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Showing content with the highest reputation on 04/19/2024 in all areas

  1. Always an uphill battle! Yeah, I figured that it'd probably be possible, yet a royal pain to do it. Guess I was right.
    3 points
  2. Congratulations and kudos to your endurance! Very impressive
    2 points
  3. That refers to the console version (ps3 & Xbox360), which is a fork of any early build of the base Sacred 2. It was fixed in the I&B xpac, if not before.
    2 points
  4. Hello folks! Not that I'm not into lengthy posts, but basically, title?! I've recently gone back to slaying Kobolds here Kobolds there (Kobolds are everywhere!), and since I'm playing with PFP I'm with vanilla XP gain. And even though I've started at level 75 (thank you Char Editor), with all difficulties unlocked, I began at Gold because I actually went in "undressed". So basically I ran the entirety of the MC for gearing up, and without side-questing I defeated the Guardians and started Platinum at a measly level 82. That means that running MC alone in Gold netted me just 7 levels post-mastery, which seems really low. I know that XP gain from Platinum up starts getting better with questing, and not as good with mob killing, but since I intend to leave questing mainly for Niobium, where I plan to do all quests and exploration, is it really possible to reach max level? I know that there's a lot of quests, but that's also a lot of levelling up! Even if I end Platinum at level 100, given the XP penalty from then on, just how far should I be able to get? Asking it in a different way, is reaching level 200 only possible if you go heavy on questing on both Platinum and Niob? If not, just how much XP can Niob quests alone net a player?
    1 point
  5. Thanks a lot for the lengthy post, I appreciate it! So it seems that some mobs retained some non-vanilla bonuses, but I really don't want to go nitpicking through the game files just because of a few occurrences. Regarding the XP penalty past level 100, that does seem to be the main issue with levelling to 200. I think that the highest I ever went was somewhere between 110 and 120, but it was a few years ago so I can't really remember the exact figure. I do remember that it was really slow to level up, and like you say, even with the penalty removed it's not that fast. I'm not sure if I want to dabble into "vanilla turtle grind to 200", probably not to be honest, but I think I'll try a full clear in Niob with my current build and see how far it goes like that. If I feel like it gets me nowhere fast I may remove the penalty on subsequent runs, or even turn that negative penalty into a positive one as to increase XP gain past 100 instead of diminishing it. Time will tell. Now, for legit levelling I assume that it's better to leave the I&B regions for last then? Clear every region from 1 to 10, follow the main campaign and do all the quests in the middle, and then go for the Crystal Planes and Blood Forest? Eh, I always leave those for last anyway. And assuming I want to turn the negative penalty past level 100 into a positive one, does anyone know which values would be reasonable enough as to not increment it way too much? I've tried several times to adjust the XP gain in single player by editing the first value on the "MP_experience = {1000,1150,1325,1550,1825}" line, but the multiplier ramps up exponentially and it gets freaky very fast, so I gave up on trying to balance that for 1-200. If I could however balance an increase in XP gain from level 100 onwards, turning the "ExpLS100, ExpLS125, ExpLS150, ExpLS175" values from "985, 980, 975, 970" into something slightly above 1000, but in a way that it wouldn't ramp up too heavily, it'd be an interesting way to play a build up to 200. It certainly would be much more fun than running around killing stuff for an hour in order to climb one level. Any ideas on this?
    1 point
  6. Remember this, for one may always play Multiplayer quests over again with each new log in. That would certainly aid in achieving level 200 without the continual grind of slaying mobs.
    1 point
  7. It is possible, but if you are going for it with the vanilla experience penalties past level 100? Oh, are you in for a grind. Past level 150, killing enemies basically becomes pointless and you have to constantly spam-farm high star quests to even meaningfully move the experience. The only reason that works is because the experience penalty does not work on quest rewards. And we are talking hundreds, probably thousands, of purely running the same quests over and over. Due to how quests have been lazily designed in the expansion in the Blood Forest, every little minute movement forward through the quest chain gives a 4 star reward of XP. So that was what everyone was running back then if you wanted to reach 200 "legit". Although you were exploiting the lazy quest design of whoever did the Blood Forest quests. 4 and 5 star quests are pretty rare in the game overall and someone just willy-nilly slapped that on everything in the Blood Forest area. At level 150, you will only be gaining 28% of the experience for killing stuff. This goes down to 10% at level 175 and ultimately, at level 199, you will only be gaining less than 5% XP per kill. However, killing stuff maintains somewhat of a relevance until the 150 breakpoint. When the XP from kills starts losing relevancy is purely bound to your level, not to difficulty or anything else. Also keep in mind, that by level 167, you will have gathered only half of the total XP (946,471,400) required for level 200 (1,889,443,000). Even with the experience penalty removed, I pretty much never play characters past level 175 and have only ever brought one character to the 200 cap. The XP requirements for levelups go up by several hundred thousand for every level near the end. With the penalty, the highest I ever got was in the 125+ range, before I usually got bored. I think the penalty was one of those "Diablo 2 did it, so we are going to do it too" things, that got put in purely to slow down peoples' progress in multiplayer. Lastly, some enemies have experience bonuses attached in the PFP, that were not present in the vanilla. Refer to the last post in this thread: https://darkmatters.org/forums/index.php?/topic/72563-how-to-adjust-the-experience-a-specific-monster-gives-when-killed/ You can either remove that bonus to have vanilla conditions, or farm those specifically as they give egregiously high XP in PFP compared to anything else. IIRC, Flix said it was a leftover from some other mod that made its way into PFP.
    1 point
  8. contrary to what I said I'm gonna start tomorrow
    1 point
  9. Yes sir, it is. However, one should only go for it if the effort of (punishment for) getting there is not a concern. One will have to do all the quests in Niob and then keep slaying foes to attain level 200. I have only done it once (with a Seraphim) to my recollection.
    1 point
  10. No. If you are using any of the bigger community fixes (CM, EE or PFP), this is fixed and CAs in a combo correctly use their relevant speed. My High Elf has 68% attack speed, yet still casts combos at the 150% execution speed cap. You can easily check in game by hovering over the selected combo on the inventory page: This screen shows info about the normal weapon attack: And this screen shows info about the selected combo (Frost Flare + Raging Nimbus in this case): If you combine multiple aspects for which you have different execution speeds, each CA in the combo will get executed with its appropriate speed, as if you cast them manually in sequence, one by one. In general, any CA, be it alone or on a combo, has its speed determined by execution speed. Attack Speed only ever matters for basic, non CA attacks. However, there is one special case: for Weapon based CAs - the Attack Speed from the relevant Weapon Lore also doubles as execution speed for these CAs. But any Attack Speed on gear and such will only ever increase non-CA attack speed. The wiki refers to the vanilla state of the game, 99% of the time, unless it specifically mentions something relates only to a specific community mod/patch. Pretty much every major bug the wiki might mention is fixed in most community releases.
    1 point
  11. the text at the bottom of this page; "Combo execution speed is always determined by your Attack Speed (even if the only Combat Art in the combo is a "spell".) Because of this it is recommended to have a way to boost your attack speed if you want to use combos. The most simple way to do this is to use a weapon skill and equip the weapon of the skill of your choice (e.g. choose Sword Weapons and equip a sword or choose Dual Wield and equip 2 one-handed weapons). attack speed can also be boosted by some Combat Arts (e.g. Seraphim's Dashing Alacrity) and some pieces of equipment (notably rings and amulets)." is that true in cm and ee?
    1 point
  12. holy -> Holy Roman Empire of the German Nation Wetzlar was the place of the empire's highest court. To be neutral Wetzlar was a free town. Goethe was an apprentice at he court. I had the bad luck (but only because of Goethe, town is beutiful) to be born in Wetzlar. I remember a train travel when I was 17. In my compartment with 6 seats were 4 girls from UK. They asked me where I would be from. Wetzlar Oh the sufferings of young Werter from Goethe - lot of quotes Actually Goethe hated Wetzlar Oh, why? Small streets with no canalisation. When he woke up late and walking to the court he always had to avoid waste from night pots raining from above on the streets... I bet nobody told it to them at school. Houses used to be bigger towards the top so you could pour water out without hitting the walls below. Street is to the old Lahn river bridge, path to the old city walls.
    1 point
  13. Asparagus season runs second april week till rd week in june here in germany. Hop sprouds end of march till end of april. So yes, asparagus is cheaper here now and tastes better in my opinion because fresher, less transport, less storing. I prefer food when it is in season. But without a garden and farmers around, don't know.
    1 point
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