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What do you want from Sacred 3 ?


cider_steve

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With regard to connecting to a friends IP by typing it in, that was done in the LAN connection section of the game.

This made connecting through a VPN that much easier.

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One word to answer the title of this thread: SUPPORT. That would make my day :) Thank you Deep Silver :thumbsup:

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One thing I'd like to see is a return to the way the battle music worked in Sacred 1. Let's have it kick in when you are in the range of an enemy that is a significant challenge to you*, not when you approach the next rat in the chain of many you have to kill to get to the next town. I like the music in Sacred 2, even the battle music, but let's set it up so it isn't playing the majority of the time? (Like in the Swamps - all right, I try to spend as little time there as possible, as I don't like it, but for about 80% of the time I am there it's the battle music of my chosen character I'm listening to, not the background music. I know it can be turned off in the options txt [or whatever - it hasn't worked for me] but that shouldn't be necessary). Keep the music good (as both S1 and Sacred 2 have good music - I've said elsewhere to keep Dag Winderlich** as the composer, as he has done such a good job), but get rid of the repetitive battle music.

 

* And by that I mean a genuine challenge. I think the battle music should be an indication that something close by could prove a bit problematic. I'm not sure how that could work, as I regularly have characters in Sacred 2 telling me they shouldn't be fighting the opponents they are at that level because of their SB.

 

** His musical work with the Sacred world in some ways makes the games for me.

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For sacred 3:

1. Male and female character ( ex: dragon mage male and female )

2. Special mounts

3. Classes for character ( ex: druid, mage, warrior....... )

4. Boss to be Respawnable ( in single player and multiplayer )

5. In inventory screen to see how looks the character ( ex: inventory of torchlight game when put the weapon, armor and other stuff , WOW )

6. NO bats and rats

7. Inventory more larger

8. DLC for game

Edited by King Angel
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6. NO bats and rats

 

 

 

Ah, I SO agree! I'm getting 9(was getting) really tired of the mundanity of a lot of teh enemies in the game. Spending so much time on really normal animals like rats, then more bats, then...rats, and then cats, and bats, then a few more rats...

 

Give me something horrible to kill

 

Give me a run away head

 

http://www.youtube.com/watch?v=TevQS4qgE_Q

 

:)

 

gogo

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I'd like to see them maintain an equal or better spell/skill system and not streamline things to the degree that they did with DS3.I don't want to see all future ARPGs become major streamlined just to sell to the masses besides DS3 has a User score of 5.8 on Gamespot so it did not do it any good.

 

They can make more money when people buy more character slots and even extra accounts,I bought 2 accounts in Sacred and a dozen or so character slots for Sacred 2.I'd rather they make money this way than sell mass copies.Quality over quantity.

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I'd like to see them maintain an equal or better spell/skill system and not streamline things to the degree that they did with DS3.

 

 

And this is actually what I'm very very afraid of. This "streamlining" process chopped the heart and soul out of DS3. That game is a kind of good game, but it is certainly not the game that I was interterested in buying.

 

I can see them saving a ton of money on it though, straight, linear, scripted paths keep costs down, but Sacred's supposed to be about so much more than that.

 

:unsure:

 

gogo

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I'd like to see them maintain an equal or better spell/skill system and not streamline things to the degree that they did with DS3.

 

 

And this is actually what I'm very very afraid of. This "streamlining" process chopped the heart and soul out of DS3. That game is a kind of good game, but it is certainly not the game that I was interterested in buying.

 

I can see them saving a ton of money on it though, straight, linear, scripted paths keep costs down, but Sacred's supposed to be about so much more than that.

 

:unsure:

 

gogo

 

I don't mind them saving money by cutting down on scripts in the game to be honest. I never really have been someone who felt the urge to complete lots of quests, some of them for experience perhaps, and the campaigns at least once for the hell of it, but the game to me is mostly about the hack and slash-ness, running around with people online whacking things :)

 

I also think though that instead of having 400 or so fairly basic/similar quests that half (or even less) the number of more detailed and varied quests would be much more interesting and likely to interest.

 

But they really can't cut out the CA system or dumb it down, the large range of options is what makes the game.

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"But they really can't cut out the CA system or dumb it down, the large range of options is what makes the game."

 

Amen to that. One of the reasons I still love this game, even though I only play SP, is the building up of bonuses and seeing how they work. I still get a smile on my face when fighting a boss and seeing death blow come into effect. I hope they don't fiddle too much with how the Sacred franchise works, but I fear they will to make them more mainstream.

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  • 2 weeks later...

Hello, what I want for Sacred 3 is a more 'traditional' repertorioe of characters; because the character selection in Sacred 2 was a little bizarre with that fighter undead, and the inquisitor.

 

I like especially the Great Seraphim (as the paladin), the Sacred 1 Elf (as the archer), the Sacred 2 Elf (as the magician), the Sacred 1 Gladiator (as the fighter), the Sacred 1 dark elf (as the assassin), the Sacred 1 vampire (as a dark knight), and you can put Dwarfs, Dryads, Succubus, Orcs... the traditional mythological vault is huge and full of great stereotypes.

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Less bugs (meaning they should wait with release to get it as polished as possible) and no **** restrictions against modding the game along with decent mod tools of course.

 

Non-technically there's not much but what I loved about Sacred 2 compared to Sacred 1 is the new modifications for Combat Arts so any more upgrades there would be awesome as well as an even better Combo system.

 

:)

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Less bugs (meaning they should wait with release to get it as polished as possible) and no **** restrictions against modding the game along with decent mod tools of course.

 

Non-technically there's not much but what I loved about Sacred 2 compared to Sacred 1 is the new modifications for Combat Arts so any more upgrades there would be awesome as well as an even better Combo system.

 

:)

 

A proper modding toolset would be nice, but like in Sacred 2, licensing issues for the access to certain parts of the code may be an issue, hopefully something that could be overcome this time around though.

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Please let everyone play together on the same parties... no silly allignment ruining it for everyone online.

 

Sacred 3 should try and remember the positive elements from Sacred that made the game so memorable. Sacred Franchise community members like to share, sing in the servers, and be in the same party for taking out baddies.

 

:)

 

gogo

 

The allignment is definitely a great suggestion! Simple but very effective!

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For sacred 3:

1. Male and female character ( ex: dragon mage male and female )

2. Special mounts

3. Classes for character ( ex: druid, mage, warrior....... )

4. Boss to be Respawnable ( in single player and multiplayer )

5. In inventory screen to see how looks the character ( ex: inventory of torchlight game when put the weapon, armor and other stuff , WOW )

6. NO bats and rats

7. Inventory more larger

8. DLC for game

 

Male and female is of course a decent idea.

Special mounts - Standard...

Classes for characters I'm not sure about, as each character is specialised and it's combat arts drastically effect it. You wouldn't want Dryads Combat Arts with a melee based Dryad. Rather than adding character classes, just add more characters would do I guess.

Inventory can't be too large, as limiting the inventory is part of the process of clearing it out regularly and making sure you see any items that are rare which you may have missed out.

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I would like to see a Jack of all trades class, one that can use all of the skills but has limited Combat Arts and maybe lower stats.

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I would like to see a Jack of all trades class, one that can use all of the skills but has limited Combat Arts and maybe lower stats.

 

But you'd only be able to choose a limited amount of skills anyway, I think a character like that would probably be underpowered.

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Thinking about "what I really want" from Sacred 3 herewith my list:

I want $10 paid into my bank account every time I gain a level.

I want 20 different classes each with 20 unique sets.

I want all characters to be able to wear at least 30 amulets and 20 rings ie Plenty-o-bling

I want the game to have insanely good graphics with very low system requirements.

I want customizable CA animations

I want my in-game actions to influence the real world

I want a bunny mount or a tank

:evil:

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Thinking about "what I really want" from Sacred 3 herewith my list:

I want $10 paid into my bank account every time I gain a level.

I want 20 different classes each with 20 unique sets.

I want all characters to be able to wear at least 30 amulets and 20 rings ie Plenty-o-bling

I want the game to have insanely good graphics with very low system requirements.

I want customizable CA animations

I want my in-game actions to influence the real world

I want a bunny mount or a tank

:evil:

 

Lol, probably only one of those things can come true! And probably not even that Just_Cuz_12.gif

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Holy LOL, scleameth!

 

I will retort...

 

Thinking about "what I really want" from Sacred 3 herewith my list:

I want $10 paid into my bank account every time I gain a level.

Only $10? I'm thinking $10 per level...

I want 20 different classes each with 20 unique sets.

with 20 pieces in each set!

I want all characters to be able to wear at least 30 amulets and 20 rings ie Plenty-o-bling

Then you only have 1 class - Mr. T :thumbsup:I pity the fool...

I want the game to have insanely good graphics with very low system requirements.

As long as you don't mind the bugs/glitches....

I want customizable CA animations

Flip the bird to cast a spell?

I want my in-game actions to influence the real world

Diablo 3 beat Sacred to this....(auction house)

I want a bunny mount or a tank

Why one or the other? Bunny-tank FTW! Like the doggie-van in Dumb & Dumber....

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LOL Scott - 100% chance that bosses would turn over and die on sight when Mr. T arrives in his bunny-tank! :paladin:

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I want my in-game actions to influence the real world

 

 

 

Hey...in game calories aren't supposed to count!

 

:lol:

 

gogo

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