Viper007 0 Posted April 2, 2009 Share Posted April 2, 2009 (edited) According to a thread on the sif...the latest patch has been released. Confirmed. SIF Thread Sacred 2: Fallen Angel 2.4.0 Edited April 2, 2009 by gogoblender Link to comment
Viper007 0 Posted April 2, 2009 Author Share Posted April 2, 2009 (edited) Readme File =========== Last updated: 03/03/2009 Version 2.40.0 Contents -------- 1. Introduction 2. Features 3. Changes to the Manual 4. Version History 5. Known Problems 6. System Requirements 7. Frequently Asked Questions (FAQ) 8. Technical Notes 9. Driver Help 10. Customer Support 1. Introduction --------------- Welcome to the world of Ancaria! Please read the following steps carefully. 2. Features ----------- The current version of Sacred 2 - Fallen Angel contains several bugfixes as well as these newly implemented features: nVidia®-PhysX TM Technology Implemented: The display of two combats arts for each respective hero has been enhanced with physical effects. Executing a combat art will now have direct impact on the immediate environment (small stones, leaves, twigs). The enhanced combat arts are: High Elf: Glacial Thorns and Incandescent Skin Temple Guardian: T-Energy Shroud and Untouchable Force Seraphim: Flaring Nova and Radiant Pillar Shadow Warrior: Nether Allegiance and Augmenting Guidon Inquisitor: Mortifying Pillory and Frenetic Fervor Dryad: Dust Devil and Edaphic Lances Certain particle effects as well as different wind speeds are also available now. Leaves and stones may be moved by wind or by walking across them. Pause Functionality: In single player mode you may now pause the game any time by pressing [P]. The camera can still be moved around freely when the game is paused - which is ideal for taking screenshots from various angles. Control Your Minions: This new functionality enables you to use your minions strategically. Order them to attack enemies as a group or individually ([-]) and determine how close they will stay to you ([#]). You can also order them to attack directly ([Shift] + [Left Mouse Button] on an opponent). Pressing [.] will display your minions\\\' current order status. The Achievement System: Open your logbook [L] and click on the trophy to display the achievements that you have accomplished in game. If you are playing in Closed Net these results will also be published in the community network on www.sacred2.net Character Display: You are now able to turn your characters around for 360° in the selection screen. Individualized Character Inventory Screen: Each hero now has a different and individualized layout for equipped items. 3. Changes to the manual ------------------------ A) Keymap The HTML readme version contains a printable keyboard configuration so you can conveniently find all relevant hotkeys. You can reach the keyboard layout by going over the Windows start menu and clicking on the Readme THERE. That readme is in html format and thus a lot better to read than this txt file you are reading now. B) Hotkeys [Esc] - Main Menu [F1] - Weapon 1 [F2] - Weapon 2 [F3] - Weapon 3 [F4] - Weapon 4 [F5] - Orb 1 [F6] - Orb 2 [F7] - Orb 3 [F8] - Orb 4 [F9] - Quicksave (see descriptions below) [F12] - Force Respawn at current Resurrection Monolith or on the starting island in multiplayer mode [1] - Combat art slot 1 [2] - Combat art slot 2 [3] - Combat art slot 3 [4] - Combat art slot 4 [5] - Buff 1 [6] - Buff 2 [7] - Buff 3 [0] - Call mount [Tab] - Minimap [Q] - Collect everything [W] - Forward [A] - Turn camera left [S] - Turn camera right [D] - Back [E] - Combat art screen [F] - Inventory [Z] - Turn character facing north [X] - Carrier Imp: When you push [X], a little imp carrying the player chest will appear immediately, allowing you to manage your items anywhere and not only in the cities. Attention: This function is only available if you\\\'ve got a special activation key for the carrier imp (e.g. when you bought the Collector\\\'s Edition) and unlocked that key in multiplayer mode. Please note that the carrier imp can only be used in Closed Net. [C] - Skill / attribute screen [L] - Logbook [M] - World map [G] - Divine gift [R] - Potion 1 [T] - Potion 2 [Z] - Potion 3 [U] - Potion 4 [I] - Potion 5 [O] - Potion 6 [P] - Pause: This functionality is only available in single player mode [.] - Minion Status: Display your minions\\\' current oder status. [/] - Minion Attack Mode: You can order your minions to attack as a group or individually. [\\\\] - Minion Range: Determine the action range of your minions with three proximity settings. [Space] - Use health potion [Shift] - Mouse action / defensive (see descriptions below) [Ctrl] - Several functions in combinations with left mouse button (see descriptions below) [Alt] - Display items / world objects [Return] - Yes / Ok / Open chat in multiplayer mode [Print] - Create screenshot [Page Down] - Zoom in [Page Up] [+] (numpad) - Zoom out Descriptions: ------------- [Ctrl] + [Left Mouse Click] on an item while at the Trader Quick buying and selling of items: If you [Ctrl] + [Left Mouse Click] on an item you want to buy or sell, you can do so without getting a confirmation query. [Ctrl] + [Left Mouse Click] on a Character Portrait Team teleport: When you are playing a Multiplayer game, you can use this combination to teleport directly to any player from your group. [Ctrl] + [Left Mouse Click] on another Character Trading: Opens up the trade menu on the selected character. [Shift] Increase your defense: Pressing and holding [Shift] increases your defense on incoming attacks. However, while holding [Shift] you cannot move or attack. [Shift] + [Left Mouse Button] on an Item in your Inventory Unstack Items: This combination allows you to separate stacked items (e.g. potions) in your inventory. [Right Mouse Button] on the World Map Drag view of the World Map: Press and hold down [Right Mouse Button] to drag the world map in the desired direction in order to view other areas. [Shift] + [Left Mouse Button] on an Opponent Clicking on an opponent while holding down [Shift] will order your minion to attack directly. [Mouse Wheel] Camera Zoom and Map Zoom: Scroll [Mouse Wheel] to change both the zoom and the angle of the camera. On the world map, scroll to zoom in and out. [Middle Mouse Button] on the World Map Open the Minimap: With this hotkey, you can open the minimap from the world map. Move the mouse around to see areas you\\\'ve already visited. [Middle Mouse Button] Adjust the Camera Position: Hold the [Middle Mouse Button] and move your mouse to change the camera angle. [F9] Quicksave Function: Saves the current position. If you have quicksaved a current position you can exit the game. Once you load the quicksave, you will reappear at the place you quicksaved. However, please be aware of the following: o The quicksaved position will be overwritten by the following three actions: + the character dies + the character has clicked on a soulstone + you load another save game o Once you loaded your quicksaved game the current position is NOT saved again automatically. In order to save it, hit [F9] once more. o All enemies are back again after loading a quicksaved game! Be careful, because it could be dangerous to quicksave in an area where you\\\'ve just killed enemies, or in front of a dragon... C) Sacred 2 Community Network Come and visit our Sacred 2 Network at http://www.sacred2.net! Sacred 2 Network is the perfect meeting place for Sacred 2 players. It offers a variety of features: * Compare yourself to others in a big highscore ladder! * Found your own guild and compare your guild with those of others in a separate highscore ladder! * Look for special events that are planned in Sacred 2 - Fallen Angel! * See which achievements you have already unlocked (listed in a separate ladder). * Get in touch with other characters and players. * Search, sell and buy items at the Marketplace. * Create your own friends list and meet your friends. * Look for many more features in Sacred 2 Network ... Please note: You can have a look at the Sacred 2 Network already. However, you can only use the full advantages of this network after creating your game account in the Closed Net lobby! D) Closed Net Lobby In the Closed Net lobby you will find a list of all available servers. All servers do have a specific language code as first part of their name. In order to see only servers of one language, you can use the dropdown menu at the right top of the list to choose the language you prefer. So if you want to find e.g. some French-speaking people, you will most probably encounter them by joining a French server (titled as \\\"fr: servername\\\"). E) Miscellaneous Starting weapon of Dryad Unlike mentioned in the manual, the Dryad starts with a bow instead of blowgun/pipe. 4. Version History ------------------ Since the release of Sacred 2 - Fallen Angel we implemented many new features and fixed many issues to improve gameplay. The most important features are: 03/03/2009; Version 2.40.0: New Features: * nVidia PhysX technology implemented for two combat arts of each respective hero o Direct impact on immediate environment o Particle effects o Variable wind speeds * Pause functionality for single player mode (default key [P]) * Controls for minions: o Attack range o Attack mode o Select opponent * New achievement system (available in logbook) * Turn characters 360° in the character selection screen * Inventory screen changes: Equipped items now have a new layout which is individual for each character * The Crystal Planes now feature a new quest series as well as new opponents * New items may drop * Three new mini bosses. All mini bosses now have their own quests. * The logbook now features a new graphical appearance. * New options under „Audio Settings“ to adjust the frequency of battle chat * New death screams for all creatures even if battle chat has been set to „Never“ under „Audio Settings“ * Added a tool tip display for the duration of purple and blue potions * Incoming messages will now open the chat window. After seven seconds the window will close automatically * New option under „Audio Settings“ to switch acoustic notifications for chat messages on or off. Bug Fixes: * Several causes for crashes have been fixed. * The Dryads\\\' shrunken heads now work as intended, boosting the effectiveness of the combat arts Malicious Totem, Black Curse and Viperish Disease. * The bonus Deadly Wounds does no longer stack. In extreme cases the overall hitpoints were reduced to 1 due to that issue. * The bonus Deep Wound does no longer stack. In extreme cases the overall hitpoints were reduced to 1 due to that issue. * Fixed an issue that dead horses could be mounted in certain situations. * Fixed an issue that mounted heroes did not sustain damage when they touched a T-Energy pool. * Heroes will now sustain the correct amount of damage when touching a T-Energy pool. * Heroes will now sustain damage when they walk through the boss monster \\\"Swirling Mist of Miasma\\\" (\\\"Fog Monster\\\"). * The boss monster \\\"Swirling Mist of Miasma\\\" (\\\"Fog Monster\\\") now fires projectiles. * The skill Alchemy now increases the amount of health replenished by healing potions. * The modification Evade of the Inquisitor\\\'s combat art Reverse Polarity will now be displayed correctly in all parts of the interface. * Damage over time did work properly for Elite Boar Riders. This has been fixed. * The Divine Gift Kuan\\\'s Breath also effected opponents who were above the defined maximum opponent level. This has been fixed. * Various fixes concerning Pierce. * \\\"Power leveling\\\" using the the combat art Expulse Magic on the \\\"Swirling Mist of Miasma\\\" (\\\"Fog Monster\\\") is no longer possible. * Fixed the faulty damage display of the boss monster \\\"Facetteleon\\\". * When several boosts were active, the fist boost to terminate also ended all other boost graphics effects even if the remaining boosts were still active. This has been fixed. * The faulty damage of the modification Self Repair of the Temple Guardian\\\'s combat art Jolting Touch has been fixed. * The faulty damage of the Seraphim\\\'s combat art Pelting Strikes has been fixed. * Corrected several translation errors in English and French. * Fixed wrongly saved values of the explored map. * Amulets and rings have become distinctly different now. This will apply to all amulets including already existing ones. * Pressing [Del] when the cursor is positioned at the start of a text field in the menu does no longer cause crashes. * Fixed an issue that Blacksmith Arts could not be removed from forge slots if they had been placed there temporarily. * The Closed Net player chest accessible for all characters was deleted when players logged in to the Open Net lobby for the first time. This has been fixed. * Sometimes, items that we rearranged in the inventory were lost due to server lag. This has been fixed. * Fixed an issue that made it impossible to open a server for diffculty levels gold or higher even if the character met the requirements. * Fixed an issue that made it possible to switch from a hardcore game to a default game and vice versa via the Buddy list. * The skill Toughness will no longer yield strange results in higher levels. Warning: Toughness did block high amounts of damage even while being broken. Since the fix, Toughness works more predictable, but might therefore be less effective in some situations. * The mini boss Forest Guardian will now scale to the player\\\'s level who is close to him rather than that of the first player who entered the server. * The unique spear Gronkor\\\'s Downfall does no longer carry a bonus for ranged weapons. * All mounted opponents now fight and die as intended. * The acoustic signal of the heartbeat sometimes did not end. Now, the heartbeat sound will play no longer than twelve seconds. * The survival bonus will increase at a slower rate. * The Dryad\\\'s combat art Malicious Totem will now have a stronger effect when the proper shrunken head is being used. * The Temple Guardian\\\'s combat art Furious Emblazer is now more powerful. * The Seraphim combat\\\'s art Divine Protection now has a slightly reduced duration per level. * The amount of experience points per killed opponent will no longer be as drastically reduced on very high levels as before. * The safe area (spawn protection) around resurrection monoliths has been extended; monsters will not attack players immediately anymore. * Several side quests have been fixed * Throwing daggers will now rely on dexterity rather than strength * The skill Magic Staffs didn’t apply to two-handed mage staffs, this has been fixed * Temple Guard combat art Battle Extension did not work correctly in combos, this has been fixed * Seraphim combat art BeeEffGee is now capped at level 200; the tooltip has been fixed accordingly * Shadow Warrior combat art Reflective Emanation reflected conditions such as blindness and stun and not just the damage, this has been fixed * Several combos did not work correctly when combat arts with different targeting systems were combined, e.g. area spells first and direct damage such as flash second. This has been fixed * Some descriptions for combat art modifications were misleading or wrong. They have been corrected. * Bossmonster \\\"Carnach\\\" teleported one last time while dying, this has been removed. * Unforging items at the blacksmith broke the forge slots in rare occasions, this has been fixed. * Fixed an issue where OpenAL caused noisy sounds in the main menu after leaving a game session. * Pressing [print] did not save screenshots when a dialog window was open. This window will only be seen in the screenshot when both [ctrl] and [print] are being pressed. * Typing [% n] into the chat crashed the game, this has been fixed. * The tooltip of special mounts had value discrepancies at a trader and in the inventory. * Framerate drop caused by certain graphical effects has been lessened. * Added more pictures for quest targets in the quest log. * Fixed an issue in the MP server list that could cause players to join a different server than the one that had been selected * The mastery of the skill Riding now unlocks the correct bonuses. * Lore-skills increased the casting speed more efficiently than stated in the tool tip. * Skill Spell resistance did not work in some cases, this has been fixed. Edited April 2, 2009 by Viper007 Link to comment
Zinsho 0 Posted April 2, 2009 Share Posted April 2, 2009 That thread also has the download links from an nVidia site, the files aren't available for downloading just yet off the official site (they are through auto-patching though I suppose). http://uk.nzone.com/object/nzone_Sacred2_downloads_uk.html (At the bottom it also includes links to other regions that I would suspect allow for locality, or perhaps changing *_uk.html to *_us.html etc) Sacred 2 PhysX v2.40 (Full UK Patch) ( 837 MB ) Download this Full Patch to update your United States retail v1.0 of Sacred 2 to v2.40. Note: To experience the PhysX features you will need a GeForce 8-series or later PhysX enabled GPU. Sacred 2 PhysX v2.40 (Small UK Patch) ( 206 MB ) Download this Small Patch to update your United States Sacred 2 v2.34 to v2.40. Note: To experience the PhysX features you will need a GeForce 8-series or later PhysX enabled GPU. ... I'm assuming it's just a badly converted page, they forgot to edit the text on it. Regardless that provides the file sizes for people who care about that. Link to comment
Viper007 0 Posted April 2, 2009 Author Share Posted April 2, 2009 (edited) It looks like Skill Mastery no longer works with soft points.....But the +all skills gear is still there. The only piece I can tell that changed was my level 82 +12 all skill amulet is now +5 all skill with 550 HP. Edited April 2, 2009 by Viper007 Link to comment
Silearth 6 Posted April 2, 2009 Share Posted April 2, 2009 That thread also has the download links from an nVidia site, the files aren't available for downloading just yet off the official site (they are through auto-patching though I suppose). http://uk.nzone.com/object/nzone_Sacred2_downloads_uk.html (At the bottom it also includes links to other regions that I would suspect allow for locality, or perhaps changing *_uk.html to *_us.html etc) Sacred 2 PhysX v2.40 (Full UK Patch) ( 837 MB ) Download this Full Patch to update your United States retail v1.0 of Sacred 2 to v2.40. Note: To experience the PhysX features you will need a GeForce 8-series or later PhysX enabled GPU. Sacred 2 PhysX v2.40 (Small UK Patch) ( 206 MB ) Download this Small Patch to update your United States Sacred 2 v2.34 to v2.40. Note: To experience the PhysX features you will need a GeForce 8-series or later PhysX enabled GPU. ... I'm assuming it's just a badly converted page, they forgot to edit the text on it. Regardless that provides the file sizes for people who care about that. It is just badly converted; I clicked the link and am downloading the UK version of the patch. One thing though. The full patch weighs in at 837 MB. The last full patch I downloaded was nearly a gig. Link to comment
Arperum 3 Posted April 2, 2009 Share Posted April 2, 2009 (edited) The patch is announced over here. It patches very quickly. Pay attention wich version you are downloading! The link in the topic links to the US patch. Just click the british flag a bit lower on the screen and you're good. it was in fact released too quickly by nvidia, so you could've patched an not be able to play online, but now all online servers are 2.40 (although the message still says 2.34 Arp Edit: I know I posted this in the wrong section, but the general section is just plain invisible to me right now, don't know why...it's just gone... Edited April 2, 2009 by Arperum Link to comment
Spyrus 0 Posted April 2, 2009 Share Posted April 2, 2009 Thx for info. Looking anxious to downloaded after work! Link to comment
Zinsho 0 Posted April 2, 2009 Share Posted April 2, 2009 Silearth... I suspect that's because they've removed the Christmas Island. This patch is smaller because they took out 300-400mb of mobs and environment information. The shrink in size is perfectly fine, even if it seems unusual. Link to comment
Silearth 6 Posted April 2, 2009 Share Posted April 2, 2009 Silearth... I suspect that's because they've removed the Christmas Island. This patch is smaller because they took out 300-400mb of mobs and environment information. The shrink in size is perfectly fine, even if it seems unusual. No Christmas Island? Ah man! I just installed the patch and played a quick round. No changes for me, though I suspect that this is because the servers are still reporting that 3.4 is the latest. Link to comment
Csaszar 2 Posted April 2, 2009 Share Posted April 2, 2009 * Damage over time did work properly for Elite Boar Riders. This hasbeen fixed. Yay, its fixed! Nothing that works properly should be allowed to remain! Link to comment
Spyrus 0 Posted April 2, 2009 Share Posted April 2, 2009 Going hoooommmeeee ... I ll report ASAP Link to comment
gogoblender 3,071 Posted April 2, 2009 Share Posted April 2, 2009 hahahaha, ran home from work took day off after seeing patch is out. Man...what a MESS with the translation...peeps are gonna be thinking they can change localisation? Baaaaaaaaaaaad Anyway, it's downloading now...what a great list... minion control...hoowah! coming in at a bit more than 400 kb a sec...12 minute download for the small one... Anyone already got it? gogo p.s. lol, csaszar...ya caught that too huh... ah, Ascaron *rolls eyes*... man, we really need an eye rolling smiley p.s.s. Have also merged two threads regarding release into this one to keep info together. Link to comment
Viper007 0 Posted April 2, 2009 Author Share Posted April 2, 2009 (edited) Pic of new log book with mini boss quest: Edited April 2, 2009 by Viper007 Link to comment
D-molisher 9 Posted April 2, 2009 Share Posted April 2, 2009 (edited) Uhm getting the big UK version, running 1,3 Mbyte a sec. Zzzzzzz Get done, I wanna game And uhm see if they ruined everything- or hopefully fix some of the anoying stuff. Wuut Sacred 2 couldnt be found on yur system Ach do I really have 2 reinstall - stupid ... & curses. Edited April 2, 2009 by D-molisher Link to comment
gogoblender 3,071 Posted April 2, 2009 Share Posted April 2, 2009 I took small download... upgrades from 2.31 it's here! Going on line now And nice pix from log book...did you guys read that about quests per mini boss? there goes farming gogo p.s. new font on the start up page... neato Link to comment
gogoblender 3,071 Posted April 2, 2009 Share Posted April 2, 2009 Regarding Particle Effects... A W E S O M E!! GOGO Link to comment
Giggles 1 Posted April 2, 2009 Share Posted April 2, 2009 I agree, the partical effects is sweet. Sad to say, but the Elite graffics is still not 100% solid yet. turn on the Elite, and when I exited a game, it crashed. My PC can handle it, this I know. Intel 920i, nvidia 260 OC and a EVGA OC motherboard. 6 Gigs of tri channel memory. Vista Ult 64. My PC is well capable, but it still don't like the Elite. Bummer too. The Elite looks so beautiful. Link to comment
D-molisher 9 Posted April 2, 2009 Share Posted April 2, 2009 Wow , cool graphics. Finally my 1 Gb graphics thingy look like it And woodoo is quite funn at least till I kill her. Link to comment
Zandrama 0 Posted April 2, 2009 Share Posted April 2, 2009 (edited) I have the US version of the game and 2.34 now...I tried to install the new 2.4 patch and after I dnload it and run it....it says..The language version of this patch is not compatible with the installed version of Sacred 2. It is NOT steam...by the way. Any ideas? Disreguard must have had a bad link installing now. Zandy Edited April 2, 2009 by Zandrama Link to comment
gogoblender 3,071 Posted April 2, 2009 Share Posted April 2, 2009 I agree, the partical effects is sweet. Sad to say, but the Elite graffics is still not 100% solid yet. turn on the Elite, and when I exited a game, it crashed. My PC can handle it, this I know. Intel 920i, nvidia 260 OC and a EVGA OC motherboard. 6 Gigs of tri channel memory. Vista Ult 64. My PC is well capable, but it still don't like the Elite. Bummer too. The Elite looks so beautiful. Agree with you on this. I usually only use Elite for taking pix for wiki and just to sit back and enjoy the game slowly. It makes my card run really hot though. This morning I was able to get a decent morning run out of it though with the gang... then when I got back to island, it conked out and I was dropped from game gogo Link to comment
Katran 0 Posted April 2, 2009 Share Posted April 2, 2009 Downloading now it should be done in 5min. Link to comment
Dobri 55 Posted April 2, 2009 Share Posted April 2, 2009 (edited) Downloading now as well. I like the patch already, especially the control over the minions. As soon as I've tested it properly, I shall update the buffer SW guide. That was something that game really needed. It would call for some additional micromanagement, but it will rock. This way the astral oriented SW will have much greater control over the battle field and thus draw off more aggro from the party itself. Perfect That just made the buffer SW even better than I expected. I also love the improvements of Nether allegiance,augmenting guidon and radiant pillar. This will make some of my favorite chars even more powerful Edited April 2, 2009 by Dobri Link to comment
Spyrus 0 Posted April 2, 2009 Share Posted April 2, 2009 (edited) Already on-line and I like also the new font. You can find also some enhanced text like in rune shopping. Edited April 2, 2009 by Spyrus Link to comment
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