RetsReds 61 Share Posted December 24, 2020 On 8/5/2018 at 2:58 AM, dimitrius154 said: The invisibility property deactivation has a peculiar check(kind of incorrect, IMHO). Anyway, I've just had that issue fixed in the Addendum, hopefully. Hey, Dmitriy. About that invisibility bug - is the fix overly complicated? Can a dummy like me fix it on their own local computer? I'm playing with the CM patch only and I'd like to use both CS and the SS invisibility but the bug's annoying. If the fix is a matter of just changing a couple of lines of notepad code, can you walk me through it? If it's more complicated than that, then nevermind. Link to comment
dimitrius154 537 Share Posted December 24, 2020 15 minutes ago, RetsReds said: If the fix is a matter of just changing a couple of lines of notepad code, can you walk me through it? If it's more complicated than that, then nevermind Unfortunately, the fix requres moderate understanding of the Assembler language. Also, the CMP 1.60 files have been heavily modified over the last 2 years. One cannot adequately use them for comparison against the current Addendum set. That's why I keep my own 'Librarium' for reference and quick backtracking. 1 Link to comment
RetsReds 61 Share Posted December 25, 2020 8 hours ago, dimitrius154 said: Unfortunately, the fix requres moderate understanding of the Assembler language. Also, the CMP 1.60 files have been heavily modified over the last 2 years. One cannot adequately use them for comparison against the current Addendum set. That's why I keep my own 'Librarium' for reference and quick backtracking. I see. Ok, thanks for the quick answer. Link to comment
Wolf227788 0 Share Posted January 25, 2021 hi im having a bug and I cant seem to find anything on it, I can play the game with out the patch but soon as I put the patch on it just loads to a black screen then after like 5 mins I get a cursor, nothing else no sounds or anything. tried a clean install, launch commands and setting the nivida stuff for AA I am using the sacred gold aswell Link to comment
Lindor 363 Share Posted January 26, 2021 On 8/5/2018 at 1:58 AM, dimitrius154 said: The invisibility property deactivation has a peculiar check(kind of incorrect, IMHO). Anyway, I've just had that issue fixed in the Addendum, hopefully. Hmm speaking of invisibility bugs, this reminded me of something: Sometimes on entering or leaving dungeons your character randomly gets invisible. Don't know what causes this, but this time teleporting doesn't fix it, you'll need to restart a new game session. Link to comment
Sarifalis 3 Share Posted March 29, 2021 Hello, sorry for my english. I found a serious bug in Community Patch 160. With the dragon mage it is possible to stack attributes indefinitely. First you activate Dragon Berserk and then the Familiar buff. If this is repeated, the values become stronger. This can only be reversed with a restart. I will not continue playing the dragon mage until it is fixed. In the picture you can see the great damage caused by high intelligence. 1 Link to comment
chattius 2,187 Share Posted March 30, 2021 If then it is all that can stacked: stats, attack speed, defense, physical and fire damage mitigation, block spells and ranged, ... I normally play either berzerk or human to avoid bug abusing. 1 Link to comment
Flix 4,968 Share Posted March 30, 2021 That's not going to be fixed except in mods. Best thing would be to avoid using buffs while shapeshifted. They're not needed anyway. Just to clarify, it's not that anyone likes this bug or doesn't care about it, there's basically just one person who can fix it, and there's no work being done on CM 1.60. 1 Link to comment
gogoblender 2,843 Share Posted March 30, 2021 13 hours ago, Sarifalis said: Hello, sorry for my english. I found a serious bug in Community Patch 160. With the dragon mage it is possible to stack attributes indefinitely. First you activate Dragon Berserk and then the Familiar buff. If this is repeated, the values become stronger. This can only be reversed with a restart. I will not continue playing the dragon mage until it is fixed. In the picture you can see the great damage caused by high intelligence. Happy you found us Sarifalis your English is perfect! Welcome to the forums! gogo 1 Link to comment
Sarifalis 3 Share Posted March 31, 2021 Hello and thanks for your attention. 11 hours ago, Flix said: Just to clarify, it's not that anyone likes this bug or doesn't care about it, there's basically just one person who can fix it, and there's no work being done on CM 1.60. Will this be the final community patch and will there be any future fixes? 11 hours ago, Flix said: That's not going to be fixed except in mods. Best thing would be to avoid using buffs while shapeshifted. They're not needed anyway. They write that the buffs are not needed. Why was it allowed to use buffs in the community patch? Maybe that should be changed again. 17 hours ago, chattius said: I normally play either berzerk or human to avoid bug abusing. I'm playing a hybrid because I have to bridge the Dragon Berserk cooldown. I've also read that the Dragon Berserker has little or no support for skills. 11 hours ago, gogoblender said: Happy you found us Sarifalis your English is perfect! Welcome to the forums! gogo Thank you for the friendly welcome. 1 Link to comment
Sinteriya 0 Share Posted May 10, 2021 Campaign progress is not saved due to a cm patch? Link to comment
Ciciin 1 Share Posted July 25, 2021 (edited) Can anyone advise me why I don't see item names? Edited July 25, 2021 by Ciciin 1 Link to comment
gogoblender 2,843 Share Posted July 30, 2021 On 7/25/2021 at 10:17 AM, Ciciin said: Can anyone advise me why I don't see item names? Hi Ciciin and welcome to the forums! I'm not a modder myself but I will use this post a welcome hug to our friendly community, hoping that a member here will perhaps be able to volunteer some helpful knowledge. Happy you ventured upon our smiley community, and welcome to DarkMatters! gogo Link to comment
RockTory 3 Share Posted December 31, 2021 The updated version in December 2021, problem report: 1、The monster's skills make the player stunned for too long, and it is very easy to be sieged and die, but the player can do nothing. 2、The amount of HP medicine recovery is too small, which makes melee characters vulnerable. 3、There is a problem that yellow drugs cannot be superimposed. 4、The new elite monsters are too powerful, and two attacks can kill the player. A lot of them were refreshed at the "High Elf Outpost". This is only the bronze difficulty, the silver difficulty is even more exaggerated. Finally, I would like to thank the author for making the once weak "Temple Guard" stronger and more interesting in the new version. You are my hero, and I will recommend your work to ARPG fans around me. marvelous ! Link to comment