Sacred 2 Community Patch
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This thread is intended to assist anyone who would appreciate a quick guide on how to patch Sacred 2 Gold in order to get their best possible gaming experience from this vast, visually rich, immersive, and enthralling RPG. There are convenient clickable links throughout this post which are highlighted in bright silver for your convenience. If you still find yourself looking for answers to any question or questions not covered in this post, you are welcome to ask them below for assistance. First, be certain that if the game has been previously installed on your PC. Uninstall the game and remove any leftover files. I must stress that this must be a "clean installation…
Last reply by gogoblender, -
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Back when original Sacred 2 Fallen Angel was released, a set of high-resolution textures was separately sold, dubbed "Elite Textures". It added extra detail to many items, NPCs, monsters, landscapes, architecture and misc. objects in the game. It also added, sometimes unbearable, lags in crowded places, like cities. The mechanics of said lags is as follows: when "Default" texture option is on, the RAM cache assigned to the game is 210MB by default, when "Elite" texture option is on the RAM cache assigned is 420MB maximum. Yet every large town contains enough units, using hi-res textures from the package, that actual RAM usage shoot up to 465MB. The game's memo…
Last reply by gogoblender, -
Greetings fellow Sacred 2 Enthusiasts, this it the place where we would appreciate comments regarding any of your problematic or bothersome experiences playing the Completed Community Patch 160 (not the Beta, please). If you have any inexplicable glitches such as failed quests for no reason, missing or incorrect items, or things designated as changed in the release notes that do not appear to be present as expected, please address them here. Thank you in advance for staying on topic, so as to make it easier to respond to any reported issues promptly. Your assistance in helping us to improve your gaming experience is appreciated.
Last reply by Benny89, -
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CM Patch 1.60 HotFix is now released as a FULL installer. Full Changelog (Downloadable)
Last reply by dimitrius154, -
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Another chunk of the CM 1.60 Changelog. Text and UI Fixes The GUI background is now less transparent so that text is easier to read. Grunwald, Swamp, Desert, and Girvym Dragons now display correct names in the "Last Opponent" window. Destructible "enemies" like Crystal Traps and Cursed Banners now have names in the "Last Opponent" window. Scaron boss now has a portrait in the "Last Opponent" window. Enemy names now fit better in the "Last Opponent" window without being cut off. Improved and clarified tooltip text for attributes. Damage modifier now appears in the Willpower tooltip if applicable (for lightsabers). Perce…
Last reply by Androdion, -
Community Patch 1.60 is now released, no longer in beta status. Here's a compilation of all the development threads leading up the patch: General and Code Changes Restored Creatures Project Unlocked Items and Enemy Gear Fixes Player Equipment Fixes Spell and Skill Fixes Text, UI, and Quest Fixes Creature Fixes Adding New Portals to Community Patch Elite Mounts Project
Last reply by Flix, -
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Hello guys and girlz! I'm playing sacred with CM160, decided to return to that good old game. But what strikes me is that, unlike EE and Addendum, there's a lot of portal names on the map in big tables. And they cover a lot of space so that u can't see lots of things. Is there any way to fix it I.e. to make it the same way it is in Addendum/EE? Spoiler Hope you're all doing fine and have some good winter days! and - thanks for the answer!
Last reply by Flix, -
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I`m assuming 2, 3, 5, 8, 12, 18, 25, 35, 50, 65 hold true, but what about the new slots? I`m planning my first toon and would like to know for planning :`)
Last reply by SLD, -
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After being absent from Sacred 2 for quite some time, I recently picked the game up again. One of the reasons why I abandonned it, was because I had 3 characters at near same levels running in the same area in Gold. And trust me, when seeing the same part of sand for the third time when leveling another character, things do get boring. Anyway, I decided to focus at my pyromancer HE for now, as she's also my shopper and therefore would be able to support the other characters later on. I knew I had three quests open, as at the time of starting them, the bosses were overpowered. Yet, after running around counting grains of sa.... erhm, collecting XP, I decid…
Last reply by idbeholdME, -
I do not have the new Beta. Although I've played this game for many years this is the highest level I've gotten to. Is it normal to repeat levels above 60 when playing Silver? If this isn't normal is there a fix? Also, and this just started about a week ago, the enemy are visible, but don't show up right away on the map as the red triangles. I'm playing the HE character and used the guide in the Wiki for Ice and Blood Pyro and have never leveled up so fast. Level 61 (really 63) in the Lizard land swamp area. Is it possible Steam pushed some update?
Last reply by cruisenut2001, -
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I'm playing Sacred 2 with the Community Patch quite a while and randomly got one skill and one attribute point every once in a while. I haven't really cared about this but out of curiosity I searched the wiki pages. After God knows how many years now I learned it is the Ancaria Airlines (and an other one) quest that give those points. Learning those I made a backup of my save and checked how it works during LAN and I have to say it is possible to infinitely repeat the quest and practically have access to infinite amount of points. While I can simply stop completing that two quests but it is still a thing. Maybe I just overlooked something and it is not possible to in…
Last reply by Pityesz, -
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"So what exactly does the Community Patch do?" I seem to hear more and more comments from players like "I don't think I need this to enjoy the game," "not sure this mod is really doing anything," and the ever popular "this mod sucks." Presenting a somewhat haphazard and spotty change log, spread out over 10 years, doesn't help the case so much. Many people just see a tweaked interface, or catch wind of new fan-made items and quests, and get scared off. Put frankly, the Community Patch is indispensable to Sacred 2. To prove that, I've put together a FULL change log, that lists EVERYTHING the Community Patch does, as of the latest 1.60 release. View an…
Last reply by DIOX, -
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I've been able to play Sacred Gold thanks to your patch on Windows 10, I've switched to Windows 11 and when I launch the game I get a black screen and have to restart the PC as before, are you working on this, or does anyone have an idea on how to make this game work that I love so much? I hope to have a feedback very soon. Best wishes
Last reply by Roderick, -
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I just came back to Sacred 2 after a long absence and downloaded the latest CM Patch 160, however I can't install it. It keeps coming up with error can't delete AdhocAPI.dll file. I tried moving the offending file to another folder to see if that will allow it to finish installing but it does no good. It seems to have an issue with every .dll file in the game's System folder. I am trying to install it to the latest version of Sacred 2 from GoG, the "Win10 compatible" version. Can anyone help me here please?
Last reply by gogoblender, -
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High Elf Level 1(+bonus) Supreme Start View File [Silver Difficulty] Entire Chest [Consumables] 8500 High Elf Runes, 1000+ Blue, Red, Yellow Potions. [Level 1|2] Amulets, Pendants, Rings [Level 15|16] Paragon Ring, Pendant (all skill+) [Level 20] Paragon Ring All items were gathered in silver quality, however the Paragon Rings & All Skill+ Pendants are Niob quality. Many potions have extremely high gold values if sold to a merchant. Removed: [Level 1] High Elf swords, hefted, staves, pole arms, bows, shields of Legendary quality (+ a Rare sword & shield) I ended up leaving these in f…
Last reply by Bladesinger, -
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Hello all The quest "Ancient Secrets" (lost diaries) was integrated in 2011 with CPatch version v0110. At that time the 4 books had no content... were called book 1, book 2 etc. Then in 2018 with CP v0160 the texts were added. My question: Where did you get the historical content? (Should the topic be wrong here you can move it with pleasure)
Last reply by GoldenGirl, -
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First I'd like to say a big thanks to the CM patch team. CM Patch is awesome. I like most of the changes but unfortunately not all of them. So could I include some fixes and changes from CM patch in my own mod?
Last reply by Huntiro, -
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We can add the ability to stack runes. Doing so will save inventory space. EDIT: Read the whole thread to see how all my original arguments for voting NO were set aside due to coding developments. In the end, I too voted YES. As such, I left my original arguments for the sake of clarity, but crossed it out to indicate that the downsides to rune stacking were overcome in the end. But, it will also make the bonuses on all runes in the stack identical. So, if you have a low level Darting Assault Rune with +1 Darting Assault and 2.0% Chance to Poison, then every Darting Assault rune you pick up afterwards will be added to that stack and the bonuses conformed t…
Last reply by dimitrius154, -
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Hi Everyone, I am trying to create a MOD with some kind of "Higher Tier Combat Arts", making some spells way more powerful than others. However, I also want to make those "Higher Tier Combat Arts" harder to find... That being Said, does anyone knows any way to remove a rune from the Rune Master's rune exchange option?
Last reply by dimitrius154, -
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I don't know if this is a bug or a "feature," otherwise I'd submit it as a bug report. With the community patch installed, my game works great. Runs well, never crashes. . . and all the awesome phys-x leaves and pebbles are gone, despite phys-x being checked as on in my options. I've googled it and haven't found an answer. Is the community patch supposed to disable PhysX? If it does, why? And can I re-enable phys-x somehow without throwing out the rest of the patch? To be clear I'm using CM patch 1.6 beta. With 1.6 disabled, just using 1.5, the phys-x works perfectly. But as soon as I use the mod enabler to activate 1.6, the phys-x and all its related …
Last reply by Meysor, -
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Hello. I have Sacred 2 B&I and Community Patch v.0160. Everything is fine but I'd like return usual store. Without all these golden lightsabers which I don't use. Is there a way to do this?
Last reply by gogoblender, -
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I havent play sacred for years, but I thought about coming back. All this mods and work is amazing, but I saw that the comunity patch makes averything scale at your level everywhere only based on your difficulty. I understand that this is for multiplayer stuff, but not really for me. So is ther a way to have every zone with their min and max level as normal but still have all the fancy stuff for the community patch? Also if someone knows about a mod that makes enemies level static or a way to change it, I'd love it. Thank you sweeties
Last reply by gogoblender, -
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So, I'm using Sacred 2 I&B with the Community Patch but I'd like to play a melee staff build. I can't figure out what to tweak in the game files to make them melee again, can someone give me some pointers please?
Last reply by RetsReds, -
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I'd like to mimic niobium level smithing in silver for a row of experiments. Unfortunately, I have no idea which values to input. The goal is to try seperate builds for my melee seraphim with strong depence on specific stats like crit or attack speed.
Last reply by Sign, -
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No bugs, no issues. My laptop is just slow enough to not run much beside D3 or Sacred 2, which is enough for my student self among some strategy games. However... before the patch and addendum, the game would frequently lag. Badly enough to not complete quests in the cities, since they cause it. (Specifically, the ground. Invinsible triangles and the like. Textures would just dis- and reappear.) This issue is thankfully gone. But, well. I read the texture pack could cause lag, worst of all in the cities. Installing it seems inprudent, but maybe I'm wrong? Are these issues directly related? The only reason I'm *very* concerned, is that I once installed…
Last reply by Sign,