Read more detailed info on the SacredWiki page for The Barbarian.
Orientation: Close Combat
Aspects: Berserk Combat, Tactical Warfare, War Cries
Lore: Steeped in mystery and tradition, the tribes of the North refer to themselves as the "Children of Bul-Kathos," the great and ancient king. To protect their lands from outside forces, they adopted a nomadic lifestyle, frequently moving and maintaining few permanent settlements. Isolating themselves from the world outside their territories, they eschew the use of magic and complex machinery, as they believe these things can only weaken their resolve. The Barbarian, a member of any of several of these tribes, rebuffs the influence of those he sees as soft and weak. Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are evident in the Barbarian's sturdy and powerful frame. He has developed a kinship with the land and has learned to harness the primal energies within nature to enhance his own substantial physical prowess.
Aspect: Berserk Combat
Bash - Summoning up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back.
Frenzy - Although a Barbarian is capable of calculated blows and tactical fighting techniques, it is his fierce passion for battle that distinguishes him in combat. With this ability the Barbarian calls on the sum of his energy to attack and slay everything in sight.
Whirlwind - Of the Barbarian people, the Tribe of Thunder was the first to draw upon the primal forces of the weather. Observing the strength of the whirlwind, these Barbarians learned to emulate the swirling melange of the cyclone in their attacks.
Berserk - There is a fine line between passion and rage, something the Barbarian warrior knows well. One of the most powerful combat skills a Barbarian can learn is to cross that line into rage, without regard for consequences. While using this ability, a Barbarian drives more and more force into each successive blow as his anger and bloodlust mounts.
Natural Resistance (Buff) - In order to survive the unforgiving lands of the north, the people of the Barbarian tribes have developed hardy resistances to the common elements. Heat and cold alike are something they endure often. Since food is scarce while foraging, they have learned to consume species of plants that would slay normal men.
Aspect: Tactical Warfare
Concentrate - Sometimes a series of blows is not nearly as effective as a single, concentrated strike. A Barbarian trained in this skill learns how to focus his strength into a single blow that cuts through the guard of an enemy and slices through their armor.
Double Attack - Are not two hits better than one? A young Barbarian learns to sweep his weapon to strike simultaneous blows at separate targets. As his talent grows in this skill, he attacks with increasing control and accuracy.
Stun - An experienced Barbarian can learn to strike an opponent in areas that promote the maximum effect. By putting enough strength behind an attack, he can create a zone of force so powerful it leaves opponents dazed and unable to strike back or flee.
Leap Attack - Because of his great strength, a trained barbarian warrior is able to perform great leaps. These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling.
Iron Skin (Buff) - The harsh grasslands of their homeland offer the Barbarian people little refuge from the elements. Constant prolonged exposure to the sun, wind, rain and other elements has toughened their skin to the resilience of natural leather.
Aspect: War Cries
War Cry - Summoning the ancient powers known to his people, a Barbarian warrior can call on his spirit animal and lash out at his enemies with a cry that halts them in their tracks-a powerful anguish rising to burn the depths of their being. It is this skill that gives rise to the legends of Barbarians being able to sap the life from a creature with a single word.
Howl - A Barbarian warrior in battle is a fearsome enough sight. They cover their bodies with strange markings and the fire in their eyes can be seen from across a battlefield. Early in his training a warrior must learn how to tap the primal energies around him and utter a howl in battle-a bellow so fierce that it will cause enemies to falter. This permits the warrior an easy kill.
Grim Ward - This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The crippling damage caused by the resulting talisman serves as a grave warning to all foes. With additional training the warrior can increase the potency of the ward.
Shout - Barbarian warriors are born to command in battle. When a warrior learns this skill he can raise his voice above the din of combat to shout warnings of impending blows to his comrades in arms. This will alert them in time to allow them to guard against the incoming attack.
Battle Orders (Buff) - Although skillful in single combat, the Barbarian warrior also has a talent for group tactics. It is this ability that makes him a natural leader in combat. An experienced warrior can use this skill to better array his forces in battle, enhancing their ability to overcome the enemy.
The Barbarian was a challenge because for the original, one entire aspect was weapon-based combat arts, and another set was entirely passive skills. So I had to do some rearranging and improvising. Here's a cheat sheet for the rough equivalencies for the weapon-based Combat Arts:
Bash - Demonic Blow
Frenzy - Frenized Rampage
Whirlwind - Darting Assault
Concentrate - Magic Coup
Double Attack - Scything Sweep
Stun - Is not actually weapon-based but a spell. It uses an unused animation that is sort of like a shoulder ram/headbutt/shield bash, and the fx of Clustering Maelstrom. The effect is an instant hit Area of Effect that stuns enemies and causes light damage.
Berserk actually charges up damage, attack speed and attack rating after each kill. Similar to Killing Spree, but without the damage nova.
Grim Ward was originally designed just exude an Area of Effect fear aura like the original. But fear wouldn't trigger without an actual hit, so I changed it so it fires projectiles (many, many more than Malicious Totem). They also pierce. However, the damage isn't enough for killing, rather it will debuff enemies and make them flee. It's surprisingly effective.