This does not list:
Vanilla Boss FX (excluding Traps)
Vanilla Hero FX
Due to lag, this has become a multi-part list:
Part I - Standard and Partial FX
Part II - Casting FX and Spell FX
Part III - Hidden FX, Auto-Trigger-FX and SFX
Part IV - Stable Environmental FX and Unstable Environmental FX
Part V - PesmontisFlixList FX
These are all the FX contained in PesmontisFlixList they found in the gamefiles which haven't been part of the FX list prior to that event. They're gonna put here for now, later I can sort them into the other list. This topic will then only contain FX from the list which I couldn't get to work.
Normal FX:
Casting FX:
Spell FX:
Partial FX:
SFX:
FX I couldn't get to work:
FX which crashed my game:
Full spreadsheet with commentary:
ADDITIONAL NOTES:
As far as reverse engineering goes, I think the list can now considered to be "complete"
There are some FX though which weren't on the PesmontisFlixList and have just found by pure guessing (e.g. FX_FIRE1)
FX_ENEMY_CONE_T_GRUNT_C is the only partial FX which work fine on casting routine, but only partially on the casting routine. Usually it's the opposite.
FX_WPN_POISON is quite remarkable as it's the only FX_WPN which leads to a game crash.
There are some FX which never stop once they've been cast. If that is the case, commentary has been added into the spreadsheet. Hopefully I find the time to add the comentary to the individual FX.
Some FX are too subtle, thus not having a screenshot despite VFX being present. Again, commentary in the spreadsheet.
Commentary on how the SFX sound is in the spreadsheet.
The WATERDROPs and TWATERDROPs technically have VFX, just too subtle compared to the SFX so I rather listed them there.