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Showing content with the highest reputation on 09/29/2017 in all areas

  1. Another chunk of the CM 1.60 Changelog. Text and UI Fixes The GUI background is now less transparent so that text is easier to read. Grunwald, Swamp, Desert, and Girvym Dragons now display correct names in the "Last Opponent" window. Destructible "enemies" like Crystal Traps and Cursed Banners now have names in the "Last Opponent" window. Scaron boss now has a portrait in the "Last Opponent" window. Enemy names now fit better in the "Last Opponent" window without being cut off. Improved and clarified tooltip text for attributes. Damage modifier now appears in the Willpower tooltip if applicable (for lightsabers). Percents, not flat numbers, are now correctly shown in tooltips for Combat Discipline and Speed Lore. Corrected all instances where "Urtamark" is mispelled as "Urthamark." Corrected all instances where "Lakeview Tavern" is called "Ocean View Tavern." Corrected loading screen tips where "Cooldown" is used instead of "Regeneration Time" Corrected loading screen tips where "Frost" is used instead of "Ice." Corrected loading screen tip where CTRL+Click is said to be the command for directing minions, when in fact it is SHIFT+Click. Tornado and Gust of Wind are no longer called "Whirlwind" and "Flurry" in the rune exchange window. Master of the Hunt quest: Corrected mention of the city "Grurag-Orc" to the actual name of the city, Entruag. Sar'Thaz and Bengaresh Threshold now display their proper names onscreen when the player arrives, instead of "Arena of the Winged Ones" and "Red River," respectively. Corrected several lines in the various localizations that had incorrect or awkward translations (thanks to all the translators and bug reporters!). Using SHIFT+Click for minions was a big revelation for me. I thought directing minions was broken, when it turns out simply the game tip was wrong. See this post for more pics of the new, easy-to-read User Interface. Most of the missing enemy names were previously added in Diablo 2 Fallen. However, the names for the traps in the Crystal Plane and Cursed Forest are brand new. Poor Scaron never even had a portrait assigned to him. I had to make one from scratch. Big thanks to dimitrius154 for doing the necessary coding to get tooltips corrected for Willpower, Speed Lore, and Combat Discipline. He also figured the scripting necessary to get Bengaresh Threshold and Sar'Thaz names displaying properly. We erroneously thought it was a hard-coded issue for years. Read about the long and winding road leading to solving that bug here. MUCH appreciation to all translators who pitched in to get the CM Patch ready for all 10 localizatons. Caledor, Czevak, desm, thareross, dimitrius154, thank you! ==================================================== Quest Fixes Arena fighting rescripted (LUA code review: onRespawn). Quest targets in the Thylysium quest "The Usurer" will now appear and be attackable. There are no longer duplicate "Sister of the Archaeologist" NPC's standing in the same spot in Orcish Byway. Dragon Mage now makes comments when approaching quest bosses, like the other characters. All characters now have voiced comments when accepting new quests. The first three changes listed above are the work of quest script guru Marcuswob before he retired from the CM Patch. I carried them over from the previous test release. I believe the "Arena Fighting" refers to those quests with waves of enemies in arena locations. If you die during the quests, they should now resolve properly instead of glitching. I had Dmitriy pursue the issue of the missing "Quest Acceptance" voices mainly due to the persistence of one user, TonyG, who has been checking his topic for years, and also PM'd me about it. Tony, if you're out there, quest accept voices are finally restored! In the process, we also noticed the Dragon Mage was not making comments about the main quest bosses when he approached them. That's been fixed as well.
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  2. I just made a 6 hour+ session with notes, I don't think I'm allowed to link, but I'd prefer to write it on drive and link it back here. but the short version is at around 1.7GB memory the game tries to bite more than it can chew but every time it does so it's like someone takes their hand in it's mouth pulling some out. The game eventually tabbed itself down after 6 hours for my most hated bug, the game minimizes itself every time you open it, but luckily for me, it re-opened itself after the 3:rd time so I could continue. Therefore I could not test further but I will tell you that instead of dropping 230 to 300MB memory it dropped double which just cannot happen in 1.5 using alt-tab. For me: Downsides stands: Much longer loading times, startup is missing opacity on the menu buttons (is this intentional?). Upsides: The game magically ran for 6 hours as opposed to 30 minutes. Short memory note: the less it has, the more it bites. Getting to 1.4GB took basically no time, getting to 1.6GB from 1.5GB took much longer. This patch currently will not "fix" the leak but you'll definetly be able to play much longer if your game doesn't crash before 1.6. I've no idea when mine would crash, but I suspect 1.75GB to 1.87 So can I link stuff or not? Should I write out my log/notes on here?
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  3. Those troubled by PhysX crashes, but interested in watching trees and grass waver and corpses fly, should backup the physxext.zip file in the pak subdirectory, then add a dummy.txt file and delete the rest of that archive's contents. Then change options.txt settings, I've mentioned in my previous post.
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  4. ant -> Argentine ant An ant colony which is 6000 kilometres long, the BIG chinese wall seems not so big anymore when reading this. https://en.wikipedia.org/wiki/Argentine_ant
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  5. Hi guys, im new to this forum, I recently install CM 1.5 patch last month and CM 1.6beta few days ago. There a problem with a quest called"Ah, linger on, thou art so fair!" I dont remember who gave me this quest and right now the quest marker marked on a NPC in Black Oaks but I cant target him. According to wiki its the last quest of the "Faust" chain quest but I definitely didnt start it and now I cant even do it anymore. Here a pic
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  6. options.txt: detail_physx = 0, usePhysHW = 1, And update the PhysX to the latest, don't use the one supplied with the game. Any better?
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  7. ....and fixed. The cause of that bug was so embarrassing I don't even want to explain it. Patch download updated w/ fix for Books having ranged weapon modifiers. It also includes an updated version of zlib1.dll , intended to improve resource loading times.
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  9. After the events during this morning I made some spare time and went for a walk with my Ice HE, but this time I turned Physx on. Performance is a bit worse but still much better than any event in which Physx was turned on. Those slight frame rate drops are now a bit more frequent, but on the other hand there's still barely any lagging, even when weather kicks in. So far so good right? The game is snappier with both ET and Physx turned on right? Well it seems that the constant crashes I experienced in the morning are here to stay. This time I couldn't crash it with the HE, even while spamming ice spells over the innumerous skeletons on the Clearview hill. But as funny as it is each and every run with my SW resulted in a crash, one way or the other. It came to the point where it managed to crash after the Great Wall, on the road to Griffinborough, three times in a row! I've tried it with Physx on and off and with the surround sound on and off to no avail. Worse is that in pretty much every one of those three times I was battling mobs and spamming Frenzied Rampage, then audio stutter and CTD. After putting the trimmed ET pak files the performance was vastly improved (I was never able to properly play with Physx before) but it also seems to be made the game more prone to CTD. That is, again.
    1 point
  10. Here's another last minute update on the interface. CM Patch dev Czevak has supplied us with a brand new logo for CM 1.60. Thank you! You can see I also returned the loading screen font to its original glowing yellow.
    1 point
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