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Showing content with the highest reputation since 12/02/2010 in File Comments

  1. I have no words...just...
    3 points
  2. 3 points
  3. great Job Must have been a whole lot of work making this, and one can see the results (unless one is blind...). After a few minutes reading the CA descriptions, it is easy to forget I'm playing a mod. definitely deserves 5/5
    3 points
  4. Holy **** sorry man... I was about to click 4 stars as my rating for this mod but it show up as 1. this is by far the second best mod I found so far.
    3 points
  5. I recomended it , strongly. 4/5
    3 points
  6. Man I had 2 games releasing big mods in April o.0. Good Job. Will give it a spin once I have time. Been Hectic busy :s
    2 points
  7. Not sure this has been mentioned anywhere else or if I have encountered a glitch - This download opens in game as Desert Saber for me. I Love this item. I found on my Silver rank Shopper/Smith, but it's level 35 and I've never seen it again. I love all the mods here. I've tried a ton of them already and there is so much more to explore. The folks here are pumping it out. Go go!
    2 points
  8. fLIX, Thanks for sending me to this topic. I made a few of the suggested changes and I can't beliieve how really good my game looks and feels. Between these changes and your Redused Fog mod, the game looks like a whole new game. Problem is, I keep getting lost now because nothing looks the same. *smile*
    2 points
  9. Above and beyond @Lindor! Ahhh, now if only they'd had downloadable content for the HardCore closed servers when this game came out for me! gogo
    2 points
  10. It's nice that you did such great work,even if some thing's are missing :D,if people want we can keep this challenge and help each other's with item's ,btw if someone want this,I won t give or accept item's from SIM
    2 points
  11. Wow, great job Lindor! That'll certainly save people the trouble of making hundreds of new chars for merely testing purposes and stuff like that.
    2 points
  12. You're too kind. And it doesn't feel like work when it's fun! It's fun to search through all the fantastical artwork that's out there. And it's fun to create.
    2 points
  13. I am just shocked as how can a person be so devoted that he can spent so many time on such a menial task - to put it briefly, I have simply no words at all! I have run around several merchants, and...guess what, all images are looking like they were originally created by the developers! Amazingly stunning work!
    2 points
  14. Seraphimaia, This should help! (the link in the download has an encoded character (the exclamation point) Same link as above, but with the fixed character: https://1drv.ms/u/s!AmXw7Xsgdss6gmsbQSt78rfkx1ap I hope this helps! DarkWolfNine
    2 points
  15. I cant even express how am I grateful for this! Now I am playing an epic game instead of "Cockroach Smasher"
    2 points
  16. The version of Challenge Mode 2.1 is wonderful !!! The first time I played Challenge Mode was in version 2.0. I was on level 30 (silver) with my dragon mage. Result: The first one that appeared would kill me. Now I'm playing a week in version 2.1 (level 76,77 ...). I felt it was not as difficult as in version 2.0 but it was very interesting. Always the danger lurks ... It reminded me a lot of the difficulty of Sacred 1. Congratulations on the beautiful work !!!
    2 points
  17. Wow thanks for the review. It's good to know all that hard work gets appreciated!
    2 points
  18. An extremely well-polished and well-designed mod. This goes for the items, the lore, the quests, the graphics, the fonts - but most specifically for the core gameplay elements: the combat arts and items/item stats. The new character classes (based on those from D2) are truly well-crafted, with much thought and love for both Sacred II and Diablo II put into it. The different aspects are very inviting to try different builds, for example, as a melee barbarian, the warcries aspect is truly inspiring. I'm having a thorough blast playing it, especially because I think the sacred II default combat-arts combinations arent that great. With this barbarian I'm playing now (hardcore), I buff myself with Shout (which has a nice 90s duration instead of some other 10s lame buffs in the original game), I use Leap Attack to jump into the fray, I whirlwind twice to hit everything around me, and I clean up the mess with Frenzy - which also nicely serves as a boss/ elite killer. I have so many usefull skills I want to max everything and the character feels more 'alive' than any other sacred 1 or 2 hero I ever played. 10/10 recommended must-have for every fan of the diablo/arpg genre. It takes the quite unique attractiveness factor of Sacred II (is it the humor? the scenery?) and spices it up with more and harder enemies, more varied gameplay, better designed character classes, and a ton of very well implemented Diablo lore. It's great
    2 points
  19. Superspawn increases the default spawn rate on different areas. If you check out the original spawn.txt and the one from the mod you'll see that most values are around double the amount of the original, which means that the number of enemies spawned on that region increase by the same reason. It's just a mode where you get a bigger mob density per area. That results in more kills and more XP, so more levels in lesser time.
    2 points
  20. ^ Translation: (Many thanks to all mod developers. Amazing work. And thanks for not forgetting about this game.) Reply: Добро поЖаловать, Иван. Вы должны опубликовать ваши слова на английском языке, пожалуйста, для других членов, а также. С Рождеством! (You are) welcome, Ivan. You should publish your words in English, please for other members as well. Merry Christmas!
    2 points
  21. Wow, this is amazing and so useful! And I can only imagine how much time and effort you put into it…
    2 points
  22. Yes to the above. Disable 1.50 then enable 1.60. New characters for best results. Characters and items from 1.50 will be usable but the bonuses on most random (non-unique/set/legendary) items are re-rolled and old characters may have issues.
    2 points
  23. Well, normally I am noone for high praises. But this, this is a tremendous piece of work and plainly astonishing. With CM 160 I had not a single CTD, Freeze up or anything, while before it would have crashed about 20-30 times in the time I have been playing since the application of the CM. It always was what drove me off this all too often overlooked gem of a game. Coming back and leaving frustrated because it was just unbearable. But thats past now! And I am tremendously gratefull of it. As a programmer myself I really just don't want to know the mass of work it took to get the CM where it is now. You just resurrected a game which ran completly broken on modern machines and that within the borders of a enclosed system. High salute to everyone who worked and made possible the CM as it is in it's current state! Keep up the good work! And of course a big thank you for this on a personal level! You have given me back a game I thought to be shunned to remembrance. Lots of old memories attached to this game.
    2 points
  24. Good job man thx 10/10
    2 points
  25. The enhanced spell mod page linked in the description has a short answer: There is also a longer description of the challenge mode on that page (Enhanced Spells Mod). @Flix I just tried out your mod for a few hours and like it so far. There is one thing that bugs me a bit though: The Sublime Guardians ability to convert enemies for a short time. For me it slows down the gameplay a bit, as I cannot kill enemies that are currently under the influence of the convert spell. So I have to wait for the spell to finish or have them teleport after me for the duration of spell. Is there any way to make them killable while they are effected by the spell? Or maybe reduce the duration or even replace the skill completely (as you have already done for the Seraphim herself)?
    2 points
  26. 1.60 Hotfix is live! If you downloaded CM 1.60 before December 19th, please download it again. This hotfix is mostly concerned with fixing character animations. User the old 1.60 disabler to uninstall it, then install the latest hotfix version (it is a FULL patch installer). v1.60 Hotfix Changes: ====================== * Melee Combat Arts should no longer cause pathing and targeting issues upon execution. * Animations for Scything Sweep, Ruthless Mutilation, and Darting Assault should no longer cancel prematurely if the target dies on the first hit. * High Elf's Fire Demon and Shadow Warrior's Nether Allegiance now have fire and ethereal FX respectively (instead of gore/bones) when unsummoned. * Seraphim's Pelting Strikes and Shadow Warrior's Frenzied Rampage now have improved Ranged Weapon animations with more projectiles. * Temple Guardian's Battle Extension now has faster animations overall, and more projectiles when used with Ranged Weapons. * Temple Guardian left-click arm cannon projectile now has a 20% chance to cause splash damage. We've also remembered to document the following change: * Epic Office Quest: Once the task is taken from tom Felde, blue markers appear at each of the developer's locations. That's how they can be tracked. Logbook "Tasks" section does no longer keep contact track for this quest, until after all the developers are found. The "Power of NIF" and "Benny's Promise" items are now received along with the rest of the loot at the end of the quest.
    2 points
  27. This is wonderful! I will enjoy seeing this as my default screen now, as I am a bit fatigued with the Blood Wood loading screen. Thanks Flix!
    2 points
  28. 2 points
  29. Ok folks, try the download again. The stash should now correctly contain Tensanuil's Legacy.
    2 points
  30. Excellent work. You can be proud of yourself for supporting a game to that extent!
    2 points
  31. These level 200 characters are a real time saver that allows for the testing of builds without the angst experienced when a toon on which one has invested countless hours, or even days or weeks developing is found to be less than satisfactory. This offering is also a boon in finding those elusive high level items. However, as helpful as these level 200 characters are, they cannot substitute the excitement of starting a new character of ones own from scratch, naming them, and selecting their deity and alignment (with the noted exception of the Inquisitor and the Seraphim for the latter two selections). There is something very enjoyable, even a bit magical about establishing ones own toon from the beginning and playing it through. Regardless, for they who have always wanted to experiment with a particular build or builds this file offers a great opportunity that many will surley appreciate.
    2 points
  32. deam god jobb...all honer to you and those who work on this...
    2 points
  33. Thank you, Hooyaah! You rock!!
    1 point
  34. After 80 hours of play with all seven characters played in parallel (1.5 hour play session for each) I just found out about this mod. Couldn't believe it and installed it with the music update and the character portraits update. Then recreated all seven characters again to ensure no conflicts. I did save some things in the shared stash, so I hope that doesn't cause any issues. This is an incredible mod and I am really loving it so far. All the changes are great. The only negative issue is that it delays my play of Flix's other great mod, Diablo 2 Fallen, which I am eagerly looking forward to. Thanks Flix for this dedication to a wonderful game and enhancing other's enjoyment of it.
    1 point
  35. See the big red message at the top of the page. Short answer, yes.
    1 point
  36. I saw that the mod was on its way, one of the reason I waited some time before starting playing again ... though couldn't resist playing again lately before seeing the update. Speaking of update, I will update my seraphim thread now
    1 point
  37. Confirmed; link seems to be broken at first, working now.
    1 point
  38. Thanks for all the work involved in creating and improving this magnificent game, it looks great
    1 point
  39. Thanks man! I'm working on the definitive, "final" version of the mod right now, so let me know if there's any bugs or if anything just feels "off." Been playing the mod the past few weeks and I can say the new monsters I added hit a little too hard and soak up a bit too much damage, they will be better balanced in the upcoming version.
    1 point
  40. A very fun mod concept, but most ranged weapons (bows, thrown, some spells) crash the game for me. "An exception has occured! Error #:1 Function: ParticleSystemManager::createSystem Description: template not found'x_stone_streak', File: ,\Graphics\particle\particleSystemMgr.cpp Line: 199" Otherwise the mod works like a charm.
    1 point
  41. I confirm the archive can now be extracted. Thanks.
    1 point
  42. Thanks for the appreciative post, this team has put together one of the world's best mods for this gem of a game. And a mighty welcome to DarkMatters, ShadowRaven! gogo
    1 point
  43. thank you very much for all your guys doing for this. Nice game, nice CMpatch
    1 point
  44. Superb!!! No more this nightmarish boss cam! A Christmas presesent, no doubt!(though I will pity when my shadow warrior killed his own horse and was unable to ride anymore) I am glad that I ignored this game during release and have re-discovered it only recently! Your team are making it so polished, I wish you best of luck!
    1 point
  45. No. CM 1.60 is in beta testing status. Not a good a idea for me to start releasing mods updated for a patch that isn't even finalized yet and changes every few days. All mods will be updated for CM 1.60 only after the final patch is released.
    1 point
  46. Yeah I've been planning on it, just trying to get 1.60 finished up first. BTW there already is (and has been) a backup on Kirmizi Perfect, along with all the other Sacred 2 mods.
    1 point
  47. This file was wrong even before the forum change. I just checked my archives (I have all item downloads). This stash contains Keeper of Knowledge. Keeper of Knowledge is also present in its actual download file. So Tensanuil's Legacy seems to be missing.
    1 point
  48. I play the game for this patch
    1 point
  49. Flame Lord is buged
    1 point
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