gogoblender 3,078 Posted November 10, 2007 Share Posted November 10, 2007 Gothictomcat brought this up in Sif over here: http://forum.sacredeng.ascaron-net.com/sho...ead.php?t=44988 How hard is it to do...apparently the tables don't exist yet...or do they? Are there any tools or generators that could help us get the data out? gogo Link to comment
Erling 3 Posted November 10, 2007 Share Posted November 10, 2007 you could start a new char and type down numbers between each level but.. I never seen something like that Link to comment
GothicTomcat 0 Posted November 10, 2007 Share Posted November 10, 2007 There's no way I could do that. I play nothing but SP and as slow as I play it would take me years to get it going. Link to comment
Erling 3 Posted November 10, 2007 Share Posted November 10, 2007 then... I donno I could maybe do it on sacred plus where I have open internet chars who have cheaty ammys Link to comment
gial 2 Posted November 10, 2007 Share Posted November 10, 2007 the real difficulty is in remembering to note the numbers - hehe. I always forget after a handful Link to comment
myles 2 Posted November 10, 2007 Share Posted November 10, 2007 then... I donno I could maybe do it on sacred plus where I have open internet chars who have cheaty ammys Let's not talk about any weird amulet thingy, even if its for a noble cause. I do bet that it has an exponential formula to it, it may just take several points to break it. It would be more wise to go at it with the simplest way first, whoever that may undertake the task. Link to comment
gogoblender 3,078 Posted November 10, 2007 Author Share Posted November 10, 2007 Do all the toon classes share teh same level of experience growth? If this is so...maybe we can place a table here and start filling in numbers from peeps who have the data already in their toons? Kind of like a fill in the space? gogo p.s. bottom line is...we're only looking for 216 numbers to fill in right? Link to comment
gial 2 Posted November 10, 2007 Share Posted November 10, 2007 Roger that, gogo. The levels would be essentially meaningless if all characters did not progress at the same rate. And that's a good idea to start with, too. As you indicate, much of the information we need is available already if we just dig it up. Link to comment
gogoblender 3,078 Posted November 10, 2007 Author Share Posted November 10, 2007 And...Hodge Teddy over from the SIF already has one to 104 done! lol, he's already a member here at DarkMatters and I asked him over here on the SIF to see if he can help with the last 114 levels. 1) 0 2) 300 3) 1,200 4) 3,000 5) 5,900 6) 10,200 7) 16,400 8) 24,700 9) 35,600 10) 49,500 11) 66,900 12) 88,100 13) 113,700 14) 144,300 15) 180,200 16) 222,200 17) 270,800 18) 326,700 19) 390,300 20) 462,500 21) 543,900 22) 635,100 23) 737,000 24) 850,300 25) 975,800 26) 1,114,200 27) 1,266,500 28) 1,433,400 29) 1,615,800 30) 1,814,700 31) 2,030,900 32) 2,265,400 33) 2,519,200 34) 2,793,200 35) 3,088,600 36) 3,406,200 37) 3,747,300 38) 4,112,900 39) 4,504,100 40) 4,922,000 41) 5,367,900 42) 5,842,800 43) 6,348,100 44) 6,884,900 45) 7,454,500 46) 8,058,200 47) 8,697,400 48) 8,697,400 49) 9,373,200 50) 10,087,200 51) 11,634,900 52) 12,471,500 53) 13,351,800 54) 14,277,400 55) 15,249,700 56) 16,270,200 57) 17,340,600 58) 18,462,300 59) 19,637,000 60) 20,866,300 61) 22,151,900 62) 23,495,300 63) 24,898,300 64) 26,362,700 65) 27,890,000 66) 29,492,200 67) 31,141,000 68) 32,868,300 69) 34,665,700 70) 36,535,300 71) 38,478,900 72) 40,498,300 73) 42,595,600 74) 44,772,700 75) 47,031,600 76) 49,374,200 77) 51,802,700 78) 54,319,000 79) 56,925,200 80) 59,623,500 81) 62,415,900 82) 65,304,600 83) 68,291,800 84) 71,379,600 85) 74,570,400 86) 77,866,200 87) 81,269,500 88) 84,782,500 89) 88,407,500 90) 92,146,800 91) 96,002,900 92) 99,978,000 93) 104,074,700 94) 108,295,300 95) 112,642,300 96) 117,118,200 97) 121,725,600 98) 126,466,800 99) 131,344,600 100) 136,361,400 101) 141,519,900 102) 146,822,700 103) 152,272,400 104) 157,871,800 Since we've got a lot of platters here, I guess all of us can fill in levels here on this thread if we have time, and/or if hodge gets here (he said he'd try for Monday) we can see what else he's noted and put eveyrone's data together. I'll open up my game tonight and see what levels I can add to the list. Cheers! gogo Link to comment
gogoblender 3,078 Posted November 14, 2007 Author Share Posted November 14, 2007 Sorry for the double post Podgie has just finished compiling all the data and has entered into the wiki. http://darkmatters.org/SacredWiki/index.ph...eeded_per_level Good job! gogo Link to comment
podgie_bear 184 Posted November 14, 2007 Share Posted November 14, 2007 (edited) Your quite welcome. I knew that being a totally anal geek would come in handy one day. Now on to my next project, recording the attribute data for horses as they increase in level. (This is not an easy job when you are playing a Dwarf, Heh,heh,heh.) "Nae King! Nae Quin! Nae Laird! Nae Master! We willna' be fooled again! NAC MAC FEEGLE! THE WEE FREE MEN! Edited November 14, 2007 by podgie_bear Link to comment
Schot 407 Posted November 14, 2007 Share Posted November 14, 2007 Wow. That's huge podgie bear. Very nice and thank you! Link to comment
gogoblender 3,078 Posted November 14, 2007 Author Share Posted November 14, 2007 Indy has just beautified the data and...presto! http://darkmatters.org/SacredWiki/index.ph...eeded_per_level Superb Good job you guys! gogo Link to comment
Indy13 5 Posted November 14, 2007 Share Posted November 14, 2007 Great work Podgie collecting all the data, must have taken quite some time. However I was trying to get a formula of the growth in excel (which I failed) but found an error in the values: 47 8,697,400 48 8,697,400 After looking through the other values I'm almost certain that only lvls 48-50 have incorrect data caused by entering the same value twice at level 48. It's the kind of mistake that can happen to anyone when dealing with lots of numbers. So could you please edit the values to the correct ones or post them here and someone else will do it for you. Link to comment
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