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ReSpec in UnBended - Yay or Nay?


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#21 SevPOOTS

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Posted 08 August 2014 - 12:39 PM

Reading all the posts here and getting some good ideas. I was kinda all or none before...but now after seeing all the points of view, and how respec has been handled in other games, I kinda get the feeling that they could have a lot of fun with this.
Like what if we are only allowed one or two or three during the entire life cycle...wouldn't this just add value to the game, kind of like saving a super power until it's really important to use it, but still having that super power if we need it?

:superman:

gogo

I like that Idea. But a better challenge would be : During levels 20-30 (The bracket in which the last skill is learned by a character. In most RPGs for that matter) we are given one chance to Reskill (Skills and stats).

For a Price though ;) 


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#22 gogoblender

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Posted 09 August 2014 - 07:17 AM

The more I think about it, the more I believe a rare moment of a kind of or full respec could work...specially in a game that has unlimited levels.
It's the unlimited levels part that makes the respec have even more value, and would/ could kindle even more interest in a high level character...or perhaps even only allow respec at a certain uber level?

:)

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#23 SX255

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Posted 09 August 2014 - 07:59 AM

But we do have a level cap. Its ether 200 or 205


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#24 Ryanrocker

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Posted 09 August 2014 - 09:22 AM

But we do have a level cap. Its ether 200 or 205

Did they say that on the forums? Because the FAQ left it open to discussion as they said "We don't believe in level cutoffs". I would believe it's something higher than 205, but they throw in an experience wall that makes leveling impractical.



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#25 gogoblender

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Posted 09 August 2014 - 09:44 AM

That's that part that I remember too...  " We don't believe in level cutoffs" ... makes me think may go unlimted like in Diablo 3?

 

:)

 

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#26 Rotluchs

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Posted 09 August 2014 - 10:18 AM

personally, I definitely  like level caps and hope that there's a level cap in unbended too ..

 

it gives me a feeling of "yay, I finally did it" when I  get to level 216 and "ding" for the last time like in Sacred..

 

there still is other stuff to do after maxing out a chars level,

you can still farm for better end game gear,

do achievements,

uncover/explore the map,

do all quests..

or just hang out on the starting isle and chat with friends..


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#27 Yoshio

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Posted 10 August 2014 - 04:53 AM

Oh, I'm fully with You, Rotluchs! A level cap is something which helps feeling to have achieved something!

So, beside the idea of adding a reskill option to high levels only, I'm fully for a level cap.



#28 colif

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Posted 10 August 2014 - 06:14 AM

If there is no level cap, then maybe a respec where you get a chance every hundred levels or so to re roll (could associate a gold cost to it, pay more for full respec - though if gold is anything like Sacred's, after level 100 you have so much it is meaningless (unless you were a shopper)) would be nice, as back up for accidentally choosing pacifism over toughness (as an example).

I never got to the max cap in Sacred 2, I never felt limited by it though. Sure, it was easier to achieve online, so I guess a higher cap would be good for some of you, but 200 offline was enough for me. Limitless just means you play until you get bored, it may not happen as fast as if you achieve everything you want to gain, but it will happen. I played Age of Conan for 2 years in between Sacred visits, and I managed to get everything I wanted on my character, and though I had thought it was all I wanted, I realised that getting everything you want is a trap, as then you have nothing you want to do next. And boredom set in.

I loved Diablo 2 and only stopped cause I couldn't stand looking at it any more... sometimes its best to not love something to death. 

Returning to Sacred 2 after 4 years feels like a new game, it certainly looks better. I have a better gpu than I did when I played it before, that is one factor. There is just so much detail in the game, can't wait to see the map in Unbended. Hope it runs on my pc...


Edited by colif, 10 August 2014 - 06:17 AM.


#29 SX255

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Posted 10 August 2014 - 07:06 AM

Hope it runs on my pc...

 

If it doesn't, we can always ask the developers to add a SuperLowQuality to the game


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#30 SevPOOTS

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Posted 11 August 2014 - 02:58 PM

Hope it runs on my pc...

 

SuperLowQuality 

The only Game setting my sh*tty laptop can understand XD 

I like the idea though. Make it Playable on Laptops too


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#31 AngelShade

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Posted 30 August 2014 - 10:09 AM

They should implement it, insted of letting players, people do it instead, just isn't right and having another feature in the game won't hurt, the decision on respec belongs to you, as the decision to use saveeditor programs. That alone should justify why it should be into the game in the first place.



#32 gogoblender

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Posted 30 August 2014 - 10:11 AM

I like the idea of a limited respec.  This game is from artists, as such, imo, they can create what they want... course they have to balance it against what a buyer feels like buying.

A very limited respec gives value to the game, while allowing for the cast of a "major wish" a la dungeons and dragons (9th level spell was it?)... a powerful but costly gift that can roll back time, erase our mistakes, but at, perhaps, a cost or maybe once in the lifetime of a character, so as to become a part of strategy while building?

:)

 

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#33 SX255

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Posted 30 August 2014 - 10:50 AM

Meeting a genie that can grant you a wish is a very plausible quest end for an RPG. It rare, but it happens. For Unbended it will have to be once per game and have a vast selection list of other wishfulfilling options.

 

What about a very rare drop item/rune that lets you turn a used skillpoint back into an unused one?


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#34 PowerPyxel

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Posted 30 August 2014 - 12:44 PM

will there be skillpoints? who knows. me not.

Maybe you craft your level. the higher level the incredients are, the better your level?

Future is unclear, the bones shown nothin but the name of the game...

 

*haarrrrrrrr*


Edited by PowerPyxel, 30 August 2014 - 12:47 PM.


#35 Flix

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Posted 30 August 2014 - 12:54 PM

In The Witcher 2 there was a very long side quest that started in Chapter 1 and went all the way to the end.  If you finished it, you had the option of using some kind of mystic power to wipe your talent tree clean and redistribute all the points.

 

In Divine Divinity and Divinity 2 there was a wishing well that you could drop gold in to get a reward (one time).  The more gold, the better the reward.  It didn't let you respec, but could give XP, a unique item, etc.  

 

And of course in Titan Quest you could visit the Mystic NPC, who would charge gold for you to buy back skill points.  The more skills you had bought back, the steeper the cost in gold.


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#36 Veracious

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Posted 30 August 2014 - 01:03 PM

Diablo 2X added a one time full respec as a quest reward, one per difficulty level. They realized that players weren't getting the full playing experience trying to conserve all their skill points for higher skills. With this they could level lower skills to advance through the game then do a respec when they had their desired gear for their end game builds and re do skill allocation.

#37 AngelShade

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Posted 30 August 2014 - 01:14 PM

Eitherway respec isn't over rated, I dont understand why the devs are so against it, its not like you cannot do it because they say no, we will do it thru the save editor wich will come up eventualy. Why not add it as a feature in the game instead of letting the players use third party programs.

 

Offtopic: Hey verocious :), still playing sacred2 ?


Edited by AngelShade, 30 August 2014 - 01:15 PM.


#38 gogoblender

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Posted 30 August 2014 - 01:24 PM

 I dont understand why the devs are so against it, 

It's because most of the general community here, from the beginning is from Sacred Underworld and Sacred 2.  

 

Both those games had no respec, which was actually a big part of the HC community way back in the day.  

 

Because of no respec and HC, it made for a much harder gaming experience, and every choice was valuable.  It's why the German Devs don't want it, and most of us here from that original forum from Sacred International Forum are coming from that same background, where no respec and an absolute HC game is a part of our community experience.  

When the game comes out, and people are in HC servers, I think people here are looking for a valuable long term commitment and game.

 

That's why trying to find a balance tween no respec, which was what Sacred series has in it's blood,  or something new, a partial or compensatory respec,  is being sought.

 

:)

 

gogo



#39 gogoblender

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Posted 30 August 2014 - 01:25 PM

Meeting a genie that can grant you a wish is a very plausible quest end for an RPG. It rare, but it happens. For Unbended it will have to be once per game and have a vast selection list of other wishfulfilling options.

 

What about a very rare drop item/rune that lets you turn a used skillpoint back into an unused one?

See, this is awesome!

A great cmopromise tween the original dna of this game and a nod to the future.. .turning it into a delightful adventure is an amazing idea.

 

:)

 

gogo



#40 gogoblender

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Posted 30 August 2014 - 01:26 PM

will there be skillpoints? who knows. me not.

Maybe you craft your level. the higher level the incredients are, the better your level?

Future is unclear, the bones shown nothin but the name of the game...

 

*haarrrrrrrr*

heh, Power yer closer to anyone I know on what can possibly happen...  possible to get a few devs drinking  and talky at next party?

 

:drunkards:

 

gogo






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