Flix 5,116 Posted October 14, 2017 Author Share Posted October 14, 2017 I'm not including the throwing projectile VFX in the Patch. It's a non-issue. I reverted the download to no longer include those changes. Dwarf-like humans were always part of the game until CM 1.60. You just didn't notice how absurdly tiny they were until you got used to seeing them properly sized in 1.60. Link to comment
jwiz 68 Posted October 14, 2017 Share Posted October 14, 2017 14 minutes ago, Flix said: Dwarf-like humans were always part of the game until CM 1.60. You just didn't notice how absurdly tiny they were until you got used to seeing them properly sized in 1.60. Looking at old screenshots I have to admit that you are right. This issue just looks downright silly now. Link to comment
jwiz 68 Posted October 15, 2017 Share Posted October 15, 2017 1) The map at Ordaurcil dragon indicates a saving stone, but here is none. 2) boss fight music of Octagolamus & Ordaurcil (probably other boss fights as well) keeps playing even after teleporting back to the start island. Link to comment
dimitrius154 612 Posted October 15, 2017 Share Posted October 15, 2017 20 minutes ago, jwiz said: keeps playing even after teleporting back to the start island. If you move a bit after teleportation, does combat music continue? Link to comment
jwiz 68 Posted October 15, 2017 Share Posted October 15, 2017 Yes, I does keep playing. I ran through the whole lava labyrinth to the human enclave and it kept playing even there and on the start island. I had to exit the game to stop it. Same happened at the Octagolamus fight. Link to comment
dimitrius154 612 Posted October 15, 2017 Share Posted October 15, 2017 Did the bug repeat itself, on game reload? Link to comment
jwiz 68 Posted October 15, 2017 Share Posted October 15, 2017 No, reloading the game stop the loop. Link to comment
dimitrius154 612 Posted October 15, 2017 Share Posted October 15, 2017 I mean, if you start the boss fight again and teleport away, would combat music continue playing again? Link to comment
dimitrius154 612 Posted October 15, 2017 Share Posted October 15, 2017 As for the respawn stone - it's at the same coordinates, but the layer(level) is different. Link to comment
jwiz 68 Posted October 15, 2017 Share Posted October 15, 2017 Yeah, thought as much. Seems to be down below. Link to comment
jwiz 68 Posted October 15, 2017 Share Posted October 15, 2017 Did the Octagolamus(=Kraken) fight again in free play mode. (Im currently running through the game in campaign mode) Teleported out halfways through the fight to the start island and the battle music kept playing there. Teleported back to the respawn stone and the music stopped. Ran back to the kraken and the music resumed. Killed him and the music stopped this this time. Link to comment
dimitrius154 612 Posted October 15, 2017 Share Posted October 15, 2017 I've encountered similar effect with regional ambient music in vanilla game. It could be worse - sometimes two tracks were playing at the same time. Link to comment
MageMaster 8 Posted October 16, 2017 Share Posted October 16, 2017 (edited) I'm just getting back info playing Sacred 2 Gold edition and I am loving it so far. Just thought I would post that the game locked up during Ancaria Airlines. Game screen froze, but audio changed in the background. Sacred 2 Gold -nocpubinding -skipopenal CM 150 CM 160 Beta d/l Saturday 10/14, after roll back. Installed using the mod manager. options.txt changed as per 1st post. Had been playing approximately 1.5 hours. I was unable to check anything as I had to sign out of windows, as end task was not ending the task. Edited October 16, 2017 by MageMaster Link to comment
dimitrius154 612 Posted October 16, 2017 Share Posted October 16, 2017 5 hours ago, MageMaster said: Just thought I would post that the game locked up during Ancaria Airlines. Game screen froze, but audio changed in the background. Do you have any dll's in the game "system" folder with date of modification earlier then 01.05.2017? Link to comment
WallsOfJericho 18 Posted October 16, 2017 Share Posted October 16, 2017 (edited) 9 hours ago, MageMaster said: Just thought I would post that the game locked up during Ancaria Airlines. Game screen froze, but audio changed in the background. I have such bug on 1st update of 0160b patch. Now all works fine for me (I just updated this patch to it's latest version) All dll's in "system" folder about 08-09.2017. Check them, mate. Edited October 16, 2017 by WallsOfJericho Link to comment
Saraphima 34 Posted October 16, 2017 Share Posted October 16, 2017 speaking of lava, can someone tell me why the lava textures on the wall skips frames sometimes? Link to comment
MageMaster 8 Posted October 16, 2017 Share Posted October 16, 2017 5 hours ago, dimitrius154 said: Do you have any dll's in the game "system" folder with date of modification earlier then 01.05.2017? All my DLL's are 10/13/17 6:15 and 6:37 PM This date looks like the date I used the mod installer as the dates from the MODS\System are of various dates oldest is 1/16/17 which is plugin_openal.dll Most are from August to October 3rd being the newest And just to clarify in case your date format is different, that is October 13 I also forgot to mention I am using the trimmed elite textures and have phys-x enabled with newest nvidia driver just released. Link to comment
dimitrius154 612 Posted October 16, 2017 Share Posted October 16, 2017 (edited) OK, in options.txt, find the following abstract: if not manager then manager = { animMem = grannyMem = pmsMem = secMem = sptMem = texMem = } end What are your values there? Also, what OS do you utilize? RAM amount? Graphics card? Edited October 16, 2017 by dimitrius154 Link to comment
MageMaster 8 Posted October 16, 2017 Share Posted October 16, 2017 (edited) if not manager then manager = { animMem = 33554432, grannyMem = 67108864, pmsMem = 8388608, secMem = 33554432, sptMem = 8388608, texMem = 209715200, } end The options.txt was probably a left over from a re-install from Sacred 2 Fallen Angel/ Ice & Blood to Steam version of Sacred 2 Gold Windows 10 Pro, 32 Gigs of Ram, using 20 Gig ram drive (Sacred 2 is here) Perfmon shows about 7.1 Gig available ram Evga GTX 1080 Founders Edition Edited October 16, 2017 by MageMaster More Information Link to comment
dimitrius154 612 Posted October 16, 2017 Share Posted October 16, 2017 Hmm, any 3D sound enhancing software? Link to comment
dimitrius154 612 Posted October 16, 2017 Share Posted October 16, 2017 2 hours ago, MageMaster said: Evga GTX 1080 Founders Edition Nvidia GameWorks is another prime candidate for possible interference leading to crashes. Link to comment
MageMaster 8 Posted October 16, 2017 Share Posted October 16, 2017 (edited) 12 minutes ago, dimitrius154 said: Nvidia GameWorks is another prime candidate for possible interference leading to crashes. I'll have to look that up to see if its installed or not. I'm using just the driver/hdmi audio/phys-x and no 3d or Geforce Experience. I'm at work but I will check on that when I can. As for 3d sound I don't think I have anything enabled.. But I will check the logitech gaming software that I use for my headphones. Edited October 16, 2017 by MageMaster More info Link to comment
Owl 7 Posted October 16, 2017 Share Posted October 16, 2017 So, are the Voodoo-Totem VFX projectiles fixed or not? They should be poison projectiles... Link to comment
Flix 5,116 Posted October 16, 2017 Author Share Posted October 16, 2017 43 minutes ago, Owl said: So, are the Voodoo-Totem VFX projectiles fixed or not? They should be poison projectiles... There should be no changes to any projectiles in the CM patch. I reversed those changes. Please try the latest download and confirm. Link to comment
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