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Showing content with the highest reputation on 08/02/2022 in all areas

  1. Version 1.0.9

    38 downloads

    Sacred 2 Blueprint.txt Function Overhaul Features: All items sorted into one separate file for each item 'class' to increase overview Automated bonusgroup generation for items with non-fixed boni Automated bonus color generation from bonus tier No more bonus IDs/bonusgroup IDs. Instead, boni and single-bonus-bonusgroups are called from a unique name: "prefix%type$spez$spez2$basedonskill". You know exactly what bonus/bonusgroup it is with just one look! Does not change the (average) balance of your mod - just transforms it into an more overviewable and easier modifyable state The most powerful file ever created: balance.lua opens up with unique and powerful ways to quickly fit the balance of your mod how you like it in one go! Commentary over all scripts - everything is explained! Comes with an unused/duplicated token finding tool - only works after enabling. Basically never have to edit blueprint.txt again - everything can be done from the modules/modding folder! Automated adjustment of creature.txt's creature bonus intensity balance according to your settings - you can do everything from inside balance.lua / bonusTypeBalance.lua !! Does not adjust spells.txt balance (and won't in the future, because the balance there is somewhat hardcoded and intransparent) Requirements: Your mod needs to have included BEFORE enabling: server/blueprint.txt server/creatures.txt shared/itemtypes.txt shared/spells.txt shared/typification.txt JSGME (generic mod enabler) And you must be on windows operating system! (For the .exes to not screw up. But after running Disable.exe, your mod is completely Vanilla-style again, ready for upload for all operating systems.) Credits: @Flix to answer my one million questions. @dimitrius154 to answer my other million questions. @Schot, @gogoblender and all other supporting members and admins of DarkMatters,org making hosting this file possible! Luiz Henrique de Figueiredo, I used his srlua to compile all the standalone .exe files. VERY useful!!! Discuss here:
    2 points
  2. Sacred 2 blueprint.txt function overhaul View File Sacred 2 Blueprint.txt Function Overhaul Features: All items sorted into one separate file for each item 'class' to increase overview Automated bonusgroup generation for items with non-fixed boni Automated bonus color generation from bonus tier No more bonus IDs/bonusgroup IDs. Instead, boni and single-bonus-bonusgroups are called from a unique name: "prefix%type$spez$spez2$basedonskill". You know exactly what bonus/bonusgroup it is with just one look! Does not change the (average) balance of your mod - just transforms it into an more overviewable and easier modifyable state The most powerful file ever created: balance.lua opens up with unique and powerful ways to quickly fit the balance of your mod how you like it in one go! Commentary over all scripts - everything is explained! Comes with an unused/duplicated token finding tool - only works after enabling. Basically never have to edit blueprint.txt again - everything can be done from the modules/modding folder! Automated adjustment of creature.txt's creature bonus intensity balance according to your settings - you can do everything from inside balance.lua / bonusTypeBalance.lua !! Does not adjust spells.txt balance (and won't in the future, because the balance there is somewhat hardcoded and intransparent) Requirements: Your mod needs to have included BEFORE enabling: server/blueprint.txt server/creatures.txt shared/itemtypes.txt shared/spells.txt shared/typification.txt JSGME (generic mod enabler) And you must be on windows operating system! (For the .exes to not screw up. But after running Disable.exe, your mod is completely Vanilla-style again, ready for upload for all operating systems.) Credits: @Flix to answer my one million questions. @dimitrius154 to answer my other million questions. @Schot, @gogoblender and all other supporting members and admins of DarkMatters,org making hosting this file possible! Luiz Henrique de Figueiredo, I used his srlua to compile all the standalone .exe files. VERY useful!!! Discuss here: Submitter Lindor Submitted 08/02/2022 Category Ice & Blood Patches and Mods  
    1 point
  3. tack -> rubberband gun Evil things Chattius did when he was young. read only if you are above 8 years
    1 point
  4. Schot -> sailing Schot is German for a sheet at sailing. The red lines are sheets: stearboard-sheet, backboard-sheet, main-sheet. The German sailors at land say a 'Mast- und Schotbruch' to the sailors on board if a ship leaves the harbour. It is like 'fair winds and following seas' but translates as 'Breaking of the masts and the sheets'. In German their is also the wish: 'Hals-und Beinbruch' 'Break your neck and leg'. which is just a 'break your leg' in English.
    1 point
  5. Playing in Windowed Mode is the only solution I've found so far for Win 10. In Windows 7 I had "Disable Desktop Composition" and "Disable Display Scaling on High DPI settings" checked. I also used to use Run in Compatibility Mode for Windows XP service pack 3.
    1 point
  6. I have been playing in fullscreen anyway and just ignoring the black screens but it would certainly be nice to get the proper loading screens back.
    1 point
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