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Sacred 3 - Official Announcement Trailer


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#21 gogoblender

 

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Posted 20 February 2014 - 12:18 PM

How'd they get off the bridge?  They won the battle but got stuck in an area of the map from which they could not move.  They probably had to restart from their last save game.

unless it was HC?

Then...they are in trouble

 

:P

 

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#22 Ryanrocker

 

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Posted 20 February 2014 - 04:25 PM

maybe, kinda I can possibly deal with a linear world...but PLEASE give us some half-decent customization...

that IS Sacred

This is where I am at right now. I enjoyed my time in Diablo and Torchlight and those game have a very linear world when you look at it. But it will really come down to the customization. If we can make our toons the way WE want, then I'll be happy :D


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#23 Spock

 

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Posted 20 February 2014 - 04:45 PM

How'd they get off the bridge? ...

As you plainly saw in the video, the Seraphim can fly ...
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#24 gogoblender

 

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Posted 20 February 2014 - 05:00 PM

yes, in that trailer...but what about in real life...I mean in real game... will she?

I kinda liked the hops she used to do, not sure if anyone's done flying well at all in any game?

 

:)

 

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#25 Silver_fox

 

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Posted 20 February 2014 - 06:31 PM

 Aside from the generic fire demon bad guys (who kind of look like they came from Dungeon Siege II), I feel like I'm familiar with what I'm looking at.

When I first stumbled upon this video at russian fansite (wanted to look up a link to ciSacred mod which I know is still hosted there), the still-shot in the preview showed a close up of one of those horned flaming demon faces. My first thought - "Who is that? Diablo the fourth?" Luckily the rest of the video showed more Sacred aesthetics.

 

Can the Dragon Mage teleport around in smoke (that had BETTER be be a Dragon Mage, I mean look at him!) ?

This! If this fire mage has no connection to DM, I'd start looking for a pitchfork and a torch. Not just because the Dragon Mage was one of the most interesting character ideas in Sacred franchise, but because they copied his looks close enough. For some reason I hate when developers pay attention only to the surface of things, copying the looks (or just names) but not the meaning and stories of familiar characters and objects.

 

I could probably make peace with a smaller, non-open world.  But for it to be Sacred I feel like there needs to be a large amount of skills, combat arts, and equipment combinations.  

If I had trouble with small worlds, I won't have played Titan Quest and Torchlight for as long as I did. However, for me Sacred was always about all the places to visit and quests to do - the only singleplayer ARPG that offers a real sense of exploration. I can live without, but I would miss it.

 

As for the wish to see seraphim flying - it's a hard thing to make a flying character in full 3D RPG. Daemon's flying in Underworld was good, but it was so much simpler to do with the game's 2D landscapes. There are games that have flying, but those are the ones that focus on it quite seriously. Don't think they would bother making the whole flight mechanics for just one CA of one character. Though maybe she can jump very high with wings appearing during that process, or has some other CA with wing animation.

 

As of now I'm somewhat sceptical about Sacred 3. I don't really like the fact that they promote it everywhere as a "fun game to play with friends", up to the point of including 2-player hotseat (at least that's how I understand "an opportunity of playing a 2-player co-op locally"). I have nothing against co-op and party playing (God knows, I love it) but the games that narrowly focus on it during development and promotion tend not to offer enough depth to be interesting in singleplayer. Besides, having hotseat means that the game was targeted for consoles first, PC second - which usually means gamepad-oriented controls. I think it takes a good gameplay video to melt my heart.


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#26 lujate

 

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Posted 20 February 2014 - 06:46 PM

They said at one point (long ago), that they were developing with PS3 as the primary platform, because it had the most primitive hardware.


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#27 Timotheus

 

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Posted 20 February 2014 - 07:01 PM

Aaargh just saw this as a precinematic to a DayZ gameplay vid... You guys caught up to it already :D


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#28 Dragon Brother

 

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Posted 20 February 2014 - 08:00 PM

Been away camping for a week and come back for this! So good! Cannot wait!

 

Edit: For anyone interested the website has been updated with a little more info about the classes and so on compared to when I last saw it. You may have seen this already. It looks like the 'dragon mage' is a blood mage based on the info. The class bits are under the Game section on the site.



#29 Schot

 

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Posted 21 February 2014 - 01:25 AM


Hmm. The only way I could see it was to quote the post ... Wonder why I couldn't see anything otherwise?

 

[Added]

Even after quoting the post, I still can't see anything but I can copy the link while in edit mode and paste it into my browser to see the video.

 

What's going on here! :dntknw:

Should be fine now Spock.  Your member group was being blocked for some reason...  All good now!



#30 DaveO

 

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Posted 21 February 2014 - 04:14 AM

Unless they have changed the stance on no open world and only two combat arts(last update I bothered reading), then count me as not interested.


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#31 Antitrust

 

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Posted 21 February 2014 - 04:52 AM

Everyone, drop everything you're doing, and start working on S3 wiki nao!


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#32 Delta!

 

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Posted 21 February 2014 - 05:33 AM

oooooooh, looks good. I just hope they stay true to the type of game we all like...

 

Delta!


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#33 kriv

 

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Posted 21 February 2014 - 11:38 AM

The real question...... Will we have awesome mounts:)

#34 Spock

 

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Posted 21 February 2014 - 02:08 PM

Should be fine now Spock. Your member group was being blocked for some reason...  All good now!

Actually no, I still cannot see or click on the video. Here is a screen shot of what I see:
Sacred_3_-_Official_Trailer.jpg
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#35 Schot

 

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Posted 21 February 2014 - 06:05 PM

Ah ok.  Well...  Might be time for you to troubleshoot your OS and try other browsers.  Maybe a setting you have on? :unsure:

 

Everyone, drop everything you're doing, and start working on S3 wiki nao!

lol, this is kinda what went racing through my head as I was watching the trailer...  "OMG  I have so much work to do now!"  :oooo:

 

oooooooh, looks good. I just hope they stay true to the type of game we all like...

 

Delta!

Me too!  Or better yet.  I hope they borrow a lot from Sacred 1.  When I saw the "blood" mage appear in the trailer, (gonna be THE best character in the game btw.  Just sayin! :P ), I got the feeling that Keen games is borrowing a lot from the old Sacred 1 Battlemage.  Which would be awesome!  The Battlemage was TONS of fun.

 

The real question...... Will we have awesome mounts:)

Mounts!  Oh yes, there must be mounts.  If Sacred Citadel is any indicator to that affect then they should be interesting.  :D



#36 Mystix123

 

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Posted 21 February 2014 - 06:56 PM

They said at one point (long ago), that they were developing with PS3 as the primary platform, because it had the most primitive hardware.

 

Correct, they are using the PS3 as the primary platform, but not for the reason you stated. (In fact, the PS3 has more powerful hardware than the 360, except for a potential GPU advantage to the 360: http://ca.ign.com/ar...hrowdown?page=1)

The PS2 was notoriously difficult to develop for (coding-wise), and the PS3 suffered from a less extreme fate (though I've heard that it's not as pleasant as PC or 360). So, it's the more difficult development process which usually makes the PS3 the lead platform for multi-platform games.
Thankfully, Sony learned and has made the PS4 comparably easy to develop for.

I'm still highly skeptical of the game, it really feels like Dungeon Siege 3 (a game which had a ton of potential, but execution was lacking). I'm going to have to see some very impressive gameplay videos to shake that feeling.



#37 lujate

 

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Posted 21 February 2014 - 07:56 PM

I cannot comment on the truthfulness of the PS3 justification, just that DS used that excuse the last time they announced the release of S3.

IIRC, PS3 and Xbox360 both use IBM POWER chips like older Mac's and the big IBM systems (like Watson), as opposed to the chips used in standard Wintel hardware. I believe both console platforms have dropped POWER for the latest systems. That in itself should make the process smoother for PC/console games.


Hopefully we will see some actual S3 game-play footage soon.
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#38 Spock

 

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Posted 21 February 2014 - 10:18 PM

... Maybe a setting you have on? :unsure:

Just figured it out. I'm running AdBlock Plus and it was masking the video.
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#39 gogoblender

 

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Posted 21 February 2014 - 10:26 PM

Everyone, drop everything you're doing, and start working on S3 wiki nao!

 

LOL, I know! It's like the summer got completely booked up!

:4rofl:

 

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#40 gogoblender

 

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Posted 21 February 2014 - 10:27 PM

The real question...... Will we have awesome mounts:)

Kriv, heya!

Always thought mounts added good depth to the game, since the franchise started, they've always been there, would be thinking it'd be a bit strange if they weren't here in this incarnation

 

:)

 

gogo






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