-
Recently Browsing 0 members
- No registered users viewing this page.
All Activity
- Yesterday
-
The Related Word Game - 2017!
Hooyaah replied to Hooyaah's topic in Key Largo Beach Resort and General Discussion
tick => Tic Tac (Using them is a good tactic for fighting halitosis in an "emergency" situation.) -
The Related Word Game - 2017!
chattius replied to Hooyaah's topic in Key Largo Beach Resort and General Discussion
tarantula -> tick way more dangerous because of the diseases it can spread Our company has small presents for customers: tick-tools with our logo. -
Modifying Combat Arts and understanding Flags - spells.txt
Lindor replied to chattius's topic in Sacred 2 Modding
Forgot some brackets, didn't you? -
Add this line: mgr.addCreatureSkill( 209, {skill_id = 6, advanced = 0, skill_name = "skill_offhand_weapon_lore", }) Where the high elf (creature 209) gets her skills. They're sorted by skill_id, so you know where to best insert it. Like any other character as well, the high elf won't be able to dual-wield by default, she will first have to learn the dual wield skill ingame.
-
Bravo @Norino ... just saw your edit on the Wiki...Thank yoooooooooooooooooooooooooooooo gogo
-
How’s your day going?
gogoblender replied to Timotheus's topic in The Daily Grind: Real life right here!
Woooo Guys, we got the great long weeeeeeeeeeeekend here... three days off in a row... heres to the awesomeness of sunny days, family and goooooooooooood food! - Last week
-
The Related Word Game - 2017!
gogoblender replied to Hooyaah's topic in Key Largo Beach Resort and General Discussion
scary spiders - > tarantula ugh .. give me the wiley 👀 gogo -
Trimmed Textures archive needs to be unpacked into "pak" folder, but if you are using JSGME and unpack textures into "MODS\Elite Textures Trimmed" folder, JSGME just places all zips in the root folder. To fix it, you need to put all trimmed textures zips into "pak" folder. So it's "MODS/Elite Textures Trimmed/Pak (all zips here)".
-
The Related Word Game - 2017!
Hooyaah replied to Hooyaah's topic in Key Largo Beach Resort and General Discussion
arachnophobia => scary spiders -
madna2307 joined the community
-
The Related Word Game - 2017!
gogoblender replied to Hooyaah's topic in Key Largo Beach Resort and General Discussion
Musophobia -> arachnophobia 🕸️ gogo -
Hello, I just started and I already have 1000 questions...jejeje I'll make you two to start. Could you tell me what additional steps I would have to do to activate the high elf's double weapon? Inside the "Cratures.txt" file, what is the name in the text that I should modify for activate the high elf's double weapon? Thank you very much for your advice!
-
The Related Word Game - 2017!
chattius replied to Hooyaah's topic in Key Largo Beach Resort and General Discussion
Walt Disney -> musophobia -
Aand... found some bits... this help ?: I knew there was a lot of uncertainities regarding riding when the game came out, and Pevil, one of the great riders of all time had a website with tons of info for underworld.. ill try to see if i can reach her .. and in the mean time Raising your riding skill can affect your ability to ride different types of horses. However, the specific level of riding skill required can vary depending on the type of horse and the difficulty level of the game. The riding skill also affects your attack rating when you’re on a horse. Your attack rating drops significantly to about 2/3 of its unmounted value when you get on a horse. But as you improve your riding skill, this penalty decreases. At level 25 riding, which is enough to use the Heavy Warhorse, the mounted attack rating is only about 98% of the unmounted value!! 😱 As for your specific question about whether raising riding skill to 25 allows you to have any horse even in Niobium, it seems there’s some uncertainty. The game might increase the required level for a horse on a new difficulty. So, it’s possible that you might need a higher riding skill level to ride certain horses in Niobium.
-
HI Kitty! Awesome seeing you back... ready for more delicious cheesy poutine ? and regarding Ancaria's awesome horsies ... Raising your Riding skill to 25 in Sacred 2 Fallen Angel won't grant you access to any horse in Niobium. Here's the breakdown: Riding Skill: This skill reduces the penalty to your character's Combat Arts regeneration while mounted on a regular horse. It does not affect special mounts or movement speed bonuses (which can be buggy). Horses in Niobium: Niobium is a higher level area, and the regular horses you might find in earlier zones won't be available for purchase there. You'll encounter stronger mounts like Griffons or Nightmare steeds. Mounting Up: Regular Horses: These require no Riding skill and offer basic movement speed. Special Mounts: Mounts like the Seraphim or Dragon Mage Draconicon have unique abilities and require completing specific quests to obtain. In short, your Riding skill won't unlock specific horses in Niobium. You'll need to find the appropriate mount for that area, either by purchasing it or completing a quest. gogo
-
The Related Word Game - 2017!
gogoblender replied to Hooyaah's topic in Key Largo Beach Resort and General Discussion
Supermassive Black Hole -> Walt Disney anyone remember that movie? I was around when the comics were out in the news papers...horrified me -
The Related Word Game - 2017!
Hooyaah replied to Hooyaah's topic in Key Largo Beach Resort and General Discussion
Massive => Supermassive Black Hole -
danzl34 joined the community
-
Modifying Combat Arts and understanding Flags - spells.txt
idbeholdME replied to chattius's topic in Sacred 2 Modding
Another easy method. 1000 is base cooldown. Before any bonuses, it's 1000/1000 = 1 = 100% coldown. The token adds a bonus to the 2nd number. So if you add this token: entry6 = {"et_regThisCool", 500, 10, 2, 8 }, to the base cooldown calculation when CA level is 15, you get 1000/1000 + 500 + (15*10). So 1000/1650, which gets you 0.606, or 60.6% of the base cooldown. Dust devil cooldown: 45 seconds * the cooldown modifier from the above formula is 45*.0606 = 27.27 seconds. The description for the CA mods on the wiki can be misleading. I fixed most of the classes' CAs to reflect actual numbers instead of the token numbers, but as I've yet to play the Dryad and Dragon Mage extensively, haven't yet gotten to that. Might do it later this week. It just requires checking what token the mods use and some time. -
The Related Word Game - 2017!
gogoblender replied to Hooyaah's topic in Key Largo Beach Resort and General Discussion
Leonberger -> Massive! gogo -
The Related Word Game - 2017!
chattius replied to Hooyaah's topic in Key Largo Beach Resort and General Discussion
best -> Leonberger Overall the best dog for me living with kids outside village. Very friendly but also protective, trained for water rescue because of the ponds around,... -
Hello! Ive been looking all over the net to find an answer. Im sorry if the topic exists already, just point me to it then please. So the question: Does raising riding skill to 25 allows to have any horse even in Niobium? Or does the game rises the required lvl on a new difficulty? I like speed, so the Light Riding Horse is best for me. It doesn't require Riding skill on Gold. But maybe if I want to buy Light Riding Horse in Niobium it does require riding? Can anyone please clarify this for me? kitty.
-
Ajastra joined the community
-
Modifying Combat Arts and understanding Flags - spells.txt
Norino replied to chattius's topic in Sacred 2 Modding
So it's not 50% - 1% per CA as per the description, but some balancing equation that rewards higher CA lvl... sorta Sorry I'm new to modding on this game, I'll bookmark the tokens page. Thank you :)
-
Who's Online 0 Members, 0 Anonymous, 32 Guests (See full list)
- There are no registered users currently online
-
Forum Statistics
21.7k
Total Topics270.7k
Total Posts