desm 329 Posted March 23, 2020 Share Posted March 23, 2020 Nothing seems wrong with the achievements (Discover=Découvreur) Link to comment
Flix 5,116 Posted March 23, 2020 Author Share Posted March 23, 2020 10 minutes ago, desm said: Nothing seems wrong with the achievements (Discover=Découvreur) Ah ok. I just noticed in my own game that the description text was blank. I thought maybe if we had the same missing text it would be some kind of clue but right now it seems random. Link to comment
Popular Post Flix 5,116 Posted March 25, 2020 Author Popular Post Share Posted March 25, 2020 I've been working on a 5th elemental lord, since there are 5 damage types in the game, and the Earth Lord has been pulling double duty for physical/magic. The Lightning Lord is attuned the "magic" damage type: He will have his own quest line in Hissil'Ta. In the Ruins of Khatuz where you first arrive at the swamp, Asheara and some of her Iron Wolves will be nearby to fill you in. The Perfect Amethyst quest reward will also get moved to this quest. The Earth Lord will reward a physical Sigil (Wol) instead. Earth Lord is also going to get some updates - more on that soon. 3 Link to comment
Androdion 884 Posted March 25, 2020 Share Posted March 25, 2020 Uhm, is it possible for that elemental to have a little less glow? His colour in the fists is tip top, but the shoulder pads seem a bit too bright I suppose. Maybe an all-around darker hue would do the trick?! Link to comment
Flix 5,116 Posted March 26, 2020 Author Share Posted March 26, 2020 11 hours ago, Androdion said: Uhm, is it possible for that elemental to have a little less glow? Yeah I can try it, but honestly I don't really like it. The more glow I remove, the less he looks infused with power and the more he just looks like a purple rock. Link to comment
desm 329 Posted March 26, 2020 Share Posted March 26, 2020 1 hour ago, Flix said: The more glow I remove, the less he looks infused with power I agree. Link to comment
Androdion 884 Posted March 26, 2020 Share Posted March 26, 2020 As do I. Thank you for trying though. Link to comment
Flix 5,116 Posted March 26, 2020 Author Share Posted March 26, 2020 Ok, since as you can see, the new Lightning Lord is a retex of the DM's old Protector, and since I had previously the Protector as the new Earth Lord, some things are rearranged now. First, Earth Lord is reverted back to his old textures, BUT with some changes: The Earth Lord again looks to be made of volcanic rock instead of the "fresh soil" look of the Protector. However, instead of the intense orange glow of vanilla, he now has the lava shader applied. It's hard to capture in a picture, but the cracks in his skin (and his eyes) now pulse and shift like flowing magma. Vanilla: D2F v14: This makes him look a little more dangerous and interesting than the old static glow. I also changed one of his spells, replacing his summoning spell with the "Dirt Spray" attack that the Garganthropod uses. Because of this change, elite Earth Elementals no longer use this skin, and are changed back to the vanilla skin (identical to normal earth elementals, but larger). I also took this opportunity to review and rework the stats and spells of each Lord. Now each one has a significant vulnerability (a "prone bonus") to a single element - this will correspond with the missing armor type in their health bar. Physical mitigation is reduced from v13 for all of them except the Earth Lord. Outtake: I experimented with a new Ice Lord but ultimately decided not to fix what wasn't broken. This might be nice design for the friendly water elemental in Tyr Lysia. 1 Link to comment
Dragon Brother 619 Posted March 27, 2020 Share Posted March 27, 2020 20 hours ago, Flix said: Yeah I can try it, but honestly I don't really like it. The more glow I remove, the less he looks infused with power and the more he just looks like a purple rock. 18 hours ago, desm said: I agree. 14 hours ago, Androdion said: As do I. Thank you for trying though. Perhaps a glowing pattern / sigil / similar so its not just a glowing patch (similar to the forehead)? I think thats what makes the hands look so good - the contrast of the glowing veins vs. the rest of the skin. 1 Link to comment
Flix 5,116 Posted March 30, 2020 Author Share Posted March 30, 2020 Well, I succeeded in giving myself the creeps tonight. I didn't even make these! They were textures made for dead Kobolds. I couldn't resist slapping them on the living ones just to see what they looked like. The result is more suitable for a Halloween update. Really gruesome and creepy. I may think of some use for them, maybe some quest or other. There's plenty of Necromancy in D2F where they might fit in. That's enough creature features for one night, I think. 1 Link to comment
gogoblender 3,070 Posted March 30, 2020 Share Posted March 30, 2020 I love them! The blood draining out of their eyes is pretty gruesome however... perfect for an adventurer's late-night "nightmare" or Halloween feature as you mention .. did it also do a scare job on their teeth as well? gogo 1 Link to comment
Popular Post Flix 5,116 Posted March 31, 2020 Author Popular Post Share Posted March 31, 2020 I guess I have the elemental fever. I've been re-texturing all evening, trying to give some of the unique quest creatures a more unique appearance. The following three were all formerly ice elemental clones (literally ice elementals with a different name slapped on): The Passive Water Elemental The Djinn The Air Elemental The pictures really don't do them justice. Each one has special SFX. The Water Elemental's body shifts and churns like flowing water, the Air Elemental's is likewise wispy and shimmering. The Djinn has a kind of glowing spectral armor that's only visible from certain angles, which makes him seem sort of out of phase. Anyway, they are just three little out-of-the-way quests, but at least they're more interesting now. If there's any more quest creatures who seem like they should be unique but are just clones of some common enemy, let me know. I think I've pretty tackled all of them over the course of this mod's development, but there's always room for improvement. 2 Link to comment
Popular Post Flix 5,116 Posted April 6, 2020 Author Popular Post Share Posted April 6, 2020 Some more developments from the past week. Raging Boar no longer has fuzzy tusks. When I added fur to all the boars in CM 1.60 I forgot to create the mask that kept this boss's face clear of the fur shader. No wonder he was so angry! The deepest levels of the Schlun'Zum caves (lair of Thranak and Ice Lord) are now filled with T-Mutants and Ice Elementals instead of Kobolds and Wolves. This is supposed to be a special place, the home of two fearsome bosses, but it's filled with the same enemies you've been seeing the whole game. Now it feel like a more unique and foreboding place when you enter these caves. And the bosses fit in with their surroundings better because of it. I also noticed that Mutated Kobolds have equipment they can't use, so it's displayed wrong on their model. This will be fixed in v14. Speaking of equipment, it has been bothering me that Orc Archers always attack with swords instead of bows. Turns out it was a deficiency of their AI that they never used their bows, This will be corrected so in v14 you will be attacked by arrows from Orc Archers. Related to this are the Grurag and Ore-Thag clan versions of Orc Archers, who had the right behavior but the wrong equip sets. They were using Ogre throwing stones and comically oversized blades. Will also be fixed in next release. Lupus Coldhand and Ogan Kandimiro (Orc Masters of the Hunt) benefit as well. They have increased damage, hit chance, resistances, and XP per kill. They are now equipped with weapons, as befitting "masters." Before their behavior was set to dumb brute attacks with fists. Deranged Earth Elementals ("A Growing Danger") are now elite-class. The 2 "mature" ones are now T-Mutated Elementals in keeping with the quest lore. The whole point of the quest is that the mages are worried about more earth elementals becoming mutated like the Gar'Colossus, and some are already beginning to "turn." So it's fitting that the opponents are challenging and look the part. 2 Link to comment
gogoblender 3,070 Posted April 6, 2020 Share Posted April 6, 2020 Best part of this for me is the detailed and lengthy reasoning for why specific creatures act in certain ways ...giving them an understandable motive... heh.. im not sure about getting more ranged attacks... maybe they got toned down because of more,,, owch ? Great read Flix and always great seeing your work gogo 1 Link to comment
Popular Post Flix 5,116 Posted April 9, 2020 Author Popular Post Share Posted April 9, 2020 Sometimes when developing this mod, I get fixated on a particular creature or character in Sacred 2. In this case, Blackhammer. For instance, why does he have neither black hair nor a hammer?! Caption from @Hooyaah: "I always thought that Blackhammer would be bigger than this." (Thanks for the one existing pic Steve). This character is most elusive of bosses. Not documented anywhere with a picture, barely mentioned in passing on the Wiki, and non-existent in any Google searches. I can remember when he was almost mythical: a secret, hidden boss that no one ever spoke about. See this topic from 2012: He appears in the Main Campaign, but only on the Light Path, and only as a friendly character. He appears again to Light Path characters who are trying to complete the Dragon Cult chain quest, again as a friend. It's only the Shadow Path characters who try to complete the Shadow version of the Dragon Cult quest, that would ever fight him. And they would be disappointed to find a regular human with slightly more hitpoints, nothing else. So... let's give Blackhammer his mojo back. First off, dude has a unique design, with the glasses and beard, and if you look close, he's got a hammer insignia on his shirt. That hammer pretty much exists in the game, so let's put one in his hands. Ah, that's better. Thanks to CM Patch 1.60, humans aren't so short and dwarfish. I gave Blackhammer just a little bit more of a height boost for good measure. While we're at it, let's remove that mismatching generic red NPC hair and replace it with the black hair that Ascaron actually designed for the guy (yes, they made his own hair but forgot to assign the right texture). Alright now that he looks like a boss, let's make him hit like a boss. Increasing hitpoints, chance to hit, damage resistance... ok now for some lively "Hard Hit" attacks... one will slow the player's speed, another causes bleeding wounds. Ow! Maybe try to dodge that one next time? For a little variety let's make his hammer choice slightly randomized. There we go. Now Blackhammer is ready to do some pounding. Coming in D2F v14. Light Path characters: he'll see you in the Hellfire Arena. Hope you're ready. 4 1 Link to comment
Popular Post gogoblender 3,070 Posted April 9, 2020 Popular Post Share Posted April 9, 2020 Flix, I happened upon your chronicle as I was falling asleep last night and was reading it in bed... what an adventure! I love how your mind fell down into this cool alice-hole and just "figured out" how this guy was supposed to look, hit and ...the good reasons for having to don all this new paraphernalia of might...cool sleuthing and the absolutely riveting fan info about how he's managed to remain off the maps.. with you picking up his trail from a thread in 2012.. This is the kind of detail that makes players love every step of their crafted journey spectacular read gogo 2 Link to comment
Popular Post Flix 5,116 Posted April 27, 2020 Author Popular Post Share Posted April 27, 2020 One thing I've been doing since the very beginning of my modding career is restoring items, monsters, and NPC's that the Ascaron developers created and shipped with the game, but which for some reason were never present in-game. Amazingly, even after 5 years, I'm still finding such things buried in the game files. In D2F v14, I will be bringing some more of them to you. First, I found two High Elf robbers that were not used anywhere. Fancier dressed than ordinary brigands, I believe these two were meant more like "city thieves" who do better for themselves. Accordingly, you will see them as Aaron, King of Thieves in the "Dispossessed" quest (formerly a generic thug), and Varnar, an underworld crime boss who appears in the High Elf's and Inquisitor's personal quests (formerly an out-of-place-in-the-sewers nobleman). Next I found some human knights that were unused anywhere. These knights have golden Griffon armor and are labeled as "Crusaders", perhaps some sort of antithesis of the Dark Army, that never found a place in the storyline. Given their heraldry, I found various places around Griffinborough to sprinkle these two knights (a solider and an officer). Each will appear 3-5 times in various quests, taking the place of some of the ubiquitous "blue" knights which appear so often. I also found a "Night Watchman" NPC. These may be placed somewhere around Artamark but I had a hard time finding any, and definitely none are used for quests. So now, Sentry Hicks ("Long Watch" quest) now uses this night watchman design. This NPC was formerly a DeMordrey soldier, completely out of place among all the royal soldiers. Now he wears the same heraldry as his peers but still stands out from the generic soldiers. Finally we have Informant Harol, a major character in the chain quest By Order of the Crown. This guy once used the same generic human NPC design that appeared about 30 times before v14. In addition to adding much more variety to these quest-givers, I also found a unique variant that is not used anywhere. He's labeled "Human_Story_Assistant" and I can't think of a better assistant than Harol who faithfully helps you solve the mystery of the black market arms dealers of Reikenstein. 4 Link to comment
Flix 5,116 Posted May 4, 2020 Author Share Posted May 4, 2020 At some point all the little D2 gifs in this thread got broken. I've gone back through each post and restored them all. Link to comment
gogoblender 3,070 Posted May 4, 2020 Share Posted May 4, 2020 Flix, im so sorry about the loss!! ...thank god you were able to do the repairs This must have happened when we updated the forum's software, im really sorry for all the time you had to put back in Next time we'll have an announcement and discuss well in advance to make sure that everyone who has important threads can make backups just in case our links break thank god we dont do this too often gogo Link to comment
Flix 5,116 Posted May 4, 2020 Author Share Posted May 4, 2020 1 hour ago, gogoblender said: Flix, im so sorry about the loss!! ...thank god you were able to do the repairs This must have happened when we updated the forum's software, im really sorry for all the time you had to put back in Next time we'll have an announcement and discuss well in advance to make sure that everyone who has important threads can make backups just in case our links break thank god we dont do this too often gogo Not a problem, I think it predates the forum update. Probably something to do with the way I had hotlinked them. Whatever the cause, it's all patched up now. 1 Link to comment
gogoblender 3,070 Posted May 4, 2020 Share Posted May 4, 2020 31 minutes ago, Flix said: Whatever the cause, it's all patched up now. lol...awesome... and great smiley too! gogo Link to comment
Popular Post Androdion 884 Posted May 22, 2020 Popular Post Share Posted May 22, 2020 Just wanted to drop a line and say that after beating all five Elemental Lords in Easy the updated Earth Lord hits like a brick in the face. Holy redline baby! But I love it's design, and the attack snatched from the Garganthropod looks great. 1 1 Link to comment
Flix 5,116 Posted May 23, 2020 Author Share Posted May 23, 2020 2 hours ago, Androdion said: Just wanted to drop a line and say that after beating all five Elemental Lords in Easy the updated Earth Lord hits like a brick in the face. Holy redline baby! But I love it's design, and the attack snatched from the Garganthropod looks great. Haha just wait til you fight all 5 at once when they're your level. That opening volley of spells (all 5 damage types at once) is brutal. Link to comment
Androdion 884 Posted May 24, 2020 Share Posted May 24, 2020 I'm already feeling the heat with Blood Raven... What the hell do you feed her?! 1 Link to comment
Flix 5,116 Posted May 24, 2020 Author Share Posted May 24, 2020 1 hour ago, Androdion said: I'm already feeling the heat with Blood Raven... What the hell do you feed her?! Ehhh... it's a few versions out of date now, but this pretty much covers it. http://www.sacredwiki.org/index.php/Sacred_2:Blood_Raven Her multi-arrows used to be target seeking = instant death. They can be easily avoided now. I think really it's just that she has high Dexterity so even her regular arrows hit really hard. Defense & Evade Chance, as well as Chance to Block/Reflect Ranged will be most useful. 1 Link to comment
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