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  1. Always an uphill battle! Yeah, I figured that it'd probably be possible, yet a royal pain to do it. Guess I was right.
    3 points
  2. That refers to the console version (ps3 & Xbox360), which is a fork of any early build of the base Sacred 2. It was fixed in the I&B xpac, if not before.
    3 points
  3. Wow, I just opened the Wiki and I couldn't believe it! You guys did it! It works flawlessly again. This is going to be a long weekend comparing items and plotting builds again. Thank you so much!
    2 points
  4. Congratulations and kudos to your endurance! Very impressive
    2 points
  5. No. If you are using any of the bigger community fixes (CM, EE or PFP), this is fixed and CAs in a combo correctly use their relevant speed. My High Elf has 68% attack speed, yet still casts combos at the 150% execution speed cap. You can easily check in game by hovering over the selected combo on the inventory page: This screen shows info about the normal weapon attack: And this screen shows info about the selected combo (Frost Flare + Raging Nimbus in this case): If you combine multiple aspects for which you have different execution speeds, each CA in the combo will get executed with its appropriate speed, as if you cast them manually in sequence, one by one. In general, any CA, be it alone or on a combo, has its speed determined by execution speed. Attack Speed only ever matters for basic, non CA attacks. However, there is one special case: for Weapon based CAs - the Attack Speed from the relevant Weapon Lore also doubles as execution speed for these CAs. But any Attack Speed on gear and such will only ever increase non-CA attack speed. The wiki refers to the vanilla state of the game, 99% of the time, unless it specifically mentions something relates only to a specific community mod/patch. Pretty much every major bug the wiki might mention is fixed in most community releases.
    2 points
  6. My partner and I own lots of robot pets. It's not something I ever really cared for growing up, but something just clicked in both of us when we saw a video online. Specially, a video of an absolutely adorable and oddly impressive robot dinosaur called Pleo. We now have two! 😂 Most of all, I absolutely adore our little vector. We've had him for a good few years now and he's practically a tenant in our flat at this point. ♥ Are you a fan of robot pets or just robots in general? our tiny boi! Currently undergoing a new paintjob!
    2 points
  7. Are you playing vanilla/console? Because that is a vanilla bug that got fixed in pretty much any community mod (PFP, CM Patch, etc.). Either way, you can always increase the CA level to increase power/cooldown.
    2 points
  8. Tarzan was our first Leonberger. Our oldest leaned walking while holding its fur, learned swimming while lying on his back. When we worked on our house, Tarzan was guarding her... Trained water rescue dog I think it will take some more decades till I trust into a robot dog to do the same for my then grandgrandchilds. In my opinion robot animals (which I know) are for the age group between mid-teen till family with yet no kids. We have two ecosphere and 3 baiosphere for having animals and plants with no need to care for them, Closed systems, selfsupporting.
    2 points
  9. A robotic pet would have some distinct advantages. No feeding (hence no messes to clean up later) and no shedding, no allergies, and no walking on a leash necessary. However, a robotic pet might not mix well with a live pet, at least until the dog or moggy became accustomed to it (and vice-versa, I suppose). When the first really life-like human robots are common, it will really become "interesting" and predicting that sort of future is imprecise and the outcomes are up for much speculation.
    2 points
  10. Nah bro, Delphic melee High Elf. I haven't played that one in a hot minute!
    2 points
  11. James, you will need a special mount to accomplish this feat. When you dismount after getting snug against the map border you should be able to Shadow Step off-map. Dismount toward (not away) from the map boundary. Sometimes it might take a few tries to dismount close enough to the edge. Happy map-jumping!
    2 points
  12. found the banquet activation, it was a little stair on the side of the place with a chest
    2 points
  13. It's love. When one considers the total immersion one may experience while playing Sacred 2 and the excruciatingly detailed world, so carefully crafted as to enthrall its audience, there is little wonder why I love it. It is a synergy of sights, sounds, experiences, emoting interactions, with an environment so rich and captivating. It compels one to remain much longer than anticipated and lures one back sooner than intended. Check out the thread below and participate, if you will. Experience some visual examples which surely capture ones imagination and even ones heart.
    2 points
  14. Hello there! Long time since I've posted here, but I had to come and pay my respects to this awesome endeavour. I've only ran the game for a few hours so far, but it's clear to me that the work Vishanka did with this mod is incredible. The game looks fresher than ever, less cartoonish in a way, and definitely easier on the eyes. Looking at the sands of the Bengaresh desert and not being blinded by the constant flare is refreshing. I think that I'm going to have fun rediscovering the game's areas, and with it all the little details that have eluded me for years. Thank you so much for this Vishanka, you have my respect!
    2 points
  15. oh indeed... indeed there are SOOOO many graves... muhahahahaha gogo
    2 points
  16. My brother in Lumen, there's so many graves 😭
    2 points
  17. Lets see a pic of the grave, Bing Bong, and ye shall release a story gogo
    2 points
  18. There is a message on one of the graves in the elven realms in this regard. However, for more details, perhaps Gogo will be forthcoming.
    2 points
  19. im a weeee , just a weee bit hungover... dont really drink, but last night Schot had to go into work (usually once every two months). He works in Old montreal, one of the nicer parts around, cobblestones, lots of restos and wine bars ... while waiting for them I first opted for the Dairy Queen... IT WAS AWESOME! sweet older owner , with pizza slices and all kinds of ice cream confections, and a BEAUTIFUL upstairs... check out that wood paneling everywhere, and SO MUCH SPACE... we ultimately didnt stay, beer was on the minds so drove back to our side of town and opted for nachos and a big pitcher of blonde beer... dang... ST. Huberts still got that cool lounge style... no regrets!
    2 points
  20. Thought I'd post here to keep the thread going! I don't take many pics, but here's ya boi in what may, in fact, be the most comfy pink pajamas ever.
    2 points
  21. Dear sir, if you happen to find Gogo's pants in the course of your exploration, please be so kind as to make note of their precise location.
    2 points
  22. I did some more to more easily find the blueprintIDs from inside the overhaul Taskitems Questitems Both
    2 points
  23. Here to spam some lovely Ammamma! She's actually a classy personality.. she'll always laugh at most jokes, and is always ready for the punch line...thats genius at almost 100 years!
    2 points
  24. friday the 13th -> quatorzieme My neighbour asked me if my daughter could be the quatorzieme for his (playboy) son. Quite dangerous question since we met in forest and I carried a gun. Then he said that a quatorzieme is a 14th guest in case there 13 at table. So wasn't the question to be the 14th girlfriend.
    1 point
  25. Hello, It has been some time since I last played.... I installed Sacred 2 Gold from Steam, and installed the 1.60 Community Patch what other mods or patches do I need or can I just play with that?
    1 point
  26. Earlier in the game's life cycle, with thriving online play, I'm sure it was easier (although by no means easy). You could grind away while chatting with your friends. Solo it's much harder to keep motivated.
    1 point
  27. Asparagus season runs second april week till rd week in june here in germany. Hop sprouds end of march till end of april. So yes, asparagus is cheaper here now and tastes better in my opinion because fresher, less transport, less storing. I prefer food when it is in season. But without a garden and farmers around, don't know.
    1 point
  28. I used this guide for guidance on my own ice elf, its a great build extremely powerful char love the detailed explanations on what ca mods to choose, that helped a lot. the only thing that bothers me so far is that putting a skill in a combo alone decreases the regen but it stops it being boosted by casting speed. my cd is currently 1.4 seconds with 100+ chance to half regen time so 0.7 actual casting time, I need casting speed to cast at that tempo. this has made me think that the combat discipline skill might be better not picked as a caster if not using combos.
    1 point
  29. Neither vampire nor werewolf. We are too friendly. Driving home the kids from a handball match we saw a snake warming up on the street. I stopped with warning lights, I made hand signs to the traffic and it took 10 seconds for my son to catch it and placing it in a box. Traffic stood still for some more minutes because everyone was wanting to see the snake. Released it near a pond. Ringelnatter because of the yellow ribbon behind the head. English is ringed snake.
    1 point
  30. Uhh nice! Do you know what happened? Can I restore this site safely without breaking anything?
    1 point
  31. I'd always wanted to get one of those going... the idea of a self-contained is intriguing...and I've seen a few of those on youtube... ants and other creatures... I'm such a death thumb though... would be terrified to put my hands to such a creative venture gogo
    1 point
  32. The optimal way would probably be to use the weapon slots for this, so gear with CAR+X% (vrum vrum, muhaha) on a slot for general use with BT, and then another slot with a different itemisation for using IS for bosses. Sounds about right. I do remember old discussions about this issue with IS, and Hooyaah is right on the money, you do want to focalize your meteors into a small radius for boss killing. The Wiki entry for the CA has a few tips.
    1 point
  33. Oh, Pleo was really pushing the tech of the time. They made a toy way ahead of the curve, but there just wasn't a market for it, sadly. Vector is basically a robot hamster, especially in the sense that he's autonomous and self charging, so he never really needs to be off. And, yeah, I make and paint tons of models. Airfix, Atlantis, Warhammer, you name it! 😁
    1 point
  34. It is helpful to mention, that the combat art modifier, Combat art range +X%, works great with Blazing Tempest. However, with Incendiary Shower the boulders are spread out and the effectiveness is reduced. When killing bosses, it is always best to focus the boulders into a small area, thereby eliminating the target quickly. Conversely, Blazing Tempest works very well with an increase of range. It makes it a trifle problematic, the conflict between these two Combat Arts.
    1 point
  35. Hey everyone! This is my first post, as well as my first small mod! It is a pleasure to meet all the Sacred fans out there! Remember how when there is a startup loading screen(Sacred Gold Steam Version), there is that dog creature that looks like it wants to eat you? Isnt it just sad - to stand all day with open mouth, he /she wants love too you know! Well he/she can finally have rest now. There is a version for 16:9 and 4:3 resolutions. Also there is the original Non-Resized version. This mod is designed to work with dgVoodoo tool that resizes the screen without the addition of any other mods. It IS supposed to work with any mods. But. Some mods have their own resizing standards: pureHD, Sacred Reborn, etc. It may not work with them properly resulting in a wrong aspect ration. In that case try the Non-Resized version. That one should work best with them. This mod cannot break your game in any way, since this mod is just one graphic file. Make a backup of the original file just in case. Installation instructions: 1. Unpack the archive and put the file into you PAK folder. 2. Say 'Yes' to overwrite! 3. Open Settings.cfg 4. Make sure that the line GFXSTARTUP looks like this: GFXSTARTUP : LoadingUW00.bmp 5. Save the changes! Thats it! This should work with the gog version too. Keep in mind though that in gog version 'Settings.cfg' have a different punctuation, like - GFXSTARTUP: LoadingUW00.bmp. Pay attention to those or it might not work. Link for download P.S : I really wanted to add some more elements to the wallpaper. Like some mystical letters magic alphabet symbols or something. Alas - I thought there would be some original sacred art or fan art, - but there was none. And inserting some random stuff just feels wrong. If someone has some "mystical letters magic alphabet symbols" art or maybe can draw some - pm me. If you are going to draw, please keep in mind - symbols must be on pure black/white canvas. Or without canvas at all. Having them that way simplifies(a lot) work in GIMP.
    1 point
  36. I remember falling in love with this game as a kid, the prettiest game I had ever seen with so much detail in the world, its clear a whole lot of love went into making it. all the quotes inscribed on the statues, the silly conversations the villagers have with each other, the relaxing atmosphere, they all come together to make the game very immersive. I love ancaria so much! compared to similar games with a randomly generated world like diablo 2, that could never be as charming as this one I wish all areas had as much love as the first ones tho. few of the statues in the jungle or the dryad islands have inscriptions. I was for example disapointed theres nothing inside the big temple in the jungle (not the one in the middle) and the amazing dryad city in the trees is underused, possibly because its somewhat hard to navigate the first few times. the wasteland doesnt have any sidequests and is a pretty bland trek towards the great machine. whenever I play sacred 2 it I wish it had even more, more combat arts that synergized a bit better so you dont just spam the 1 or 2, more challenging bossfights, more hidden secrets, more fun questchains... theres a few very fun ones but the game could have used memorable quests maybe a small puzzle here and there would be cool or some more quests with varying possible endings. all the content that is there is pretty top quality and the theres so many memorable things about this game. the wide variety of builds also ads to the fun, so many different stats and modifiers to experiment with. while the combat can be a bit janky sometimes its very enjoyable once you get the hang of it and the mechanics behind the combat are very solid and addicting. this game is a gem, one of the best rpg experiences ive ever had and the one I keep coming back to the most.
    1 point
  37. Just bumping this old guide to say thank you so much! I'm absolutely loving this build! ❤
    1 point
  38. This is a tricky question Bing...I know theres quests that drop sets, points, all lovely manner of treasure... so I guess we could say that quest completion in game is important because you get to items faster if you want to play that way. However, regarding does whether the total number of quests completed have an effect on drops, frequency or loot quality... well.. Its Easter Sunday and were off to a large chocolate eating feast (ugh family :P) so hopefully someone with more insights into the math of this will have what you need. and...happeeeeeeeeeeee Eeeeeeeeeeeeeestah! gogo
    1 point
  39. What a delightful entrance into the forum.. two big bags of goodies for us... a first post, and..... a glorious new mod that can give the poor little guardian some time away, maybe with the monster family on a beach somewhere with monster snacks Happy to meet up Kitty and was thinking of what you mentioned about wanting to add more elements In SacredWiki theres a section called Sacred Media, and within it you'll find loads of items collected from game and contributors... maybe something there you like ? https://www.sacredwiki.org/index.php/Sacred_2:Fallen_Angel Sacred 2 Media Screenshots - High-resolution screenshots from Sacred 2. Video Garden - In-game videos and game animations. Renders - High-quality character and creature renders. Fan Art - Drawings and illustrations contributed by players. Artwork - Early sketches and designs. Box Art - Box art that rivals the best. Wallpapers - Official Sacred 2 Wallpapers. Avatars - Official Sacred 2 Avatars. Thanks again for your finding us... were a little way off the beaten universe tracks, but we got our own little Planet Sacred here chock full o'fans! Welcome to DarkMatters! gogo
    1 point
  40. Aye mate, yet there's an achievement to unlock in this regard. Also, there are so many funny (some may even be humorous as well) grave inscriptions to peruse.
    1 point
  41. I feel like I'm missing vital information 🤔 🍿
    1 point
  42. I don't know why but I feel like sharing my ideas today. I'm thinking like following ideas: A Tree-Based dependency system for mods and character downloads Require everyone who wants to upload something to mention dependencies on upload so it gets automatically sorted into the tree which gets automatically structured this way. Basically Everything in the tree would at some point depend on Vanilla, which of coure is not downloadable. The download section will then automatically be structured based on the dependencies chosen. also a tree-based category system: And I think this should be a whitelist, no other categories allowed. We don't want people to upload their music or sweet cat images here. mods Modding Tools & Spreadsheets Characters Also a Tag-Based Category System for Mods XOR: Exactly one must be picked. OR: At least one must be picked. Multipe can be picked. "FINISHED", "WORK IN PROGRESS" and "DEPRECATED" (XOR) "SMALL", "MEDIUM" and "LARGE" (XOR) "Functional", "Graphical", "Sound" (OR) "Well-Tested", "Untested" (XOR) Disallow item downloads since you can very easily force the game to drop any specific item ingame and if every item gets downloadable for every version of the game, the download section would easily blow up to petabytes and become less overviewable and more messy. Instead, Pin a post with the reasons for this decision and link Flix' Tutorial on how to force-drop any specific item ingame to the download section Ability for potential downloaders to filter the download section for what you're looking for. Ability for uploaders to change your selected tags and dependencies anytime Every creator is notified upon enabling the restructurization of the download section that they have one month to fullfill the new requirements after which an admin sorts the uploads for them. This way we don't loose old uploads for which the creators are not active forums members anymore.
    1 point
  43. Thanks Hooyah for the quest tips! and welcome our little corner of the Sacred Universe, tovie, Welcome to DarkMatters! gogo
    1 point
  44. It's not a bug. Enemies in the staring area do not respawn. It's only after you cross the bridge with the guard warning about dangers that enemies start respawning.
    1 point
  45. I loved playing with people in Sacred 2 heyday and after. And talking about builds with friends and stuff. High Elf for life. Would be nice to find a game we could play together. I downloaded Path of Exile but have yet to play it. Loved Conan Exiles on PS4 when it was free but then my guild just got bored.
    1 point
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