Version 1.0.9
38 downloads
Sacred 2 Blueprint.txt Function Overhaul
Features:
All items sorted into one separate file for each item 'class' to increase overview
Automated bonusgroup generation for items with non-fixed boni
Automated bonus color generation from bonus tier
No more bonus IDs/bonusgroup IDs. Instead, boni and single-bonus-bonusgroups are called from a unique name: "prefix%type$spez$spez2$basedonskill". You know exactly what bonus/bonusgroup it is with just one look!
Does not change the (average) balance of your mod - just transforms it into an more overviewable and easier modifyable state
The most powerful file ever created: balance.lua opens up with unique and powerful ways to quickly fit the balance of your mod how you like it in one go!
Commentary over all scripts - everything is explained!
Comes with an unused/duplicated token finding tool - only works after enabling.
Basically never have to edit blueprint.txt again - everything can be done from the modules/modding folder!
Automated adjustment of creature.txt's creature bonus intensity balance according to your settings - you can do everything from inside balance.lua / bonusTypeBalance.lua !!
Does not adjust spells.txt balance (and won't in the future, because the balance there is somewhat hardcoded and intransparent)
Requirements:
Your mod needs to have included BEFORE enabling:
server/blueprint.txt
server/creatures.txt
shared/itemtypes.txt
shared/spells.txt
shared/typification.txt
JSGME (generic mod enabler)
And you must be on windows operating system!
(For the .exes to not screw up. But after running Disable.exe, your mod is completely Vanilla-style again, ready for upload for all operating systems.)
Credits:
@Flix to answer my one million questions.
@dimitrius154 to answer my other million questions.
@Schot, @gogoblender and all other supporting members and admins of DarkMatters,org making hosting this file possible!
Luiz Henrique de Figueiredo, I used his srlua to compile all the standalone .exe files. VERY useful!!!
Discuss here: