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Showing content with the highest reputation on 09/27/2020 in all areas

  1. That name is a bit of a mesh-up of the name of a former female co-worker I've liked and still like a lot. I used it once - and with her permission - in a story I wrote several years ago and thought it was having that bit of a mistique touch to apply to a Seraphim as well. Orignally I had in mind to use the full name Brafika iz Hrvatske, but eventually decided not to as I found Brafika to be enough. And yes, it's indeed a nostalgic visit to Ancaria. The Seraphim was the first character I played in MP, after having tried a Gladiator in SP. I've always had great fun with a seraphim in MP - and if not mistaken you too with your Celestial beam build - and especially with a similar build as I'm currently working at. Only difference, with all those people playing MP, I usually was able to upgrade her set items every 15 or so levels; while in SP I really have to rely at drops or what's being found at merchants. Since I haven't picked my final skills yet, I may actually add shopping to the list. At least that would make getting better items a bit easier. But at the same time it would make it impossible to choose some defensive skills, so I haven't decided about it yet. I still got about half the levels to go, before I hit level 50, so we'll see. Thorin
    2 points
  2. A sakkara demon summoning build? That sounds interesting. Never thought the demon would be good for anything but having an additional cool looking boss to fight, cool to see what S2EE makes possible. You made me curious for more Also very entertaining to read
    2 points
  3. Inspired, you really help me. Thank you again. I try did what you say and I managed. Now I can add my item in game, just change model and copy his stats on any item.
    2 points
  4. Inspired has done great work for helping out the community here, Sacred Underworld has been so roaring lately... and really happy you found your way to our little community here Lororein...the best game in the world welcome to DarkMatters! gogo
    1 point
  5. Great Thorin... like a nostalgic visit back into the deeps of Ancaria... Where did the name BRAFIKA origin from? gogo
    1 point
  6. It's exactly the same as the example I gave. Move all the bonusgroup lines.
    1 point
  7. YW. To start with something I forgot to do yesterday: Skills plus nice drop Atributes and nice drop That nice drop was one of the first things I got today after defeating several monsters. It was more or less the prologue to several set drops, although nothing for a seraphim. I did eventually end up with Jacquaires shield, one or two Vamp armour pieces and a WE ring. Plus lots of gold and several blue items. Oddly enough, nothing yellow, but what hasn't dropped can always drop later. I continued the quests in Timberton, save for one as that was somewhere far in that Orc region and I wasn't in the mood to head their. Besides, with all but one quest completed, I got the region at piece, which was my first goal. With the Timberton portal unlocked, I continued with a shopping trip to Porto Vallum; where I upgraded most of my weaponry and some armour pieces. Yet, for now my seraphim is stuck with the two set pieces and the unique until I find something really better. Good thing - for me - the set pieces got slots, so it's possible to "upgrade" them by adding better amulets. Not the most ideal solution, but one that does work. After Timberton it was off to Crow's Rock Castle, where I did several quests as well, plus updated my main quest, bringing me to the point where I have to decide to take a side turn and exterminate an overgrown lizzard, or continue with the main quest by heading to Wolf Dale, then to Ice Creek Pass and Slater's Grave, at which point I'll have to do a large part of the main questline alone. Seeing the amount of SB I've gathered - it's somewhere around 31% right now - I know that lizzard will be 1-3 levels above my own. I also know Wimpbur is still going down easily, although he is quite useful as distraction or to eat damage away. I also know that my RBoL and 6% LL are good enough to damage that lizzard, plus that I got the right weaponry for it. But I wonder if I got the potions for that encounter, so perhaps shopping for those would be a better idea. So for now: Crow's Rock skills Crow's Rock atributes Thorin
    1 point
  8. Okay, I have a first report on my new shadow warrior messer and messertes ... and after having played, extensively, with my beloved Seraphim I thought it was high time I made a small trip to the dark side ... of sacred 2 Enhanced Edition Now, I do remember seeing flix mentioning the he wanted to make the divine spells worthy for those who invested in it. And since I am the kind of guy who forgot almost all the time to use the Inspiration/Reflect Divine spell. I decided to make a very, very devout SHADOW WARRIOR!! The idea first came to me while playing another build, my "Dark elf" (kuddos to the brave seraphim who posted the mod btw ). And since she was on the "dark path", I decided to pick up the Sakkara demon to see what's what. And yeah ... while sure you can summon it all the time, he's pretty damn effective .... when handled properly. However, I really, really wanted to push the limit on this and, after exploring the different classes and their CA, I opted for the shadow warrior. Basically, the idea is simple: Have you sakkara demon there as often as possible and boost it to the 9 hells with all available CA. Also, since my "drow" was made with the explicit intent of testing the "minion auras" (permanent buffs), this shadow warrior built seemed like a natural continuation of the idea. So, for skills: - Divine devotion is obviously a priority here ... and my shadow warrior is not just devout ... HE'S A FANATIC!! ie: I will always max that skill pure and simple, and of course, I will socket the crap out my equipment to push it as far as possible - Bargaining: I currently use this option to have easier access to jewelry that might give some more additional points - The rest will be mostly focused on Combat arts, specifically the kind that not only boost my demons but also give access to more minions to support the Demon. - And of course, the usual defense skills: At least armor, perhaps more to survive more easily during Demonic Cooldown. And while I am still in bronze and only relatively low level, I have a hunch this might work. Granted, it will need confirmation but it is surprisingly effective. I am also genuilely impress with the Minotaur in this build: During cooldown, he helps a ton especially with his stun stomp ... however when the Demon is there, said stomp become even more dangerous. I can see especially in the few bosses fight that I had so far. It had always went like this: I maneuver both my Minotaur and Demon on the Boss. They all start whacking on each other and ... soon after ... the minotaur manages to stun the boss. They double team on them and soon after .... the Boss melt down quite literally and very quickly AHAHAHHAHAHAHAH!!! For CA, the first one I am currently modding is the augmenting guidon ... confirmed that it works on my giant pal ahahahah! Then, there is the rousing command which also allows to boost minion. And of course, ditto for the rousing command. I intend to add things like either killing blow or shivering aura with mods to reduce the armor rating of the opposition, and make my demon whack on them even harder!! I have yet to reach that point. But, so far, when the Demon is here, it's ... wow! AAHAHAAHHHAH!!! Friendly tip: SHIFT+Click on a monster to direct your minions More to come later
    1 point
  9. I finished the quests in Florentina and Faeries Crossing today, however I failed one because I wasn't fast enough to kill a mage. I've decided not to reload my game to re-do the past after the save, simply because getting a perfect score wasn't my goal anyway. While being at Florentina I got two set drops not long after another. In total I got one Vamp, one Dwarven, one Daemon and one Wood Elf set piece, as well as two Seraphim set pieces. And with those I was lucky, as both items were having a nice bonus to Magic Lore, boosting the damage my RBoL does, without having invested points in ML yet. Uriel's Helmet Talia-Mel's Wristbands With the increased damage from my RBoL, the effect it has at my - now - 6% LL and the fact I'm doing more damage with my two weapons, surviving gets a bit easier. Even when my opponents do have a dark red ring around their feet. The only problem are the ranged characters, as they can do a lot of damage before I even got to them. And quite often they move in packs and attempt to turn my seraphim into a pin-cushion! Fortunately I got that CJ + 3xHH and a CJ + 3x Att combo for that, usually turning those annoying bunch into a dead bunch. All in all I got up to Timberton by now. Deed the quest to find the two rangers, tomorrow I'll head out to do the other quests, as they will be a bit harder to do. So for now, this is the last screenie I got; giving you an impression how my seraphim looks: Bad arse blondie... Thorin
    1 point
  10. I've done that on HC builds back in the day... alas... leveling and going on a serious rune diet and going to socketing only seems to be the only cure gogo
    1 point
  11. You have to keep leveling and increasing your aspect Focus skills. This will slowly decrease the penalty as you level up. Just don't read any more runes for a long time.
    1 point
  12. Unless you play Enhanced Edition, Dual Wield annihilates 2h weapons. 2h weapons don't have enough damage, sockets, or modifiers to come close to 2x single-handed weapons. I did my best to remedy this.
    1 point
  13. Hah I was browsing the topics here and immediately this made me think of this: Pavement lights guide 'smartphone zombies' Sometimes I feel ashamed of the times we live in
    1 point
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