Munera 1 Posted December 30, 2010 Share Posted December 30, 2010 Is there a new set for the seraphim? In spanish the full set name was something in latin like Sopor Aethernis, but the item's translation was awful Link to comment
Little Faith 24 Posted December 30, 2010 Share Posted December 30, 2010 This is a kind of reward for those who are working in the CM-patch: Kendric's Archon is now in Sacredwiki! Thank you very much for your efforts guys! Would it be too much to ask for to have the set use a different colour than the Combat Modules set? I know it's just a re-enabled set already in the files, but it just seems a tad.. ..lazy, to have two sets look exactly the same. Link to comment
Munera 1 Posted December 30, 2010 Share Posted December 30, 2010 This is a kind of reward for those who are working in the CM-patch: Kendric's Archon is now in Sacredwiki! Thank you very much for your efforts guys! Would it be too much to ask for to have the set use a different colour than the Combat Modules set? I know it's just a re-enabled set already in the files, but it just seems a tad.. ..lazy, to have two sets look exactly the same. What are you talking about? The battery is completely different Link to comment
Silver_fox 397 Posted December 30, 2010 Share Posted December 30, 2010 (edited) Is there a new set for the seraphim? In spanish the full set name was something in latin like Sopor Aethernis, but the item's translation was awful If you have an access to the bugtracker now, look for issue #283. I can't access mantis now, so no link, sorry. That is the new set, and in english all the items have a nice names. But all the translation were initially made by google (I think) and are incorrect. Edited December 30, 2010 by Silver_fox Link to comment
Munera 1 Posted December 30, 2010 Share Posted December 30, 2010 Is there a new set for the seraphim? In spanish the full set name was something in latin like Sopor Aethernis, but the item's translation was awful If you have an access to the bugtracker now, look for issue #283. I can't access mantis now, so no link, sorry. That is the new set, and in english all the items have a nice names. But all the translation were initially made by google (I think) and are incorrect. Thx a lot! The odd thing is that in English the set item names dont appear, but they do in spanish o_O Link to comment
wolfie2kX 528 Posted December 30, 2010 Share Posted December 30, 2010 Are you sure it would work, Wolfie? After uninstalling the CM-patch quest logs of all my characters created or saved with CM-patch installed were cleaned. Actually, yes.. I've had to do it twice. My logs are just fine after the fact. There was some reshuffling involved. The CM Patch does move some of the quests around. I haven't noticed anything missing from the log book during the uninstall/get the egg/reinstall procedure. It isn't pretty, but it's a temporary workaround until the next release (0110). The ticket I opened on MantisBT (320) shows it to have been resolved in that build. Link to comment
Barristan 14 Posted December 30, 2010 Share Posted December 30, 2010 Heya, oooh.... all those new Shiny's! Makes you sad that DS will not allow this patch on servers.... Great work you guys! Anyone helped Failita out? Greetz Link to comment
georgelappies 1 Posted December 31, 2010 Share Posted December 31, 2010 Hi all, Could anyone be so kind enough to email (george.labuschagne at gmail dot com )me unmodified versions of the blueprint.txt spells.txt and balance.txt I played around with mine and now the cm patch cannot replace those files. Scared I might loose out on the goodies Link to comment
DM Naga 3 Posted December 31, 2010 Share Posted December 31, 2010 (edited) Hi all, Could anyone be so kind enough to email (george.labuschagne at gmail dot com )me unmodified versions of the blueprint.txt spells.txt and balance.txt I played around with mine and now the cm patch cannot replace those files. Scared I might loose out on the goodies I had the same issue and was referred to the reset program at the front of this topic. It fixed everything. See the section "The Patcher threw an error, what should I do now?" Edited December 31, 2010 by DM Naga Link to comment
Munera 1 Posted December 31, 2010 Share Posted December 31, 2010 Hi all, Could anyone be so kind enough to email (george.labuschagne at gmail dot com )me unmodified versions of the blueprint.txt spells.txt and balance.txt I played around with mine and now the cm patch cannot replace those files. Scared I might loose out on the goodies http://www.mediafire.com/?x096cyevr61q2os Link to comment
georgelappies 1 Posted December 31, 2010 Share Posted December 31, 2010 Hi thanks for the speedy assistance. Let the grind begin Link to comment
Munera 1 Posted January 3, 2011 Share Posted January 3, 2011 (edited) Am I dreaming? Btw spanish name's is much better: Vampireslayer's Scythe Perhaps the english name is random? Edited January 3, 2011 by Munera Link to comment
czevak 57 Posted January 3, 2011 Author Share Posted January 3, 2011 (edited) Am I dreaming? Perhaps the english name is random? No, you are definitely not dreaming. The english name would be "The Scythe of the Slayer" if you had the updated english global.res in your locale folder. Does anyone recognize the design? Edited January 3, 2011 by czevak Link to comment
Munera 1 Posted January 3, 2011 Share Posted January 3, 2011 (edited) Am I dreaming? Perhaps the english name is random? No, you are definitely not dreaming. The english name would be "The Scythe of the Slayer" if you had the updated english global.res in your locale folder. Does anyone recognize the design? Ohh Hehe I've never seen Buffy's series though Btw czevak, are there more good surprises like this one? Edited January 3, 2011 by Munera Link to comment
czevak 57 Posted January 3, 2011 Author Share Posted January 3, 2011 Btw czevak, are there more good surprises like this one? Yes, there is another one... Link to comment
Munera 1 Posted January 3, 2011 Share Posted January 3, 2011 Grrreat! I've been talking to gogo and we are planning to do a CM-patch page in Sacred 2 wiki like this one, as if it were another add-on (it actually is) Link to comment
Munera 1 Posted January 3, 2011 Share Posted January 3, 2011 Alright. We've started working in this thrilling brand new article First of all, we need an introduction so that readers know what is all this about, as well as a few bullet points to mmm... point out the features of the CM-patch. Any ideas and info provided are really appreciated, specially from those who work in such a big project and know what's done and what's to be done. Thanks in advance Link to comment
czevak 57 Posted January 4, 2011 Author Share Posted January 4, 2011 Alright. We've started working in this thrilling brand new article First of all, we need an introduction so that readers know what is all this about, as well as a few bullet points to mmm... point out the features of the CM-patch. Any ideas and info provided are really appreciated, specially from those who work in such a big project and know what's done and what's to be done. Thanks in advance Nice. Umm...Bulletpoints. Well the CM Patch is missing some characteristics of a full Addon, like new Character Classes and Regions but I get your meaning. We already joked about the "CM Addon" internally. I would mention: Several entirely new Quests never seen before. Tons of fixes for smooth gameplay and increased stability. Lots of brand new Items, Sets and Bosses. I want to stay away from explicit numbers, since I am a) too lazy to count them all and b) there is still a lot in the pipeline to be integrated. I don't want to announce too much of the coming releases, because it might invite some guys to ask a lot of when? and if? questions. However on top of fixing and tweaking some buggy stuff, there are several new sets still yet to come for all classes and I know that marcus has some new quests planned too. Link to comment
Munera 1 Posted January 4, 2011 Share Posted January 4, 2011 Thx czevak! That's exactly what we need Link to comment
Silver_fox 397 Posted January 5, 2011 Share Posted January 5, 2011 Alright. We've started working in this thrilling brand new article First of all, we need an introduction so that readers know what is all this about, as well as a few bullet points to mmm... point out the features of the CM-patch. Any ideas and info provided are really appreciated, specially from those who work in such a big project and know what's done and what's to be done. Thanks in advance Are you also planning to finally make a section for all the CM-only quests? Since I promised to work with quest-descripting section of the wiki, I wanted to make a descriptions of all the quests that were added in CM. And to make notes about all bug fixes if possible. @czevak: Is it possible to get such a list (I mean the list of the added and altered quests)? Link to comment
marcuswob 43 Posted January 5, 2011 Share Posted January 5, 2011 @czevak: Is it possible to get such a list (I mean the list of the added and altered quests)? Yes. I've got that list, but in german only. A short version is shown at the end of the install process of the patch, the long version is available in the office. CU Marcus Link to comment
Silver_fox 397 Posted January 5, 2011 Share Posted January 5, 2011 (edited) Thank you. I've read the list at the end of the install process long time ago and understood that your actual work was bigger than this. I was curious about a complete list. I hope I'd get an access to the office someday and would be able to look at it... Don't bother yourself with it though. There really is no need to hurry. I can't be very active now anyway. Edited January 5, 2011 by Silver_fox Link to comment
PD67 1 Posted January 7, 2011 Share Posted January 7, 2011 (edited) Just 1 question: is it a new feature the Viperish Disease less than 2 seconds long? Edited January 7, 2011 by PD67 Link to comment
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