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Mod: New Dragon Mage Sets [In Development]


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With only 6 sets (7 with CM Patch), the Dragon Mage has far fewer sets than the other characters of Sacred 2. This mod aims to give him some much needed attention with 3 new unique full armor sets:




Draco's Garments of Mutation


Auspicious Powers

Bonus Mini-Sets:

  • Eternal Return
  • Tooth and Nail
NOTE: This mod was included in and superseded by the Community Items Mod, which has itself been included as part of the Community Patch 1.50



Throughout the most ancient myths and legends of the West and the Near East, the motif of a hero struggling against a chaos monster appears again and again. More often than not, this monster is depicted as a dragon, the mightest of creatures. The Germans have a word for this eternal battle: Chaoskampf. This set honors those worthy foes by harnessing their chaotic power.


Chaoskampf boosts the Combat Arts of the Dragon Magic aspect, and also provides several offensive bonuses designed to enhance the attacks of a Dragon Mage fighting with melee or ranged weapons. Spellcaster Dragon Mages of all kinds will also likely find value in most set pieces.



Full Set Bonuses:

+% Chance to Burn (3 Pieces)

+All Skills (5 Pieces)

+ All Armor Types (7 Pieces)

+% All Damage (Full Set)


Available sockets:

8 Silver slots

8 Gold slots



Set Pieces:

n26H7Nz.jpg (Head) Lotan's Unbreakable Skull

+Dragon Berserk



Lotan is the seven-headed draconic aspect of Yw, the primordial chaos god. He lives in an underwater palace in the dark abyss and his nemesis is the great god Baal. Baal kills Lotan by cracking his skull, yet the dragon lord heals and is resurrected and kills Baal in turn. This cycle is continued through all time.


S6Cu3sq.jpg (Shoulders) Ladon's Vigilance

+Dragon Strike

+% Spell Resistance

+% Chance to Evade Attack

Ladon was the serpent-like dragon that twined and twisted around the tree in the Garden of the Hesperides. Ladon guarded the immortality-giving golden apples that grew there, and had a hundred heads that never slept. Hercules was able to steal the golden apples only by tricking Atlas, who was permitted in the garden, into gathering them for him. In some versions of the tale Hercules must battle and defeat Ladon himself and take the apples.


iM6mq40.jpg (Chest) Leviathan's Hardened Scales

+Dragon Form

+Chance to reflect Close Combat



"Can you pull in the Leviathan with a fishhook or tie down his tongue with a rope?

Can you fill his hide with harpoons or his head with fishing spears?

If you lay a hand on him, you will remember the struggle and never do it again!

Any hope of subduing him is false; the mere sight of him is overpowering.


Who can strip off his outer coat? Who would approach him with a bridle?

Who dares open the doors of his mouth, ringed about with his fearsome teeth?

His back has rows of shields tightly sealed together;

They are joined fast to one another; they cling together and cannot be parted.


His snorting throws out flashes of light; his eyes are like the rays of dawn.

His breath sets coals ablaze, and flames dart from his mouth.

His chest is hard as rock, hard as a lower millstone.

When he rises up, the mighty are terrified; they retreat before his thrashing.


The sword that reaches him has no effect, nor does the spear or the dart or the javelin.

Iron he treats like straw and bronze like rotten wood.

Arrows do not make him flee, sling stones are like chaff to him.

A club seems to him but a piece of straw, he laughs at the rattling of the lance.

Nothing on earth is his equala creature without fear." - Job 41:1-34


yMgqUq3.jpg (Waist) Illuyanka's Guile

+Dragon Familiar

+% Spell Intensity

+Ancient Magic

Illuyanka was an ancient Hittite Dragon God. This serpentine monster was the nemesis of Teshub, the Sky God. When the two first fought, Illuyanka threw down Teshub and was victorious. Teshub was forced to scheme and enlist a goddess's help to entice Illuyanka and fill him with food and drink. Only then could the drunken Dragon be bound and defeated. Even in this state, it took the combined effort all the gods to overcome him.


Z2C3xRA.jpg (Arms) Jörmungandr's Venom


+% Chance Opponent Cannot Evade Attack

Opponent Level for Deathblow

Jörmungandr is the offspring of Loki, God of Trickery, and Angrboða, the Grief-Giant. When Jörmungandr was born, Odin took the small wriggling snake and cast it into the sea, where it grew in the boundless depths of the ocean until it was so large it completely encircled the world. For this reason it was known as the Midgard Snake or the World Serpent. He is the recurring enemy of Thor. The last meeting between the World Serpent and Thor is predicted to occur at Ragnarök, when Jörmungandr will come out of the ocean and poison the sky. Thor will battle and kill Jörmungandr and then walk nine paces before falling dead, having been poisoned by the serpent's venom.


mfq2mBh.jpg(Gloves) Vritra's Tenacity

+Offensive Skills

Damage of Enraged Players

+% Chance for Critical Hit

Vritra was the first-born of Dragons, a serpent beast who was the personification of drought. He blocked the rivers and kept all the water of the world captive in his 99 Fortresses. It took the might of the God Indra hurling lightning bolts and throwing down the great Dragon over and over again to defeat him. Every time Vritra was thrown down, he rose again, charging, unstoppable, even as lightning blasted his limbs from his body, he never ceased his onslaught, breaking both of Indra's jaws before he was finally rent apart by the God's lightning attacks.


pHbEXrI.jpg (Legs) Fafnir's Burning Blood

+Eternal Fire

+% Fire Damage


Fafnir was a powerful and fearless Dwarf prince who was turned into a terrifying dragon by his own greed and lust for treasure. He poisoned the land around his cave with his toxic breath to guard his wealth. The hero Sigurd is able to face Fafnir only by using Odin's advice to dig deep trenches to divert the dragon's fiery blood when he is wounded. Sigurd eats part of Fafnir's heart to gain his power.


Hy2cLF6.jpg (Boots) Hydra's Regeneration

+% HP Regeneration

-% Combat Arts Regeneration

+% Run Speed

The Lernaean Hydra was a great cthonic serpent with more heads than could ever be painted by artists. It had poisonous breath and blood so virulent even its tracks were deadly. So long as it retained just one head, it was invincible. And where one head was cut off, two more grew back in its place. Even when the demi-god Hercules cut off the Hydra's last immortal head, it remained alive and writhing until at last Hera placed it into the dark blue vault of the sky as a constellation.



Auspicious Powers

Dragons of the East are regarded as powerful guardians, and beings of luck and fate. These creatures exert considerable power over water, rainfall, hurricane, and floods. This set taps into their strength and mystical powers.


Auspicious Powers is a heavily defensive set, and boosts select Combat Arts from both the Mentalism and Elemental Magic aspects. Weapon-using Dragon Mages may find some value in the set as well, in particular Magic Staff users.



Full Set Bonuses:

-% Regeneration Penalty From Buffs (3 Pieces)

+All Skills (5 Pieces)

-% Combat Arts Regeneration (7 Pieces)

+% Damage Mitigation: All (Full Set)


Available sockets:

8 Silver slots

8 Gold slots


Set Pieces:

S3g1xIp.jpg (Head) Mei Long's Slumber

Mei Long is known as the Sleeping Dragon. Fossils of this ancient dinosaur were found in China perfectly preserved in three-dimensional detail, with the snout nestled beneath one of the forelimbs and the legs neatly folded beneath the body. Mei Long was buried instantly in volcanic ash without even stirring from its sleep.

+Combat Trance


+Defensive Skills


6nGqsZ8.jpg (Shoulders) Watatsumi's Protection

Watatsumi is a great water god, a spirit dragon of the oceans and a divine protector. He has an underwater palace called Ryūgū-jŠat the bottom of the sea. He allowed his daughter's human husband to live with them in this sanctuary for 3 years. He is lord of all fish, sharks and crocodiles in the sea, and can command them to see humans to safety across long distances. Ancient Japanese emperors claimed lineage from Watatsumi.

+Runes of Protection

-% Detrimental Magic Effects

+% Block Chance: Spell


83clHll.jpg (Chest) Bashe's Voracity

Bashe was an enormous giant reptile with a legendary insatiable appetite. His very name means 'inordinately greedy.' It is said that he could carry bears on his back and swallowed elephants whole. His skin was covered in scales that rattled and he had thick bristles like a boar's. The bones of his progeny or even the bones of the elephants who passed through him had mystical healing powers - people who made medicines from these bones lived long lives free of ailments.

+% Combat Art Range

+% Leech Life from Opponents

+Chance to find Valuables

+% Damage Over Time Reduction All


N3jnIdq.jpg (Waist) Qing Long's Everlasting Spring

Qing Long, known as the Azure Dragon, is one of the Four Symbols of the Chinese constellations. It represents the East and the Spring season. It is also known as the Green Dragon and the Avalon Dragon. In China it is said that it is periodically reincarnated and possesses great heroes of the dynasties. In Japan it is one of the four guardian spirits of cities. Before the entrance of the Kiyomizu Temple there is a statue of the Azure Dragon which is said to drink from the waterfall within the temple complex at nighttime.


-% Opponent's Chance to Wound etc.

+% HP Regeneration


427iIMC.jpg (Arms) Shesha's Paean

Shesha is the king of all Nagas (serpent deities), one of the primal beings of creation, and an avatar of the Supreme God. Shesha holds all the planets of the Universe on his hoods and he constantly sings the glories of Vishnu from all his mouths. Shesha is depicted with a massive form that floats coiled in space, or on the ocean of milk, to form the bed on which Vishnu lies. It is said that when Shesa uncoils, time moves forward and creation takes place. When he coils back, the universe ceases to exist. His name means "that which remains", because when the world is destroyed at the end of the aeons, Shesha remains as he is.

+Gust of Wind

+Combat Art Skills

+% Cast Speed


ot9Uwjt.jpg (Gloves) Kaliya's Promise

Kaliya was a great water naga that had retreated from his ancient home to find a place of safety in a river. However, his essence was of poison that threatened people wherever he went. No animals or plants could grow around where he lived. One day Krishna approached the pond, and when he saw how afraid the people were of Kaliya he fell upon the Dragon with all the weight of the universe. Kaliya's serpent wives then prayed with joined palms that Kaliya be spared, so Krishna allowed him to continue on, so long as he vowed to find a new home and to never to harass anyone again.

+Mind Strike




cQHLaE8.jpg (Legs) Druk's Thunder

Druk is the "Thunder Dragon" of Bhutanese mythology and a national symbol of Bhutan. A Druk appears on the Bhutanese flag, holding four jewels to represent wealth and the security and protection of its people. The ancient founder of the Drukpa lineage once witnessed the Namgyiphu valley glowing with rainbow and light. Considering this an auspicious sign, he entered the valley to choose a site for the construction of a monastery, whereupon he heard three peals of thunder the sound produced by the Druk. In their own language, Bhutan is called Druk Yul, or Land of Druk, and Bhutanese leaders are called Druk Gyalpo, the Dragon Kings.


+Magic Staffs

+% Chance to Reflect Stun


BGza7zl.jpg (Boots) Mizuchi's Deep Waters

Mizuchi was a hornless yellow dragon, that dwelled in water and would breathe or spew out its venom, poisoning and killing many passersby. He had a large tribe of his kin that lived in deep vast underwater caves, where none dared to dive. He could also shapeshift into the form of a human or a swift deer. In ancient times human sacrifices were made to this ancient river-god.


+% Run Speed

+% Chance to Evade Attack



Draco's Garments of Mutation

As of the last official release of Sacred 2 Ice and Blood, the original 6 characters had "Mutation" sets partially finished but they were not completed or implemented. The Community Patch team completed the sets and implemented them into the game. However, the new character added to Sacred 2 in the Ice and Blood expansion, the Dragon Mage, was left without such a set.


This armor set is designed to be a "Mutation" armor set for the Dragon Mage. The pieces have few innate bonuses but a very high number of sockets by which to "mutate" the armor to adapt to whatever playstyle the player wishes.



Full Set Bonuses:

Visibility Range +% (3 Pieces)

Armor +% (5 Pieces)

Max Hitpoints +X (Full Set)


Available sockets:

10 of Bronze

11 of Silver

11 of Gold



Set Pieces:

p6SjVTA.jpg(Head) Draco's Crown

Block Chance: Root +%


4YChs14.jpg(Shoulders) Draco's Conveyance

Damage over time: Physical -%

Damage over time: Magic -%

Damage over time: Fire -%

Damage over time: Poison -%

Damage over time: Ice -%


owjpwZx.jpg(Torso) Draco's Frame

Damage mitigation: Physical +%

Damage mitigation: Magic +%

Damage mitigation: Fire +%

Damage mitigation: Poison +%

Damage mitigation: Ice +%


pMQgkHx.jpg(Waist) Draco's Cincture

Chance to Find Valuables +%


g7bURX4.jpg(Arms) Draco's Reach

Damage +%


P5BgO1e.jpg(Gloves) Draco's Paw

Chance for Critical Hits +%


7E87q01.jpg(Legs) Draco's Endurance

Chance to Evade +%


OL6vlbS.jpg (Boots) Draco's Tread

Run Speed +%



Bonus Set: Eternal Return

This is a mini-set composed of two rings. It is dragon-themed, and available to all classes. It is based on the concept of an eternally recurring universe, a neverending cycle of time, often symbolized by the image of a great serpent biting its own tail, forming a circle or ring. Two Egyptian creatures invoke the cyclical nature of time: Apep and Ouroboros.


Full Set Bonus:

+% Survival Bonus



Set Pieces:


Apep's Eclipse (Ring)


Apep was the god of chaos and darkness, eternal enemy of light and truth. This dragon was known as "the serpent of the Nile" and "the world encircler". He was said to be miles long, and he lurked just below the horizon, waiting to swallow the sun every day. In his lust for darkness and hatred of light he also sometimes managed to swallow the sun during the day, causing the eclipse. He is quickly cut open and killed by Ra's followers, but returns when night falls.

+% Chance to cause secondary effects

+ Life Leeched per Hit


Ouroboros' Advent (Ring)


Ouroboros is the dragon with its tail in its mouth, devouring while being devoured. It both destroys and regenerates itself at once. In the Egyptian book of the netherworld, it twines around the final union of Ra and Osiris, gods of life and the afterlife. Symbol of Gnostics and Alchemists, it represents self creation and perpetuation, existence without end. It is the cycle of months, seasons, years, of all time. It is the infinite dawn.

Detrimental magic effects -X%

Regeneration Per Hit



Bonus Set: Tooth and Nail

This two-piece set comprises a ring and an amulet. It features certain rare components ripped from foul creatures with unclean supernatural powers.


Full Set Bonus:

+% Leech Life



Set Pieces:


Lycanthrope Claw (Ring)

+% Chance to cause Deep Wounds

+% Chance to fear opponents away


"What is Lycanthropy? The change of man or woman into the form of a wolf, either through magical means, so as to enable him or her to gratify the taste for human flesh, or through judgment of the gods in punishment for some great offence." - Sabine Baring-Gould, The Book of Were-Wolfes


"It is a certain thing, and within the knowledge of all, that many a christened man has suffered this change, and ran wild in woods, as a Were-Wolf. The Were-Wolf is a fearsome beast. He lurks within the thick forest, mad and horrible to see. All the evil that he may, he does. He goeth to and fro, about the solitary place, seeking man, in order to devour him." - Marie de France, Bisclavret (Lais of the Werewolf)


"In vain he attempted to speak; from that very instant

His jaws were bespluttered with foam, and only he thirsted

For blood, as he raged amongst flocks and panted for slaughter.

His vesture was changed into hair, his limbs became crooked;

A wolf,--he retains yet large trace of his ancient expression,

Hoary he is as afore, his countenance rabid,

His eyes glitter savagely still, the picture of fury." - Ovid, Metamorphoses



Nosferatu Fang (Amulet)


+% Chance to cause Open Wounds

+% Chance to Poison

When all was ready, Van Helsing said, "Before we do anything, let me tell you this. There are such beings as vampires, some of us have evidence that they exist. Even had we not the proof of our own unhappy experience, the teachings and the records of the past give proof enough for sane peoples.


It is out of the lore and experience of the ancients and of all those who have studied the powers of the Un-Dead. When they become such, there comes with the change the curse of immortality. They cannot die, but must go on age after age adding new victims and multiplying the evils of the world. And so the circle goes on ever widening, like as the ripples from a stone thrown in the water.



The nosferatu do not die like the bee when he sting once. He is only stronger, and being stronger, have yet more power to work evil. This vampire which is amongst us is of himself so strong in person as twenty men, he is of cunning more than mortal, for his cunning be the growth of ages, he have still the aids of necromancy, which is, as his etymology imply, the divination by the dead, and all the dead that he can come nigh to are for him at command, he is brute, and more than brute, he is devil in callous, and the heart of him is not, he can, within his range, direct the elements, the storm, the fog, the thunder, he can command all the meaner things, the rat, and the owl, and the bat, the moth, and the fox, and the wolf, he can grow and become small, and he can at times vanish and come unknown." - Bram Stoker, Dracula

Edited by Flix
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Cheers for the up-date and many thanks for releasing the mutation set. Your work is really inspiring! As for the Chaoskampf set, I'm very much with You. Some restrained glow effects are nice, but wh

That is Awesome!!

This one's for you Dragon Brother.     Leech life % bonus seems a little low to me? Let me know what you think.   A small testing update: the great news is that the jewelry is dropping

They're recolors of some of the standard armor. I didn't want to make new models because 1) that seems out of my abilities and 2) my inspiration in the first place was how cool some of the standard armor looked and how it was a shame there were no sets that used them.

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Flix, Awesome! Just checking all the info now, I've always loved peeps being able to mod the armor, vanity gear is up there on the top with interest for game.

heh, the titles of the set are great too...austin power anyone?

Great work on Wiki, and now this mod, beautiful!




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Very cool :D


Always made me a little sad that some of the standard armor suits are sooo cool looking but no one would ever try and get a complete set because there was no incentive to do so. So cool that some of these are serving a new and better purpose now.


Any plans on doing other characters?


(Did I really use 'cool' 3 times lol)

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Alright first of some major lore updates: first post now has details for of all the items and bonuses in Chaoskampf (more set details coming soon).


Also put in a progress report - design was comparatively easy, now comes the time-consuming, easy-to-mess-up part: editing scripts.


EDIT: Draco's set items and bonuses added.

Edited by Flix
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Very cool :D


Always made me a little sad that some of the standard armor suits are sooo cool looking but no one would ever try and get a complete set because there was no incentive to do so. So cool that some of these are serving a new and better purpose now.


Any plans on doing other characters?

That was exactly my inspiration. And yes, I also have two Inquisitor Sets planned. I'll announce them eventually, if working on these goes well. I may post the pics regardless just cause they look neat. I considered a Dryad set but she's not really lacking in sets - we'll see.



Flix, Awesome! Just checking all the info now, I've always loved peeps being able to mod the armor, vanity gear is up there on the top with interest for game.

heh, the titles of the set are great too...austin power anyone?

Great work on Wiki, and now this mod, beautiful!




ROFL I was NOT thinking Austin Powers, but now I will forever more! Ah well, I could never ask anyone playing Sacred to take things perfectly seriously (but no, he's not wearing Shagadelic Armor or Electric Psychedelic P*ssycat Swingers' Pants).

Edited by Flix
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ROFL I was NOT thinking Austin Powers, but now I will forever more! Ah well, I could never ask anyone playing Sacred to take things perfectly seriously (but no, he's not wearing Shagadelic Armor or Electric Psychedelic P*ssycat Swingers' Pants).




I'm not giving you evil ideas now am I>?


Suits of armor for the characters can be added infinitium, fans loves this stuff, who doesn't like fresh new vanity gear?

Is there a pac man one?




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I don't think Tron trumps Pac Man, I think they're on the same level :) Think of this: Pac Man has never paid tribute to Tron that I'm aware of, but Tron has payed tribute to Pac Man. In the original movie, there's a scene where Sark is standing on his flight deck looking at a red display screne. If you watch that scene close, there's a little yellow Pac Man running the maze. So, boss, I didn't trump, our thinking's on the same level :)

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Added the set pieces and info/lore for the last set, Auspicious Powers. This is the "Eastern Dragons" set.


I hope this drums up some interest and also tides people over for a while, as it's going to be some weeks before I can get all this implemented into the game and tested.

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Whether it takes days, weeks, or months, I'm just excited that it's being worked on at all. I've wanted a mutation set for the DM for a long time, and I really appreciate the fact that you're doing this

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Updated progress report. I'm going to complete one set at a time, starting with the mutation set. It seems the most anticipated, plus the blueprints will be much less complicated. I've added in the new textures to surface.txt and itemtypes.txt. Just working on the blueprints now. Once that's done adding them to the drop tables shouldn't take a moment.


I've also been trying to get a handle on the editor for global.res. No point in doing the rest if I can't label anything. It's slow going.


Then it's testing to make sure they're all dropping and that they have and display the correct bonuses.

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I have not abandoned this project, but nor have I worked on it much either since my last post, aside from tinkering with some blueprints. Sorry to all who are waiting for it.


Once I finish up working on the Dragon Magic CA's on the Wiki tomorrow I'm going stop working on the Wiki for a little while and put all my free time into getting at least the Mutation Set finished and released for a New Year's present. :)

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I can't do that. You should give Pesmontis a PM, maybe you can talk him into releasing it publicly. Maybe it will spare him having to deal with my tech support questions, if some other people know how to work with it. Currently I can't even get the dang thing running. :sigh:

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Updated progress report! Blueprints are now complete. I'm adding the items to the drop tables now. After that, all that's left is naming them in global.res. So Draco's Armor could be ready for release in a matter of days, provided I didn't mess anything up, (and if I can get the editor up and running grrr).


I also changed the bonus for Draco's Crown from Experience per Kill to Block Chance: Root, since in Ice and Blood experience bonuses from gear cause mentor potions and hero statues stop working.


In the meantime, just for fun I thought I'd show some of my "rejected" set ideas:



This guy came very close to being used. It's a mix of variants of the "Cloth" and "Dragon Magic" sets. I liked his "shabby gentleman" look. But it's a bit mismatched and doesn't have a strong visual theme.


Next there's this one:



Well, this goes to show that somewhat similar color schemes don't make a cohesive set either. It looks better in pictures than in-game as well. I mixed the rusty "Iron" set with one of the "Magic" set variants, thinking a part-armored, part-robed mage look might work, but it doesn't really.





I still really like the shape and fit of these pieces. The models all go together well but I need to do further editing to get the gold and red colors to match up better. And I'm almost all out of DM set ideas anyway...


But I did have one last idea for a set, that I called "Mark of the Dragon." It's based entirely on the Dragon Mage's Class Quest.

These were the names of the pieces, they all have relevance to the story, if you've played the chain quest:

Barthus' Disdain (Arms)
Fangil's Demise (Gloves)
Gemblik's Envy (Shoulders)
Mer-Kil's Strategem (Chest)
Orphas' Charge (Boots)
Nimble's Magic Eye (Head)
Sage Njari's Cipher (Waist)
Varmin's Gambit (Legs)


I never came up with any bonuses but I did have two ideas for the look:




The first is the green Dragon Magic variant suit. I like green, very dragon-ish. The second is that fiery red suit the Dragon Mage is dressed in all the promotional materials (like this). I love how it glows, but in-game it actually ends up looking kind of hot pink and girly. I need to try to make it a deeper richer red.

Of course there's also the problem that both sets are basically just variants of Pyx's Power and Torik's Oath, respectively (but better looking though IMO).


Anyway, those were "what might have been," more updates and pictures coming soon with "what actually is" and hopefully a release is not far off!

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