Flix 5,116 Posted April 9, 2023 Author Share Posted April 9, 2023 48 minutes ago, Lindor said: Possible that template creature ID, which is actally the fen fire, is overwriting the lithos BLOODFX? If that was the case it would explode into bloody gore. Also everyone else would be seeing some kind of issue. I'm fairly convinced something's wrong with your setup. Missing FX, blacksmith arts dropping like items, runes crashing your game. I can't replicate any of this, or trace any kind of cause. You might want to reinstall everything cleanly from scratch. Link to comment
Lindor 438 Posted April 10, 2023 Share Posted April 10, 2023 15 hours ago, Flix said: Also everyone else would be seeing some kind of issue. But I'm not the only one? 23 hours ago, RetsReds said: I assumed it's intentional when I first saw it. I kinda dig it. Also 15 hours ago, Flix said: I'm fairly convinced something's wrong with your setup. Missing FX, blacksmith arts dropping like items, runes crashing your game. I can't replicate any of this, or trace any kind of cause. You might want to reinstall everything cleanly from scratch. If that was the case, the quirks wouldn't be as ...specific, I think. Also I've had supposedly undroppable items like blacksmith arts or forge slots dropping for me before, on another computer with another installation. Also crashes in the swamp have bee very common in the past, I remember there was a time where loading the swamp creature's model which is part of the main questline always crash my game. A rune crashing my game however is a new one. Can't remember seeing that before. I can try a clean install in the future, but today I really don't feel like sitting here all day waiting for the download to complete again I've had another thought: might using legacy characters be a possible source? I mean, I really don't see why that should have an impact on Lithos' BLOODFX, but just to be sure. Link to comment
RetsReds 64 Posted April 10, 2023 Share Posted April 10, 2023 13 minutes ago, Lindor said: But I'm not the only one? 23 hours ago, RetsReds said: I assumed it's intentional when I first saw it. I kinda dig it. Also Uhm, no, no. I'm seeing the flashy explosion too (albeit not as flashy cause I'm using medium settings on my potato). I was merely saying that I noticed the change and it looks intentional and pretty. Sorry for the confusion, I don't understand all the technical stuff you guys are talking about. Link to comment
Lindor 438 Posted April 10, 2023 Share Posted April 10, 2023 32 minutes ago, RetsReds said: Uhm, no, no. I'm seeing the flashy explosion too (albeit not as flashy cause I'm using medium settings on my potato). I was merely saying that I noticed the change and it looks intentional and pretty. Sorry for the confusion, I don't understand all the technical stuff you guys are talking about. Oh. Okay. Well, that's not a good sign for me, but thx for clarification Link to comment
Popular Post Flix 5,116 Posted April 16, 2023 Author Popular Post Share Posted April 16, 2023 @jwiz I have prepared a patch for 3.2. Seeing as how no more bug reports have come in (that I can address) these are the changes I have ready. Can you think of anything else? Any other feedback on Sacred Legends? Spoiler Sacred 2 Enhanced Edition 3.2a patch change log Included new updated German texts with corrections by jwiz. Fixed Mist of Miasma having extra buff spell - may have caused it to be unresponsive or game CTD. Fixed a minor typo with Stone Commander equip set entry. Some rare weapons would sometimes roll an extra bonus for a character class who couldn't use the weapon - these bonuses have been changed to a silver socket instead. This change has no effects on other items or modifiers. "Children and Demons": Fixed an exploit to sneak around the trigger area at the beginning of the quest in Sloeford to kill the (non-hostile) Black Seraphim twice for extra drops and XP. "Ancient Bark": Moderately increased the transparency of the new buff FX. 3 Link to comment
Popular Post Flix 5,116 Posted April 30, 2023 Author Popular Post Share Posted April 30, 2023 I've uploaded the new patch with the change log above. It can be found on the Downloads page as well as on the Nexus. This will be, I think, the last release of Enhanced Edition. I've done everything I set out to do and am ready to move on to other projects. 2 3 Link to comment
gogoblender 3,071 Posted April 30, 2023 Share Posted April 30, 2023 1 hour ago, Flix said: I've uploaded the new patch with the change log above. It can be found on the Downloads page as well as on the Nexus. This will be, I think, the last release of Enhanced Edition. I've done everything I set out to do and am ready to move on to other projects. 10 years. Flix. It must be satisfying to see a decade's worth of work come to its completion (I hate saying end ). Thank you for all of your valuable time. gogo 1 Link to comment
Popular Post dimitrius154 612 Posted April 30, 2023 Popular Post Share Posted April 30, 2023 @FlixThe, supposedly, final iteration of the Addendum can now proceed. It took a while, but, definitely worth the effort. 1 1 Link to comment
Flix 5,116 Posted April 30, 2023 Author Share Posted April 30, 2023 24 minutes ago, dimitrius154 said: @FlixThe, supposedly, final iteration of the Addendum can now proceed. It took a while, but, definitely worth the effort. That's great to hear. Even in its current incomplete state, the new version of D2F v16 built on top of the Addendum is an exciting thing to behold. 3 hours ago, gogoblender said: 10 years. Flix. It must be satisfying to see a decade's worth of work come to its completion (I hate saying end ). Thank you for all of your valuable time Wow you're right, it's been almost exactly 10 years since my first mod thread, way back when the single idea I had was to add a Mutation set for the Dragon Mage. I still have my notes from researching mythological dragons in order to get the item ideas. Back then I saw simply recoloring an armor texture as a major triumph! I never would have imagined I'd end up collaborating with so many skilled and talented people, much less create so much stuff that people enjoy. There's still some things on the horizon though. I think the final release of Diablo 2 Fallen will be the greatest yet. And I'm also cooking up some stuff for other games that have a lot of potential and don't deserve to be forgotten. 1 Link to comment
dimitrius154 612 Posted April 30, 2023 Share Posted April 30, 2023 1 hour ago, Flix said: I'm also cooking up some stuff for other games The "Inquisitor"(2009) is my current avenue of application. Perhaps, it's time to update and release the "Lionheart: Legacy of the Crusader" fixes. I'm somewhat sceptical of the English voiceover so far... Should probably go for a hybrid - English texts, Russian voiceover. 1 Link to comment
Dax 481 Posted May 1, 2023 Share Posted May 1, 2023 Well done indeed Flix, but I hope you do not move away from the franchise, because it would have a severe impact on the forum, turning it most likely into a Deadite. Imo the only reason that Sacred 2 is still alive, is your and Dimitrius relentless work and communicative forum presence. Lindor and Vishanka give a good and strong bonus too, but only together you keep it going and fuel each others fire a bit. If one man alone has to keep it up, it might quickly lead to internal contradictions, followed by a slow quitting. 1 Link to comment
Popular Post Lindor 438 Posted May 1, 2023 Popular Post Share Posted May 1, 2023 17 hours ago, Flix said: This will be, I think, the last release of Enhanced Edition. I've done everything I set out to do and am ready to move on to other projects. This is actually good news for me. It means I don't have to update my mod everytime you update yours anymore xD Enjoy yourself, it may open up some well-deserved free time. As fun as modding and as satisfiying as positive community feedback is, it can not replace real life. At least for me. 12 hours ago, Flix said: And I'm also cooking up some stuff for other games that have a lot of potential and don't deserve to be forgotten. Haha same 2 hours ago, Dax said: Well done indeed Flix, but I hope you do not move away from the franchise, because it would have a severe impact on the forum, turning it most likely into a Deadite. Imo the only reason that Sacred 2 is still alive, is your and Dimitrius relentless work and communicative forum presence. Lindor and Vishanka give a good and strong bonus too, but only together you keep it going and fuel each others fire a bit. If one man alone has to keep it up, it might quickly lead to internal contradictions, followed by a slow quitting. Haha thx It's a dark future you're drawing here, and I hope not. I can speak only for myself, but just because I'm focusing on other things doesn't mean that I will forget Sacred 2. It's simply not my top priority right now. BTW @Dax I've answered your PMs but I noticed that you left the chats before I answered them. Unlucky 1 1 Link to comment
Popular Post jwiz 68 Posted May 1, 2023 Popular Post Share Posted May 1, 2023 19 hours ago, Flix said: I've uploaded the new patch with the change log above. It can be found on the Downloads page as well as on the Nexus. This will be, I think, the last release of Enhanced Edition. I've done everything I set out to do and am ready to move on to other projects. That's great to hear and sad news at the same time, though I can fully understand that after 10 years you want to move on to new horizons. Many thanks for all the excellent work in the past and best of luck for whatever you decide to tackle next. Too bad that I'm not a scripter (I've only a rudimentary understanding of lua, python et al.), otherwise I'd so some changes myself, like to the Ancaria Airlines quest introduced with the CM-Patch. It has always bugged me, that this quest doesn't simply give a fixed (decent) amount of experience but skill points as well and I'd like to re-roll that. 1 1 Link to comment
Popular Post GoldenGirl 25 Posted May 1, 2023 Popular Post Share Posted May 1, 2023 Vielen Dank für all das, was du für die Community getan hast. Deine ganze Arbeit ist nicht mit dankbaren Worten aufzuwiegen. Wir aus dem deutschen Forum hoffen sehr, das du während der Pause doch noch kleine Eingebungen/Ideen hast, die dich diese unbedingt ins Projekt einfügen lassen möchten Wir waren immer sehr froh zu hören, wenn es wieder etwas Neues aus Ancaria zu berichten gibt. Ihr haltet das Spiel wirklich am Leben! Und ich möchte mich Prismatic Enchanter anschließen... bitte, gehe nicht weg! -------------------------------------------------------------------------------------------------------------------------------- Thank you for all that you have done for the community. All your work is not to be outweighed with grateful words. We from the German forum hope very much that you still have little inspirations/ideas during the break that make you want to add them to the project We were always very happy to hear when there is something new to report from Ancaria. You really keep the game alive! And I would like to join Prismatic Enchanter.... please, don't go away! 1 1 Link to comment
Popular Post Roderick 53 Posted May 2, 2023 Popular Post Share Posted May 2, 2023 On 4/30/2023 at 5:48 PM, Flix said: This will be, I think, the last release of Enhanced Edition. I've done everything I set out to do and am ready to move on to other projects. Thanks for everything! You really kept this game alive for me, made it even better over time. Whatever those other projects are, I wish you best luck and I am sure, those projects will thrive with you! 1 1 Link to comment
lordvampir 5 Posted May 3, 2023 Share Posted May 3, 2023 @Flix, I agree with all of the above suggestions! However, I still have a question (and hope) if any bugs are suddenly revealed (or maybe suggestions from the community), will S2EE support be implemented? 1 Link to comment
Popular Post Flix 5,116 Posted May 3, 2023 Author Popular Post Share Posted May 3, 2023 On 4/30/2023 at 5:46 PM, dimitrius154 said: "Inquisitor"(2009) is my current avenue of application. Perhaps, it's time to update and release the "Lionheart: Legacy of the Crusader" fixes. I gave up on both of those. Inquisitor I remember having long punishing dungeons mixed with tons of dialogue reading - a strange blend. On 5/1/2023 at 6:21 AM, jwiz said: Ancaria Airlines quest Just search "S_HE_1_CM-Rundreise" in quest.txt and look underneath at these entries: reward_attr=1, reward_skill=1, Change those values to 0. 10 hours ago, lordvampir said: if any bugs are suddenly revealed (or maybe suggestions from the community), will S2EE support be implemented? If the bugs are severe, or numerous enough, sure. 1 1 Link to comment
dimitrius154 612 Posted May 3, 2023 Share Posted May 3, 2023 15 minutes ago, Flix said: long punishing dungeons mixed with tons of dialogue reading - a strange blend. I've been into RPG's since mid 90's. Have you ever played Elders Scrolls: Daggerfall? Around 3000 dungeons, each one - 40 minutes at least, unless you cheat. The dialogue was less extensive, but, one could make some spectacular blunders. 1 Link to comment
dimitrius154 612 Posted May 9, 2023 Share Posted May 9, 2023 @FlixLooks like one cannot use a random ID for a voicefile within a specific group. That means quest voice ID's should start around id = 229293. Link to comment
Lindor 438 Posted May 14, 2023 Share Posted May 14, 2023 @Flix @dimitrius154 Sacred 2 EE 3.2a: spells.txt: mgr.addTokenBonus( {"et_provo_area", 906 }) -- 906 = bb_chance_block_CC bonus 906 does not exist in blueprint.txt. typification.txt: The bonusgroups 172, 173, 177, 239, 224, 251, 261, 252, 253, 254, 563, 737 and 769 being called in typification.txt do not exist in blueprint.txt. This is a Vanilla issue, could be hardcoded bonusgroups. Don't know wether Addendum has the same or similar inconsistencies, could be. 1 Link to comment
Flix 5,116 Posted May 14, 2023 Author Share Posted May 14, 2023 16 minutes ago, Lindor said: bonusgroups 172, 173, 177, 239, 224, 251, 261, 252, 253, 254, 563, 737 and 769 being called in typification.txt do not exist in blueprint.txt. The classifications those are attached to all seem to be either unused or (in a few cases) only used for NPC armor or jewelry, which don't get classification bonuses anyways in vanilla. I don't think there's any ill effects here. 16 minutes ago, Lindor said: bonus 906 does not exist in blueprint.txt. Ah well, so the Tank Stance enemy buff won't be quite as powerful as it should be then. That error is just the result of incompletely porting over an idea from D2F. 1 Link to comment
jedijimi 20 Posted July 15, 2023 Share Posted July 15, 2023 (edited) Hello all! I might be a little late to report a bug but here goes. I have had a topic on the forum about LAN connections. As of EE3.2 I can-not make a connection at all to wife's pc. It use to be with 3.1 I could drop my firewall and we could play together. So this morning I thought I'd try something and eliminate EE altogether to get a LAN connection. Sure enough, with just CM-patch I got into LAN games. Both directions. I create the game or if wife creates the game. Which now draw me to conclude somewhere in EE, something is messing with LAN connects. I DO NOT know how to even try to narrow down, or anything at that matter to resolve. Definently would be willing to help diagnose this. I am going to try Dimitrius's addemdem which should matter since it was built upon 3.2? I will report back with that. I really don't know how EE would do anything about network. Any insight would be appreciated. Thank all. Edited July 15, 2023 by jedijimi 1 Link to comment
klariska 30 Posted September 1, 2023 Share Posted September 1, 2023 I am giving this a spin as it has my fav class off all. Seraphim BeFfGe build :D. This looks interesting just never had a chance to play much games at the moment. 1 Link to comment
killshoot 6 Posted November 19, 2023 Share Posted November 19, 2023 I noticed strange behaviour of DOTs. Probably was the same in unpatched game. If enemy is burning and I apply stronger burn, then it's replaced and timer updated. If enemy is burning and I apply similar or weaker one, then stronger is staying, But timer is still updating. Burn start dealing damage after 1 second of burn. So if I applying dot faster then once per second, it will newer deal damage. For example: Temple guaddian with high level Damage lore and Fiery Ember, total chance to burn is 100%. Level 22 Fiery Ember deals damage less frequently than 1/s and after every damage there is burn just before next one. Level 126 Fiery Ember deals damage more frequently than 1/s and no burn damage is happening untill Fiery Ember end. Same with Battle Extension and I think wihth most other CA. I usually keeping regen under one second on all of them. That is making Damage lore almost usless skill I removed Damage lore throu character editor and damage actually increased because chance to burn is dropped an now there is a chance burn damage is not disrupted. Is there any possibility to change it? Maybe make first damage tick happen faster? Link to comment
kubitoid 9 Posted November 25, 2023 Share Posted November 25, 2023 all these changes incredible one small question. what could be done to apply this wonderful add-on but with positions marked on screenshot below removed from it big thx in advance Link to comment
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