Popular Post Hooyaah 3,236 Posted December 11, 2017 Popular Post Posted December 11, 2017 I read the change-log in its entirety and that took a goodly amount of time. So, if one imagines the duration of hours that must have been invested to implement each individual change it is indeed easy to determine how massive an undertaking this actually was. Such labor has gone without pay but it shall not abide without our sincerest gratitude, awe, and appreciation. I propose that this, the most extraordinary Community Patch Team, be awarded and issued forthwith, the Order of Merit. Huzzah! 2 2
Androdion 900 Posted December 12, 2017 Posted December 12, 2017 Does that mean you'll be finally running it?! 1
desm 331 Posted December 12, 2017 Posted December 12, 2017 Quote I read the change-log in its entirety and that took a goodly amount of time. So, if one imagines the duration of hours that must have been invested to implement each individual change it is indeed easy to determine how massive an undertaking this actually was. Such labor has gone without pay but it shall not abide without our sincerest gratitude, awe, and appreciation. I propose that this, the most extraordinary Community Patch Team, be awarded and issued forthwith, the Order of Merit. Huzzah! Community Patch Team for ever in the Pantheon of Sacred Heroes Thank you very much guys. 1
Dhampir113 2 Posted December 12, 2017 Posted December 12, 2017 (edited) launch a patch and it looks like this: But the patch is installed and everything works Edited December 12, 2017 by Dhampir113
Popular Post Androdion 900 Posted December 12, 2017 Popular Post Posted December 12, 2017 Check the properties for the files sacred2.exe and s2gs.exe, go to the compatibility tab and check if the option to run as administrator is checked. If it's not then please check it on both files. 1 1
gogoblender 3,647 Posted December 12, 2017 Posted December 12, 2017 21 minutes ago, Dhampir113 said: thanks, all worked well Great seeing you here on the boards re CMPatch team's amazing work welcome to DarkMatters, Dhampir113! gogo 1
Cloud342 0 Posted December 13, 2017 Posted December 13, 2017 So do I have to uninstall CM 150 before installing 160 or does it just update it?
Hooyaah 3,236 Posted December 13, 2017 Posted December 13, 2017 Installing CM 160 should update the current version unless you have added mods. If so, doing a clean install, rather than deleting any mods, may work better, as the installer looks for the pristine installed game with no modifications other than the CM 150 Patch. If you get an error message you may report it here.
Cloud342 0 Posted December 13, 2017 Posted December 13, 2017 2 hours ago, Hooyaah said: Installing CM 160 should update the current version unless you have added mods. If so, doing a clean install, rather than deleting any mods, may work better, as the installer looks for the pristine installed game with no modifications other than the CM 150 Patch. If you get an error message you may report it here. I'm going to do a clean installation then. Thank you very much Hooyaah.
MageMaster 8 Posted December 15, 2017 Posted December 15, 2017 Grats on reaching Release Status! I have yet to even play/test the last update.
Popular Post Hooyaah 3,236 Posted December 15, 2017 Popular Post Posted December 15, 2017 On 11/29/2017 at 3:44 PM, autumnblaze said: Hello to everyone, first post here Just a couple of things before you release the final patch: - High Elf's graphics have some glitch around the neck, look at the attached image. - Since previous patch 1.50, if you have Bargaining skill it's really easy to find double handed Swordstaff Lightsabers at the merchants, but the possibility to find a single hand Lightsaber seems close to zero. Has anyone else notice the thing? - After teleporting to Sloeford from the initial island using the small portal, the city appears empty, without npc for some seconds (see attached image). Thank you and sorry for my broken english. Autumnblaze, welcome to the fora here at DarkMatters! There was an issue with an updated GR2 file that caused it to be reverted to a "fixed" version. Please let us know if you still see the line in question. If you change the hairstyle it may correct the problem but I had noticed that similar gaps in the skin coverage have occurred with other set pieces. To resolve the issues each set piece and hairstyle would have to be corrected. It's a huge undertaking but I believe that there is an older GR2 that might resolve the issue we see above but there are other issues with that file as well and that's why it was replaced. 1 1
Popular Post Flix 5,240 Posted December 15, 2017 Author Popular Post Posted December 15, 2017 28 minutes ago, Hooyaah said: Autumnblaze, welcome to the fora here at DarkMatters! There was an issue with an updated DR2 file that caused it to be reverted to a "fixed" version. Please let us know if you still see the line in question. If you change the hairstyle it may correct the problem but I had noticed that similar gaps in the skin coverage have occurred with other set pieces. To resolve the issues each set piece and hairstyle would have to be corrected. It's a huge undertaking but I believe that there is an older GR2 that might resolve the issue we see above but there are other issues with that file as well and that's why it was replaced. We've implemented yet another fix since Autumblaze's pictures, that is currently available in the CM 1.60 that is released. We tested and the seams are gone. Indeed, there is no "new" or altered High Elf base model of any kind in the current CM Patch 1.60. The vanilla, unchanged High Elf model is used to ensure perfection (or close to as possible), and instead the troublesome set pieces were edited. Time consuming indeed, but Dmitriy was up to the task. 1 1
Wattouat 0 Posted December 16, 2017 Posted December 16, 2017 Hello everyone, Thank you very much for keeping this game updated. I wanted to know before installing the cmpatch1.60 if I still should add the -nocpubinding and -skipopenal and if there is anything else to do to avoid crashes.
Androdion 900 Posted December 16, 2017 Posted December 16, 2017 Hey Yes, you should still use those startup options. Other than that if you want to use Elite Textures please use the trimmed version posted here (they work!):
desm 331 Posted December 16, 2017 Posted December 16, 2017 (edited) 6 hours ago, Wattouat said: Hello everyone, Thank you very much for keeping this game updated. I wanted to know before installing the cmpatch1.60 if I still should add the -nocpubinding and -skipopenal and if there is anything else to do to avoid crashes. And if you still want the PhysX effects, before installing cm 0160, back-up the file physxext.zip in ...\Sacred 2 Gold\pak, then install 0160 and then reput the file where it was, replacing the new one (make a back-up of the 0160 file which is 10ko if you want first). And check "Execute as admin" too in the Sacred 2 shortcut properties. Edited December 16, 2017 by desm
dimitrius154 632 Posted December 16, 2017 Posted December 16, 2017 35 minutes ago, desm said: still want the PhysX effects PhysX effects from spells are still present, its just that the leaves, branches, stones, other persistent litter are gone. I would've kept them, but finding out, that, while on ground, they constantly oscillate up/down(up close it looks like a swarm of bugs) was a final straw.
desm 331 Posted December 16, 2017 Posted December 16, 2017 1 minute ago, dimitrius154 said: PhysX effects from spells are still present, its just that the leaves, branches, stones, other persistent litter are gone. I would've kept them, but finding out, that, while on ground, they constantly oscillate up/down(up close it looks like a swarm of bugs) was a final straw. Yes indeed, but personnaly I can't play without the leaves and all, they are so beautiful
Androdion 900 Posted December 16, 2017 Posted December 16, 2017 There was one user who meant to keep the flying leaves and he reported no crashes with the original physxExt though, so if someone's willing to do the same it's good advice. PS: It was probably you Desm, ha ha.
desm 331 Posted December 16, 2017 Posted December 16, 2017 31 minutes ago, Androdion said: PS: It was probably you Desm, ha ha. ahahah yes maybe, I don't remember.
Hooyaah 3,236 Posted December 17, 2017 Posted December 17, 2017 On 12/16/2017 at 5:28 AM, Wattouat said: Hello everyone, Thank you very much for keeping this game updated. I wanted to know before installing the cmpatch1.60 if I still should add the -nocpubinding and -skipopenal and if there is anything else to do to avoid crashes. That's a very good question Wattouat and we never got a reply, did we? If so I couldn't find it. Perhaps one of the Patch Team will respond soon.
Popular Post dimitrius154 632 Posted December 17, 2017 Popular Post Posted December 17, 2017 53 minutes ago, Hooyaah said: That's a very good question Wattouat and we never got a reply, did we? Guess, the original reply's got lost in a passage of time. -nocpubinding - allows the sacred2.exe process to utilize multiple CPU cores, which should improve both speed and stability, at least in theory. -skipopenal - disables calls to the game's heretical hardware 3D sound solution, based on OpenAL(Known to cause CTDs from time to time). 1 1
Flix 5,240 Posted December 18, 2017 Author Posted December 18, 2017 Closing this thread as the mod is no longer in beta status. Bug reports can go here: Further discussion of the current state of the mod and the hotfix under construction can go here:
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