I'd say neither YAY nor NAY ..
I like both Sacred 1 and Diablo 3 ,
although I spent far more time with Sacred,
had about 18 or 19 characters @ level 216 in underworld.. (not counting those I deleted)
If a game has instant respec/reskill like Diablo 3 it needs proper end-game content for max level chars, which it has (sort of)
that's perhaps why both systems can work.
Even a mix is possible: Mythos for instance had respec, but only for low to mid level chars, and each respec got more expensive each time.
Grim Dawn has limited respec too, you can respec single skills, but not all stats, and it gets more expensive each time too
for unbended, I would have to know what the skill & combat art system is going to be like..
If it is like in Sacred, there will be no real skill tree wich means you can read a few runes and try out all spells anyway, then concentrate on something you like, plus exporting you char to open/SP like Knuckles mentioned..
personally, in Sacred I didn't miss respec cause you could even make use of broken chars as a mule, or a trader, etc..
rerolling a new char was fun, and didnt take too long either.
so, in unbended I won't miss respec either I guess, if the rest of the game is built around it in a way to compensate for that missing feature.
there's pro's and con's, somehow I'm glad the devs are going to decide and not me, because I like both options
Edited by Rotluchs, 05 August 2014 - 07:15 AM.