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Flix

FDM Moderator
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Flix last won the day on February 27

Flix had the most liked content!

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About Flix

  • Rank
    Modimus Prime

Previous Fields

  • Favorite pizza topping
    Pepperoni
  • Why do you want to join DarkMatters?
    Sacred Mods and SacredWiki
  • All time best video game ever played
    The Witcher
  • Real Name
    Ben
  • Platform
    PC
  • Country
    United States

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  • Gender
    Male
  • Interests
    Guitar, literature, games

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  1. Flix

    Currently Watching...

    I've been watching Netlix's original anime Castlevania. Very good stuff. Season 3 is about to begin in a week. P.S. this is just the first fraction of one of the most epic fight scenes I've ever seen.
  2. Flix

    Sacred 2 Enhanced Edition

    Gotcha. I'll include the change.
  3. Flix

    Sacred 2 Enhanced Edition

    Doesn't the "et_range_area" parameter on "dm_co_zerstoerer" do something though? Well it's already 45 in EE and CM 1.60. Is it 35 in vanilla? Also, what does it matter if that spell isn't used?
  4. Flix

    Sacred 2 Enhanced Edition

    They're not THAT much bigger. 0.7000 scale increased to 0.8500. Could increase the range of the explosion to compensate. Or decrease the fight distance to make sure they get close enough. I'm pretty sure I actually did some combination of the two. May have decreased their bounding box size as well. I don't have the vanilla scripts on hand right now to check.
  5. Flix

    Sacred 2 Enhanced Edition

    I just did that because I thought they were too small. Should only be in effect in EE.
  6. Flix

    Sacred 2 Enhanced Edition

    I wonder if, after correcting it to advanced = 0. one might also change the skill name to the "adv_skill_name" version, for example "skill_advanced_toughness", in order to grant the "mastery" level effects. I assume this is what the devs were attempting to do.
  7. It's even worse for the second game. New icons look very good.
  8. Flix

    Sacred 2 Enhanced Edition

    @dimitrius154I had a question about mgr.addCreatureSkill in creatures.txt. Many enemies/NPC's have "advanced = 1," in their skill entries. I once assumed this meant that the NPC would have a "mastery" version of the skill with greater values, but preliminary testing shows that it has no effect at all. When developing CM 1.60, I noticed that normal Blade Spiders had extra armor, that the elites did not. I checked and both variants had the Toughness skill, but only the elites had the flag "advanced = 1." When I changed it to "advanced = 0," the skill took effect. Could you double check this mechanic, and confirm if advanced = 1, actually robs the NPC of the skill? If so, it would be a considerable bug, and all NPC's would need the flag set to "0" otherwise they would be bereft of many of the skills they are supposed to have.
  9. Good job. These are the "armored louse" mounts that the Mohkva ride in Underworld right? A giant louse.... whoever thought of such a creature... at least it's original.
  10. My buddy bought Wolcen, played it all weekend, then told me his character got spontaneously deleted. Nothing I've seen about the game impresses me; it looks like a second-rate Grim Dawn. Yes indeed. It's not my chosen milieu at all, but such is my faith in CDPR to deliver a satisfying story that I have no hesitation in picking it up day 1.
  11. Flix

    Sacred 2 Enhanced Edition

    Yes, I never played the base game (except the demo) but according to the Wiki death blow used to work on spells: http://www.sacredwiki.org/index.php/Sacred_2:Opponent_level_for_death_blow
  12. Flix

    Sacred 2 Enhanced Edition

    Ohh, ok, so it's only if the spell has causesSpellDamage = 1, in the entry. So this means that spells will now be able to leech life and regen per hit, and everything else? I mean, if we can balance it, I'm all for it, but are you sure some of that wasn't intentionally disabled?
  13. Flix

    Sacred 2 Enhanced Edition

    Hmm, can you elaborate a little more on what modifiers weren't working? And you're saying deathblow and other modifiers on ANY combat art if the bonus came from an item? Wow.
  14. Flix

    Sacred 2 Enhanced Edition

    Will test tonight when I get home from work. It's interesting comparing the two sets of scripts, they are very similar, almost identical. I'll experiment changing parameters until I see a performance change. Will post in the Druid's thread if there's anything worth reporting, to keep this thread clean. That's been a frequent request, I guess because Sacred 1 had unique set bonuses that granted special skills and auras. There's no such capability in Sacred 2, sorry. We're stuck with whatever bonuses can appear on items. I tend to agree, but I imagine an uproar if I do such a thing.
  15. Flix

    Sacred 2 Enhanced Edition

    Confirmed, this worked for me. FPS drop was negligible to none, as opposed to the usual 15+ drop. Sadly the same trick did not work for the Druid's Hurricane in D2F (fx_cm_kaelteaura1, fx_cm_kaelteaura2, fx_cm_kaelteaura3). It still drops from 60fps to 6fps (no exaggeration). I even tried making all the various particles and textures invisible as a test, still dropped fps like a stone in a pond. Was there any luck with figuring out why Divine Protection deactivates Warding Energy when it expires?
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