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  1. Always an uphill battle! Yeah, I figured that it'd probably be possible, yet a royal pain to do it. Guess I was right.
    3 points
  2. That refers to the console version (ps3 & Xbox360), which is a fork of any early build of the base Sacred 2. It was fixed in the I&B xpac, if not before.
    3 points
  3. Wow, I just opened the Wiki and I couldn't believe it! You guys did it! It works flawlessly again. This is going to be a long weekend comparing items and plotting builds again. Thank you so much!
    2 points
  4. Congratulations and kudos to your endurance! Very impressive
    2 points
  5. No. If you are using any of the bigger community fixes (CM, EE or PFP), this is fixed and CAs in a combo correctly use their relevant speed. My High Elf has 68% attack speed, yet still casts combos at the 150% execution speed cap. You can easily check in game by hovering over the selected combo on the inventory page: This screen shows info about the normal weapon attack: And this screen shows info about the selected combo (Frost Flare + Raging Nimbus in this case): If you combine multiple aspects for which you have different execution speeds, each CA in the combo will get executed with its appropriate speed, as if you cast them manually in sequence, one by one. In general, any CA, be it alone or on a combo, has its speed determined by execution speed. Attack Speed only ever matters for basic, non CA attacks. However, there is one special case: for Weapon based CAs - the Attack Speed from the relevant Weapon Lore also doubles as execution speed for these CAs. But any Attack Speed on gear and such will only ever increase non-CA attack speed. The wiki refers to the vanilla state of the game, 99% of the time, unless it specifically mentions something relates only to a specific community mod/patch. Pretty much every major bug the wiki might mention is fixed in most community releases.
    2 points
  6. My partner and I own lots of robot pets. It's not something I ever really cared for growing up, but something just clicked in both of us when we saw a video online. Specially, a video of an absolutely adorable and oddly impressive robot dinosaur called Pleo. We now have two! 😂 Most of all, I absolutely adore our little vector. We've had him for a good few years now and he's practically a tenant in our flat at this point. ♥ Are you a fan of robot pets or just robots in general? our tiny boi! Currently undergoing a new paintjob!
    2 points
  7. Are you playing vanilla/console? Because that is a vanilla bug that got fixed in pretty much any community mod (PFP, CM Patch, etc.). Either way, you can always increase the CA level to increase power/cooldown.
    2 points
  8. Tarzan was our first Leonberger. Our oldest leaned walking while holding its fur, learned swimming while lying on his back. When we worked on our house, Tarzan was guarding her... Trained water rescue dog I think it will take some more decades till I trust into a robot dog to do the same for my then grandgrandchilds. In my opinion robot animals (which I know) are for the age group between mid-teen till family with yet no kids. We have two ecosphere and 3 baiosphere for having animals and plants with no need to care for them, Closed systems, selfsupporting.
    2 points
  9. A robotic pet would have some distinct advantages. No feeding (hence no messes to clean up later) and no shedding, no allergies, and no walking on a leash necessary. However, a robotic pet might not mix well with a live pet, at least until the dog or moggy became accustomed to it (and vice-versa, I suppose). When the first really life-like human robots are common, it will really become "interesting" and predicting that sort of future is imprecise and the outcomes are up for much speculation.
    2 points
  10. Nah bro, Delphic melee High Elf. I haven't played that one in a hot minute!
    2 points
  11. James, you will need a special mount to accomplish this feat. When you dismount after getting snug against the map border you should be able to Shadow Step off-map. Dismount toward (not away) from the map boundary. Sometimes it might take a few tries to dismount close enough to the edge. Happy map-jumping!
    2 points
  12. found the banquet activation, it was a little stair on the side of the place with a chest
    2 points
  13. It's love. When one considers the total immersion one may experience while playing Sacred 2 and the excruciatingly detailed world, so carefully crafted as to enthrall its audience, there is little wonder why I love it. It is a synergy of sights, sounds, experiences, emoting interactions, with an environment so rich and captivating. It compels one to remain much longer than anticipated and lures one back sooner than intended. Check out the thread below and participate, if you will. Experience some visual examples which surely capture ones imagination and even ones heart.
    2 points
  14. Hello there! Long time since I've posted here, but I had to come and pay my respects to this awesome endeavour. I've only ran the game for a few hours so far, but it's clear to me that the work Vishanka did with this mod is incredible. The game looks fresher than ever, less cartoonish in a way, and definitely easier on the eyes. Looking at the sands of the Bengaresh desert and not being blinded by the constant flare is refreshing. I think that I'm going to have fun rediscovering the game's areas, and with it all the little details that have eluded me for years. Thank you so much for this Vishanka, you have my respect!
    2 points
  15. oh indeed... indeed there are SOOOO many graves... muhahahahaha gogo
    2 points
  16. My brother in Lumen, there's so many graves 😭
    2 points
  17. Lets see a pic of the grave, Bing Bong, and ye shall release a story gogo
    2 points
  18. There is a message on one of the graves in the elven realms in this regard. However, for more details, perhaps Gogo will be forthcoming.
    2 points
  19. im a weeee , just a weee bit hungover... dont really drink, but last night Schot had to go into work (usually once every two months). He works in Old montreal, one of the nicer parts around, cobblestones, lots of restos and wine bars ... while waiting for them I first opted for the Dairy Queen... IT WAS AWESOME! sweet older owner , with pizza slices and all kinds of ice cream confections, and a BEAUTIFUL upstairs... check out that wood paneling everywhere, and SO MUCH SPACE... we ultimately didnt stay, beer was on the minds so drove back to our side of town and opted for nachos and a big pitcher of blonde beer... dang... ST. Huberts still got that cool lounge style... no regrets!
    2 points
  20. Thought I'd post here to keep the thread going! I don't take many pics, but here's ya boi in what may, in fact, be the most comfy pink pajamas ever.
    2 points
  21. Dear sir, if you happen to find Gogo's pants in the course of your exploration, please be so kind as to make note of their precise location.
    2 points
  22. I did some more to more easily find the blueprintIDs from inside the overhaul Taskitems Questitems Both
    2 points
  23. Here to spam some lovely Ammamma! She's actually a classy personality.. she'll always laugh at most jokes, and is always ready for the punch line...thats genius at almost 100 years!
    2 points
  24. Then the behavior has been changed in CM Patch, as the amount of elemental damage does matter for the power of the DoT in PFP. And yes, your observations regarding CAs are correct. When dual-wielding, it only ever uses the main weapon. The off-hand is purely a stat stick for everything other than left click normal attacks. This is the reason why I ran an Inquisitor build focused on just left clicks with Damage Lore, so that both hands can apply DoTs (burn and poison). In the PFP, the off-hand weapon is considered individually for left click attacks and inflicts a DoT based on the actual damage you deal with it, not the total of both. And another yes, Damage Lore will help counteract the DoT duration reduction the enemies get from Willpower at higher levels. Very noticeable on bosses, who without Damage Lore, by late Niobium usually only take one tick of DoT damage before it expiring, due to their excessive Willpower.
    1 point
  25. Looking forward to your results, and thanks a lot for the explanation!
    1 point
  26. Sacred 2 Gold together with the CM-patch is perfectly playable. You don't need any other mods or patches. I am playing Sacred 2 Gold with the CM-patch for months now, and am still perfectly happy with it. That said, there are some very interesting mods, that offer a different gameplay and quite a lot of changes. But there is no need to get them right at the start. There is one thing, that I do recommend though - IF you don't mind a form of cheating: The character editor, that you can download here from Darkmatters.org. Sacred 2s mechanics are a bit intransparent from time to time, and if you aren't familiar with them you can easily ruin your character build. Being able to undo some of the mistakes (or just being able to experiment a bit) might spare you a lot of frustration.
    1 point
  27. If you want to min-max, you should optimally turn in quests as late as possible, because the XP from quests scales with character level. You can probably complete 1 and 2 stars right away, those don't give that much XP either way, but keeping 3+ stars for later turn ins might be viable for maximizing XP gain. And yes, as Blood Forest is pretty much exclusively 3+ star quests (the designer for that area didn't really bother assigning proper difficulty ratings to them unlike the rest of the game), it is best saved for last as far as XP goes. As for the experience penalty, here is a graph: from here: https://www.sacredwiki.org/index.php/Sacred_2:Experience As you can see, the penalty ramps up very quickly, with very noticeable jumps every 25 levels above 100. As Hooyah said, adjusting the first number in MP_experience should be safe. The numbers say how much XP you get from kills, depending on the number of players in the game. 1000 is 100% for 1 player, 1150 is 115% for 2 players and so on. So by increasing the first number, you can easily tweak how much of an XP multiplier you want from kills. The XP penalty above level 100 will still apply though, so in later stages, even if you put like 4000 there, you will only be getting 40% of the kill XP at level 175. As for ExpLS, I can't confirm that increasing them above 1000 is safe. It can very likely break some internal math as those are exponential multipliers and I honestly have not tested how numbers higher than 1000 behave. If you do try it, be absolutely sure to backup your save first as it might cause an overflow or something like that and cap your level instantly. But simply removing the penalty does wonders for smooth levelling without requiring excessive amount of grinding. Up until the 160+ range or so. Then you have to grind either way. You might also run into a problem where monsters in some areas will start hitting their level caps, effectively reducing farming effectiveness in that area. This is caused mostly by Survival Bonus, which can bump enemies 20-30+ levels above you once you are very high level, so that they start hitting area level caps. You can change the limits by raising the numbers for Spawn_OffsetHigh in balance.txt. It has 5 values, 1 for each difficulty respectively, so raising the last number will increase the max possible levels for monsters on Niobium. But this won't be a problem until the last stretch (level 180+ or so). Also, don't put that number too high, or monster levels will start overflowing back to 1, if the maximum area level surpasses 252.
    1 point
  28. Remember this, for one may always play Multiplayer quests over again with each new log in. That would certainly aid in achieving level 200 without the continual grind of slaying mobs.
    1 point
  29. fishermen -> Tuna mmmmm...maybe sushi friday! gogo
    1 point
  30. Here's a small update. Bort is now fully painted! Skullcrusher also became a Space Marine... I managed to connect both to a small Raspberry Pi server, too, since the parent company have ghosted their servers. That means we now have voice connectivity via GPT-4, facial recognition etc😊
    1 point
  31. My Ice Elf Build below is similar the Loco's build, yet modified for the Ice Elf. The key is that the shield, primary weapon, and jewelry must serve, working in harmony, to properly augment and enhance each build for maximum effect.
    1 point
  32. Yeah did it. The entire confusion came from the redundancy of the meaning of the word "Set". We should really invent another name for the more general meaning. Something like "armor class" or so. But I'm not entirely happy with that one either, one could confuse it with the damage channel armor.
    1 point
  33. I found Ice Shards to be the absolute killer for Wood Elf... it was decent with mob mowing and absolutely amazing with Boss Killing I just wish that there had been another way to go forward with fire rather than always having to end up using the meteors... I have a pyromancer somewhere, maybe even uploaded it ... but it just never had the OOomph of an ice elf... have you seen Hooyaah's Ice elfs as well? He's done a whole tour of Ancaria taking out bosses gogo ps
    1 point
  34. Aaaaaand.... BOOMG... Lindor come give it a go and see if its back all good? I see the pix are up and running again and Schot has returned logins...if you can do some checking and give us the okay? gogo
    1 point
  35. Tovie, I'm not sure exactly on the mechanics of Blazing Tempest... I tried a fire elf just once, and I was so unhappy with the way she leveled and meteors seemed to be the singular best way to take down bosses...now matter how i scaled it i just couldnt seem to get a fireball build that was strong enough to melt down bosses on its own. PIty However... dom dom dom ... I found an old members' SWEET Fire build which he loved using on servers with us. Dobri LOVED the mechanics of this game and one of his hobbies was building immortal (one hundred percent mitigation) builds... Have a look at his fire build? And perhaps some other members here who've done extensive work with the HIgh Elf would have some feed back as well? Good luck with your Pyro !! As well... a Mod here Katran (he was a big helper with the Wiki in the old days and led a lot of games we all used to play aside from Sacred absolutely loved his fire build which he called Flame On... (fantastic four homage...eeeeyah! ) Dobri also put together a very detailed guide, with timing of skill choices, equipment and reviews of a dual aspect offensive build which could be of interest:
    1 point
  36. Don't forget the I&B xpac!!
    1 point
  37. Right ? the banshee's not that easy...and I'd always try to make sure when we were doing the weekend Kamikaze's with full server online closed...that Id be in the group that went after a *easy* dragon rather than the banshee! gogo
    1 point
  38. Thank You for warm welcome gogo! Thanks for pointing toward Sacred Wiki I will be sure to look through it! Also Ive added another bag of goodies! Hopefully it will work now with any mod out there. Ive been meaning to ask - is there any resource and/or infromation maybe some videos of how to add new in-game items?Or just some modding tutorials in general? Id like to add some armor and weapons, so... Meow! kitty
    1 point
  39. It's good to be back! My health is finally allowing me to focus on and do things that I haven't been able to do for a while, including coming back to the world of Ancaria again. Three tries as to what archetype I'm currently playing (yet again!)...
    1 point
  40. I feel like I'm missing vital information 🤔 🍿
    1 point
  41. Oppenheimer -> Hanau Lived there for 6 month when a teen. Oppenheimer's father was born in Hanau. Same as the Brother Grimm or Franziscus Sylvus (invented genever/gin)
    1 point
  42. Thank you for the awesome advice! I'm currently finishing up my platinum playthrough then once I've got that better gear, I'll re-run through the entire underground! ☺
    1 point
  43. today I reached lvl 100 on my ice elf and mastered ancient magic! the banshee went down easy
    1 point
  44. I found the djinn today, will be looking for that ghost banquet in the comming days. cool to see others also finding these hidden quests
    1 point
  45. Only today, after playing the game on/off since release did I come across a tiny pot beyond a narrow path beside a river, and what would you know, there was a letter inside. It's crazy just how many little details there are hidden away.
    1 point
  46. If I remember, it's not a grave per se, just a generally ruined outside area.
    1 point
  47. Find the Boss Bloodclaw east northeast of Griffinborough! Sacred 2 Map of Ancaria
    1 point
  48. Same reason there's this page https://sacredwiki.org/index.php/Sacred_2:Seraphim_Mystique_Set And this page https://sacredwiki.org/index.php/Sacred_2:Sopor_Aethernis Genesis is just one of a kind though, so no other skins to add to the page. It's the same for all CM Patch sets. If they're reskins of an existing armor set, they're listed with the others of their kind. If they're unique they live on a page alone.
    1 point
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