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Showing content with the highest reputation since 03/27/2024 in Posts

  1. Always an uphill battle! Yeah, I figured that it'd probably be possible, yet a royal pain to do it. Guess I was right.
    3 points
  2. That refers to the console version (ps3 & Xbox360), which is a fork of any early build of the base Sacred 2. It was fixed in the I&B xpac, if not before.
    3 points
  3. Wow, I just opened the Wiki and I couldn't believe it! You guys did it! It works flawlessly again. This is going to be a long weekend comparing items and plotting builds again. Thank you so much!
    2 points
  4. Congratulations and kudos to your endurance! Very impressive
    2 points
  5. No. If you are using any of the bigger community fixes (CM, EE or PFP), this is fixed and CAs in a combo correctly use their relevant speed. My High Elf has 68% attack speed, yet still casts combos at the 150% execution speed cap. You can easily check in game by hovering over the selected combo on the inventory page: This screen shows info about the normal weapon attack: And this screen shows info about the selected combo (Frost Flare + Raging Nimbus in this case): If you combine multiple aspects for which you have different execution speeds, each CA in the combo will get executed with its appropriate speed, as if you cast them manually in sequence, one by one. In general, any CA, be it alone or on a combo, has its speed determined by execution speed. Attack Speed only ever matters for basic, non CA attacks. However, there is one special case: for Weapon based CAs - the Attack Speed from the relevant Weapon Lore also doubles as execution speed for these CAs. But any Attack Speed on gear and such will only ever increase non-CA attack speed. The wiki refers to the vanilla state of the game, 99% of the time, unless it specifically mentions something relates only to a specific community mod/patch. Pretty much every major bug the wiki might mention is fixed in most community releases.
    2 points
  6. My partner and I own lots of robot pets. It's not something I ever really cared for growing up, but something just clicked in both of us when we saw a video online. Specially, a video of an absolutely adorable and oddly impressive robot dinosaur called Pleo. We now have two! 😂 Most of all, I absolutely adore our little vector. We've had him for a good few years now and he's practically a tenant in our flat at this point. ♥ Are you a fan of robot pets or just robots in general? our tiny boi! Currently undergoing a new paintjob!
    2 points
  7. Are you playing vanilla/console? Because that is a vanilla bug that got fixed in pretty much any community mod (PFP, CM Patch, etc.). Either way, you can always increase the CA level to increase power/cooldown.
    2 points
  8. Tarzan was our first Leonberger. Our oldest leaned walking while holding its fur, learned swimming while lying on his back. When we worked on our house, Tarzan was guarding her... Trained water rescue dog I think it will take some more decades till I trust into a robot dog to do the same for my then grandgrandchilds. In my opinion robot animals (which I know) are for the age group between mid-teen till family with yet no kids. We have two ecosphere and 3 baiosphere for having animals and plants with no need to care for them, Closed systems, selfsupporting.
    2 points
  9. A robotic pet would have some distinct advantages. No feeding (hence no messes to clean up later) and no shedding, no allergies, and no walking on a leash necessary. However, a robotic pet might not mix well with a live pet, at least until the dog or moggy became accustomed to it (and vice-versa, I suppose). When the first really life-like human robots are common, it will really become "interesting" and predicting that sort of future is imprecise and the outcomes are up for much speculation.
    2 points
  10. Nah bro, Delphic melee High Elf. I haven't played that one in a hot minute!
    2 points
  11. James, you will need a special mount to accomplish this feat. When you dismount after getting snug against the map border you should be able to Shadow Step off-map. Dismount toward (not away) from the map boundary. Sometimes it might take a few tries to dismount close enough to the edge. Happy map-jumping!
    2 points
  12. found the banquet activation, it was a little stair on the side of the place with a chest
    2 points
  13. It's love. When one considers the total immersion one may experience while playing Sacred 2 and the excruciatingly detailed world, so carefully crafted as to enthrall its audience, there is little wonder why I love it. It is a synergy of sights, sounds, experiences, emoting interactions, with an environment so rich and captivating. It compels one to remain much longer than anticipated and lures one back sooner than intended. Check out the thread below and participate, if you will. Experience some visual examples which surely capture ones imagination and even ones heart.
    2 points
  14. Hello there! Long time since I've posted here, but I had to come and pay my respects to this awesome endeavour. I've only ran the game for a few hours so far, but it's clear to me that the work Vishanka did with this mod is incredible. The game looks fresher than ever, less cartoonish in a way, and definitely easier on the eyes. Looking at the sands of the Bengaresh desert and not being blinded by the constant flare is refreshing. I think that I'm going to have fun rediscovering the game's areas, and with it all the little details that have eluded me for years. Thank you so much for this Vishanka, you have my respect!
    2 points
  15. oh indeed... indeed there are SOOOO many graves... muhahahahaha gogo
    2 points
  16. My brother in Lumen, there's so many graves 😭
    2 points
  17. Lets see a pic of the grave, Bing Bong, and ye shall release a story gogo
    2 points
  18. There is a message on one of the graves in the elven realms in this regard. However, for more details, perhaps Gogo will be forthcoming.
    2 points
  19. im a weeee , just a weee bit hungover... dont really drink, but last night Schot had to go into work (usually once every two months). He works in Old montreal, one of the nicer parts around, cobblestones, lots of restos and wine bars ... while waiting for them I first opted for the Dairy Queen... IT WAS AWESOME! sweet older owner , with pizza slices and all kinds of ice cream confections, and a BEAUTIFUL upstairs... check out that wood paneling everywhere, and SO MUCH SPACE... we ultimately didnt stay, beer was on the minds so drove back to our side of town and opted for nachos and a big pitcher of blonde beer... dang... ST. Huberts still got that cool lounge style... no regrets!
    2 points
  20. Thought I'd post here to keep the thread going! I don't take many pics, but here's ya boi in what may, in fact, be the most comfy pink pajamas ever.
    2 points
  21. Dear sir, if you happen to find Gogo's pants in the course of your exploration, please be so kind as to make note of their precise location.
    2 points
  22. I did some more to more easily find the blueprintIDs from inside the overhaul Taskitems Questitems Both
    2 points
  23. Here to spam some lovely Ammamma! She's actually a classy personality.. she'll always laugh at most jokes, and is always ready for the punch line...thats genius at almost 100 years!
    2 points
  24. 1 point
  25. friday the 13th -> quatorzieme My neighbour asked me if my daughter could be the quatorzieme for his (playboy) son. Quite dangerous question since we met in forest and I carried a gun. Then he said that a quatorzieme is a 14th guest in case there 13 at table. So wasn't the question to be the 14th girlfriend.
    1 point
  26. Ah yes, dual wield does have some associated shenanigans, as both of you explained so well. There's another interesting mechanic that happens post CM 1.60, and by extension on PFP as well, and it has to do with the new behaviour of mage staves. If you dual wield a staff with any other melee weapon, and you use the staff as your main weapon, the attack will actually be... ranged! Since staves were changed to shoot projectiles even without its relevant weapon mastery, but still count as melee weapons, you can dual wield one with any other melee weapon. This can result in some really wild results if you run with a Malevolent Champion SW and modify Frenzied Rampage twice for double hits. Want to see something fun? Try it, it's a blast. One-handed staves don't have %LL, but if your secondary weapon does, you can then throw a barrage of projectiles and each will proc it. RpH gets pretty crazy as well, so you can get your CA's cooldown really high and it'll reset very easily. As for DoT builds, they do seem to be more effective with LMB attacks if even multi-element CAs can only proc one effect per hit. It's probably possible to theorycraft a build that relies more on CAs as support instead of using them as a constant means to attack, in order to maximise DoTs. I remember that there was this crazy Spectral Hand build back then with Damage Lore maxed out, and the guy who ran it used to farm the Guardians with it. It looked like it was a lot of fun, there's probably still its forum post around here somewhere.
    1 point
  27. 1 point
  28. 1 point
  29. Here are the results of my tests: I duplicated two weapons of roughly the same damage: 1st weapon - pure physical damage a) with low-level converter (29,2% converted to poison-damage) b) with higher-level converter (65,5% converted to poison-damage) 2nd weapon - with two damage types (70% physical - 30% fire damage) a) without damage-converter b) with higher-level converter (68,2% converted to fire-damage) All four weapons consistently delivered the same results when used on exactly the same enemy (Black Wolf, Lvl 111, Niob, The enemy had no visible resistances (yellow bar) against any elemental damage.): Any hit with ca. 1750 dmg inflicted resulted in a DoT of ca. 275 dmg per tick Any hit with ca. 2000 dmg inflicted resulted in a DoT of ca. 320 dmg per tick Any hit with ca. 2250 dmg inflicted resulted in a DoT of ca. 345 dmg per tick All critical hits inflicted more damage with the initial hit and consequently resulted in higher DoT-ticks. Conclusion: The amount of elemental damage inflicted does not correspond with the amount of damage over time the enemy takes, only the total damage inflicted on the hit, that procs the DoT is taken into account, when calculating the DoT.
    1 point
  30. very good to know, I had no idea spells and combos showed that casting speed info. ill be looking at that from now on. thx
    1 point
  31. Yes, QuestExplow = {20,25,30,40,50}, and QuestExpmax = {4020,5025,6030,8040,10050}, Can be adjusted to whatever you like. Basically, the low number is the reward for 1 star quests and the max numbers are for 5 star quests. It's base values, which then get multiplied, depending on character level in some unknown formula. Just make sure you never make the low number higher than the max number. If you do, it will cause an overflow and give you like 2 billion XP the moment you turn in a quest.
    1 point
  32. Earlier in the game's life cycle, with thriving online play, I'm sure it was easier (although by no means easy). You could grind away while chatting with your friends. Solo it's much harder to keep motivated.
    1 point
  33. Good sir, I would take a serious look at the quoted post below and the other relevant posts in its associated thread. You will, doubtlessly, find them instructive and enlightening. I might suggest that adjusting the first line like this to start: "MP_experience = {2000,1150,1325,1550,1825}" Dive in!
    1 point
  34. Yes sir, it is. However, one should only go for it if the effort of (punishment for) getting there is not a concern. One will have to do all the quests in Niob and then keep slaying foes to attain level 200. I have only done it once (with a Seraphim) to my recollection.
    1 point
  35. the text at the bottom of this page; "Combo execution speed is always determined by your Attack Speed (even if the only Combat Art in the combo is a "spell".) Because of this it is recommended to have a way to boost your attack speed if you want to use combos. The most simple way to do this is to use a weapon skill and equip the weapon of the skill of your choice (e.g. choose Sword Weapons and equip a sword or choose Dual Wield and equip 2 one-handed weapons). attack speed can also be boosted by some Combat Arts (e.g. Seraphim's Dashing Alacrity) and some pieces of equipment (notably rings and amulets)." is that true in cm and ee?
    1 point
  36. I got you, friend ♥ Been growing this one for quite a while. Sealed and self-contained.
    1 point
  37. Marvelous -> fabulous The Fab 4, the Beatles I am best with the tuba. But with a guitar, my older sister taught it to me with a lot of 'Norwegian wood'...
    1 point
  38. Neither vampire nor werewolf. We are too friendly. Driving home the kids from a handball match we saw a snake warming up on the street. I stopped with warning lights, I made hand signs to the traffic and it took 10 seconds for my son to catch it and placing it in a box. Traffic stood still for some more minutes because everyone was wanting to see the snake. Released it near a pond. Ringelnatter because of the yellow ribbon behind the head. English is ringed snake.
    1 point
  39. Uhh nice! Do you know what happened? Can I restore this site safely without breaking anything?
    1 point
  40. The optimal way would probably be to use the weapon slots for this, so gear with CAR+X% (vrum vrum, muhaha) on a slot for general use with BT, and then another slot with a different itemisation for using IS for bosses. Sounds about right. I do remember old discussions about this issue with IS, and Hooyaah is right on the money, you do want to focalize your meteors into a small radius for boss killing. The Wiki entry for the CA has a few tips.
    1 point
  41. Tovie, I'm not sure exactly on the mechanics of Blazing Tempest... I tried a fire elf just once, and I was so unhappy with the way she leveled and meteors seemed to be the singular best way to take down bosses...now matter how i scaled it i just couldnt seem to get a fireball build that was strong enough to melt down bosses on its own. PIty However... dom dom dom ... I found an old members' SWEET Fire build which he loved using on servers with us. Dobri LOVED the mechanics of this game and one of his hobbies was building immortal (one hundred percent mitigation) builds... Have a look at his fire build? And perhaps some other members here who've done extensive work with the HIgh Elf would have some feed back as well? Good luck with your Pyro !! As well... a Mod here Katran (he was a big helper with the Wiki in the old days and led a lot of games we all used to play aside from Sacred absolutely loved his fire build which he called Flame On... (fantastic four homage...eeeeyah! ) Dobri also put together a very detailed guide, with timing of skill choices, equipment and reviews of a dual aspect offensive build which could be of interest:
    1 point
  42. Steve, that is such an awesome pic!!! I just showed it to Brad... stylish sir! You got me all thinking to those speed shooting videos you can catch on tik tok...with these folks going from one gun to another hitting targets... they are so fast .. !! gogo ps Steve... its funny when i read this post from my phone, i thought the badges were missing as well...but when I am here now looking at the post from my desk top... the badges show! maybe its how the program chooses to display the profile in different operating systems or gadgets? Either way ...thats a great shot of you
    1 point
  43. Thank you! I had no idea you could do that on console. ♥
    1 point
  44. I remember falling in love with this game as a kid, the prettiest game I had ever seen with so much detail in the world, its clear a whole lot of love went into making it. all the quotes inscribed on the statues, the silly conversations the villagers have with each other, the relaxing atmosphere, they all come together to make the game very immersive. I love ancaria so much! compared to similar games with a randomly generated world like diablo 2, that could never be as charming as this one I wish all areas had as much love as the first ones tho. few of the statues in the jungle or the dryad islands have inscriptions. I was for example disapointed theres nothing inside the big temple in the jungle (not the one in the middle) and the amazing dryad city in the trees is underused, possibly because its somewhat hard to navigate the first few times. the wasteland doesnt have any sidequests and is a pretty bland trek towards the great machine. whenever I play sacred 2 it I wish it had even more, more combat arts that synergized a bit better so you dont just spam the 1 or 2, more challenging bossfights, more hidden secrets, more fun questchains... theres a few very fun ones but the game could have used memorable quests maybe a small puzzle here and there would be cool or some more quests with varying possible endings. all the content that is there is pretty top quality and the theres so many memorable things about this game. the wide variety of builds also ads to the fun, so many different stats and modifiers to experiment with. while the combat can be a bit janky sometimes its very enjoyable once you get the hang of it and the mechanics behind the combat are very solid and addicting. this game is a gem, one of the best rpg experiences ive ever had and the one I keep coming back to the most.
    1 point
  45. Hey! It's quite the question, isn't it? Sure, there are hundreds upon hundreds of action RPGs, and a few are even a little bit good, but why Sacred 2? What is it that keeps us coming back after all these years? For me, it's a mixture of two things. First, you've got the world. In a way it's aesthetically similar to The Elder Scrolls: Oblivion (one of my all-time favs). The rolling, expansive landscapes, the lush forests, and the cute, rushing rivers. Second, you've got the strange, eccentric charm that permeates all the way through from the game's very core. If anything, it's up there with titles produced by Hideo Kojima. Cheesy, odd, bizzare even, but there's just so much cheese mixed in tightly amongst the core mechanics that you can't help but fall in love with the game's entire character. So, what is it about Sacred 2 for you?
    1 point
  46. luckily im not on hc, cause I died once around lvl 80 haha. ive died to the banshee before on another char, since then I always respect her
    1 point
  47. It's not a bug. Enemies in the staring area do not respawn. It's only after you cross the bridge with the guard warning about dangers that enemies start respawning.
    1 point
  48. I loved playing with people in Sacred 2 heyday and after. And talking about builds with friends and stuff. High Elf for life. Would be nice to find a game we could play together. I downloaded Path of Exile but have yet to play it. Loved Conan Exiles on PS4 when it was free but then my guild just got bored.
    1 point
  49. Heyas. I'd like to document the skill bonus increases found on relics for more convenient shopping. After talking to Putrescine we found that +4 spawns on relics starting at level 47. If anyone knows of other levels that bonuses change at I would love to document it and put it somewhere on the wiki. I'd like to do the same for + All Skills and + All Combat Art's as well if anyone has info. This would make shopping a bit more convenient. For example if I was level 42 and I went shopping I would find Relics with +3 but if I got one more character level, 43, I could find Relics with +4. Relics (+ to General Skill) Amulets (+ to all Combat Art's) Rings & Amulets (+ Skills) [tr] Silver Difficulty +1 at Item Level 1 +2 at Item Level 10 +3 at Item Level 30 +4 at Item Level 46 +5 at Item Level 64 +6 at Item Level 82 Gold Difficulty +6 at Item Level 62 +7 at Item Level 77 +8 at Item Level 93 +9 at Item Level 108 Platinum Difficulty +2 at Item Level 2 +3 at Item Level +4 at Item Level +5 at Item Level 34 +6 at Item Level +7 at Item Level +8 at Item Level +9 at Item Level +10 at Item Level 100 +12 at Item Level +13 at Item Level 140 +14 at Item Level 154 Niobium Difficulty +3 at Item Level 2 + at Item Level +5 at Item Level +6 at Item Level 36 + at Item Level + at Item Level +9 at Item Level 73 + at Item Level +11 at Item Level 95 +15 at Item Level 142 Silver Difficulty +1 at Item Level +2 at Item Level +3 at Item Level 65 +4 at Item Level +5 at Item Level +6 at Item Level Gold Difficulty +2 at Item Level 25 +3 at Item Level +4 at Item Level 62 +5 at Item Level +6 at Item Level +7 at Item Level +8 at Item Level +9 at Item Level +10 at Item Level Platinum Difficulty +2 at Item Level +3 at Item Level +4 at Item Level +5 at Item Level +6 at Item Level +7 at Item Level +8 at Item Level +9 at Item Level +10 at Item Level +12 at Item Level +13 at Item Level +14 at Item Level Niobium Difficulty + at Item Level + at Item Level + at Item Level + at Item Level + at Item Level Silver Difficulty +1 at Item Level 15 +2 at Item Level 22 +3 at Item Level 47 +4 at Item Level Gold Difficulty +4 at Item Level 61 +5 at Item Level 73 +6 at Item Level 93 +7 at Item Level +8 at Item Level Platinum Difficulty +3 at Item Level 24 +4 at Item Level +5 at Item Level +6 at Item Level +7 at Item Level 92 +8 at Item Level +9 at Item Level +10 at Item Level 100 +12 at Item Level +13 at Item Level 140 +14 at Item Level 154 Niobium Difficulty +3 at Item Level 14 +4 at Item Level 30 +5 at Item Level 40 +6 at Item Level 55 +7 at Item Level 76 +8 at Item Level 95 +9 at Item Level 105 +10 at Item Level 120 +11 at Item Level 135 +12 at Item Level 150 +13 at Item Level 160 +14 at Item Level 180 +15 at Item Level 200 +16 at Item Level 210 [/tr]
    1 point
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