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Showing content with the highest reputation on 09/11/2017 in all areas

  1. Devan thanks for writing how much this means to you. I know you'll get to what you want one day... we're not going anywhere ^^ And to be honest I have to say I remember that feeling. About ten years ago when all of this started...way way over at the Sacred International Forum, I remmber being actually breathless!. I'd watch post after post go up, read and just stare incredulously at what was happening, and the feelings coming from posts, and the beautiful dynamics of it all. lol it actually took me more than a day before I could finally figure out all the mysteries of post buttons...and I remember it taking me HOURS before I could even press complete on my first post, trying to make it perfect, being so nervous, and finally selecting to put a happy face after my post with my name where this style has stuck for more than a decade. Inisight like yours gives reflection upon the wonders of sharing, the satisfaction of community, and the magic of writing, taking our time, and making an effort. And this...is why our forum's stil here gogo
    2 points
  2. Daaaaaaamn. I have a Mystic stormite High Elf, and Glacial Thorns are the CA I use the most, followed by raging nimbus and then I put glacial thorns through the nimbus as well, works especially well on groups of enemies. But then I also have Delphic Arcania focus, for Grand invigoratiion, and shadow step. For Mystic stormite I obviously have Focus and lore, and use the crystal skin buff as well and I try to have all the Faladal's Blizzard set items... But Alas, I just can't seem to fin them all at a equal level... Wow, quite impressive on the damage there Hooyaah.
    2 points
  3. Great work Brad... folks we got smileys!! gogo
    2 points
  4. I can categorically state that every member who posts is important, no matter how many posts they make. My post count isn't all tat large, but I stick around because I believe in the series of games that started with Sacred. To my mind, this is the only place to be to get my Sacred/Sacred 2/etc fix ... even if I'm not the most valuable member.
    2 points
  5. Haha, that's how I feel whenever I look at gogo's post count. Updated skin is live! I had to tweak it a bit. Hopefully I didn't accidentally create a massive blackhole somewhere. ^^
    2 points
  6. Whenever I looked at members who have been here a long time I used to get jealous because they have thousands upon thousands of posts, and I just had 30... But now I'm kinda glad because my post count was too small to go down (not that I would have been missing much anyway)
    2 points
  7. WORK IN PROGRESS!!! Hello everyone, this is Alex, the author of the Hybrid Dryad Build and im going to try and make a Necromancer Shadow Warrior build ( I mean post it since I already did it ). Here, listen to this so you wont get bored while reading. Like the dryad one, it may take a while to finish. So, to start from the beggining: I had the idea for this build when I was playing on my dryad and I dropped a Signet of Thunder. Since it has almost a minute regeneration per hit, I thought "what if I could raise all the combat arts to level 200, make them powerful but with huge cooldows, and just use this hammer and spam a level 1 ability to reset cooldowns instantly?" And this is pretty much what I did. And it turned out pretty well, and I'll post my build below Description: This build is designed for a casual gameplay but the items themselves may be challenging to find. Its mostly summon based so while its easy to play, it tends to get a little boring sometimes. First of all, why would you use this build? Pros and Cons: Pros: Easy gameplay. Very very high resistance. You dont care about cooldowns. High armor and high hitpoints. Flexible, customizable equipement. Its consistend from the beggining till the end. Perfect fit in any party if you play with friends. You can have a lazy playstyle and get rewards by doing nothing. Your decaying corpses army will do all your dirty work. Cons: Buffs make a lot of lag. Kills bosses rather slow. Some items are hard to find. Not very interactive. Kinda lacks damage. Dependent on a legendary item. No replacement for that unless you want to fill all your sockets with regen. per hit items. NOTE: Please read requirements before anything. I suggest you install the enchanted spells mod even if you dont use this build because its very well made. It brings balance in the game. Mods also revive your desire to play a game and so on. Table of content: Class. Build explanation. Requirements. Character creation. Stats. Skills. Modification points. How to put points in skills depending on your level. Combat arts and runes. Items. Tactics and Combos. Notes and tips based on my experience. Purple = Finished Blue = In progress Red = Not started Yellow = Read before anything else 1. Class: Shadow Warrior As a champion of all forms of combat, the Shadow Warrior is proficient in hand-to-hand battles and has mastered powerful armed techniques. Having come into contact with the underworld in the past, he can also call upon fallen comrades to assist him. Shadow Warriors can make use of three aspects. Those are: 1. Death Warrior : The fighting specialist. No subtle conjuring, just raw strength and violence. In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts. 2. Malevolent Champion : The Shadow Warrior is also capable of applying a more strategic and agile close combat style that relies less on sheer strength and armor and more on dexterity and tactics. The Shadow Warrior of this aspect is a skilled, agile and battle-hardened warrior, disregarding magic use in favor of physical attacks. 3. Astral Lord : The Shadow Warrior’s link to the afterlife allows him to call forth his dead comrades in order to fight for him. The warrior who becomes an Astral Lord commands the spirits of the damned, summoning them forth and overseeing the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the Death Warrior or Malevolent Champion aspects. 2. Build Explanation: ( see section 4.REQUIREMENTS for information about the combat arts from Flix's mod , link in requirements tab ) . Our main focus is the aspect Astral Lord ( and when I say focus I really mean it ). And we will use ALL skills from this aspect. Those are: Spectral Hand ( not for damage, but to reduce the regeneration time of combat arts. Fruther explanations later in the build ) - Optional : I am also considering raising this combat art to level 200 for damage and using basic attacks to decrease the cooldowns of skills, but im not sure what impact would have this on the build since it will mean you need to get close to your enemies. Sometimes, this is not possible due to the high number of undead allies surrounding the enemies ). Skeletal Fortification for damage; Railed Souls for damage ( and meat shield in early game ); Shivering Miasma to buff our champion as well as our summons; Nether Allegiance ( Buff ) for damage. Even if Astral Lord is our main focus, we will make use of the other two aspects as such: Death Warrior: Rousing Command for the same reason as Shivering Miasma ( this will be one of the combos ); Labyrinthine Warlord for damage. Demonic Blow ( Optional ); We might use this as a substitute for a level 200 Spectral Hand but it wont do as much damage since Spectral Hand benefits from a high level Astral Lord Lore and Focus. Its pretty much your choice. Malevolent Champion: Belligerent Vault for mobility; Augmenting Guidon for Skeletal Fortification combo and to help our allies; Reflective Emanation ( Buff ) to boost our resistance as well as to boost our allies. Killing Spree ( Optional ); only if you took Combat Discipline ( see 6. Skills ). 3. REQUIREMENTS!: This guide is useless unless you have ( or get ) the following: Latest Ice & blood version ( for the CM Patch ) CM Patch 1.50 ( for the items - no need to explain this - http://darkmatters.org/forums/index.php?/files/file/91-community-patch/ ) Enchanted spells mod by Flix ( http://darkmatters.org/forums/index.php?/topic/21916-enhanced-spells-mod-sacred-2/ ) - PS: I will use the CA icons found in Flix's mod for this guide, and not the classic ones - I recommend you use the challenge mod inclided here for a more challenging game. Otherwise you will be too OP and you will get bored. -CA = Combat Art. Assuming you got all those... we can get to 4. Character creation There are a thing or two you should note before creating a character. 1. Hardcore? yes or not: I guess everyone knows what a hardcore character is but I will explain it to you anyway. If you create a hardcore character and you die it becomes unplayable. You will lose all your progress and items. My recommandation is that you DONT make a hardcore character with this build ( yes, you are a demi-god in late game, but in early I died around 20-30 times ). You will see the hardcore icon at the bottom of the character creation window ( red arrow ) with the expert touch icon just beside it ( blue arrow ): If the icon is not shining: It means your character is not to be set on hardcore. If the icon is brighter: It means your character is set to hardcore. To change between hardcore or non-hardcore just click on the hardcore icon in the character creation tab. Note that this can't be changed later in game. If you already have a character and you don't know if its hardcore or non-hardcore try to die and you will find out ( NOTE: If you don't treat this as a joke its not my fault if you lose your character). 2. Expert touch? Yes or not: "If activated, combat arts regenerate faster but draw their energy from all aspects. This mod is especially useful for characters who focus on a single aspect." The explanation is rather vague - understanding of expert touch: "Expert Touch will decrease the amount of time it takes for you to be able to use a combat art again after you use it (that is, its regen time), but causes a global cooldown for all of your other combat arts. Normally, without Expert Touch, the cooldown only applies to other combat arts within the same aspect as the combat art used." - quoted ( link -https://steamcommunity.com/sharedfiles/filedetails/?id=176900274 ) One particular trait of this build is this: IT DOESNT REALLY MATTER IF YOU HAVE EXPERT TOUCH ENABLED OR NOT! 1. Expert Touch enabled ( my recomandation ): Why I recommend this? Because that's how my character is and I dont know how would it be without it. No difference probably. 2. Expert Touch disabled: It shouldnt be any big difference. At least not in high levels due to the Signet of Thunder. As explained before, the expert touch icon is next to the hardcore icon. If the icon is not shining: It means expert touch is disabled. If the icon is glowing: It means expert touch is enabled. To toggle expert touch on or off click its icon in the character creation tab. Note that this can't be changed later in game. If you already have a character and you dont know whenever you have expert touch on/off, there is a simple way to find out: Enter your character and cast an active combat art. If you have expert touch disabled, it will draw power from a single aspect, like here: If you have expert touch enabled, it will draw power from all aspects, as such: 5. Stats: My recommandation is every 2 levels/points: 1 point in Vitality; 1 point in Inteligence; We need no Strength because we dont deal weapon damage. We need no Dexterity because we have enough Attack Rating from buffs. We need no Willpower because we have enough resistace. We need no Stamina because we dont care about cooldowns. 6. Skills: Astral Lord Focus. The most important skill since we want ALL Astral Lord Combat Arts to have as much level as they can have. Death Warrior Focus. We only need this to enable modification points for the skills we are going to use ( those explained in 2. Build Explanation for the Death Warrior Aspect ). Concentration. So we can have 2 buffs and 3 buffs in late game. Malevolent Champion Focus. Again, we only need this for modifications and to raise max. Combat Art level for the Malevolent Champion Aspect. Armor Lore. Because we need resistance. Constitution. For the extra HP and regeneration. Toughness. Amazing synergy with Armor Lore. Astral Lord Lore. For Cast Speed, Railed Souls armor, Skeletal Fortification damage, Shivering Miasma damage, Spectral Hand damage and cast speed etc. and 10. COMPLETELY OPTIONAL. You can go with Ancient Magic for some damage, Combat Discipline , again, for damage and also include Killing Spree in Shivering Miasma + Rousing Command combo, Hafted Weapons for Attack Speed and Attack Value etc. or just a forth defensive skill of your choice. 7. Modification Points: Astral Lord combat arts: 1. Spectral Hand: - Free Choice. - Chill. We have low critical chance. - Free Choice. 2. Skeletal Fortification: - Rapid Fire. We dont need cooldown reduction since we will combo this with Augmenting Guidon. - Free Choice. - Scatter Shot. To maximize damage. 3. Railed Souls: - Armament. Because Astral Lord Lore enchances the armor. - Vivification. Because we can instantly reset our cooldowns so there's no need to revive more at the same time. - Free Choice. Furor for bosses, Contagion to kill groups of monsters faster. 4. Shivering Miasma: - Corrosion. - Free choice. Numb is better tho since it benefits your summons more. - Aura. So our skeletons, revived corpses and warlord take advantage of it as well. 5. Nether Allegiance ( Buff ): - Sharp Blades. Why we dont take Squad: because 4 skeletons with 100% damage means 400%. 3 skeletons with 140% damage means 420%. - Commander. If we took Squad, it would mean 5 skeletons x 100% damage = 500% damage. Like this we have 4 skeletons with 140% meaning 560% damage. - Elite Equipment. This scales with level so we will get some value out of it. Death Warrior combat arts: 1. Rousing Command: - War Song. Because we will use this to boost our summons and we want them to deal damage. - Impulse. Same reason. - Leader. So it affects all allies. 2. Labyrinthine Warlord: - Free Choice. - Champion. - Belligerent. 3. Demonic Blow ( Optional ): - NOTE: Didn't test this one yet. I will test it and post the results after. - - - Malevolent Champion combat arts: 1. Belligerent Vault: - Free Choice. - Free Choice. - Free Choice. 2. Augmenting Guidon: - Free Choice. - Healing. - Leadership. 3. Reflective Emanation ( Buff ): - Backlash. We will encounter projectiles more often than stuns. - Antimagic. Solid reflect chance for spells. - Idol. Because extending this to other allies is amazing. 4. Killing Spree ( Optional ): - Control. This is the only one we need here. 10. Items: 1. Weapon: Signet of Thunder Sorry, no replacement for this. NOTE: This is a legendary Ice & Blood item so therefore it will only drop from slain campaign bosses and only if you have Ice & Blood installed. 2. Shield: Khorum Reflector NOTE: This is a legendary item added by the CM Patch Iso therefore it will only drop from slain campaign bosses and only if you have The CM Patch installed. REPLACEMENT: You can always go with the old but gold Glacial Defender. 3. Armor: Tallin's Garments of Mutation. While this armor is the best, my oppinion is that you can use whatever you want for this build since you wont have big problems surviving. 1. Head: Tallin's Relic 2. Shoulders: Tallin's Revenge 3. Hands: Tallin's Prank 4. Gloves: Tallin's Heritage 5. Chestplate: Tallin's Memory 6. Sash: Tallin's Wraps 7. Legs: Tallin's Destiny 8. Boots: Tallin's Ways Tallin's Garments of Mutation full set bonus: NOTE: Mutation sets are added by the CM Patch. Therefore those items will only drop if you have the CM Patch installed. 3. Jewelery. Here I will post a bunch of useful items you might equip or socket into your items. Feel free to use whatever you want if you have a better idea or like it better in some other way. This is purely orientative. 1. Gruma's Talisman. By far one of my favourite legendary items. BIG damage mitigation for all types of damage and some solid evade chance. NOTE: This is a legendary item added by the CM Patch. Therefore it will only drop from slain campaign bosses and only if you have the CM Patch installed. 2. The Second Ring. This ring is too good to not include it here since it boosts everything we need for this build. 3. Silithar's Finger Hoop. Another one of my favourites. Since our Spectral Hand tends to miss while we dont have our buffs active, this will help a lot , along with the sweet cast speed. 4. Celpidide's Talisman. This one is amazing in conjunction with Khorum's Reflector and Reflective Emancipation. Wearing/Socketing one of those with a high level Reflective Emancipation and Khorum's Reflector will give us a sweet 85% of reflect close combat and projectiles.
    1 point
  8. I've currently started having these issues when returning to the game, that I dont remember having before. It usually happens wither when trying to map teleport to a portal / waypoint, or sometimes when pressing M to open the map. The game freezes and trying to Ctrl-alt-del causes my monitors to go black and get stuck. One workaround I managed to find around this is to alt tab and open task manager through the start menu's search and I can then force close the game so long as I remembered to keep task manager set to open on my second monitor. I think it could be due either to now using Windows 10, or due to forgetting to disable SLI which I have now done and will also update my graphics drivers. Im using the community patch 1.50 and Enhanced Spells Mod. I already tried reinstalling the game which didnt fix it. Hopefully turning off SLI will work, and I know not to bother with the Elite textures anymore as they cause too many memory leaks, which is likely what could still be causing these crashes.
    1 point
  9. This is my newest custom build. Here we see a level 57 Silver High Elf battling Thranak, the Mad Ogre Of SchlunZum. She is a single aspect Mystic Stormite using Crystal Skin as her single Buff.
    1 point
  10. Yeah it just sounds like the classic memory leak problem. There's no beating it. Best workaround right now is hitting ALT+TAB every so often because it flushes system memory. This can cause issues of its own, though, so its a poor fix. We're testing a legitimate coding fix - one that flushes the memory whenever you use a portal or change levels - this should be happening anyway and it's not in the vanilla game.
    1 point
  11. We are all playing Guild Wars 2 , I am also playing Skyrim. And we also go over to a friends house every Friday for some old-school RPG's. We are currently playing Pathfinder with a game that has been going on since August 22, 2014. If your interested in a read the GM has a blog on the adventure, here is the first entry. https://emerald-spire-superdungeon.blogspot.com/2014/08/a-new-campaign-begins.html . we have also been playing these rpg's The Call of C'thulu, Paranoia, Space 1889 on days he needs a break. We also will pull out board games every once in a while.
    1 point
  12. I was lurking around here for almost a year before I registered and posted and man oh man, I am glad that I did start posting.
    1 point
  13. I thought I sounded a little ridiculous when I said that... glad to know I'm not the only one who felt that way And what you said about having to make your post be perfect... I struggle with that too. Sometimes, I feel like people will judge me for what I say in my posts (on any social media site/forum, not just here) and then I think, "come on, this is DarkMatters! This is the perfect community." I'm glad I don't have to be super nervous about what I say here
    1 point
  14. To me personally, the fact that the board is marked read when I do a "back to previous page" is awesome. I usually navigate a lot with my customised mouse so the fact that it assumes as being read is indeed great!
    1 point
  15. I tried all the info I could find online, including a command prompt to disable open gl but it still crashes. I only just found that theres a quick save key, default F7 so I'll just have to use that before entering dungeons or map porting. Also when the game crashes, it just freezes for me and ctrl - alt - del leads to black screens. The only way I found around this is with my dual monitors and keeping task manager open on the second screen so I can alt tab to it to close any such crashed games (when any game crashes for similar reasons, I tend to get stuck screens).
    1 point
  16. Thank you gogo. I really do love DarkMatters. I noticed my post count went up again.
    1 point
  17. Hey nice to see you again and thx for the reply. I dont know why I have a white background behind kinda everything. must be because I copied some stuff from the dryad build so it would have the same layout and because I was lazy lol. ill fix this as soon as I have some time. hope to finish this build pretty soon.
    1 point
  18. Bhav, here's a link to the latest on what we have been discussing regarding this issue and some possible fixes. Please join the discussion if you wish. Sacred 2 Memory Leak Fix
    1 point
  19. Oh, man I love this... can't get enuff of the ice shards flying... what an angle!! gogo
    1 point
  20. Here's my Single Aspect High Elf quickly clearing the Orc Cave. She is running Crystal Skin as her only buff and at level 56 she's doing quite well.
    1 point
  21. After seeing some other folks posting about the change in count, I can remember feeling frustrated when that same thing happened to me over at the Sacred Itnernational Forum those many years ago. I'm not sure how the system recounted, but it seems like its probably trimmed some from areas we thought were valuable and that still are . MO post count still is meaningful, and I know there's members here every day posting, and we do appreciate that. If any member here has issues with their post count and wants us to look at it can you please pm me internally and we'll be happy to try and verify the number. gogo p.s. Theuns VERY happy you like the new upgrades, you've been here every single day for years, and feedback like yours coming from a member like you is always meaningful and very much appreciated
    1 point
  22. I am very happy with the upgrades to the forum. I was a bit distressed at forst when I tried going on and just got a "site unavailable" or "page can't be reached notification. I did loose the majority of my post counts. Went from +- 4800 posts to just below 2000. I understand that the previous related word game posts does not count anymore.
    1 point
  23. I too choosed the "peace" settings in the end, first because my rigs isn't that op to max out everything (even on "stabe games"), and second because Sacred 2' s "eye-candy" options tend to feed the memory leak way too fast, so here are my settings , those allow me to play for hours in peace (I still keep use quick save ofc ,cause soon or late I still getting crash lol ), Also I even noticed getting crash right after the "sys flush" prompt, donno if its because I'm doing it to late ,or if the texture reloading itself also feed the memory leak. And again here's my comp specs : - Phenom II x4 965 @3,8 ghz - 8 Go G.skill DDr3-PC3-12800 - Nvidia GTX 770 2ghz Even if a little sad about cannot enjoy the physx nor the ET, that game still offers an intense immersion in its unique universe, so I really don't mind lowering the graphics to enjoy that journey.
    1 point
  24. I'd just love to get my game looking as good as yours... ... this with that sick new video card you got? gogo Yes, I usually run the game at 3840 x 2160 at it's sweet because I can zoom way out for an aerial view and still see the character or zoom in and, as Flix mentioned, see the facial expressions of the High Elf in battle. Totally wicked, this. I uploaded a short video to YouTube and made the .gif image above to illustrate the battle face of the High Elf for your enjoyment and edification.
    1 point
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