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Few more questions...


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So I'd like to think at this point, I've got a pretty good idea of what I am doing. My Daemon is level 43, and is about to head to Zhurag-Nar for the Elements quest. I've got her into a grove that basically means she kills everything and anything very very quickly. I am not unhappy with that situation. The only problems I've had with her, were with some dragons, and with the loads and loads of ice elves up in Tyr-Elvennamedplace. When I ran into the two dragons in said place, along with their ice elf retainers, I simply ran past them.

 

Now as to my questions;

1. Is it possible to get one of the Ice Elf's whips? I want one of those things super bad. It didn't look like it was a unique part of their art (being recolors of the Dark Elf and all), and I figure if it's just a 'spell' one of the other characters would have had it. I'm guessing no to this question, but I figured I'd ask.

 

2. Along the same lines, does anyone know what the equipment is that the Seraphim up in the Monastery of the Seraphim is? Her 'wings' look like 8 beams of light pointing in the 8 directions of the compass. They were so cool. Is this a set item, or just general equipment that I might someday find. My Wood Elf has some skill in trading (like literally two points), but I noticed she found a lot of stuff at the store that has not become available for even my Daemon.

 

Unfortunately, this brings me to the 'bad' part of my post. I am just not feelin' it for the other 6 characters. My Daemon and Dark Elf are both carefree and joyous with their asskickery, but I am having difficulty with most of the others even getting past Urkenbach. Mostly, this is my fault. I have read the guides, and I still chose to play these characters in different ways.

 

My Wood Elf - First, she was all about ranged combat. I read about multi-hit and companion of the woods, and she was actually doing really well; until Urkenbach. At that point she sort of ran around in circles until MH would reload so she could get another shot off, meanwhile Wilbur and the Unicorn are dead. I restarted her as a magic only WE since someone mentioned in a post that a COTA WE is actually boring to play since she kills everything so effortlessly. I want that.

 

The biggest draw for me in these games is how cool I can get my characters to look. Set items are both a blessing and a curse for me. But if I can get a character pretty far with them ebing pretty powerful, I don't mind if the challenge is stripped out for me. Which brings me to...

 

My Seraphim - Mostly, I wanted to play a character with cool metal wings. Then I decided she was lame, and thats when I started my Daemon. Now that I've seen the lightsaber wings, I want my Seraphim to be cool too. Unfortunately, I thought a nice melee oriented Seraphim would be a good idea. Not yet. I thought I was onto something when I realized that while mounted her attack speed (seemingly) shot up. That doesn't change how long it takes me to kill any given monster. I know I should just reroll her as a magic wielding lady, but I'm very fond of swords over spells. Despite...

 

My Battle Mage - Actually, I just haven't played him much. I don't dislike him, though Fireball is a little slow for me sometimes. I'm working on beefing up Lightning now that I've got it, but it is still slowgoing.

 

My Vampiress - After the Daemon, the character I wanted to play the most before actually getting the game. And then I realized "Permavamp" meant "Permanent-so-long-as-you-recast-everytime-duration-ends". She has actually done pretty well for herself so far. I've stuck to beefing up Turn Into Vampire to bring up the duration, and I've got a pet wolf (who smells) and a pet bat (the confusing kind, who seems stronger than my wolf), but at the end of the day, her claws seem to be where here strength lies. Which I suppose is the point. But after my Daemon being all about dual-wielding claw weapons, I kind of wanted someone who used a different kind of weapon.

 

My Gladiator & My Dwarf - Honestly, these two have barely been played. I have not disliked the Gladiator, but pure melee characters are never my bag, and I hate hate hate his little baby arms. And you know, if that was his thing (born with the disease that makes it so his arms never fully developed), that'd be fine, and very forward thinking of Ascaron, but I suspect it is not. As for the Dwarf... I normally like dwarves, I do. But none of his CAs appeal to me. And his gun, well it doesn't seem very powerful. I started playing with the Underworld provided one, to get a feel for the character at a higher level, but so far I'm having trouble getting past his name. "Hi, I'm Dwarf, the last Dwarf. No I don't think my name is ironic, why?"

 

 

This might seem like a big bad rant, but mostly I'd wanted to get my State of the Game up for posterity's sake. I am actually quite enjoying the game, and am sad Sacred 2 is not coming out sooner (aren't we all), and mostly sad Sacred 2 doesn't have a cool werewolf for me to play as (don't we... all?). And hoping that someday, someday soon, my Daemon will start finding Set items that she can actually wear.

 

That is all.

-KEvin

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Heya Kevin and wow. Boy you've been busy eh? lol. To answer your first question, yes it is absolutely possible to get those cool whips. I haven't tried to get one from the Ice Elves before but I know that Arilaftia regularly stocks up on whips. She goes through them real fast, haha. I believe there are two ways. Either as a drop from killing them or if you have the Disarming skill there is a chance they will drop their whip on the ground while you are fighting them.

 

For your second question I believe it is Dream Netting of the Gods. You can have a look at the set in our wiki SacredWiki: Dream Netting of the Gods

 

Don't give up on those other characters just yet though. I find that my characters really begin to show their power at level 80+. Also drops in general are best in Platinum/Niobium.

 

Good luck with aaaall those characters! :)

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Heya Kevin and wow. Boy you've been busy eh? lol. To answer your first question, yes it is absolutely possible to get those cool whips. I haven't tried to get one from the Ice Elves before but I know that Arilaftia regularly stocks up on whips. She goes through them real fast, haha. I believe there are two ways. Either as a drop from killing them or if you have the Disarming skill there is a chance they will drop their whip on the ground while you are fighting them.

Ahh the whips! hehe They are quite fun to get as well as play with! The way I normally acquire them is with my mage using whirlwind and high disarm (You'll want to read as many ww runes as you can get to strip them down quickly) Its quite fun to see what kind of strange armor will drop as well! :lol: Good defense is key up there though, I use alot of LL and Ice-ring to ensure no untimely deaths.

 

 

Its about time for me to stock up again.. "Give a friend a whip" day is coming up soon! :)

 

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Their equipment is pretty fantastic huh. I remember turning this game on so many years ago, and the thrill that ran through me when I stuck in a pole-arm with a resounding click...and my character switched stance from a one handed bow to a two handed weapon. Fantastic. The huge choice of weapons and effects the game offers is one of the things that fueled it for me for years, with the seraphim wings (yeah those spaghetti noodle thingys still impress me) range of design always something that made me think this game was something special. Reluctantly, I'm glad you were able to find some elements that you're running with and you may want to consider adding glows to your character via armor resistances which you can find the guide for here:

 

http://www.sacredwiki.org/index.php5/Armor_glow

 

Not only can you work with entire armor glows that way, you can also by tweaking the resistances on your weapons get them to swish about with cool looking contrails.

 

How's that for style.

 

:)

 

gogo

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It's relatively easy to get the Ice Elf whips using a BM with a high level of whirlwind alone (you don't actually have to also invest in the disarm skill). I usually just read one rune, then make a WW combo suit for when I want to go whip gathering.

 

heh, one of the funniest things I've ever seen in-game was a DE dual wielding the whips and mongoosing across the screen - he looked like a little girl with long ribbons in pigtails skipping around. Hmmm, guess you had to be there :3lmao:

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heh, one of the funniest things I've ever seen in-game was a DE dual wielding the whips and mongoosing across the screen - he looked like a little girl with long ribbons in pigtails skipping around. Hmmm, guess you had to be there :3lmao:

 

lol thats mad funny actually, im picturing what my de would look like with saberwhips lol

 

-Total

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Hi Kevin,

 

As far as getting set items that your toon can actually use... well, I eventually made peace with SP, but I totally understand how you're feeling.

 

Gladiator: I'm also not a big fan of the gladiator... hes got some very cool sets, but that's about it - too little CAs to choose from, mostly I'm just left-right'n and that get's boring after about 10mins...

 

Dwarf : I like the guns ! But I think the Dwarf would be a whole lot more fun in MP... mebbe need an expert opinion here...

 

seraphim : Ever used her Attack CA while wielding a staff ? GREAT animation ! I also struggled early on with the seraphim - my trick is, like all other girls, just don't rush her... if you take your time early with weaker apponents, she really does become a very cool toon to play with !

 

Woodelf : Well, I always used her as a ranged fighter, because she's really the only toon (IMO) that can specialize in ranged combat. Companion of the Woods... naaahhh... not if used as a decoy, but then again I've not spent too much time on upgrading the horsie.

 

Battlemage : There's a post of Schot, which I can't find atm, that has a video of him with his battlemage on a horse in the desert. The moment you see that vid, your opinion about a slow fireball WILL CHANGE FOREVER !! ahhh got it ! Schot's Infernal Voodoo Rider!, oh and another golden star for the BM : NPCs Flameskinned !

I have a friend that only plays the BM - he does not care about even trying any other toon... I saw him play last with a level 130 in platinum and nothing much can touch him in Underworld. Only the nuck-nuck makes him reach out for the ol' spacebar.

 

I'm don't fancy the Dark Elf or the Vampiress that much (their CAs aren't suited to my style of play), although I wish I did.. they both have some very, very cool sets ! Well, I was actually checkin' all the set items out again the other day and thought that I have to at least give the Vamp a fair chance.. mebbe even this weekend !

Edited by Scleameth
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As far as I can tell the whips only drop using high disarm skill or high whirlwind spell from the bm. But they are cool and if your skill is high enough the ice elf captains drop a seraphim unique golden sheild of the gods. Looks like a golden cross with an aura on med -high details, just a golden cross in low details. And the whips are worth $$ so its an easy way for a BM to get $$ to go shopping with.

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Battlemage : There's a post of Schot, which I can't find atm, that has a video of him with his battlemage on a horse in the desert. The moment you see that vid, your opinion about a slow fireball WILL CHANGE FOREVER !! ahhh got it ! Schot's Infernal Voodoo Rider!, oh and another golden star for the BM : NPCs Flameskinned !

 

Ahh, I'd forgotten about the voodoo rider days.... wow, that was a SICK build... wicked reason to make this build.

 

:viking:

 

gogo

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Alright, sorry for not having responded sooner. I had to clopen (close last night and then openthis morning) at my job just now, but I'm glad I got some responses here. As for the whips, I am glad to see I am wrong. ONe of my characters has disarm, but I thought I read a build where someone mentioned it was not very useful, so I don't think it is on my main. That being said, quite often I'll approach an enemy as my Daemon (who last time I checked did not have Disarm), and they will just up and drop their weapon. I am specifically thinking of some skeleton archers, so perhaps it's specific to that 'species', but it was curious to me.

 

What skill do the whips take? Blade Combat? And I'd noticed that the Ice Elf Captains have the same shield as the seraphim in the Monastery (which themselves remind me of the gungan's shields in Episode 1).

 

As for my characters... yeah, I like to give everyone a fair shake. At this point I am definitely all about my Daemon, but my Dark Elf and Vampirss have been doing well enough that I would not mind playing them to completion (atleast of Silver). The Vampiress is so far pretty similar in playstyle as my Daemon is, so she might get left behind. I really wanted to make sure I got an idea as to the others playstyles and whatnot. And now that I have, I can get rid of the dead weight (Gladiator). I have not completely given up on the Dwarf yet, but things are looking grim. I mean seven characters is a lot to maintain *grin*

 

I double checked the Sets on sacredwiki, and unless I am mistaken, the Daemon is the only character who has an image of what she looks like in the Set, at least for the entire Set. I could tell from the item icon that the Set of the Gods is likely the one I was thinking of, though I did find a not-so-Set pair of Wings that looks like they might have the same look on the avatar for the Seraphim. Of course I did not find it for the Seraphim however.

 

I've appreciated the change in stance my characters take with different weapontypes, however with some of the Daemon's weapons she runs kind of strange. She really lifts her knees up looks almost like she is skipping. I notice this with her crossbow and dual wielding swords. But with two claw/knuckle weapons, she runs fairly normally.

 

And someone mentioned the drops being better in Niobium. I'm curious, do different items drop in different difficulty levels, or will I simply find stronger versions of the same items? I'm pretty content with beating Silver difficulty only with some of my characters since I figured the stuff they'd get in the higher levels wouldn't necessarily 'be' any different, they'd just be scaled up in difficulty.

 

I think that is all for now. I can't just go into a message board and post a small little post no no, I need to write a monologue each time...

 

-KEvin

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Many opponents simply "drop" their raged weapons when you close, and switch to melee type. Skeletons almost always, goblin archers too. Even the human types like brigands, etc. will switch from bow to sword if you close on them, although they will also try to back away first. Invariably the weapons they ditch are not of any real value, though.

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Another way to get whips is to get Jacquiare (or another NPC) and arm him with a weapon that has the Disarm mod on it. Best thing is you can't permanently kill him, so you'll get plenty of whips eventually :)

 

I usually grab Jacquiare since he's on the way to the Ice Elves anyways

Edited by Knuckles
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So I'd gone through SacredWiki to look up the Sets, but had not considered using Wolfe's Lair. Now that I have, at least I know what I am missing out on. My Daemon found a unique sword that increased my chance to find magic items by a considerable amount, so I find myself dual wielding swords quite a bit now, if only in the hopes of finding some nice stuff. Unfortunately this means I tend to ignore most of the items present at the shopkeepers now. With the exception of the hand claws and knuckles, I rarely find anything better than my current armor in the stores, which is a bit of a shame.

 

And back to the Sets, I was disappointed to see that most of the Daemon ones include a sword weapon if one is included at all. I knew claws would be asking for much, but the one that gives the constant Battle Daemon effect (man I wish there was a set that gave permanent vampire effect) includes a sword and shield. Alas.

 

-KEvin

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