 2018 Share Posted August 29, 2018 Yes, nice work Flix, as always. 1 Link to comment
CapnTucker 29 Posted August 29, 2018 Share Posted August 29, 2018 On 7/27/2018 at 7:50 PM, Flix said: I'm reviewing all the feedback from the last 6 months and working on Enhanced Edition 2.1. If anyone has any more thoughts about the mod, now's a good time to start voicing them. Since this is incompatible with the CM patch, what is the stability like? Does this mod address the memory leak and CTDs of the vanilla game? Link to comment
Androdion 884 Posted August 29, 2018 Share Posted August 29, 2018 3 hours ago, CapnTucker said: Since this is incompatible with the CM patch, what is the stability like? Does this mod address the memory leak and CTDs of the vanilla game? How come you say it's incompatible when Flix released EE v2.0 based on CM 1.60? It was (re)made after 1.60 came out in order to work on top of it, and this is just a newer and updated version. 1 Link to comment
Flix 5,116 Posted August 29, 2018 Author Share Posted August 29, 2018 4 hours ago, CapnTucker said: Since this is incompatible with the CM patch, what is the stability like? Does this mod address the memory leak and CTDs of the vanilla game? As Androdion says this is built on top of the CM Patch 1.60. This mod is like my own personal extension of my work on the Community Patch. It is full of changes and improvements that I felt went beyond the scope of a bugfix patch. Although there will be a fair amount of new bugfixes that Dimitrius found while developing his own Addendum that I've ported into the upcoming release. So to answer your question, it will be, if anything, more stable than vanilla or stock CM 1.60. Link to comment
CapnTucker 29 Posted August 29, 2018 Share Posted August 29, 2018 Oh ok, I somehow got the impression that it wasn't compatible with the CM patch. Disregard. Does your mod have the additional quests from the CM patch, the unlocked weapons and so forth? Link to comment
Flix 5,116 Posted August 30, 2018 Author Share Posted August 30, 2018 4 minutes ago, CapnTucker said: Oh ok, I somehow got the impression that it wasn't compatible with the CM patch. Disregard. Does your mod have the additional quests from the CM patch, the unlocked weapons and so forth? It's all there. The whole thing, plus my own additions. Link to comment
CapnTucker 29 Posted August 30, 2018 Share Posted August 30, 2018 Are things like the super spawning optional? Or can it be toned down in the balance.txt? I've currently got that up to 3600, and greatly enjoying the no longer endless hordes.. Link to comment
Flix 5,116 Posted August 30, 2018 Author Share Posted August 30, 2018 Superspawn doesn't affect the respawn rate, just the amount of enemies. I actually make respawns take longer in my mods, that's how I knew how to tell you how to change that line in balance.txt. And yes, SuperSpawn and Challenge Mode are completely optional modules. Link to comment
CapnTucker 29 Posted August 30, 2018 Share Posted August 30, 2018 Cool, there are already enough enemies IMO. Now, it says your mod is incompatible with the undressed mods. So the "Underwear Mod" I currently have installed would not work? Also what about your "eye" and "grass" mods? Link to comment
Flix 5,116 Posted August 30, 2018 Author Share Posted August 30, 2018 I need to update that info. In the latest undressed Mod release I built in compatibility with Enhanced Edition. You just need to get it from here: https://www.nexusmods.com/sacred2/mods/4?tab=files Grass Mod and Eye Mod. They're simple texture mods that don't use scripts so they can go on top of pretty much anything. 1 Link to comment
CapnTucker 29 Posted August 30, 2018 Share Posted August 30, 2018 Sounds good; I'll probably give it a try after I get at least one character through the Main Quest with just the CM patch. Thanks for the info.. Link to comment
Flix 5,116 Posted September 1, 2018 Author Share Posted September 1, 2018 Sacred 2 Enhanced Edition 2.1 is released! The file page and threads have been updated with all the latest info and downloads. NexusMods page is also updated. I'll be walking you through the all the new changes over the next couple days. I also made a gallery of all the new aspect backgrounds. I HIGHLY advise NEW CHARACTERS or you may have broken quests or other odd quest behavior. 1 Link to comment
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