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  1. Today
  2. candy -> tea Grandpa was used to tea with rock candy/rock sugar Mom used sugar beet syrup
  3. Yesterday
  4. tick => Tic Tac (Using them is a good tactic for fighting halitosis in an "emergency" situation.)
  5. tarantula -> tick way more dangerous because of the diseases it can spread Our company has small presents for customers: tick-tools with our logo.
  6. Add this line: mgr.addCreatureSkill( 209, {skill_id = 6, advanced = 0, skill_name = "skill_offhand_weapon_lore", }) Where the high elf (creature 209) gets her skills. They're sorted by skill_id, so you know where to best insert it. Like any other character as well, the high elf won't be able to dual-wield by default, she will first have to learn the dual wield skill ingame.
  7. Bravo @Norino ... just saw your edit on the Wiki...Thank yoooooooooooooooooooooooooooooo gogo
  8. Woooo Guys, we got the great long weeeeeeeeeeeekend here... three days off in a row... heres to the awesomeness of sunny days, family and goooooooooooood food!
  9. Last week
  10. scary spiders - > tarantula ugh .. give me the wiley 👀 gogo
  11. Trimmed Textures archive needs to be unpacked into "pak" folder, but if you are using JSGME and unpack textures into "MODS\Elite Textures Trimmed" folder, JSGME just places all zips in the root folder. To fix it, you need to put all trimmed textures zips into "pak" folder. So it's "MODS/Elite Textures Trimmed/Pak (all zips here)".
  12. Hello, I just started and I already have 1000 questions...jejeje I'll make you two to start. Could you tell me what additional steps I would have to do to activate the high elf's double weapon? Inside the "Cratures.txt" file, what is the name in the text that I should modify for activate the high elf's double weapon? Thank you very much for your advice!
  13. Aand... found some bits... this help ?: I knew there was a lot of uncertainities regarding riding when the game came out, and Pevil, one of the great riders of all time had a website with tons of info for underworld.. ill try to see if i can reach her .. and in the mean time Raising your riding skill can affect your ability to ride different types of horses. However, the specific level of riding skill required can vary depending on the type of horse and the difficulty level of the game. The riding skill also affects your attack rating when you’re on a horse. Your attack rating drops significantly to about 2/3 of its unmounted value when you get on a horse. But as you improve your riding skill, this penalty decreases. At level 25 riding, which is enough to use the Heavy Warhorse, the mounted attack rating is only about 98% of the unmounted value!! 😱 As for your specific question about whether raising riding skill to 25 allows you to have any horse even in Niobium, it seems there’s some uncertainty. The game might increase the required level for a horse on a new difficulty. So, it’s possible that you might need a higher riding skill level to ride certain horses in Niobium.
  14. Yeeks! Sorry Kitty.. I didnt see the category this topic was under .. me bad Hopefully someone around here will show up and give us some info and I can research around to see what's out there as well. gogo
  15. Ehhh I meant Sacred Gold. Sacred 1 game. I still intend to play Sacred 2 eventually, so thanks for the info!!!
  16. HI Kitty! Awesome seeing you back... ready for more delicious cheesy poutine ? and regarding Ancaria's awesome horsies ... Raising your Riding skill to 25 in Sacred 2 Fallen Angel won't grant you access to any horse in Niobium. Here's the breakdown: Riding Skill: This skill reduces the penalty to your character's Combat Arts regeneration while mounted on a regular horse. It does not affect special mounts or movement speed bonuses (which can be buggy). Horses in Niobium: Niobium is a higher level area, and the regular horses you might find in earlier zones won't be available for purchase there. You'll encounter stronger mounts like Griffons or Nightmare steeds. Mounting Up: Regular Horses: These require no Riding skill and offer basic movement speed. Special Mounts: Mounts like the Seraphim or Dragon Mage Draconicon have unique abilities and require completing specific quests to obtain. In short, your Riding skill won't unlock specific horses in Niobium. You'll need to find the appropriate mount for that area, either by purchasing it or completing a quest. gogo
  17. Supermassive Black Hole -> Walt Disney anyone remember that movie? I was around when the comics were out in the news papers...horrified me
  18. Another easy method. 1000 is base cooldown. Before any bonuses, it's 1000/1000 = 1 = 100% coldown. The token adds a bonus to the 2nd number. So if you add this token: entry6 = {"et_regThisCool", 500, 10, 2, 8 }, to the base cooldown calculation when CA level is 15, you get 1000/1000 + 500 + (15*10). So 1000/1650, which gets you 0.606, or 60.6% of the base cooldown. Dust devil cooldown: 45 seconds * the cooldown modifier from the above formula is 45*.0606 = 27.27 seconds. The description for the CA mods on the wiki can be misleading. I fixed most of the classes' CAs to reflect actual numbers instead of the token numbers, but as I've yet to play the Dryad and Dragon Mage extensively, haven't yet gotten to that. Might do it later this week. It just requires checking what token the mods use and some time.
  19. best -> Leonberger Overall the best dog for me living with kids outside village. Very friendly but also protective, trained for water rescue because of the ponds around,...
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