Jump to content

Sacred 2: Fallen Angel 2.4.0 Released


Recommended Posts

   Readme File
  ===========


  Last updated: 03/03/2009
  Version 2.40.0


  Contents
  --------

 1. Introduction
 2. Features
 3. Changes to the Manual
 4. Version History
 5. Known Problems
 6. System Requirements
 7. Frequently Asked Questions (FAQ)
 8. Technical Notes
 9. Driver Help
 10. Customer Support


  1. Introduction
  ---------------

  Welcome to the world of Ancaria!

  Please read the following steps carefully.


  2. Features
  -----------

  The current version of Sacred 2 - Fallen Angel contains several
  bugfixes as well as these newly implemented features:

  nVidia®-PhysX TM Technology Implemented:

  The display of two combats arts for each respective hero has been 
  enhanced with physical effects. Executing a combat art will now have 
  direct impact on the immediate environment (small stones, leaves, 
  twigs).

  The enhanced combat arts are:

	 High Elf: Glacial Thorns and Incandescent Skin

	 Temple Guardian: T-Energy Shroud and Untouchable Force

	 Seraphim: Flaring Nova and Radiant Pillar

	 Shadow Warrior: Nether Allegiance and Augmenting Guidon

	 Inquisitor: Mortifying Pillory and Frenetic Fervor

	 Dryad: Dust Devil and Edaphic Lances

  Certain particle effects as well as different wind speeds are also
  available now. Leaves and stones may be moved by wind or by walking
  across them.


  Pause Functionality:

  In single player mode you may now pause the game any time by pressing 
  [P]. The camera can still be moved around freely when the game is paused 
  - which is ideal for taking screenshots from various angles.

  Control Your Minions:

  This new functionality enables you to use your minions strategically. 
  Order them to attack enemies as a group or individually ([-]) and 
  determine how close they will stay to you ([#]). You can also order them 
  to attack directly ([Shift] + [Left Mouse Button] on an opponent). 
  Pressing [.] will display your minions\\\' current order status.

  The Achievement System:

  Open your logbook [L] and click on the trophy to display the 
  achievements that you have accomplished in game. If you are playing in 
  Closed Net these results will also be published in the community network 
  on www.sacred2.net

  Character Display:

  You are now able to turn your characters around for 360° in the 
  selection screen.

  Individualized Character Inventory Screen:

  Each hero now has a different and individualized layout for equipped 
  items.

  3. Changes to the manual
  ------------------------

  A) Keymap

  The HTML readme version contains a printable keyboard configuration so you
  can conveniently find all relevant hotkeys. You can reach the keyboard 
  layout by going over the Windows start menu and clicking on the Readme THERE.
  That readme is in html format and thus a lot better to read than this txt 
  file you are reading now.

  B) Hotkeys

	 [Esc] - Main Menu
	 [F1] - Weapon 1
	 [F2] - Weapon 2
	 [F3] - Weapon 3
	 [F4] - Weapon 4
	 [F5] - Orb 1
	 [F6] - Orb 2
	 [F7] - Orb 3
	 [F8] - Orb 4
	 [F9] - Quicksave (see descriptions below)
	 [F12] - Force Respawn at current Resurrection Monolith 
	 or on the starting island in multiplayer mode

	 [1] - Combat art slot 1
	 [2] - Combat art slot 2
	 [3] - Combat art slot 3
	 [4] - Combat art slot 4
	 [5] - Buff 1
	 [6] - Buff 2
	 [7] - Buff 3
	 [0] - Call mount
	 [Tab] - Minimap
	 [Q] - Collect everything
	 [W] - Forward
	 [A] - Turn camera left
	 [S] - Turn camera right
	 [D] - Back
	 [E] - Combat art screen
	 [F] - Inventory
	 [Z] - Turn character facing north
	 [X] - Carrier Imp: When you push [X], a little imp carrying the player 
	   chest will appear immediately, allowing you to manage your items 
	   anywhere and not only in the cities.
	 Attention: This function is only available if you\\\'ve got a special 
	 activation key for the carrier imp (e.g. when you bought the 
	 Collector\\\'s Edition) and unlocked that key in multiplayer mode. Please 
 note that the carrier imp can only be used in Closed Net.
	 [C] - Skill / attribute screen
	 [L] - Logbook
	 [M] - World map
	 [G] - Divine gift
	 [R] - Potion 1
	 [T] - Potion 2
	 [Z] - Potion 3
	 [U] - Potion 4
	 [I] - Potion 5
	 [O] - Potion 6
	 [P] - Pause: This functionality is only available in single player 
	 mode
	 [.] - Minion Status: Display your minions\\\' current oder status.
	 [/] - Minion Attack Mode: You can order your minions to attack as 
	 a group or individually.
	 [\\\\] - Minion Range: Determine the action range of your minions 
	 with three proximity settings.
	 [Space] - Use health potion
	 [Shift] - Mouse action / defensive (see descriptions below)
	 [Ctrl] - Several functions in combinations with left mouse button
			  (see descriptions below)
	 [Alt] - Display items / world objects
	 [Return] - Yes / Ok / Open chat in multiplayer mode
	 [Print] - Create screenshot
	 [Page Down] - Zoom in
	 [Page Up] [+] (numpad) - Zoom out


  Descriptions:
  -------------

  [Ctrl] + [Left Mouse Click] on an item while at the Trader
  Quick buying and selling of items: If you [Ctrl] + [Left Mouse Click] on 
  an item you want to buy or sell, you can do so without getting a 
  confirmation query.

  [Ctrl] + [Left Mouse Click] on a Character Portrait
  Team teleport: When you are playing a Multiplayer game, you can use this
  combination to teleport directly to any player from your group.

  [Ctrl] + [Left Mouse Click] on another Character
  Trading: Opens up the trade menu on the selected character.

  [Shift]
  Increase your defense: Pressing and holding [Shift] increases your defense
  on incoming attacks. However, while holding [Shift] you cannot move or
  attack.

  [Shift] + [Left Mouse Button] on an Item in your Inventory
  Unstack Items: This combination allows you to separate stacked items (e.g.
  potions) in your inventory.

  [Right Mouse Button] on the World Map
  Drag view of the World Map: Press and hold down [Right Mouse Button] to
  drag the world map in the desired direction in order to view other areas.

  [Shift] + [Left Mouse Button] on an Opponent
  Clicking on an opponent while holding down [Shift] will order your
  minion to attack directly.

  [Mouse Wheel]
  Camera Zoom and Map Zoom: Scroll [Mouse Wheel] to change both the zoom and
  the angle of the camera. On the world map, scroll to zoom in and out.

  [Middle Mouse Button] on the World Map
  Open the Minimap: With this hotkey, you can open the minimap from the 
  world map. Move the mouse around to see areas you\\\'ve already visited.

  [Middle Mouse Button]
  Adjust the Camera Position: Hold the [Middle Mouse Button] and move your 
  mouse to change the camera angle.

  [F9]
  Quicksave Function: Saves the current position. If you have quicksaved a 
  current position you can exit the game. Once you load the quicksave, you
  will reappear at the place you quicksaved.
  However, please be aware of the following:
	  o The quicksaved position will be overwritten by the following three
		actions:
			+ the character dies
			+ the character has clicked on a soulstone
			+ you load another save game
	  o Once you loaded your quicksaved game the current position is NOT 
		saved again automatically. In order to save it, hit [F9] once more.
	  o All enemies are back again after loading a quicksaved game! Be  
		careful, because it could be dangerous to quicksave in an area where
		you\\\'ve just killed enemies, or in front of a dragon...


  C) Sacred 2 Community Network

 Come and visit our Sacred 2 Network at http://www.sacred2.net!

 Sacred 2 Network is the perfect meeting place for Sacred 2 players. It
 offers a variety of features:

   * Compare yourself to others in a big highscore ladder!

   * Found your own guild and compare your guild with those of others in a
	 separate highscore ladder!

   * Look for special events that are planned in Sacred 2 - Fallen Angel!

   * See which achievements you have already unlocked (listed in a
	 separate ladder).

   * Get in touch with other characters and players.

   * Search, sell and buy items at the Marketplace.

   * Create your own friends list and meet your friends.

   * Look for many more features in Sacred 2 Network ...


 Please note: You can have a look at the Sacred 2 Network already.
 However, you can only use the full advantages of this network after
 creating your game account in the Closed Net lobby!


  D) Closed Net Lobby

 In the Closed Net lobby you will find a list of all available servers.
 All servers do have a specific language code as first part of their name.
 In order to see only servers of one language, you can use the dropdown
 menu at the right top of the list to choose the language you prefer. So
 if you want to find e.g. some French-speaking people, you will most
 probably encounter them by joining a French server (titled as \\\"fr:
 servername\\\").


  E) Miscellaneous

 Starting weapon of Dryad

 Unlike mentioned in the manual, the Dryad starts with a bow instead of
 blowgun/pipe.


  4. Version History
  ------------------


  Since the release of Sacred 2 - Fallen Angel we implemented many new
  features and fixed many issues to improve gameplay. The most important
  features are:

  03/03/2009; Version 2.40.0:

  New Features:

* nVidia PhysX technology implemented for two combat arts of each
  respective hero
	  o Direct impact on immediate environment
	  o Particle effects
	  o Variable wind speeds

* Pause functionality for single player mode (default key [P])

* Controls for minions:
	  o Attack range
	  o Attack mode
	  o Select opponent

* New achievement system (available in logbook)

* Turn characters 360° in the character selection screen

* Inventory screen changes: Equipped items now have a new layout
  which is individual for each character

* The Crystal Planes now feature a new quest series as well as new 
  opponents

* New items may drop

* Three new mini bosses. All mini bosses now have their own quests.

* The logbook now features a new graphical appearance.

* New options under „Audio Settings“ to adjust the frequency of battle 
  chat

* New death screams for all creatures even if battle chat has been set 
  to „Never“ under „Audio Settings“

* Added a tool tip display for the duration of purple and blue potions

* Incoming messages will now open the chat window. After seven seconds 
  the window will close automatically

* New option under „Audio Settings“ to switch acoustic notifications 
  for chat messages on or off.

  Bug Fixes:

* Several causes for crashes have been fixed.

* The Dryads\\\' shrunken heads now work as intended, boosting the 
  effectiveness of the combat arts Malicious Totem, Black Curse and 
  Viperish Disease.

* The bonus Deadly Wounds does no longer stack. In extreme cases
  the overall hitpoints were reduced to 1 due to that issue.

* The bonus Deep Wound does no longer stack. In extreme cases
  the overall hitpoints were reduced to 1 due to that issue.

* Fixed an issue that dead horses could be mounted in certain
  situations.

* Fixed an issue that mounted heroes did not sustain damage when
  they touched a T-Energy pool.

* Heroes will now sustain the correct amount of damage when touching a 
  T-Energy pool.

* Heroes will now sustain damage when they walk through the boss monster 
  \\\"Swirling Mist of Miasma\\\" (\\\"Fog Monster\\\").

* The boss monster \\\"Swirling Mist of Miasma\\\" (\\\"Fog Monster\\\") now fires 
  projectiles.

* The skill Alchemy now increases the amount of health replenished
  by healing potions.

* The modification Evade of the Inquisitor\\\'s combat art Reverse
  Polarity will now be displayed correctly in all parts of the interface.

* Damage over time did work properly for Elite Boar Riders. This has
  been fixed.

* The Divine Gift Kuan\\\'s Breath also effected opponents who were above 
  the defined maximum opponent level. This has been fixed.

* Various fixes concerning Pierce.

* \\\"Power leveling\\\" using the the combat art Expulse Magic on the 
  \\\"Swirling Mist of Miasma\\\" (\\\"Fog Monster\\\") is no longer possible.

* Fixed the faulty damage display of the boss monster \\\"Facetteleon\\\".

* When several boosts were active, the fist boost to terminate also
  ended all other boost graphics effects even if the remaining boosts
  were still active. This has been fixed.

* The faulty damage of the modification Self Repair of the Temple 
  Guardian\\\'s combat art Jolting Touch has been fixed.

* The faulty damage of the Seraphim\\\'s combat art Pelting Strikes has 
  been fixed.

* Corrected several translation errors in English and French.

* Fixed wrongly saved values of the explored map.

* Amulets and rings have become distinctly different now. This will apply 
  to all amulets including already existing ones.

* Pressing [Del] when the cursor is positioned at the start of a
  text field in the menu does no longer cause crashes.

* Fixed an issue that Blacksmith Arts could not be removed from forge 
  slots if they had been placed there temporarily.

* The Closed Net player chest accessible for all characters was deleted 
  when players logged in to the Open Net lobby for the first time. This 
  has been fixed.

* Sometimes, items that we rearranged in the inventory were lost due to 
  server lag. This has been fixed.

* Fixed an issue that made it impossible to open a server for
  diffculty levels gold or higher even if the character met the
  requirements.

* Fixed an issue that made it possible to switch from a hardcore
  game to a default game and vice versa via the Buddy list.

* The skill Toughness will no longer yield strange results in higher 
  levels. Warning: Toughness did block high amounts of damage even while 
  being broken. Since the fix, Toughness works more predictable, but might 
  therefore be less effective in some situations.

* The mini boss Forest Guardian will now scale to the player\\\'s
  level who is close to him rather than that of the first player who
  entered the server.

* The unique spear Gronkor\\\'s Downfall does no longer carry a bonus
  for ranged weapons.

* All mounted opponents now fight and die as intended.

* The acoustic signal of the heartbeat sometimes did not end. Now, the 
  heartbeat sound will play no longer than twelve seconds.

* The survival bonus will increase at a slower rate.

* The Dryad\\\'s combat art Malicious Totem will now have a stronger effect 
  when the proper shrunken head is being used.

* The Temple Guardian\\\'s combat art Furious Emblazer is now more
  powerful.

* The Seraphim combat\\\'s art Divine Protection now has a slightly
  reduced duration per level.

* The amount of experience points per killed opponent will no longer
  be as drastically reduced on very high levels as before.

* The safe area (spawn protection) around resurrection monoliths has been 
  extended; monsters will not attack players immediately anymore.

* Several side quests have been fixed

* Throwing daggers will now rely on dexterity rather than strength

* The skill Magic Staffs didn’t apply to two-handed mage staffs, this 

  has been fixed

* Temple Guard combat art Battle Extension did not work correctly in 

  combos, this has been fixed

* Seraphim combat art BeeEffGee is now capped at level 200; the tooltip 

  has been fixed accordingly

* Shadow Warrior combat art Reflective Emanation reflected conditions such 

  as blindness and stun and not just the damage, this has been fixed

* Several combos did not work correctly when combat arts with different 

  targeting systems were combined, e.g. area spells first and direct 

  damage such as flash second. This has been fixed

* Some descriptions for combat art modifications were misleading or wrong. 

  They have been corrected.

* Bossmonster \\\"Carnach\\\" teleported one last time while dying, this has 

  been removed.

* Unforging items at the blacksmith broke the forge slots in rare 

  occasions, this has been fixed.

* Fixed an issue where OpenAL caused noisy sounds in the main menu after 

  leaving a game session.

* Pressing [print] did not save screenshots when a dialog window was open. 

  This window will only be seen in the screenshot when both [ctrl] and 

  [print] are being pressed.

* Typing [% n] into the chat crashed the game, this has been fixed.

* The tooltip of special mounts had value discrepancies at a trader and in 

  the inventory.

* Framerate drop caused by certain graphical effects has been lessened.

* Added more pictures for quest targets in the quest log.

* Fixed an issue in the MP server list that could cause players to join a 

  different server than the one that had been selected

* The mastery of the skill Riding now unlocks the correct bonuses.

* Lore-skills increased the casting speed more efficiently than stated in 

  the tool tip.

* Skill Spell resistance did not work in some cases, this has been fixed.

Edited by Viper007
Link to comment

That thread also has the download links from an nVidia site, the files aren't available for downloading just yet off the official site (they are through auto-patching though I suppose).

 

http://uk.nzone.com/object/nzone_Sacred2_downloads_uk.html

 

(At the bottom it also includes links to other regions that I would suspect allow for locality, or perhaps changing *_uk.html to *_us.html etc)

 

Sacred 2 PhysX v2.40 (Full UK Patch)

( 837 MB )

Download this Full Patch to update your United States retail v1.0 of Sacred 2 to v2.40.

Note: To experience the PhysX features you will need a GeForce 8-series or later PhysX enabled GPU.

 

Sacred 2 PhysX v2.40 (Small UK Patch)

( 206 MB )

Download this Small Patch to update your United States Sacred 2 v2.34 to v2.40.

Note: To experience the PhysX features you will need a GeForce 8-series or later PhysX enabled GPU.

 

... I'm assuming it's just a badly converted page, they forgot to edit the text on it.

 

Regardless that provides the file sizes for people who care about that.

Link to comment

It looks like Skill Mastery no longer works with soft points.....But the +all skills gear is still there. The only piece I can tell that changed was my level 82 +12 all skill amulet is now +5 all skill with 550 HP.

Edited by Viper007
Link to comment
That thread also has the download links from an nVidia site, the files aren't available for downloading just yet off the official site (they are through auto-patching though I suppose).

 

http://uk.nzone.com/object/nzone_Sacred2_downloads_uk.html

 

(At the bottom it also includes links to other regions that I would suspect allow for locality, or perhaps changing *_uk.html to *_us.html etc)

 

Sacred 2 PhysX v2.40 (Full UK Patch)

( 837 MB )

Download this Full Patch to update your United States retail v1.0 of Sacred 2 to v2.40.

Note: To experience the PhysX features you will need a GeForce 8-series or later PhysX enabled GPU.

 

Sacred 2 PhysX v2.40 (Small UK Patch)

( 206 MB )

Download this Small Patch to update your United States Sacred 2 v2.34 to v2.40.

Note: To experience the PhysX features you will need a GeForce 8-series or later PhysX enabled GPU.

 

... I'm assuming it's just a badly converted page, they forgot to edit the text on it.

 

Regardless that provides the file sizes for people who care about that.

 

 

It is just badly converted; I clicked the link and am downloading the UK version of the patch. One thing though. The full patch weighs in at 837 MB. The last full patch I downloaded was nearly a gig.

Link to comment

The patch is announced over here.

 

It patches very quickly. Pay attention wich version you are downloading! The link in the topic links to the US patch. Just click the british flag a bit lower on the screen and you're good.

 

it was in fact released too quickly by nvidia, so you could've patched an not be able to play online, but now all online servers are 2.40 (although the message still says 2.34 :(

 

Arp

 

Edit: I know I posted this in the wrong section, but the general section is just plain invisible to me right now, don't know why...it's just gone...

Edited by Arperum
Link to comment

Silearth...

 

I suspect that's because they've removed the Christmas Island. This patch is smaller because they took out 300-400mb of mobs and environment information. The shrink in size is perfectly fine, even if it seems unusual.

Link to comment
Silearth...

 

I suspect that's because they've removed the Christmas Island. This patch is smaller because they took out 300-400mb of mobs and environment information. The shrink in size is perfectly fine, even if it seems unusual.

 

No Christmas Island? Ah man!

 

I just installed the patch and played a quick round. No changes for me, though I suspect that this is because the servers are still reporting that 3.4 is the latest.

Link to comment
* Damage over time did work properly for Elite Boar Riders. This has

been fixed.

Yay, its fixed! Nothing that works properly should be allowed to remain! :(

Link to comment

hahahaha, ran home from work took day off after seeing patch is out. Man...what a MESS with the translation...peeps are gonna be thinking they can change localisation? Baaaaaaaaaaaad

 

Anyway, it's downloading now...what a great list... minion control...hoowah!

 

coming in at a bit more than 400 kb a sec...12 minute download for the small one...

 

Anyone already got it?

 

:(

 

gogo

 

p.s. lol, csaszar...ya caught that too huh... ah, Ascaron *rolls eyes*... man, we really need an eye rolling smiley :D

 

p.s.s. Have also merged two threads regarding release into this one to keep info together. :)

Link to comment

Uhm getting the big UK version, running 1,3 Mbyte a sec. Zzzzzzz

Get done, I wanna game :D

And uhm see if they ruined everything- or hopefully fix some of the anoying stuff.

Wuut Sacred 2 couldnt be found on yur system :(

Ach do I really have 2 reinstall - stupid ... & curses.

Edited by D-molisher
Link to comment

I took small download... upgrades from 2.31 it's here!

 

Going on line now

 

And nice pix from log book...did you guys read that about quests per mini boss? there goes farming

 

:(

 

gogo

 

p.s. new font on the start up page... neato

Link to comment

I agree, the partical effects is sweet. Sad to say, but the Elite graffics is still not 100% solid yet. turn on the Elite, and when I exited a game, it crashed. :( My PC can handle it, this I know. Intel 920i, nvidia 260 OC and a EVGA OC motherboard. 6 Gigs of tri channel memory. Vista Ult 64. My PC is well capable, but it still don't like the Elite. Bummer too. The Elite looks so beautiful.

Link to comment

I have the US version of the game and 2.34 now...I tried to install the new 2.4 patch and after I dnload it and run it....it says..The language version of this patch is not compatible with the installed version of Sacred 2.

 

It is NOT steam...by the way.

 

Any ideas?

 

Disreguard must have had a bad link installing now.

 

Zandy

Edited by Zandrama
Link to comment
I agree, the partical effects is sweet. Sad to say, but the Elite graffics is still not 100% solid yet. turn on the Elite, and when I exited a game, it crashed. :D My PC can handle it, this I know. Intel 920i, nvidia 260 OC and a EVGA OC motherboard. 6 Gigs of tri channel memory. Vista Ult 64. My PC is well capable, but it still don't like the Elite. Bummer too. The Elite looks so beautiful.

 

 

 

Agree with you on this. I usually only use Elite for taking pix for wiki and just to sit back and enjoy the game slowly. It makes my card run really hot though.

 

This morning I was able to get a decent morning run out of it though with the gang... then when I got back to island, it conked out and I was dropped from game

 

:(

 

gogo

Link to comment

Downloading now as well. I like the patch already, especially the control over the minions. As soon as I've tested it properly, I shall update the buffer SW guide. That was something that game really needed. It would call for some additional micromanagement, but it will rock. This way the astral oriented SW will have much greater control over the battle field and thus draw off more aggro from the party itself. Perfect :( That just made the buffer SW even better than I expected.

 

I also love the improvements of Nether allegiance,augmenting guidon and radiant pillar. This will make some of my favorite chars even more powerful :D

Edited by Dobri
Link to comment

Already on-line and I like also the new font. You can find also some enhanced text like in rune shopping.

Edited by Spyrus
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...
Please Sign In or Sign Up