Flix 5,116 Posted October 19, 2017 Author Share Posted October 19, 2017 8 hours ago, deogo said: thats a nice mode, playing necro and enjoying it! thanks for great work, man! I have a few questions is it possible to use DF2 mod with 1.6 patch? it has somenice features like extended pick up range and runes/potions stacking. Actually I've tried it, but it feels broken. For example all projectiles dont look like they should Necro's Revive skill sometimes (quite ofte actually) don't trigger when you use it and cause char to stuck in place for few secs. I think it happens when you point mouse on living enemy of when there is no bodies around. I use quick cast option, so probably it cause problems as well. So may be it possible to tune the skill so it didn't check where the mouse cursor points and just searched for bodies around? Thank you. Please don't use the beta patch with D2F. It will not work. Link to comment
staticX 3 Posted October 25, 2017 Share Posted October 25, 2017 I have a weird problem,my UI vanishes sometimes,most of the times when I open up the map.It reappears when I spam the open/close map button but it is frustrating.I dont know know if anyone has ever encountered this problem or if its related to your mod,but that didn't happen with your previous version.Anyways thnx for your mod,it gives so much to the game,now I cant even play Sacred without it. Any info about my problem would be greatly appreciated.(the only thing I can think of being the culprit is my custom UI textures,but I doubt it as I ve been using them with your previous version as well) 1 Link to comment
Flix 5,116 Posted October 25, 2017 Author Share Posted October 25, 2017 Hello. Best way to troubleshoot first would be to try the mod clean without your customizations. Link to comment
gogoblender 3,070 Posted October 26, 2017 Share Posted October 26, 2017 19 hours ago, staticX said: I have a weird problem,my UI vanishes sometimes,most of the times when I open up the map.It reappears when I spam the open/close map button but it is frustrating.I dont know know if anyone has ever encountered this problem or if its related to your mod,but that didn't happen with your previous version.Anyways thnx for your mod,it gives so much to the game,now I cant even play Sacred without it. Any info about my problem would be greatly appreciated.(the only thing I can think of being the culprit is my custom UI textures,but I doubt it as I ve been using them with your previous version as well) And welcomer to DarkMatters, staticX! gogo Link to comment
garadin 3 Posted November 13, 2017 Share Posted November 13, 2017 So I just started playing this again, and I have noticed something a bit odd. I have the mod installed properply blah blah game runs great. I habitually edit my balance.txt for a few things like cheaper rune swap fees and slightly higher experience rates. I noticed that none of the changes I made in the mods balance.txt worked. This is in Steam\steamapps\common\Sacred 2 Gold\MODS\Diablo 2 Fallen Beta 9\scripts\server However, changes made in Steam\steamapps\common\Sacred 2 Gold\scripts\server do work. Is it intended that the .txt files included with your mod are not being applied? I get the feeling that its not supposed to be using the default balance.txt with this mod. Link to comment
Flix 5,116 Posted November 13, 2017 Author Share Posted November 13, 2017 You'd need to edit the balance.txt included with the mod, before installing, then install the mod. Alternatively you could install the mod and edit the balance.txt in the normal location, but changes would be permanently lost on uninstalling the mod. Are you playing with Inferno Edition patch? That has its own balance.txt file that will overwrite the mod's base file. Link to comment
laharl9999 10 Posted November 15, 2017 Share Posted November 15, 2017 Hi I just found a Legendary Dagger of the Assassin with % Life leech from opponents, it's now a great weapon ! I don't know if it is a community patch or Diablo mod change. 1 Link to comment
Flix 5,116 Posted November 16, 2017 Author Share Posted November 16, 2017 12 hours ago, laharl9999 said: Hi I just found a Legendary Dagger of the Assassin with % Life leech from opponents, it's now a great weapon ! I don't know if it is a community patch or Diablo mod change. Yes that was added in the mod! I wanted to make sure all Legendaries were really Legendary, with really good stats. Ohhhhh I can't wait to get back to developing this mod. 1 Link to comment
Popular Post Flix 5,116 Posted January 6, 2018 Author Popular Post Share Posted January 6, 2018 General Changes in v10: D2F is updated to include all features and fixes of Community Patch 1.60. Fixed a typo in weaponpool.txt that could cause application crash. Fixed ranged NPC hireling behavior (e.g. Private Rinarn) - they now attack with ranged weapons again. Reduction to Opponent's Attack and Opponent's Defense on spells now functions as it does on items: as percentage-based instead of a flat reduction. The flat reduction was near useless above level 10. Spell tooltips now have dynamically updating properties (which show exact values) instead of the previous pseudo-tooltips with written-out formulae. This is a big improvement to the mod and I owe tremendous gratitude to dimitrius154 for doing all the coding that made this possible. Changed some quest log icons to better suit the interface. The check marks, x's, and stars are better suited to the D2F interface. Before/After: Default hair color presets for Sorceress and Amazon tweaked - blond for Amazon, dark brown for Sorceress (but can still be changed to any color). 4 Link to comment
Popular Post staticX 3 Posted January 8, 2018 Popular Post Share Posted January 8, 2018 On 6/1/2018 at 11:22 PM, Flix said: General Changes in v10: D2F is updated to include all features and fixes of Community Patch 1.60. Fixed a typo in weaponpool.txt that could cause application crash. Fixed ranged NPC hireling behavior (e.g. Private Rinarn) - they now attack with ranged weapons again. Reduction to Opponent's Attack and Opponent's Defense on spells now functions as it does on items: as percentage-based instead of a flat reduction. The flat reduction was near useless above level 10. Spell tooltips now have dynamically updating properties (which show exact values) instead of the previous pseudo-tooltips with written-out formulae. This is a big improvement to the mod and I owe tremendous gratitude to dimitrius154 for doing all the coding that made this possible. Changed some quest log icons to better suit the interface. The check marks, x's, and stars are better suited to the D2F interface. Before/After: Default hair color presets for Sorceress and Amazon tweaked - blond for Amazon, dark brown for Sorceress (but can still be changed to any color). cool mate!!cant wait for v10 2 Link to comment
gogoblender 3,070 Posted January 8, 2018 Share Posted January 8, 2018 On 1/6/2018 at 4:22 PM, Flix said: Spell tooltips now have dynamically updating properties (which show exact values) instead of the previous pseudo-tooltips with written-out formulae. This is a big improvement to the mod and I owe tremendous gratitude to dimitrius154 for doing all the coding that made this possible. wow...this is so appreciated! gogo 1 Link to comment
VAMPIRE 86 Posted January 9, 2018 Share Posted January 9, 2018 A great year 2018 to the whole community of the forum. I am very sorry Flix, I have just returned from vacation. Thank you very much for doing the translation Desm. For the next release, I will resume the work. Congratulation to the both of them. Another great job Flix. The new quest icons are very good. I was also waiting the cm Patch 1.60, a big job and amazing job, congratulation to everyone who worked on it. Thank's Gogblender to continue to manage this site in a remarkable way. Have a good night all, later on... 1 Link to comment
lordvampir 5 Posted January 9, 2018 Share Posted January 9, 2018 On 07.01.2018 at 4:22 AM, Flix said: General Changes in v10 Unfortunately, I can not find a link to this version Link to comment
staticX 3 Posted January 12, 2018 Share Posted January 12, 2018 release date for v10? Link to comment
Flix 5,116 Posted January 12, 2018 Author Share Posted January 12, 2018 1 hour ago, staticX said: release date for v10? Released when it's done. Link to comment
RockTory 4 Posted January 21, 2018 Share Posted January 21, 2018 this mod can work on CM160 yet ? Link to comment
Popular Post Flix 5,116 Posted January 21, 2018 Author Popular Post Share Posted January 21, 2018 2 minutes ago, RockTory said: this mod can work on CM160 yet ? I'm planning to release the update Monday night. 3 Link to comment
Jampula 10 Posted January 21, 2018 Share Posted January 21, 2018 That's great news! Can't wait to try out assassin. 1 Link to comment
staticX 3 Posted January 23, 2018 Share Posted January 23, 2018 thnx for the update,any changelogs available? Link to comment
Flix 5,116 Posted January 23, 2018 Author Share Posted January 23, 2018 19 minutes ago, staticX said: thnx for the update,any changelogs available? https://drive.google.com/file/d/1Nza8oCFT6_nnlrqkC7hHpA3bUH8XwyGp/view?usp=sharing Link to comment
staticX 3 Posted January 23, 2018 Share Posted January 23, 2018 28 minutes ago, Flix said: https://drive.google.com/file/d/1Nza8oCFT6_nnlrqkC7hHpA3bUH8XwyGp/view?usp=sharing yeah I asked for the changelog before even trying to download the latest version,then I saw it Link to comment
Tharkun 40 Posted January 23, 2018 Share Posted January 23, 2018 Hey Flix congratulations on the new release! Lots of amazing new changes, it's gonna be difficult not to burn my eyes out playing. https://prnt.sc/i473rg It's the ogre shield I think. The dual wield zakarum guys use a punching animation when attacking. I've fully updated to 1.60 and v10, new character sorc level 3, normal dificulty. 1 Link to comment
Flix 5,116 Posted January 23, 2018 Author Share Posted January 23, 2018 19 minutes ago, Tharkun said: It's the ogre shield I think. The dual wield zakarum guys use a punching animation when attacking. I've fully updated to 1.60 and v10, new character sorc level 3, normal dificulty. Dang I thought I fixed both of those things. Hotfix incoming then... EDIT: Ok am I losing my mind, or did the dual wielding Zakarum Fanatics used to have proper attack animations?! I can't find them anywhere. No evidence of any animations (other than idle and movement) for dual wielding. Did I just never notice until now? 1 Link to comment
Popular Post Flix 5,116 Posted January 23, 2018 Author Popular Post Share Posted January 23, 2018 Done. Hotfix for Ogre shields being swapped between the player and the Ogre: https://drive.google.com/file/d/1TU4GjtzhRQuhvulWhq_zjhOEqU_swwhN/view?usp=sharing Adding download links to the file page now. EDIT: Zakarum Fanatics just have animations that look like punching for their dual wielding. I guess it was always that way, I just never noticed anything wrong with it. Nothing I can do about it really, except for taking away dual wielding altogether for them. 2 Link to comment
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