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Showing content with the highest reputation on 01/31/2024 in all areas

  1. EDIT: Repository Link: https://github.com/General-Lindor/global.res Ever since I started to discover GitHub I saw the power of Collaboration. The idea would be to remove redundancy of two people working on the same spelling mistake fixes at the same time. This could be achieved with a GitHub repository just for Sacred 2's global.res files of all the different mods. Structure would be like this: Build.exe would be a command line tool to build the global.res for a specific mod. Decompose.exe would take an existing folder in the structure of __BASE__ and extract just the adds, changes and removes. I can provide those, would be not that difficult to code for me. It would as well allow partial translations. If someone isn't finished, he'd just put a dummy file called "unfinished" into the folder. At first the project might be difficult, but ultimately it would turn out to be extremely valuable as if you spot a spelling mistake, you could just correct it in the base folder so that all others inheriting from it would immediately profit. @dimitrius154 @Flix Would you be into that idea? Would you participate?
    2 points
  2. Hello! You may freely combine them. Just install PFP first, then the Portrait Pack afterwards. Happy playing!
    1 point
  3. extraordinary! love your work Vishanka gogo
    1 point
  4. clutch => grasp Let's grasp one and raise a toast! "To good friends, good times, and 'Sacred Forever.'"
    1 point
  5. Haha I'm always unsure about the frequency of my updates. Already improved the file twice, and one improvmement could turn out to be significant in extractvalues.shader. But if I upload everytime I change something, the servers would get flooded
    1 point
  6. Already edited the file, I think I like it like this
    1 point
  7. You can also make it more transparent in the add-t-energy.shader. I think I like that more float3 color_diffuse = colorize3D(tex0.xyz + (te.color0.xyz * tex0.a)); float3 color_glow = float3(te.color1.xyz * tex0.a); O.col[0] = float4(color_diffuse.xyz, tex0.a); O.col[1] = float4(color_glow.xyz, tex0.a); return O; }
    1 point
  8. Would anybody be so kind and send me the codes, too? Thanks a lot in advance!
    1 point
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