marcuswob 43 Posted August 28, 2014 Share Posted August 28, 2014 (edited) Can you please post a picture of your mods/cm-patch folder? CU Marcus Edited August 28, 2014 by marcuswob 1 Link to comment
DaveO 88 Posted August 30, 2014 Share Posted August 30, 2014 I'm going to try out RC4. I'll let you know if I run into any issues. Link to comment
marcuswob 43 Posted August 30, 2014 Share Posted August 30, 2014 With RC4, you might geht a Companion at first. In that case, save and reload. CU Marcus Link to comment
VAMPIRE 86 Posted August 30, 2014 Share Posted August 30, 2014 I'm a fan of your patch. I look at the development mantis.I'm impressed.I think the CM150 will be the biggest cmpatch.Congratulations on your fantastic job.Sorry for my english I'm french. 1 Link to comment
gogoblender 3,071 Posted August 30, 2014 Share Posted August 30, 2014 I'm a fan of your patch. I look at the development mantis. I'm impressed. I think the CM150 will be the biggest cmpatch. Congratulations on your fantastic job. Sorry for my english I'm french. Great having you here on the boards, Vampire, Welcome to DarkMatters! gogo Link to comment
marcuswob 43 Posted August 30, 2014 Share Posted August 30, 2014 (edited) Just discovered a massive bug around positions and teleporting: http://www.frankrentmeister.info/mantisbt/view.php?id=965 This has to be fixed, ohterwise quests will get stuck. Edit: Found a work around, used it in RC5, uploading. CU Marcus Edited August 30, 2014 by marcuswob 1 Link to comment
marcuswob 43 Posted September 1, 2014 Share Posted September 1, 2014 Complete overhaul of positioning values and functions with RC8. This is a massive change and needs a lot of testing before release. Give us one more week... CU Marcus 1 Link to comment
VAMPIRE 86 Posted September 1, 2014 Share Posted September 1, 2014 Good evening friends. Take your time. This is the last cmpatch.Do not have regrets.May the force be with you. 1 Link to comment
Flix 5,116 Posted September 1, 2014 Share Posted September 1, 2014 Complete overhaul of positioning values and functions with RC8. This is a massive change and needs a lot of testing before release. Give us one more week... CU Marcus Can you explain this a little more please? The Mantis thread was in German and all I understood was that it was about a Shadow Warrior quest that teleports you underground. Link to comment
marcuswob 43 Posted September 2, 2014 Share Posted September 2, 2014 (edited) A position in the world of ancaria is described in one of the following ways: - Tile and position {sx=,sy=,sz=, px=,py=,pz=} and orientation - Linear position {x=, y=, layer, orientation=} - Table of values {x,y,z,a,b,c,o} - String of values "x;y;z;a;b;c;o" - invalid format {x;y;z;a;b;c;o} + The linear position is only used in the setup of quests. I already replaced this in V0073. + The invalid format works nevertheless, but not always, so I decided to replace these occurrances with the string format. + The string format can be transferred into "tile and position" by the built-in function toWorldPosition("..."). During debugging of one of the quests I found a miscalculation, so this function also works most times, but not every time. So I decided to replace all these occurrances with the "tile and position" format. So With RC8 you will find only - Tile and position {sx=,sy=,sz=, px=,py=,pz=} and orientation - Table of values {x,y,z,a,b,c,o} To make sure that every built-in function can get the position in its needed format I've written a formatting function some time ago to be used in teleporters and gotopositions. If everything is fine nothing has changed, only formats. A bad case would be if a NPC now appears on a position it wasn't before. CU Marcus Edited September 2, 2014 by marcuswob 1 Link to comment
Yoshio 91 Posted September 2, 2014 Share Posted September 2, 2014 Okay, I understood. So any testing shall be done with RC8 now!? Good that I couldn't make the progress I had hoped to make on the weekend. Now I need to download RC8, right!? Link to comment
Legend Aadil 4 Posted September 2, 2014 Share Posted September 2, 2014 Possible to download an older version of CM patch that allows Llama patch to work? Link to comment
marcuswob 43 Posted September 2, 2014 Share Posted September 2, 2014 (edited) Okay, I understood. So any testing shall be done with RC8 now!? Good that I couldn't make the progress I had hoped to make on the weekend. Now I need to download RC8, right!? Yes, at the moment. I'll freeze RC9, where one quest is modified. I'm playing this quest over and over, making small changes and adjustments. Possible to download an older version of CM patch that allows Llama patch to work?Which Version do you need? CU Marcus Edited September 2, 2014 by marcuswob 1 Link to comment
marcuswob 43 Posted September 2, 2014 Share Posted September 2, 2014 (edited) Old versions of the CM-Patch are available here: https://drive.google.com/folderview?id=0B6mWJPtqErDcSkg0eGdubGdVaHM&usp=sharing CU Marcus Edited September 2, 2014 by marcuswob 1 Link to comment
Legend Aadil 4 Posted September 3, 2014 Share Posted September 3, 2014 (edited) Hey Marcus, I'm not sure the exact one, but it's the one that Llama Mod was last known working for, so sorry for the hassleI think the one that was made around Llama Mod release? But do you know which one that is? Edited September 3, 2014 by Legend Aadil Link to comment
marcuswob 43 Posted September 3, 2014 Share Posted September 3, 2014 See http://darkmatters.org/forums/index.php?/files/file/251-llamas-cm-patch-mod/ CU Marcus Link to comment
Legend Aadil 4 Posted September 4, 2014 Share Posted September 4, 2014 (edited) No info there which it is. Flix suggested 2 or 3 I'll just try it . thankspsthanks for all the help Edited September 4, 2014 by Legend Aadil 1 Link to comment
Saraphima 34 Posted September 5, 2014 Share Posted September 5, 2014 is the new patch out yet? I've been watching for awhile now. Yes I still visit here but not always signed on. Link to comment
marcuswob 43 Posted September 5, 2014 Share Posted September 5, 2014 No, still testing. No bad replies yet, and I'm trying on some smaller issues... stay tuned, won't be long. CU Marcus 1 Link to comment
marcuswob 43 Posted September 5, 2014 Share Posted September 5, 2014 And I'm eagerly waiting for some pictures to be used for http://www.frankrentmeister.info/mantisbt/view.php?id=1105 Even thought about using http://darkmatters.org/forums/index.php?/topic/22048-finally-sacred-3-fan-art/ in the logbook or deseigning a quest called "To be continued..." CU Marcus 1 Link to comment
Saraphima 34 Posted September 5, 2014 Share Posted September 5, 2014 I've waited this long so waiting a little longer shouldn't hurt It's kinda sad that this will be the last patch though. Any chance that there might still be some more patches in the future but for only bugs? Link to comment
marcuswob 43 Posted September 5, 2014 Share Posted September 5, 2014 Who knows... If there are players, bugs and motivation everything is possible :-) CU Marcus 1 Link to comment
Saraphima 34 Posted September 5, 2014 Share Posted September 5, 2014 keeps fingers crossed Link to comment
Aegis 256 Posted September 5, 2014 Share Posted September 5, 2014 Did someone say 'pictures'? 1 Link to comment
marcuswob 43 Posted September 5, 2014 Share Posted September 5, 2014 Did someone say 'pictures'? Yes... I'm looking for some illustrations of Shelob and Failitia for the log: For Shelob like http://danielgovar.com/tolkien/shelob-2/ For Failitia (http://www.sacredwiki.org/index.php/Sacred_2:Failitia,_Dreamweaver_of_the_Gods) should be like the seraphim from Sacred 1, like http://www.sacredwiki.org/index.php/Sacred:Dream_Netting_of_the_Gods -> http://www.sacred-legends.de/images/wallpaper/Seraphim_1024x768.jpg, wthout halberd, with sword See http://www.frankrentmeister.info/mantisbt/view.php?id=1105 as well. The file format (TGA) is a little tricky. Put "shelob.tga" and "Dreamweaver.tga" into the folder pak\data\icons\pixmap to see them in the log at their quests. CU Marcus Link to comment
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