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Flix

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Flix last won the day on March 30

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About Flix

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    Modimus Prime

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    Pepperoni
  • Why do you want to join DarkMatters?
    Sacred Mods and SacredWiki
  • All time best video game ever played
    The Witcher Trilogy
  • Real Name
    Ben
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    United States

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    Male
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    Guitar, literature, games

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  1. There is a tweak you can make to alleviate this. The file you need to edit is balance.txt located in the game's scripts/server folder. The line is "NpcFightDamageDownScaling" Change the value to a very low number, for example 5 or 10.
  2. Neat ideas. I love the idea of summoning weapons through a combat art. As far as I know, only the BeeEffGee can do that, so in order to make it happen for another character, the modder would have to rob the Seraphim of the BeeEffGee and replace it with whatever new weapon would be summoned.
  3. If all goes well, in the next release the shapeshifted forms will retain the Druid's equipment bonuses as well as the skills that the Druid has learned. It will replace the current system where the Werewolf/Werebear are treated like a completely separate creatures with their own discrete bonuses and skills. If this works, I will rebalance accordingly.
  4. Well aware of this, it has existed since CM 1.60. Should be fixed in next release. Buffs will not be able to be switched on/off while shapeshifted, but whichever buffs were active upon shifting, will remain active.
  5. I've been meaning to change Siphon's LL% to flat Life Leeched per Hit. However, I am now anticipating that in v15, LL% will finally be fixed and no longer the broken modifier that is has been. This is because it will be fixed to calculate the damage based on the remaining hitpoints, rather than the opponent's total hitpoints. So it will deliver diminishing returns as opponent health decreases (like Static Field from D2, if you're familiar). Also it is correct that Lore skills only boost flat (not percentage) damage/armor, including Life Leech.
  6. It's nothing nearly so complicated. The D2F Wiki should be up to date, as far as all combat arts go. Here's the shortcoming: I have raw numbers in the scripts to work with, when I try to make the tooltips or write out wiki formula. A spell token (property) might read: {"et_chance_poisoning", 500, 1, 0, 5 }, Which would accurately translate to 50% + 0.1% per level chance to poison. Almost all spell tokens work out that way, where I can pinpoint the exact formula. However when it comes to flat damage and flat armor values, it gets weird. A spell token might read: {"et_spe
  7. Thanks for trying the mod and writing back. It's only a 60% chance, might explain the failure. Could be some other technical reason though. @dimitrius154 Can you think of any reason why the "et_chance_areasplash" spell token might not work with this configuration: spellClass = "cSpellSMove", spellcontroltype = "eCAtype_m_attackmove_jump",
  8. CGI was not great, but I feel the main flaw is just how much story was cut. I'd recommend the original 90's anime over these movies. The animation quality is lower budget but it contains much more content, and better pacing. The anime is 10 hours long, while the 3 movies that cover the same arc are just under 5 hours total. That means half the story was cut, and it wasn't filler. Entire subplots were cut as well as the main character backstories that gave their later decisions most of their weight. Loads of dialogue and characters explaining their motivations and feelings were also removed
  9. That's not going to be fixed except in mods. Best thing would be to avoid using buffs while shapeshifted. They're not needed anyway. Just to clarify, it's not that anyone likes this bug or doesn't care about it, there's basically just one person who can fix it, and there's no work being done on CM 1.60.
  10. Well that is vexing. It's unlike me not to test every enemy CA in action. I'll have to add such animations in the 15th release.
  11. I think the wiki's bestiary is a few versions out of date. That being said, in the current script: entry0 = { "enemy_dragon_feueratem" }, -- Firestorm entry1 = { "enemy_root" }, -- substitute for Bone Prison entry2 = { "enemy_ghost_schock_1" }, -- Red Lightning entry3 = { "gartor_armageddon" }, -- Fire Nova entry4 = { "enemy_whit_verlangsamen" }, -- Cold Touch
  12. Google is terrible about that kind of thing. Mediafire or MEGA might be preferable.
  13. Hello and welcome. I recommend getting the tools from this post: I've also stickied that post just to now to make it easier to find. Good luck.
  14. @BrucknerHun What do you need from me to update the Hungarian translation? I can get you the decoded texts and probably also hunt down specific strings if you have screenshots or examples of passages that need to be changed.
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