A new bouncing baby Sacred Wiki, born Sept 25th and created by the fans. An open welcome to all interested folks who can help with making Sacred's community driven content grow. Register, contribute and win bonus Karma today!
This is for public and clan to enjoy. Hidden on a small inlet on a planet far, far away where the waves are perfect for surfing and the sun shines daily, is our small beach house resort. For special guests we have a premium vintage green liqueur, and...maybe...Saurian brandy? Kick back and relax. Bbq's every saturday and beach volley ball just around the corner. Please Keep general discussion here.
Orc chef say " Catch lizard, whomp on head, throw in pot on fire, take nap, food done. If no lizard be found, chicken good too." Want to find a new recipe? Need help with what to have for dinner? You might find help here.
Skill mastery for Magic Staves didn't actually work for unlocking bonuses, as we discovered during development. So I had to change it to regular skill lore and add a level requirement instead.
The changes to "unique" were just my own neuroses at play. I don't think it affects anything.
I think Shadow Step acts the same in the vanilla game doesn't it? Teleport as it is is pretty much just a copy of Shadow Step with the Cooldown and teleport delay decreased.
I just the character just doesn't know where to target.